Commit Graph

1283 Commits

Author SHA1 Message Date
Sam
7c7c8c70cb Merge remote-tracking branch 'refs/remotes/origin/master' into Intent-defines 2017-06-10 10:16:33 +01:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Fox McCloud
b982080f16 Merge pull request #7258 from KasparoVy/cloning-crating-and-closeting
Fixes Some RCS Issues
2017-06-09 19:23:42 -04:00
Fox McCloud
9acf29f808 Merge pull request #7506 from FlattestGuitar/nice-gloves-whered-you-get-these
Adds forensics gloves
2017-06-09 17:44:19 -04:00
KasparoVy
fc93a1f4a6 Amends RCS Sanity 2017-06-08 19:58:27 -04:00
KasparoVy
c39d963a25 Fixes #7242, RCS Exploit
You can no longer teleport crates/closets by dialog-stacking if you're
not adjacent to them and if the RCS doesn't have enough charge.
2017-06-08 19:58:27 -04:00
FlattestGuitar
362b19f7bf Adds forensics gloves 2017-06-08 21:21:23 +02:00
tigercat2000
3652c3001a ViewMods - Allows custom view ranges.
The primary function of this is a new button in the "Preferences" tab -
Set View Range. This functions similarly to the admin verb "Change View
Range", but it only allows you to set view ranges lower than the normal
world.view.

Full changelog:
 - Added ViewMods system to clients.
   - Everything that wants to change client.view should do it through
   this system.
   - Currently used by the Set View Range button and Marauders.
   - Stretch mode is set to stretch when active, but the original
   setting is preserved, as long as you set it with no ViewMods enabled.
   - The basic way this works is that it keeps track of /datum/viewmods
   on /clients, and whenever one is added or removed, it picks the
   highest view range out of all of them and sets the client's vision to
   that. This effectively means that, if you, say, set your view range
   to 5x5, and get into a Marauder and use the "zoom" button, it will
   always go to the marauder's zoom level.
   - The HUD is set to minimal mode for any view ranges below
   world.view, which means you only get absolutely critical buttons.
   	- It's set to invisible if you go down to view range 1 or 2,
	because the buttons can't fit on the screen at those view
	ranges.
 - Removed canvas examine option. Just zoom in yourself!
2017-06-07 19:39:33 -07:00
tigercat2000
b419782526 Luxury Bluespace Capsule & More
tgstation/tgstation#27881

There is now a second bluespace shelter capsule, which is much more
fancy & expensive. Note, this still does not make them generally available.

Changes Summary:
 - Added "Shelter Beta" - It comes with a built in kitchen, toilet, shower, three
 course meal, and an artifact™️! There are plenty of secrets to
 behold..
 - Added black carpeting. This can be created by the personal crafting
 menu and having any crayon + a carpet with you.
 - Added fancy wooden and fancy black wooden tables. These are craftable
 by hitting wooden table parts with regular and black carpet,
 respectively.
 - You can now unanchor, deconstruct and color shower curtains. Use any kind of
 crayon to color them, and screwdriver to unanchor them. Once they are
 unanchored, you may use wirecutters to change them back into materials-
 All of which are used in a new crafting recipe for creating them.
 - Display cases moderately refactored.
 - Added survival pod windows/windoors for the new luxury pod.
2017-06-07 11:17:44 -07:00
Sam
07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Tigercat2000
bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Tigercat2000
29ae9612fd Fix morgue trays flying away 2017-05-18 11:32:20 -07:00
Fox McCloud
146e3a6540 Merge pull request #7305 from FlattestGuitar/brigerino-kekerino
Adds radios and prisoner IDs to prisoner lockers
2017-05-16 06:47:44 -04:00
Fox McCloud
195a907ffe Merge pull request #7123 from SamHPurp/Fixes
Fixes
2017-05-15 19:21:01 -04:00
Crazy Lemon
fc28a3e27c Merge pull request #7297 from Fox-McCloud/more-gc-defines
More GC Define Transitions
2017-05-13 16:22:06 -07:00
FlattestGuitar
fa4f4246ed Adds radios and prisoner IDs to prisoner lockers 2017-05-13 23:40:19 +02:00
Fox-McCloud
31c9519f3e More GC Define Transitions 2017-05-13 04:24:05 -04:00
Aurorablade
63f72a29be girders 2017-05-11 00:15:15 -04:00
Sam
5e6ae560d6 Fixing errant reference 2017-05-07 23:10:13 +01:00
Sam
818ca57be6 Byond's grammatical helper thing is cool 2017-05-07 09:20:11 +01:00
Twinmold93
acf9d1efcb Fixes Deep-Fried Grabs and Display Case Grabs (#7240)
* Fixes Grab's on Lethal Kitchen

