vengeful910month3
518e732f23
Changes the suit sensors hotkey ( #23458 )
2023-12-13 16:33:34 +00:00
Nathan Winters
48c0bfd5bc
Fixes abstract outfit types showing up in the Robust Dress Shop ( #23507 )
...
* Exclude abstract subtypes from robust dress shop
* Fix typepath typo
* `vv_outfit.dm` cleanup
2023-12-13 16:32:12 +00:00
Contrabang
c18f314684
runtime moment ( #23542 )
2023-12-13 15:42:34 +00:00
DGamerL
962e78a363
Makes borgs take damage from being flung into objects ( #23000 )
...
* we are so back
* Makes it compile
* Vendors, walls, windows and consoles done
* Blob and living mobs
* Magpulses are now based on traits
* Gives borgs the trait by action button
* Fixes modsuits
* Update code/game/objects/objs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/turfs/turf.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/living.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Fixes Thunk
* Actually fixes it
* I took an L (away from the trait)
* One proc now
* Update code/modules/clothing/shoes/magboots.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/shoes/magboots.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-13 15:22:02 +00:00
Qwertytoforty
1530c16a7b
fixes resist not unbuckling ( #23532 )
2023-12-12 20:47:43 +00:00
Gaxeer
622fa61a17
fix: replace menu_location with category in /datum/action/changeling/apex_predator. Rename 1 char vars ( #23541 )
2023-12-12 20:40:28 +00:00
Sadhorizon
ad1e2b00f7
I don't have a funny joke name this time ( #23506 )
2023-12-12 20:30:08 +00:00
BiancaWilkson
14e57eae04
Linked AIs are now bold in binary comms ( #23504 )
2023-12-12 20:29:41 +00:00
Sheep
ec85e888e6
add trait for 'gunpoint,' swap guns over to new trait. ( #23494 )
...
add pointy banana, among other non-gun pointies.
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com >
2023-12-12 20:29:04 +00:00
Qwertytoforty
f67b797187
fixes lavaproof rods, adds to rnd ( #23388 )
...
* fixes lavaproof rods, adds to rnd
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* moves return
* returns early
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/lava.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-12 20:26:33 +00:00
Marm
35cfa30b38
Yet another new changeling ability: Apex Predator ( #23266 )
...
* shed
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/stalkingpresence.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
* jimkil review
* Update code/modules/antagonists/changeling/powers/apex_predator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/apex_predator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* review
* Update code/modules/antagonists/changeling/powers/apex_predator.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/apex_predator.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* cthhulhu phtagn
---------
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-12 20:23:13 +00:00
GDN
c9bc4635e0
makes action buttons bindable to keybinds ( #22390 )
...
* makes action buttons bindable to keybinds
* i'm just based like that
* zamn
* fix
* More alterations
* bruh
* runtime fix
* fixed up the jank
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
* Update code/modules/input/keybindings_procs.dm
---------
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com >
2023-12-11 18:56:20 +00:00
HMBGERDO
7a1e8e8f97
Movements outside grab range stops grab, grab pull refactor ( #21956 )
...
* grab target move signal checker
* moved grab proc into grab class, changed pulling grabbed person handling into signals from assailant, added movetime to SEND_SIGNAL on COMSIG_MOVABLE_MOVED as 4-th argument
* refactor p1
* changed pull_grabbed proc, removed unused variable
* Empty-Commit
* Update code/modules/mob/mob_grab.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* neck grab facing back works again
* directionals on move again
* fixed direction works again
* glide speed good now, flips working again
* death
* fixing neck grab issue
* Update code/modules/mob/mob_grab.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/mob/mob_grab.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* dead code gone
* I HATE DIAGONAL MOVEMENT
* signal handlers added
* pull support, best pull turfs only today
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-11 17:31:56 +00:00
PollardTheDragon
1b20a134e4
Made Cham Gloves Insulated ( #23498 )
2023-12-11 17:07:26 +00:00
Qwertytoforty
338a9257f2
Improvised Garrote nerf, tweaks to grab resisting. ( #23485 )
...
* Update garrote.dm
* augghhhhhhhhhhhhhhhhhhhhhh
2023-12-11 17:06:50 +00:00
DGamerL
2415dc5d02
Removes a few unused procs ( #23470 )
...
* Begone ye foul creature
* More scope increase
2023-12-11 17:06:28 +00:00
ppi13
07c2085bf1
You can now equip belts and tanks onto naked people ( #23468 )
...
* You can now equip belts and tanks onto naked people
* Forgot to add back something i moved.
* Turns majuscules to minuscule in HTML tags
2023-12-11 17:05:58 +00:00
dearmochi
aaafb6be77
Adds alert to direction locking, minor refactor ( #23445 )
...
* Adds alert to direction locking, minor refactor
* use return
2023-12-11 17:05:12 +00:00
Burzah
d6496f0e40
cma fix ( #23412 )
2023-12-11 16:57:29 +00:00
Qwertytoforty
a884c62ce5
fixes species hiding ( #23407 )
2023-12-11 16:57:08 +00:00
Sadhorizon
d3ff8c9921
Resprites lockets, makes necklaces craftable. ( #23387 )
...
