Commit Graph

478 Commits

Author SHA1 Message Date
GDN
69d6a8df21 Overhauls player facing verb UI (#24060)
* Preference verb overhaul

* this too

* Update code/__DEFINES/preferences_defines.dm

* Update code/modules/client/preference/preferences.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* fixes + better html

* removes unused define

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-24 21:21:11 +00:00
GDN
831776b40d fixes some action button issues (#25140)
* fixes some action button issues

* murder

* thanks autocopy

* morph and xenos

* Update code/datums/action.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-22 20:33:07 +00:00
Contrabang
7dcc7d41f2 Refactors liches a bit (#25104)
* totally not breaking shit

* yes
2024-04-19 18:05:44 +00:00
DGamerL
bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
McRamon
68e56bd71a New wizard spell - Corpse Explosion (#24722)
* testing code

* tweaks

* more adjustments

* more code adjustments

* sponge bob abs

* there be light

* there be light 2 elighic boogaloo

* booky

* 0 to -1

* false

* action icon

* effect

* lets seeeee

* pixel adjustment

* dfsdg

* asrfsdg

* icon is back

* forgot to delete this

* test

* some sad stuff

* i am sad

* updated damage

* fixed?

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* look at how cool this is

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* back to 100

* minrange

* max is better than min

* refactor by dgl

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/effects/temporary_visuals/misc_visuals.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck you

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-12 18:28:21 +00:00
DGamerL
e9f7ac9159 10 -> 15 (#25028) 2024-04-07 09:58:14 +00:00
GDN
7ffd4e1b93 Xeno spell fix (#24978)
* fixes being unable to build some resin structures

* let's make these defines

* Update code/datums/spells/alien_spells/build_resin_structure.dm
2024-04-02 21:15:42 +00:00
GDN
eee8878024 Datumizes spells (#24242)
* datumized spells

* finished

* last changes

* conflict

* Update code/datums/spells/alien_spells/transfer_plasma.dm

* conflicts

* shitty runtime fix until i get to this tomorrow

* Update code/datums/spell.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spell_handler/alien_spell_handler.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/superheroes.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/conjure.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/ethereal_jaunt.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/emplosion.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/turf_teleport.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* guess who just rework the entire malf ai actionsf ai

* gc better

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-01 07:42:21 +00:00
Luc
1fe7819c1b Ports action button refactor from /tg/ (#24482)
* add the new stuff

* guh

* add the brunt of it

* action button stuff

* adds a lot of other stuff

* careful find and replace

* it loads

* so many huds

* ehh yeah this kinda works

* fixes this runtime

* hacks in some DMI stuff, we'll fix it later

* Adds better mouse pointer for dragging buttons

* gets dragging into place working again, updates DMI

* moves define

* remove extra hud defines, now it compiles

* CHECK GREP

* owww

* rename action defines

* ticks

* are we good

* let's try that again

* renames mob vars

* renames

* fixes some hud issues with huds getting the wrong variable

* fixes some alignment issues

* Adds mouse-wheel scroll support

* left -> right

* I am the entire circus

* first self-review pass

* Another review pass -- just realized I need to fix keybinds

* more testing

* update icons

* oops

* Fix spell icons not appearing properly

* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons

* hmm

* weh

* again?

* nah?

* maybe this?

* asdf

* should finally fix CI

* add client check

* move the ?

* add missing override causing runtimes

* shift-clicking now doesn't trigger the button

* better docs
2024-03-24 17:38:53 +00:00
Contrabang
2ec55dbfbb Datumizes Cult. (#24379)
* cult 1

* massive data refactor

* progress

* More crap

* IM SCARED IT COMPILES

* oops

* more fixes

* good comment

* hell yeah, team control

* lol

* blamo

* blam

* More stuff

* team refactor

* epic merge fail

* src not _src_

* more

* progress

* cult

* more stuff

* water

* goodbye __IMPLIED_TYPE__

* time to undraft

* FUCK FUCK FUCK

* okay this is better

* goodbye todos

* fix

* order of operations

* last fix? maybe

* yeah

* oops

* okay this should be ALL the fixes

* wow

* hell yeah

* wow

* fixes duplicate teams + adds more team safeties

* how the fuck did this happen

* admin objective improvements

* wah more bullshit

* guh

* fuuuuck

* fucking hell

* fixes
2024-03-16 20:36:55 +00:00
Contrabang
e32544e599 #undef is now required for all file defines (#24091)
* CI

* undef

* hooooly crap

* yeah

* false by default

* fixes

* alright, there we go

* oops lmao

* lol, lmao even

* proper programming

* fix

* losin my mind

* oops

* yeah coloring

* WE LOVE MULTIPLE DEFINES (ive lost my sanity)
2024-03-11 14:03:30 -04:00
S34N
91660824fa Browser/TGUI Stat Panels (#24065)
* initial commit (broken)

* load the html

* fix this

* Fix various issues with browser statpanel

* Fix Alt Clicking opening up a window and Add back some object verbs to the browser stat panel

* Optimize stat panel and fix guardian verbs

* Restyles Stat Panel, Adds Subpanel Sub-Categories

* Use better layout for verbs in stat panel

* Updates statpanel verb widths to be more dynamic at higher screen resolutions.

