* ash storm immunity
* safety override & lavaproof upgrades
* mini-extinguisher for janiborg
* borg cell paths, prevent station borgs using gamma module
* Limit crew SecBorgs to 2, DS borg laser reflection
* replaces standard module with generalist module
* generalist borg gets crowbar
* fix bug where ert engi/med borgs runtime / do not get sprites
* adds TG lavaland and spidermin mining cyborg icons
* roundstart borgs=2, spawn locations=4
* adds damage_protection mechanic
* add xeno_disarm_chance
* ERT borg naming scheme: (level) ERT (number)
* std borg: tweaks hypo, RMs holoproj, adds mats/subsystems
* AA bullet_arc refactor
* refactors var/require_module to be bool, proc/action() to return bool
Suggested by farie82
* better radio for generalist
* rework gamma borgs, split of destroyer borgs
* dead robots fix
* fixes error caused by merging of PR 12932
* manually fix line endings
* fixes borg energy weapons (except disablers) not being recharged within recharging stations
* add trailing newline to make travis pass
* compatibility with #13471 life refactor
* deletes change to gamma sec ERT laser beam energy cost
* refactor handling of ash/lava immunities
* removes spiderlike mining borg sprite
* tweaks generalist borg loadout
* limit secborgs to 1 on green alert / roundstart
* re-run icondiffbot
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* Makes the Freeze Mech admin verb work properly
* freeze overhaul, axe Freeze Mech verb
* define freeze on the atom/movable level
* CRLF to LF
* rebase and touch ups
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Diona Nymphs can now consume vegetables. It takes 2 seconds to do so, and they gain nutrition based on how much plant matter and/or nutriment is present. This tends to be a slightly slower way to grow than eating weeds (unless specialized plants are provided for the purpose, like high potency pumpkins) but provides an option to nymphs that have nothing but earthsblood trays around.
* Changed the spacing a bit.
* Changing some minor things in line with provided code reviews.
* Hopefully this is an improvement.
* Requested minor changes
* Swapped type check with isnymph(). I didn't even know these defines existed.
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Standardized the spelling of "Cocoa", as this was inconsistent
- One spot refers to it as cacao still, but that is because it is in the
legit latin scientific name. Everything else is now cocoa (not coco).
Chocolate now will provide some nutrition (and make you fat if you eat a
lot)
- Cocoa Powder (the arguably main component of chocolate) provided
nutrition, but that nutrition mysteriously vanished when you combine it
with milk and sugar. Now chocolate provides the same nutrition as the
cocoa powder in it
Merged a number of cases where foods had both chocolate and cocoa to now
have just chocolate
- In the case where both were present, the volumes were combined to
maintain food sizes
Renamed cocoa pile to chocolate pile, as this was wrong
- The cocoa pile claimed to be a pure cocoa powder pile, but was
actually just chocolate that was dumped on the floor.
Removed a fair amount of relative pathing, but there's still more to go.
...made you look...
seriously though, refined some surgery datums/steps and commiting so i
can go bugfix some stuff...and a sidequest...i need to adjust return
values.
Converting a novaflower to it's weapon form now has only a 10% chance to
actually make you shout "PRAISE THE SUN!"
- Rest assured though, that you will still be praising the sun
internally when doing this even if you don't shout it.
Fixes some grammar mistakes on the cashpod results.
Botany plants can grow preset items, mobs, or fruit
- Turns out that the code for mob harvestables could be used almost
unchanged to support item harvestables
- Changed some variable names to better reflect this
Re-introduces the Egg Plant!
- Grow eggs to throw at the security officer who confiscated your
ambrosia!
- Mutant species of Eggplants
- Exactly the same as eggs laid by chickens, except they shouldn't hatch
Adjusts code and logic order to avoid a conflict with TRAIT_SPREAD
fruits that can be converted into other items
- Grass, aloe, and comfrey were either unable to be converted or unable
to be planted outside a tray if they had TRAIT_SPREAD due to logic
ordering
- You must now be in DISARM intent to plant spreading fruits
- Being in HELP or GRAB will attempt to convert the fruit into a
poultice or other item as appropriate.
- If the plant does not have TRAIT_SPREAD, you may also use DISARM to
accomplish this
Adds Money Trees!
- Literally grows money-filled fruit called Cashpods
- Fruit contains gold and silver reagents, or can be turned into space
cash by using it in-hand like grass or aloe
- Value of the resulting space cash is related to potency. Higher
potency = higher dosh!
- Eating the fruit doesn't give you money, but may fill you with guilt
(not really).
- Mutant species of lemons.
- When life gives you lemons...
Adds the ability to convert sunflowers and novaflowers into their
"weapon" forms
- Done exactly the same as converting grass, aloe, comfrey, or cashpods
(use in-hand on help/grab intent)
- Sunflower conversion is silent, though the item description changes
- Novaflower conversion is not silent. You'll know when it happens.
- Hitting someone with a sunflower (weapon form) or novaflower (weapon
form) will assault both parties with a green and yellow message. FLOWER
POWER!
- Hitting someone with a novaflower (weapon form) will increase their
body temperature, and may cause burns as a result
- Picking up a novaflower (weapon form) without gloves will cause burns,
but doesn't drop the flower.
COMPLETELY DELETES the code\objects\items\weapons\hydroponics.dm file
- This file was 90% commented out already, and I moved the remaining
code into code\modules\hydroponics\grown_inedible.dm for organization
- This affects the .dme by removing a single line as the file is no
longer included.