* lockets!
* this shouldn't need directionals, actually
2023-12-11 16:56:44 +00:00
GDN
6d87cc9004
Fixes ash walker speed not updating in some situations ( #23378 )
2023-12-11 16:56:24 +00:00
Daylight
6275852fe9
Removes Unused Settings From Game Preferances ( #23368 )
...
* Removes all reference of ROLE_NINJA
* By public demand
2023-12-11 16:56:08 +00:00
Nathan Winters
66ba99b7a8
Remove upgraded cybernetic heart EMP necrosis ( #23337 )
2023-12-11 16:55:13 +00:00
DGamerL
004d7d10b7
Refactors is_hot and fixes some issues from the beaker lighting PR ( #22964 )
...
* Idk what I'm doing
* The is_hot refactor
* Fixes that I forgot to push before making the PR
* Update code/game/objects/items.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Contra review
* TODO: Find out why this isn't working
* Removes the signal stuff for now, this works
* Fixes it all
* Add new signal
* Update code/_onclick/item_attack.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Contra reivew
* Ayyy it works
* Merge master
* Forgot this one
* Update code/game/machinery/doors/airlock_types.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/structures/mineral_doors.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/mineral_floors.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/turfs/simulated/walls_mineral.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-12-11 16:53:51 +00:00
BiancaWilkson
cbc45c1336
Pneumatic Cannon Refactor ( #22956 )
...
* camelcase and snakecase on the same line...
* the rest, i dunno
* PERIODDDDTTTTTT
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* the
* new variable name
* don't need that
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* lewc's suggestions + new fun var to play with
* Update code/game/objects/items/weapons/pneumaticCannon.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* bjam's suggestion
* adjusting settings is now a seperate proc
* swap some stuff around
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-11 16:53:11 +00:00
Henri215
94cefac7cb
Adds jani HUDs from Baystation! ( #22654 )
...
* Adds jani HUDs from Baystation!
* wrong place
* tweak to sprite
* contra review and tmeporary tweaks to the sprite
* finishing the sprites
* tweak to icon alpha and nv sprite
* typo
* conflict part 2
* test
* final adjustments
* DgamerL review
* fixing sprites
* changing name
* name part 2
* DGamerL review part 2
* wrong value
* nope
* equipment and janitorial categories
* Apply suggestions from code review
2023-12-11 16:52:54 +00:00
Arthri
08b071ba41
Restructure Chemical ChemMaster ( #22992 )
...
* Fixate size of production section in chemmaster
* Tab infrastructure + pill tab
* Definitions for patches and bottles
* Implement pill creation
* Allow pill name to be set to empty
* Fix oversight. Patches allow 20 at a time, not 10
* Fix flexGrow=0 causing weird sizing
* Make pill buttons slightly larger
* Make ChemMaster bigger vertically
* Propagate onFocus and onBlur in Input component
* Use bind to existing 'change' event instead of reimplementing
* Revert "Use bind to existing 'change' event instead of reimplementing"
This reverts commit 786ddea223fef701e8517f230cb8cbf29dab15da.
* Revert "Propagate onFocus and onBlur in Input component"
This reverts commit 88f0ec89c84af7563b758d44e649404919ea8e62.
* Fill in placeholder name on middle click
* Move pill style buttons to collapsible
* Factor out common code
* Fix naming inconsistency
* Add max bottles and patches to data
* Define children and fix error
* Implement patches
* Implement bottles
* Revert back to labels instead of collapsibles
* Send placeholder names separately
* Make bottle style buttons look better
* Fix bottle sprites
* Deconstruct instead of directly access pillsprite
* Tweak quantity slider pixel scaling
* Fix bottle style selection
* Bottles are not pills
* Use defined maximum production amounts
* Always broadcast placeholders
* Refactor out style button
* Purge dead code
* Fix variable name mismatches
* Remove unused variable
* Set minimum height for buffer and beaker section to 100px
* Allow configuration of icon's style in Button component
* Implement container customization
* Move order of defines for consistency
* Fix name check inconsistency
* Update bundle
* Style Fixes
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Remove space between if and opening parenthesis
* Allow setting tab switching without a beaker
* Allow container customization without a beaker
* allow preferences customization without a beaker
* Always show production tabs
* Only send placeholder names if buffer is not empty
* Prettier format
* remove stepPixelSize
[ci skip]
* Build and update tgui
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Use ui.user instead of usr
* Sanitize names
* Rename params
* [ci skip]
* Build and update tgui
* Rename create medicine variable `name` to `medicine_name`
* Use define instead of constant
* Move static data to ui_static_data
* [ci skip]
* Build and update tgui
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: tgui <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-11 12:41:20 +00:00
Aylong
825c2c8866
Converts Input List to TGUI Input Lists ( #23396 )
...
* Part 1
* Testing 1
* Revert "Testing 1"
This reverts commit fc06554b28 .
