Commit Graph

12193 Commits

Author SHA1 Message Date
Ccomp5950
48fee54dba IPC examination won't cause "OH NO ROBOTIC LIMBS" (no shit, yo!) messages.
Unless they are damaged.
2014-03-22 02:36:30 -04:00
Aryn
24cd1706d7 Added the ability to use multiple light icons to represent over four states.
Conflicts:
	baystation12.dme
2014-03-21 10:05:43 -04:00
Aryn
ab63b08785 Fixed issues with cyborgs deactivating flashlights, cleaned up some module code in the process.
Conflicts:
	code/modules/mob/living/silicon/robot/inventory.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-03-21 10:04:48 -04:00
Aryn
072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Aryn
cff01f9df6 Fixed an annoying bug with giving another player a flashlight,
opened up at least 100 individual bugs where people kept setting
loc and expecting light updates to catch it.

Conflicts:
	baystation12.dme
2014-03-21 09:51:15 -04:00
Aryn
5da65951e8 One runtime fixed, other one didn't turn up.
I put in some stuff for it to be easier to find if it does.

Conflicts:
	code/modules/power/singularity/singularity.dm
2014-03-21 09:49:42 -04:00
ZomgPonies
8a5311fd66 Fixing Regens fuckups 2014-03-20 13:27:43 -04:00
ZomgPonies
1948833660 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-03-20 13:16:42 -04:00
Rob Nelson
aa9b0a3a48 Nerf hulk.
Conflicts:
	baystation12.dme
	code/datums/spells/genetic.dm
2014-03-20 13:15:58 -04:00
Regen
f3b2f7d8f5 Added command alert for mass hallucination event 2014-03-20 16:38:02 +01:00
Regen
167a7f3546 Revert "Added command alert for mass hallucination event"
This reverts commit b20d5d49d7.
2014-03-20 16:35:51 +01:00
Regen
b20d5d49d7 Added command alert for mass hallucination event 2014-03-20 16:31:08 +01:00
ZomgPonies
c833dd60b4 Fixed custom item descriptions 2014-03-20 16:14:40 +01:00
ZomgPonies
905d911275 Fix Jukebox stopping radio 2014-03-20 16:14:39 +01:00
alex-gh
6e3aa81fef Optimized atmos control computer.
Atmos control computer UI now only sorts actual air alarms, instead of all machines.
2014-03-20 16:14:39 +01:00
ZomgPonies
3b8579d88f Merge pull request #172 from alex-gh/atmoscontrol_performance
Optimized atmos control computer.
2014-03-19 06:49:43 -04:00
ZomgPonies
ef7bb4ba8f Merge pull request #173 from Regen1/master
Cryokinesis + Dionea nerf
2014-03-19 06:49:13 -04:00
ZomgPonies
925060615a Fixed custom item descriptions 2014-03-19 00:40:24 -04:00
ZomgPonies
b46d780611 Fix Jukebox stopping radio 2014-03-19 00:21:58 -04:00
Regen
6d797a74a7 First nerf of Cryo goonpower + Dionea nerf
Worked with Neca, he wanted some things changed, Nerfed dionea's
regeneration by removing their ability to regenerate from toxin damage,
making plant-b-gone even more effective.

Cryokinesis was nerfed due to its ability to ensure death to anyone who
does not have access to medical treatment.
2014-03-17 17:44:04 +01:00
Ccomp5950
007cd2ded4 PDA NanoUI bugfix.
modes that update every 5 ticks won't require clicking the pda 5 times to get a UI window open.

We now check to see if a UI already exists if not we don't check
2014-03-16 22:58:54 -04:00
Rob Nelson
935de91fe0 Fixes ghost Entered not being called. 2014-03-16 21:50:55 -04:00
Ccomp5950
103866975e HUD-Optimization bugfix, mobs with no clients will update their health
HUD image as well.