* Adjust stat panel grid item widths and breakpoints

* refactors statpanel to use tgui API

* CI moment

* more CI

* this stupid thing

* Apply suggestions from code review

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/client/client_procs.dm

* ci fix

* emergency mc debug view

* temp revert some code change suggestions due to massive runtiming

* proper atom click topic implementation

* optimise

* mob clicking in stat panels work

* yeet spell tab thingy

* yeet simple stat panel pref

* allow insertion of html into MC tab content

* tidy up status tab

* Apply suggestions from code review

* fix this

* fix CI

* oops

* fix index runtime

* fixes MC tab showing up for mentors, fixes runtime

* safeties!

* Return of theme support

* more fixes

* fix view range pref, tidy prefs tab

* Remove old stat panel from themes

* fixes

* make sure verbs don't go missing

* fix ooc/looc breaking

* Revert "make sure verbs don't go missing"

This reverts commit 7d07ad45ed.

* fix this properly

* fix stat panel hitting rate limiters

* fix borg status tab

* Object Window Niceties

* Adds file cycling for icon2base64

* optimizes icon2html() for icon files known to be in the rsc at compile time

* CI moment

* remove dupe emergency shuttle timers

* more robust verb updates

* statpanel tweaks

* zip archived changelog to avoid search results

* optimise

* fix mentor chat wonkyness when disabled

* debug log moment

* i am very smart

* reintroduce this because it was needed

* better time listings

* less jank

* stops telling admins they arent mentors

* returns MC tab pref for admins

* Update code/controllers/subsystem/SSstatpanel.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcc

* OD typemaker prep

---------

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-03-07 10:31:36 -05:00
Contrabang
87a318a7de Refactors screen objects to /atom/movable (#24068)
* introduce helper + remove unused proc

* we love compatibility

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/action_button.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/blob_overmind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/martial_arts/martial.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mining/lavaland/loot/tendril_loot.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/shadow.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/living_update_status.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/machinery/computer/camera_advanced.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/internal.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/mecha/mecha.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* deconflict

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-03-03 17:37:51 +00:00
warriorstar-orion
0667f20681 move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-01 20:05:49 +00:00
GDN
5ebefe9fa1 Reworks xenomorphs (#23054)
* reworks xenomorphs

* part 2 electric boogaloo

* more tweaks

* more tweaks

* lints

* Update code/modules/mob/living/carbon/alien/alien_death.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/surgery/organs/subtypes/xenos.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/alien_spells/transfer_plasma.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* reviews

* sprite fix

* high priority fix

* reverts most alien nerfs

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-02-24 18:13:31 +00:00
Aylong
ac5add482f [READY] TGUI Input Collection (#23891)
* List Input refresh

* Modal Alerts

* Text Input

* Number Input

* Split Button

* Renaming

* Alert converts

* Text Input Conversion (Part 1)

And TextArea Autofocus + maxLength

* Text Input Conversion (Part 2)

* AAAAAAAAAAAAAAAAAAAA

* I'm FUCKED

* @GDNgit review changes

* "&#39;" fixes

* Revert TGUI Alert from admin delete

* NumberInput Window size

* CRASH if empty list

* Update code/modules/tgui/tgui_input/list_input.dm

* TGUI Rebuild

* TGUI Rebuild

* Update code/modules/paperwork/faxmachine.dm

* _char

* compile

* Rebuild

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-19 11:55:01 +00:00
HMBGERDO
1cbb27b1a2 fireball fix (#23970)
* fireball fix

* removing testing messages
2024-02-17 14:29:21 -05:00
GDN
82b863cefd Converts over the missing TGUI input lists (#23859)
* Converts over the missing TGUI input lists

* last fixes

* num revert
2024-02-14 21:17:29 +00:00
GDN
33a549eb6d Fixes some to_chat runtimes (#23932) 2024-01-28 13:24:47 +00:00
datlo
54a144301d Add the Disguise Self spell (#23575)
* Disguise self

Removing disguise doesnt work (fackin signals)

