Commit Graph

95 Commits

Author SHA1 Message Date
Markolie
5deafdb4e5 Fix Destroy() return, replace set_dir with setDir 2017-02-06 20:44:12 +01:00
Aurorablade
98b7a89a17 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
# Conflicts:
#	code/game/machinery/doors/airlock.dm
2016-12-29 11:01:43 -05:00
Crazylemon64
c0cd2c263f Switches reset_view to reset_perspective 2016-12-21 17:59:08 -08:00
Aurorablade
5d392b36a4 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-11-15 15:30:36 -05:00
Fox-McCloud
fcc20ac6bc BSA Tweaks 2016-11-09 22:36:03 -05:00
Aurorablade
ec3d8c67a5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-08-19 01:01:19 -04:00
Tigercat2000
258f477eb3 /tg/ mecha - Part 1
Start of porting the /tg/station mecha update.
This commit only cleans up the code and adds the proper dependencies for
the mecha.

 - Removes relative pathing from /datum/events
 - Updated Process_Spacemove() to use
   atom/movable/proc/get_spacemove_backup()
   - Basically just makes launching off of unanchored objects in space an
     OOP behaviour
 - Removed styling atrocities and relative pathing from most of the mecha files.
  - Notable exceptions:
   - code/game/mecha/mech_bay.dm
   - code/game/mecha/mech_fabricator.dm
   - code/game/mecha/mecha_construction_paths.dm
   - code/game/mecha/mecha_parts.dm
   - code/game/mecha/mecha_wreckage.dm
   - code/game/mecha/paintkits.dm
 - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
   calls. Replaced by specific code for the 3 modules that used it.
 - Refactored module cooldown. It now uses addtimer, and power usage is
   hooked directly into the cooldown calls.
 - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
   but, necessary for porting the multi-buckling system from /tg/.
 - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
 - Removed snowflake behaviour from exosuit drill. It now calls
   turf.drill_act(src).
  - Different from /tg/: Allows you to drill any wall/floor normally.
 - Drill no longer gibs mobs. It deals 80 organ damage instead.
 - Drill can be used to harvest dead mobs.
 - Removed all global_iterator systems from mecha and mecha equipment.
   Everything now uses object processing.
 - Mecha now have a turn sound variable and step sound variable. Updated
   all subtypes to use these instead of snowflake domove procs.
 - Removed mecha_do_after, mecha now uses the normal do_after.
 - Removed enter_after, same as above.
 - /obj/mecha/Process_Spacemove no longer strangely calls the user's
   spacemove.
 - /obj/mecha/return_pressure now uses return_air instead of copypasted
   cabin air detection.
 - Same for /obj/mecha/return_temperature
 - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
   even if they teleport out/otherwise exit improperly.
 - Added hooks for mecha action buttons; Didn't implement them yet.
 - Moved mecha UI to code/game/mecha/mecha_topic.dm
 - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
 - Updated visible_message and audible_message. Both now use
   get_mobs_in_view() to ensure that mobs inside containers can see
   messages.
 - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
   use. Any subtypes are now just subtypes of
   /obj/item/mecha_parts/mecha_equipment.
2016-08-12 06:14:00 -07:00
Aurorablade
bb840f4dce Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-07-21 23:56:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Aurorablade
a02a38b6e9 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub 2016-06-21 07:42:29 -04:00
Fox-McCloud
5238628d9d Grab Fixes and Throwing Refactor 2016-06-08 01:57:58 -04:00
Aurorablade
0ac1a0f759 code'sie has risen 2016-05-29 23:37:40 -04:00
Aurorablade
f99a8141c5 TG Ports and datum cult screwups 2
I may have missed something
2016-05-11 20:15:36 -04:00
Aurorablade
7a99d8fe74 Crazy Fethas Traitor Emporium of Horrors 2016-04-27 19:09:21 -04:00
Tigercat2000
0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
4221d033ab Slipping Refactor and Floors 2016-01-04 21:22:59 -05:00
Tigercat2000
633a9e68b4 Merge remote-tracking branch 'upstream/master' into third_times_the_charm_questionmark
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
	 ^ This shit is haunted. It's conflicted on two branches for 0
	 reason, the automatic merge wouldn't work on the fucking end of
	 file.
2015-10-19 16:13:51 -07:00
Tigercat2000
ccdae149bb -tg- pull refactor
This commit does the following:
 - Overhauls how pull works. It is now based on a mob verb,
   mob/verb/pulled()
 - Makes the pull icon much more responsive. It is now updated whenever a
   mob starts or stops pulling an object, and instantly updates.
   - This required HUD changes. God help me.
2015-10-10 11:15:52 -07:00
Tigercat2000
545c38a79b Merge remote-tracking branch 'upstream/master' into third_times_the_charm_questionmark
Conflicts:
	code/game/objects/items.dm
2015-10-08 11:16:30 -07:00
Tigercat2000
4fc91429e5 Baystation Rigsuits
This commit adds baystation's rigsuit system on top of our own hardsuits;
Our own hardsuits still function fine and are around, but these are
available to admins. Next commit will contain balancing and player
implementation stuff.
2015-10-05 16:42:00 -07:00
Markolie
52d4135648 Ambulance/movement fixes 2015-10-03 21:33:40 +02:00
Tigercat2000
575362b0f4 Move buckling to /atom/movable, can now buckle to mobs if adminbooze
Also changed:
 - Comment clarifying what buckle_lying = -1 means
 - Changes direction of lying on operating tables, somehow missed it
2015-09-30 15:29:47 -07:00
Tigercat2000
4b6a3ddcb6 -tg- SpaceMove update
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.

Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
2015-09-25 15:53:59 -07:00
Tigercat2000
4f3938d68b -tg- buckling system
This commit overhauls a bunch of systems so that buckling works for
any subtype of /obj. This means that space vines and chairs and beds all
use the same system. A lot of stuff has been touched.
2015-09-24 15:52:10 -07:00
Markolie
59b78376e9 Display case update, some forceMove updates 2015-09-14 20:21:56 +02:00
Markolie
80360fd8a9 Malf AI update 2015-08-18 20:22:38 +02:00
Krausus
bfc3961350 Rips out unnecessary relaymove call on set machines
Also removes a sanity check that is no longer necessary.
2015-08-11 22:40:37 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
ada66fabd4 Update II 2015-06-18 17:47:52 -04:00
Tigercat2000
cced767094 Port Atlas's implementation of -tg-'s canvas art. 2015-05-29 15:43:42 -07:00
Tigercat2000
eee9339ef3 CBGI updat
This commit updates the previous commit with the latest changes from the
CB:GI git.

Primary Changes:
 - Dancing! Passively grab someone, they passively grab you, looks like
   dancing/wrestling. You get the image, I'm sure.
 - Clarifications and possible runtime nipping.
2015-05-08 07:56:16 -07:00
Tigercat2000
5f26969364 Merge remote-tracking branch 'upstream/master' into ContextBasedGrab
Conflicts:
	code/modules/mob/mob_grab.dm
2015-05-07 06:02:19 -07:00
Krausus
a6f2d385f2 Adds cyborg deselect/unequip module hotkeys
Drop Item will now deselect, and Toggle Throw will now unequip and cycle
to the next module; previously, these hotkeys did nothing for cyborgs.
Also, unequipping a module while the module list is open will now update
it like it should.
2015-05-06 00:40:34 -04:00
Tigercat2000
ccfde28c4e First commit of context-based grab from Bay12
This is the first commit to the context based grab system ported from
baystation 12. It includes the first 4 baystation commits. More commits
will be added as their system is developed.
2015-04-25 10:37:01 -07:00
DZD
00035a51f0 It compiles!
- Makes shadowlings compile, require snowflaking of a few things to the
human Life() proc due to how Bay species works.
- Renames monkeyizing var to notransform, as that's effectively what it
was used for, to prevent transformation. (/tg/ port)
2015-04-12 19:54:45 -04:00
ZomgPonies
91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
Fox-McCloud
fd23cc9861 Out of Time 2015-02-03 01:12:00 -05:00
Fox-McCloud
803f472085 Tweaking of Movement Speed 2015-01-16 15:28:03 -05:00
Fox-McCloud
9f24f8efd6 Movement Speed 2015-01-09 22:26:21 -05:00
Fox-McCloud
84b9f05149 Xeno Tweaking 2014-12-16 20:26:27 -05:00
VampyrBytes
9b08b90ab0 Spacepod movement fix
Fixes spacepods not being able to move when the gravity generator goes
down
2014-07-30 05:46:47 +01:00
Chinsky
0df1dabf75 Adds overmap system and examples of it's usage.
Unticked, as it disables space edge transition.

Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 08:21:26 -04:00
Hubblenaut
740c54328b Minor code cleanup
Conflicts:
	code/modules/mob/mob_movement.dm
2014-07-13 06:55:47 -04:00
Loganbacca
a72d2824dc New vehicle loading code
Conflicts:
	code/modules/mob/mob.dm
	code/modules/mob/mob_movement.dm
2014-06-20 09:01:00 -04:00
Giacomand
f32f2b329f Mobs will now slowly bop up and down while in zero gravity.
Conflicts:
	code/game/area/areas.dm
	code/game/turfs/turf.dm
	code/modules/clothing/shoes/magboots.dm
	code/modules/mob/living/carbon/human/human_movement.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/mob_movement.dm
	code/modules/power/gravitygenerator.dm
2014-06-17 01:13:32 -04:00
ZomgPonies
d9960d487c Hurrr 2014-06-15 03:58:50 -04:00
ZomgPonies
a211cca4dc Cart fixes 2014-06-15 03:58:19 -04:00
ZomgPonies
c505c0690c Fixes janicart/segway 2014-06-15 02:39:14 -04:00