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-03-15 05:11:26 -04:00
d3athrow
0e7278a597 fix bats targetting their vampire 2014-03-15 05:09:25 -04:00
ZomgPonies
f1cdebaa60 Fixed custom item 2014-03-14 03:41:34 -04:00
ZomgPonies
ae07381acf Cuts the jukebox volume! 2014-03-14 03:33:42 -04:00
yashaldie
fbd8feee31 Fixes Diona Nymph handling updates
Diona Nymphs were not getting their Handling procs called.
2014-03-14 02:17:23 -04:00
Chinsky
e19190dd15 Splicing virus changes it's unique ID. 2014-03-14 02:16:34 -04:00
Chinsky
214af7892f Lowered chance of exhale spreading viruses, as it was firing way too often.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-03-14 02:16:11 -04:00
Chinsky
e8b8c29946 Changed sneezing to spread viruses like cough, but only in front of the mob.
It gives a warning sometimes, so guy has 7 ticks to face elsewhere.
2014-03-14 02:13:56 -04:00
Chinsky
2f875dba6e Fixed blood injections not transmitting viruses properly.
Keep forgetting that list is associative.
2014-03-14 02:13:37 -04:00
Chinsky
660a87baa7 Made it possible for virus to mutate and affect different species. 2014-03-14 02:13:22 -04:00
Chinsky
467cbdd5ba Fixed some runtimes with specieism, and blood transfer ignoring viruses' racial preferences. 2014-03-14 02:13:08 -04:00
Chinsky
26553e120e More random for random god.
Effects now start with random chance of firing and multiplier (like forced minormutate() on spawn).
2014-03-14 02:12:47 -04:00
Chinsky
7d5e21822a Buffed protections.
Full biosuits and spacesuits now protect more against airborne infections, and completely against touch-based ones (when worn with gloves).
2014-03-14 02:12:28 -04:00
Chinsky
5e6710757b Spaceacilline stronk.
Now it prevents new infections completely, and has a chance to cure virus on early stages (without giving antibodies though.)
2014-03-14 02:11:55 -04:00
Chinsky
aee7d69412 Stopped braindamage effect from dealing 4 digit amounts of damage to brain organ.
Conflicts:
	code/modules/virus2/effect.dm
2014-03-14 02:11:25 -04:00
Chinsky
b5f3e62bf9 Fixes single pane windows not blocking airborne viruses completely. 2014-03-14 02:10:05 -04:00
Chinsky
a775e925be Added system for viruses to affect only certain species.
Currently it ignores synthetic species competely.

Conflicts:
	code/modules/virus2/disease2.dm
	code/modules/virus2/helpers.dm
2014-03-14 02:09:40 -04:00
Ccomp5950
93d229004c APC-Rewrite AI fix.
Before:  AI's on new APC system would constantly add more and more power usage to the APC

After:   AI's no longer handle their power consumption, that has been pushed off to an /obj/machinery/ai_powersupply dummy object which will process the power usage.  This is much cleaner because machinery objects are already processed properly for the new system and keeps us from having to rewrite a bunch of AI code to bring the AI in line with how the new APC system works.

Conflicts:
	code/modules/mob/living/silicon/ai/ai.dm
2014-03-13 22:57:59 -04:00
alex-gh
3d86ce975e Optimized atmos control computer.
Atmos control computer UI now only sorts actual air alarms, instead of all machines.
2014-03-14 00:36:41 +01:00
Ccomp5950
f29440fced Stopgap fix: AI's won't use more and more power.
With new APC zone methods having non-machines use_power in their master_contrller called processes means
that they don't update the zone's flag to recalculate power usage and will continue to increase the
per-tick power usage each tick.  AI should be the only problem with this unless robutts have a life() tick
to use_power on the area when inside a charger or something really stupid.
2014-03-13 18:58:57 -04:00
ZomgPonies
478d3b5757 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-03-13 02:40:05 -04:00
VelardAmakar
59d1c28d91 Allows people to pickup the paperbin by dragging it to themselves. 2014-03-13 02:39:05 -04:00
Kzd1
2ac635aacf -fixed pulse destroyer projectiles not being able to destroy girders 2014-03-12 19:22:06 -04:00
Rob Nelson
fa55782e92 Fuck
Conflicts:
	maps/tgstation.2.1.0.0.1.dmm
	tools/OpenBYOND
2014-03-12 02:23:05 -04:00
Rob Nelson
0e8c675d18 Invert SOBER behavior, seems to work better that way.
Conflicts:
	html/changelog.html
2014-03-11 16:01:36 -04:00
Heredth
5d77dcecaa Added new vending machines, and changed a couple of other files. Might be worth looking through just to make sure I didnt fuck everything up
Conflicts:
	code/game/machinery/vending.dm
2014-03-11 06:11:12 -04:00
Heredth
12abbd60c0 Sprited new hats. Fedora, boater, bowler, beaver, and a fez. 2014-03-11 06:04:36 -04:00
SparklySheep
1acab2a20a Adds a few new hairstyles and adds a fix for the red IPC hairstyle as well. Please check to see if this doesn't break anything.
Conflicts:
	baystation12.int
	icons/mob/human_face.dmi
2014-03-11 06:04:10 -04:00