* fix signal, tweaks

squeak on clown disguise doesnt work right

* tweaks

icons are regen'd due to invoke async when the disguise is replaced

* 1.0

* move status to status_effects folder

* remove leftovers

* fix icon on break, increase cd

* Replace spell for stealth apprentice

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update tgui.bundle.js

* Add icon by mcramon

* rebuild tgui

* remove old tgui

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-01-21 21:46:24 +00:00
Pierre-Louis
42403558b9 Cluwn spell target no longer get blocked and locked within their incomplete modsuit forever. (#23598)
* Updated makeCluwne method to instantly deactivate modsuit before applying the Cluwne spell

Updated the makeCluwne method to instantly deactivate the modsuit control unit before applying the Cluwne spell. This ensures that the target is immediately affected by the spell without them being forever locked in the modsuit.
Therefore fixes #22502

* Small fix for deployed (but unactivated) modsuit

---------

Co-authored-by: Pierre-Louis <hernandezpierrelouis@protonmail.com>
2024-01-09 12:48:37 +00:00
PopeDaveThe3th
16e000e549 Redspace Purge (#23641)
* The Green Terror marches on

* Update code/datums/spells/construct_spells.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/gamemodes/cult/cult_structures.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Updated Icons

* one extra i forgor

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-06 21:50:26 +00:00
Qwertytoforty
40f25b0aac Instant summons no longer works on the NAD. (#23604)
* We have fun here sir.

* thanks grunt

* Extra failsafe
2024-01-06 21:47:08 +00:00
datlo
ff53bdd87f Buff wizard apprentice, limits to one per wizard (The Sequel) (#23258)
* Buff wizard apprentice, limits to one per wizard

* Update restoration apprentice

* fix name of staff of healing

* rebuild tgui

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Apply snake case

* Update tgui.bundle.js

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* remove forcewall from stealth

* tgui update and useless comment removal

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* update tgui

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-12-14 20:35:21 +00:00
dearmochi
fe6492fa5a Fixes Lichdom preventing proper wizard round end (#23474)
* Fixes Lichdom preventing proper wizard round end

* move stuff around

* tab

* Update code/datums/spells/lichdom.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-12-12 21:15:19 +00:00
Aylong
825c2c8866 Converts Input List to TGUI Input Lists (#23396)
* Part 1

* Testing 1

* Revert "Testing 1"

This reverts commit fc06554b28.

* Part 1.1

* Part 2 - UI Style List

* Preferences lists

* Preferences lists - DONE

* More inputs

* MOOOOOORE

* UI style else

* Last ones

* Double name fix

* Pre-selected Search

* Return Pick Darkness

* Return Pick Darkness

* Missing users

* Some review changes

* Revert MULE lists

* I just hate MERGE CONFLICT label

* List window tweaks

* I think there it is

* why i am stopid

* Update tgui.bundle.js
2023-12-10 19:38:23 +00:00
PopeDaveThe3th
05cf837409 Buffs a few spells (#23036)
* Buffs a few spells

* Keeps Lesser Magic Missile the same

* Update code/game/gamemodes/wizard/spellbook.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* no more doorpass

* mindswap changes reverted

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-12-06 15:26:38 +00:00
Contrabang
48d7b00a0d CI now bans the use of weird spacing in conditionals (#22777)
* no more spaces

* Matthew 10:22

* fixes

* dgamerl review

* Update code/modules/hydroponics/plant_genes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/mob/mob.dm

* Update code/modules/pda/PDA.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck

* bah

* Update tools/ci/check_grep2.py

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* oops

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00
Contrabang
d3f85c6b67 Adds a new loadout to wizard: Fireball. (#23115)
* just fireball.

* requested changes

* review

* Apply suggestions from code review

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* review

* oops

---------

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
2023-11-08 08:52:48 +00:00
ppi13
abe4110704 Turns isholy into a trait and adds a trait mind helper (#23107)
* Converts isHoly into a trait

* Moves holy from body to mind

* Uncurses the source of curses

* Updates source to roundstart trait

* Contrabang fixes

* Forgot one

* Add trait mind helper

* Request changed Dgamerr/Contra

* Fixes issue

* Nullchecks minds
2023-11-03 20:07:20 +00:00
Contrabang
973542bc1d Adds a magic monkey to the wizard's den (#22677)
* merlin time

* bam

* boom

* oops

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* autodoc

* Update code/modules/mob/living/carbon/human/npcs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-16 19:01:35 +01:00
dearmochi
0f9c829960 Add shadow demon login message and improve ability descriptions (#22855)
* Add shadow demon login message and improve ability descriptions

* Use wiki_link

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-10-16 18:47:26 +01:00
GDN
74c0d9cfab adds the bread smite (#22755)
* adds the bread smite

* you cannot escape
2023-10-12 17:15:46 +01:00
Vi3trice
b08a5d8f9a Add edge cases to summon item spell, and tweak to feedback if object is hidden (#22710)
* Cavities and implants, oh my

* Headpockets too, and sneaky summons now

* Update summonitem.dm

* Update summonitem.dm
2023-10-12 15:35:03 +01:00
Christasmurf
5b6a2de4ca Procedure dmi split + IAA resprite (#22580)
* dmi split and code stuff - species sprites coming soon(tm)

* species sprites

* update sprite name

* CI errors?

