Commit Graph

34 Commits

Author SHA1 Message Date
tigercat2000
b419782526 Luxury Bluespace Capsule & More
tgstation/tgstation#27881

There is now a second bluespace shelter capsule, which is much more
fancy & expensive. Note, this still does not make them generally available.

Changes Summary:
 - Added "Shelter Beta" - It comes with a built in kitchen, toilet, shower, three
 course meal, and an artifact™️! There are plenty of secrets to
 behold..
 - Added black carpeting. This can be created by the personal crafting
 menu and having any crayon + a carpet with you.
 - Added fancy wooden and fancy black wooden tables. These are craftable
 by hitting wooden table parts with regular and black carpet,
 respectively.
 - You can now unanchor, deconstruct and color shower curtains. Use any kind of
 crayon to color them, and screwdriver to unanchor them. Once they are
 unanchored, you may use wirecutters to change them back into materials-
 All of which are used in a new crafting recipe for creating them.
 - Display cases moderately refactored.
 - Added survival pod windows/windoors for the new luxury pod.
2017-06-07 11:17:44 -07:00
Sam
07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Crazy Lemon
09f7b52f3b Merge pull request #6906 from Fox-McCloud/merge-oddities
Fixes Stack Merge Oddities
2017-03-26 23:27:58 -07:00
uraniummeltdown
4762c96779 fixed metal rods max amount error, added old gold tile sprites, added recipes for gold and silver tiles to change them into fancy versions 2017-03-24 14:10:17 +04:00
Fox-McCloud
9ed89ef7cd Fixes Stack Merge Oddities 2017-03-24 04:44:04 -04:00
uraniummeltdown
3e7dafe21a move all floor tiles to tiles.dmi, origin_tech materials=1 for base tile object, rename tranquillite tile item state 2017-02-06 21:41:39 +04:00
uraniummeltdown
5f2ef0ef7d mineral floors from TG
group silent tiles with mineral tiles
add tile recipes
add mineral floor tile stacks and turfs
add ability to weld mineral floor tiles
2017-02-05 10:46:24 +04:00
Fox-McCloud
43889a89d5 Ports Mining Shelters 2016-08-21 03:14:08 -04:00
Fox-McCloud
bde5755916 Implements Fire System 2016-07-29 13:24:09 -04:00
Fox-McCloud
f817351d2a part1 2016-04-16 10:40:21 -04:00
ProperPants
065f3c8a9d Removed the tiles because apparently they're pointless. 2016-03-30 21:32:41 -04:00
ProperPants
bca3c683e2 Cyborg versions of stacks that didn't already have them. Increased cyborg starting rods to one full stack (60 rods). 2016-03-30 20:55:57 -04:00
Tastyfish
d189d70f4a Adds tranquillite
Changes Recitence to be approx on par with Honker
Adds invisible wall barrier
2016-03-06 01:49:30 -05:00
Tigercat2000
986c687d27 Merge remote-tracking branch 'upstream/master' into lighttiles
Conflicts:
	code/game/objects/items/stacks/tiles/tile_types.dm
2016-01-05 18:49:36 -08:00
Tigercat2000
a10d7d1bd2 fix lightfloors 2016-01-05 18:46:39 -08:00
Fox-McCloud
4221d033ab Slipping Refactor and Floors 2016-01-04 21:22:59 -05:00
Tigercat2000
31aab5452b -tg- smoothing/floor refactor
Squashed:

Add plasteel goonplaque turf

Builtin_tile nulling

Levelupdate()

Fix falsewalls, update smoothing.dmm

fixes rwall decon
2016-01-03 19:24:13 -08:00
Markolie
becb3e729d Fix broken tile stacks 2015-09-18 05:02:29 +02:00
Markolie
611cb16df8 Add torch, more in-hand fixes 2015-09-16 03:22:01 +02:00
Fox-McCloud
25c35343dc materials-consitency 2015-09-12 16:22:39 -04:00
Fox-McCloud
a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Krausus
1fc0f235ef Fixes plurality of stacks and updates miss message
Some stacks didn't have their gender set to plural, despite having a
pluralized item name.
2015-06-08 23:32:44 -04:00
Tigercat2000
f7ccb2ef79 Colored Light Tiles
Light tiles (item) can now have their color changed by attacking them with a
multitool. These colors have special sprites and glow a color similar to
their sprite.
2015-05-28 16:52:06 -07:00
Fox-McCloud
a7f631f364 Health and Stack Fixes 2015-03-01 01:07:14 -05:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
DZD
fbd9c367c0 NODROP flag addition & handling
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
DZD
b3a0c9a975 Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
alex-gh
270d5c24a7 Placing tiles on a space turfs no longer results in unsimulated platings 2013-12-11 00:40:10 +01:00
ZomgPonies
887e172a26 More asteroid unsim fixes 2013-11-23 06:55:46 -05:00
Chinsky
4d7aa320cb Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
aranclanos@hotmail.com
5f90ea1a0f Runtime fix for moving around your hands a light tile. The new() proc of the light tiles missed some vars that the parent proc uses.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5434 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-31 08:42:11 +00:00
aranclanos@hotmail.com
dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
baloh.matevz
af9386df3d - Carpets are now their own floor type. You can remove carpet pieces with a crowbar, like most other floors, and you can place new ones down. They will auto-update their design to match.
Screenshot:
http://www.kamletos.si/carpets.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4801 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-03 00:51:40 +00:00
johnsonmt88@gmail.com
867b21c7ce File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.

I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.

I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate

I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00