Fixes the issue that I didn't have in testing. Fixes #7239

🆑 Twinmold
Fix: No longer able to cook grabs.
/🆑

* Fixes Display Case

Fixes #7212

* Changes Display Case to use ABSTRACT

So you can't put Ei'Nath into the case... Also, you already can't put
things like that in the deep fryer/other kitchen equipment, so that's
good.
2017-05-07 00:08:37 -07:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
uraniummeltdown
443d577871 allows construction of wood and rough iron (metal rod) walls and false walls, girder construction uses defines, screwdriver displaced girder to deconstruct, examine a girder for (de)construction hints, projectiles have a chance of passing thru girder,changed girder health values, false wall construction takes time (2s) 2017-04-27 11:42:31 +04:00
uraniummeltdown
53447ef17b new runed girder icon from tg, harvesters can summon cult walls and floors and enviro smash set to 3, made cult girders a subtype of girder, fixed girder subtype names, fixed adding runed metal to runed girder not working, summoned cult walls do not drop girder or runed metal 2017-04-24 21:30:08 +04:00
Sam
6316f945d0 Uses [src] instead of [name] 2017-04-23 06:26:43 +01:00
Sam
99421f72d3 Oh, and deconstructed. 2017-04-23 03:06:07 +01:00
Sam
d1f43dbd9a Dresser is constructible and moveable. 2017-04-23 02:41:01 +01:00
Mark van Alphen
d786a78e2e Merge branch 'master' into findnreplace 2017-04-19 20:41:05 +02:00
Sam
7be3d5baf6 Enables more burnable wood objects 2017-04-18 20:06:47 +01:00
Fox McCloud
84885f1efa Merge pull request #7007 from uraniummeltdown/glass
Heat Proofing Glass Airlocks
2017-04-16 17:55:10 -04:00
FlattestGuitar
8978f1e530 Fluffpocalypse 2017-04-15 22:05:15 +02:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox McCloud
0edc5400b3 Merge pull request #7080 from SamHPurp/loyalty-to-mindshield
Refactors any remaining Loyalty references to Mindshield
2017-04-11 19:50:59 -04:00
Sam
e291a7ec6f Fixes 7082 2017-04-10 01:10:20 +01:00
Sam
932cae0224 Loyalty implant -> Mindshield Implant 2017-04-09 16:50:51 +01:00
Crazy Lemon
f9ee33a797 Merge pull request #7054 from Fox-McCloud/destroy-qdelnull
Converts Most Destroys to use QDEL_NULL
2017-04-05 23:49:19 -07:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Sam
88ec05be4e Couple typos and a gramatically tweak 2017-04-04 14:27:22 +01:00
Crazy Lemon
c6abe7822b Merge pull request #6961 from Fox-McCloud/garbage-collect-stuffs
Garbage Collection and Code Cleanup
2017-04-01 22:58:52 -07:00
Mark van Alphen
2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
Fox McCloud
f83b48f26a Merge pull request #6997 from Crazylemon64/ghostbeacon_rerouting
Allows rerouting of ghost beacons
2017-04-01 17:46:22 -04:00
Fox McCloud
7668c79e7c Merge pull request #7006 from KasparoVy/windowner
Window Corridor Thrown Objects Fix
2017-04-01 17:39:28 -04:00
uraniummeltdown
2f54ed86a2 airlock assemblies can be heatproofed by adding rglass during construction, blast/pod doors + shutters have heat_proof = 1 2017-03-31 16:13:25 +04:00
KasparoVy
3aa4cefad8 Window Corridor Thrown Objects Fix
Thrown objects that cross a tile with non-full windows will no longer hit the window even if it isn't visually obstructing the path.
2017-03-31 04:50:56 -04:00
Fox McCloud
f821749086 Merge pull request #6777 from uraniummeltdown/tesla
Tesla Grilles
2017-03-30 21:24:21 -04:00
Crazylemon64
2165d5db6f Allows rerouting of ghost beacons 2017-03-30 03:16:06 -07:00
Fox-McCloud
50051ee851 Garbage Collection and Code Cleanup 2017-03-27 18:37:44 -04:00
Sam
54de887b6c Removing superfluous override 2017-03-27 09:14:24 +01:00
Sam
8bdd31c4c2 Latest batch of fixes - bad ❄️ 2017-03-27 09:01:36 +01:00
Sam
8965ba9872 Misc grammatical fixes
Adds message to let people know when you're trying to yank out objects
from them
2017-03-27 06:16:24 +01:00