* CRLF to LF

* forgor species code

* Update code/modules/clothing/under/jobs/procedure.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* readds the ability to make cluwnes (how did this happen)

* fuck off shitcode breaking my shit

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* forgor to delet extra sprites

* Suggestion

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* booleans

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-09 20:31:38 +01:00
GDN
6df2c2e3d2 Ghost bar (#22368)
* Ghost bar initial changes

* more changes

* we ball again brothers

* we are (once again) SO back

* Update code/modules/admin/verbs/debug.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/cards_ids.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* deck of cards and shittt

* global placement

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* readded

* hotfix

* zamn

* fixes

* greyfix

* last of the fixes

* can't stop me baby

* bam

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-09 19:47:17 +01:00
Qwertytoforty
e2cf5d5977 fixes slaughter demons being broken (#22738)
* fixes demons killing people forever / not yeeting peoples bones / sensors / cling shenanigins, basically just fixes them

* should do this to avoid stacking
2023-10-06 02:29:42 +01:00
Contrabang
f3f9bd442a Changes slot number defines from lowercase to all uppercase (#22297)
* undo all of it

* flags

* back

* head/mask

* left

* right

* Cuffs

* other name changes

* ID and PDA

* idk about calling them SLOT_HUD now

* glasses, gloves, and shoes, oh my!

* the rest

* comment
2023-10-03 18:27:51 +01:00
SchrodingersWolf
4ce0b08f9c Slightly nerfs and fixes slaughter demon healing (#22384)
* /mob/living/simple_animal/demon/slaughter

* Tuning down skill level to 'I'm too young to die'

* We call this a DIFFICULTY TWEAK

* Bloodcrawl and HP tweak gone, inverted logic fixed

* Forgot some stuff - Now added

* Procrastination is a slow and insidious killer
2023-10-01 14:13:10 +01:00
SchrodingersWolf
cd85b9ba33 The Skill Level is now sk_baby - Nerfs Bloodcrawl (#22397)
* /mob/living/simple_animal/demon/slaughter

* Tuning down skill level to 'I'm too young to die'

* We call this a DIFFICULTY TWEAK

* All demons get to join the fun too (Except Shadow)

* Cooldown is reduced to 1 second per request
2023-09-25 18:59:28 -04:00
DGamerL
630ff3722d [s] Lowers xenomorph acid damage on living mobs (#22291)
* What does acid taste like?

* Contra Review

* Contra Review

* Contra Review

* Update code/modules/mob/living/carbon/human/human_defense.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-09-19 16:58:01 +01:00
tristan1333
6983d4962c Fixes runtime, cluwned clowns waddle after being cluwned (#22379)
* Fixes runtime, clowns waddle after being cluwned

* pointless override removed
2023-09-16 20:44:32 -05:00
Qwertytoforty
d42d2f647d Added the Combat Bakery Kit (#21901)
* QUASO

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* blame lewc for giving me spaces

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/components/boomerang.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/granters/_granters.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* purge that

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-09-13 21:32:30 +01:00
HMBGERDO
d5248db5e0 Blood pool now tries cardinal move if diagonal is blocked (#22049)
* blood pool now tried cardial move if diagonal is blocked

* turn() instead of switch
2023-09-01 23:09:58 +01:00
PopeDaveThe3th
0b39956cf1 Fixes the Timestop spell (#21998)
* Fixes the Timestop spell

* Update code/datums/spells/conjure.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-08-25 16:45:49 +01:00
Qwertytoforty
76a845d380 Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
* biting off more than I can chew, but I feel like hurting myself

* more shit

* progress continues, moral stays sameish

* bite of 2587

* mod_theme down, but probably broken

* 385 errors, 16 warnings, zero tgui interactions

* 292 19

* final strech to buggy mess, break time

* it compiles. It almost fucking certainly doesnt work, but it compiles

* fudhsciffubgsbgpgb actions not working as should for modules

* fuck it we'll just open the pr as we work on it

* icons work now

* tgui stuff

* more progress

* JUDGEMENT

* IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother.