* Part 1.1
* Part 2 - UI Style List
* Preferences lists
* Preferences lists - DONE
* More inputs
* MOOOOOORE
* UI style else
* Last ones
* Double name fix
* Pre-selected Search
* Return Pick Darkness
* Return Pick Darkness
* Missing users
* Some review changes
* Revert MULE lists
* I just hate MERGE CONFLICT label
* List window tweaks
* I think there it is
* why i am stopid
* Update tgui.bundle.js
2023-12-10 19:38:23 +00:00
Gaxeer
e39d7c5464
feat: adds search to changeling evolution menu ( #22936 )
...
* refactor: make changeling ability categories more flexible, adjust serach for categories
* refactor: adjust to codestyle
* fix: fix compilation error
2023-12-10 17:32:31 +00:00
DGamerL
1927a4c76e
Fixes patches and pills not being grindable, and fixes a runtime with xenos ( #23430 )
...
* Ezpz
* Kras Review
* Whoops
2023-12-09 19:27:26 -06:00
GDN
ba96ed4686
fixes a few radial menus not working ( #23495 )
...
* fixes a few radial menus not working
* also this
2023-12-08 20:59:03 +00:00
ppi13
19af9dfaf8
As a treat admins may spawn 20 different items at once ( #23443 )
2023-12-08 16:50:13 +01:00
dj-34
6b779be057
Fix airlock bolt helper ( #23435 )
2023-12-07 16:25:47 +00:00
Sadhorizon
a4fb22eb9a
Adds kidan radio sprites. ( #23330 )
...
* they finally can see...
* uuuh, this file too
* headphone fix
2023-12-07 16:22:41 +00:00
DGamerL
aa42de1e4f
Nerfs the changeling armblade ( #23389 )
...
* Ezpz
* Whoops, it compiles now
* Whoops v2
* Changes numbers around
* Update code/modules/antagonists/changeling/powers/mutations.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Henri review
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-06 15:36:15 +00:00
Daniel Lenrd
dcc927ae1f
Goggles Added to Point System ( #23382 )
2023-12-06 15:35:50 +00:00
Qwertytoforty
9bb6766de5
Immortality Talisman is now pocket sized ( #23364 )
2023-12-06 15:35:01 +00:00
Sadhorizon
5f479ea457
Adds a new drip option - cloth handwraps! ( #23339 )
...
* drip
* this is unneeded actually
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
sure.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* flips item sprite
for now, at least
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-06 15:34:15 +00:00
Qwertytoforty
e7964eb1f0
Adds some of the vox modsuits ( #23332 )
2023-12-06 15:33:47 +00:00
Christasmurf
1f87a821e1
Head of Personnel drip ( #23305 )
...
* everything
* dress sprite adjust
* grey coat
* Update code/modules/clothing/under/jobs/civilian.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* corgi time
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-06 15:32:16 +00:00
JimKil3
f718c985e4
oops ( #23291 )
2023-12-06 15:31:49 +00:00
Contrabang
c8dce33a8a
Cleans up a lot of globals a few other vars ( #23246 )
...
* i hate globals i hate globals
* more fucking of these
* sirryan review
2023-12-06 15:30:41 +00:00
Marm
323a91ceb5
snap crackle and pop, new changeling sounds ( #23238 )
...
* ree
* aaaaaaaa
* Update code/modules/antagonists/changeling/powers/mutations.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/mutations.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/mutations.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/mutations.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/mutations.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/mutations.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/antagonists/changeling/powers/mutations.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2023-12-06 15:29:28 +00:00
Octus
2e860a500f
Adds Species Blurbs in the Character Preference Menu ( #23229 )
...
* LOREEEEEEEEE
* Update code/modules/client/preference/character.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/modules/client/preference/preferences.dm
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
* Update code/modules/client/preference/preferences.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* EVERY FUCKING BLURBBBBB
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* REWORKED THE HUMAN TEXT
* Update human_species.dm
* skrell lore tweak
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-12-06 15:29:02 +00:00
Mitchs98
ed6adfc7b2
Desert Course - Ice-Cream Edition. Ports Frozen based deserts from TG. ( #23099 )
...
* We all scream for ice-cream
* consistantcy
* the despacening
* Sirryan review.
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-12-06 15:27:21 +00:00
PopeDaveThe3th
05cf837409
Buffs a few spells ( #23036 )
...
* Buffs a few spells
* Keeps Lesser Magic Missile the same
* Update code/game/gamemodes/wizard/spellbook.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* no more doorpass
* mindswap changes reverted
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2023-12-06 15:26:38 +00:00
DGamerL
db52d9631f
[s] Fixes a small oversight ( #23480 )
...
* Easy
* Fuck
2023-12-06 08:58:58 -05:00
Qwertytoforty
5291875337
stops bolding the player panel when someone enables antag hud ( #23462 )
2023-12-04 01:20:31 -05:00
HMBGERDO
22f483637c
Grab information on examine, no message spam when removing cuffs ( #22201 )
...
* grab messages, action messages
* Update code/modules/mob/living/carbon/examine.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* less examine info
* cleanup
* from mob/list to status effects
* is gone
* Update code/datums/status_effects/neutral.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2023-12-03 13:53:03 +00:00