* jetpacks, gps, and go do what exo-suits yourself

* almost ready

* sorry to whoever has to review this

* should work™️

* should be good now

* pushing changes so I can do reviews next

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* lore™️ Adds illegals level to modsuit parts from syndicate.

* early returns

* and these illegals

* no uplink reference idiot

* mod inhands are a good idea

* this is needed for inhands nerd

* Bomb detector working, modsutis cover ears. skin things

* overslotting removal, cyborg charging, ert loadout for gamma

* duplicated signal

* modsuit themes, removes broken mister / bad base type module, 2 cores in robotics.

* tether module, orb module, holster stuff

* built in no slip, cheaper 87

* removes modules already installed, engineer ert get jetpack, equip into modsuit storage

* comments spaces and duplicate flags

* Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Compile TGUI, slowdown adjustment, Modsuit to MODsuit

* sonar, do after, more equipment, acid handling

* overlay bugs / ERT / DS suits autodeploy

* middle click action buttons

* traders, sec modsuit energy nerf

* surplus weighting

* Kinesis module.

* Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis

* more power / unused module removed

* name, ds fix, pre equipped to cc suit

* depot / grammer

* ok should be good™️

* overslot, dupe gun, missing suit storage

* stealth nerf, new kit

* gun stuff  / ds theme

* bio armor is gone

* let me push changes please thank you

* makes shocks work right

* copies over some changes TG made to module prices after porting

* Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it-

* sirryans changes

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Control define, ERT / DS have gloves / boots again.

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* More changes

* god I hate tgui. Why do all the bundles live underground, instead of in my basement?

* she updates my master till I testmerge

* modsuits can recharge again

* fixes a lot of shit

* Ready for TM probably

* sure fuck it whatever that makes sense I guess

* the pinpointer works better™️

* Another storage module bug fix

* hair and medical stuff

* fuck fuck fuck

* fixes sonar

* Bag exploit fixes / plasma runtimes / ear nerf

* dna lock improvement / cryostorage

* whoops

* Ball form second cooldown wasn't helping, no more infinite cores

* she springs my lock till I ***SNAP***

* plasmaman no longer die

* fixes modsuit emp issues

* atmos no longer fucking dies

* Fixes, module printing, and a restriction on newly constructed modsuits

* Inventory code my hated

* WOOO PREFERENCE CODE WOOOOO

* icons my hated

* fix for mods / spaceproof shit

* holy shit whhhyyyyy

* backpack first

* Update mod_theme.dm

* prevent infinite gun arms / infinite modsuit cores / syndicate modules

* fixes tm error

* scream loudly if species sprites break. They shouldn't, but, you know.

* deconflicted with luck

* converts to refit for species

* fix pathfinder

* fixes modsuits being funky power wise

* lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit

* nerfs the atmos modsuit

* magboots for ds / CC modsuit

* downside of autosave: typing in wrong window saves bad stuff

* Gamma ERT have internal cameras again.

* spellcheck when

* ah fuck

* yes delete the null that works

* whoops

* fixes error / description

* un vulps your cannon

* fixes tails disapeering on base modsuits

* space to underscore

* tgui fix / tajaran

* springlock buff, cryopod fix

* u helps

* WHO PUTS A GUN IN ITEMS

* tgui moment

* mining modsuit nerf / hidden holster module

* PAIN

* UNATHI TIDE STATION WIDE

* I love special code

* slightly dense

* shark jumpscare

* fixes ghost item, fixes springlock being bad

* YIPPEEEE IT WORKED

* she decons my flict

* pain

* ebbas days are numbered :^)

* hidden

* r-r-r-ebuild

* fixes more bugs

* qwerty, you are dense

* fixes gps

* fix mulebot crate

* level fix

* adds back icon

* moving storage, fix bug, modules activate / deactivate message

* yeah

* yeah

* yeah™️

* steels requests

* windoors no longer make pathfinder module explode

* chat spam

* oil slicks + modsuits

* whoops

* bag check

* ofc

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_nuclear.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/modules/module_pathfinder.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-08-19 15:36:13 -05:00
JimKil3
58f2d4b185 da fix (#21961) 2023-08-12 19:33:46 +01:00
Henri215
4398e2c003 Fixing common spelling mistakes part 4 (#21945) 2023-08-10 17:27:20 -05:00
Charlie
5ccd8241c4 homing projectiles + wizard spell (#21752) 2023-07-24 15:52:17 +01:00
Qwertytoforty
70541d997c Xenomorphs can no longer make resin in pipes (#21427) 2023-06-22 11:04:00 -05:00