Commit Graph

153 Commits

Author SHA1 Message Date
SteelSlayer b1bbee618f oops 2020-07-01 22:34:24 -05:00
SteelSlayer e58b11356d L.W.A.P this bitch into shape 2020-07-01 20:36:46 -05:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Citinited fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
Fox McCloud d6a6debf94 Traits framework (#12548) 2019-10-15 20:12:46 -04:00
Fox McCloud 5194094d3a Refactors Zone Selection (#12523) 2019-10-08 21:11:09 -04:00
farie82 0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Couls 1f3762facb Use add timer instead of a spawn 2019-08-27 20:11:29 -04:00
Couls 977433af5f Merge remote-tracking branch 'upstream/master' into dual-wielding 2019-08-27 20:11:08 -04:00
variableundefined 97654f5d52 Merge pull request #11762 from AzuleUtama/vgFalseBriefcaseAndCompactRifle
Ports VG's false briefcase
2019-08-26 08:53:14 -04:00
Fox McCloud 3667557b60 More Lavaland Updates: Primal and Bayonets 2019-08-19 20:02:53 -04:00
Couls fae76166c2 Dual wielding! 2019-07-18 00:05:35 -04:00
AzuleUtama fa2ca7c87c Ports VG false bottomed briefcase + compact sniper changes 2019-06-29 15:47:26 +01:00
AzuleUtama dbed990412 Revert "Ports false-bottomed briefcase from VG"
This reverts commit 3c5cf391b3.
2019-06-29 15:10:41 +01:00
AzuleUtama 3c5cf391b3 Ports false-bottomed briefcase from VG 2019-06-27 08:53:08 +01:00
joep van der velden e83a7131cc Refactored pickup code and fixed the bug 2019-03-18 16:42:44 +01:00
taukausanake b7ce683ab1 Merge branch 'pai_light' of https://github.com/Tayyyyyyy/Paradise into pai_light
Conflicts:
	code/game/gamemodes/shadowling/shadowling_abilities.dm
	code/game/objects/items/devices/flashlight.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/robot/robot.dm

 Changes to be committed:
	modified:   code/game/gamemodes/shadowling/shadowling_abilities.dm
	modified:   code/game/machinery/computer/computer.dm
	modified:   code/game/machinery/floodlight.dm
	modified:   code/game/objects/items/devices/flashlight.dm
	modified:   code/game/objects/items/devices/paicard.dm
	modified:   code/modules/clothing/head/hardhat.dm
	modified:   code/modules/clothing/spacesuits/hardsuit.dm
	modified:   code/modules/clothing/spacesuits/plasmamen.dm
	modified:   code/modules/lighting/lighting_atom.dm
	modified:   code/modules/mob/living/carbon/human/human.dm
	modified:   code/modules/mob/living/living.dm
	modified:   code/modules/mob/living/silicon/pai/pai.dm
	modified:   code/modules/mob/living/silicon/pai/software_modules.dm
	modified:   code/modules/mob/living/silicon/robot/robot.dm
	modified:   code/modules/pda/PDA.dm
	modified:   code/modules/power/lighting.dm
	modified:   code/modules/projectiles/gun.dm
2019-02-02 22:53:46 -06:00
Granodd 9725c7536b Refactors reloading and adds new gun sounds to ballistics 2018-12-02 03:20:05 -05:00
tayyyyyyy 8a8f553ab3 Refactor shadowling veil extinguish proc 2018-07-22 19:44:08 -07:00
Fox McCloud 7440dad57e further conversion 2018-07-18 01:13:24 -04:00
Tayyyyyyy 42f85919de More their 2018-05-25 18:34:26 -07:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Sam 4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Sam c1cc319f62 Uses more intent defines 2017-06-03 18:29:50 +01:00
Sam 2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Markolie 835f68843a Minor fixes, prevent ABSTRACT items from being summoned 2017-02-07 23:54:50 +01:00
Markolie 96bd88badb Fix action item message 2017-02-06 20:50:31 +01:00
Markolie 7a4c33bbcd Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions 2017-02-06 19:55:37 +01:00
TullyBurnalot 71b64bbb5a Fixes Gun Renaming
- Renaming guns now only produces 1 input box
2016-11-12 01:32:50 +00:00
TheDZD 79d51a57da Refactors telegun, mimicgun, and tempgun 2016-07-22 16:08:17 -04:00
Tigercat2000 56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
TheDZD d84c34c724 Merge pull request #4753 from Fox-McCloud/gun-fix
Fixes Clumsy Gun Check
2016-06-22 10:44:26 -04:00
Fox-McCloud 17ef81e8a5 Fixes Clumsy Gun Check 2016-06-22 10:18:44 -04:00
TheDZD 83f42a3e69 Mimic Gun and Gun Fixes (#4699)
* Mimic gun and gun tweaks/fixes

* Overlays
2016-06-19 13:14:33 -04:00
TheDZD 4facfcb5a4 More fixes and sprites 2016-05-31 22:51:14 -04:00
TheDZD f7d4cbe108 Fixes paths, snipers, turrets, mechas, some other things. 2016-05-31 22:50:59 -04:00
TheDZD 8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD 95d7a68a75 Here we go again... 2016-05-31 22:50:53 -04:00
Fox-McCloud 4f8c42484e Refactors Species Gun Handling 2016-05-09 16:31:51 -04:00
Aurorablade dbc65dc7ec tweaks on feedback 2016-04-30 16:04:56 -04:00
Aurorablade 7e405427aa changess 2016-04-29 02:09:05 -04:00
Aurorablade 7a99d8fe74 Crazy Fethas Traitor Emporium of Horrors 2016-04-27 19:09:21 -04:00
Fox McCloud 110958860b Merge pull request #4270 from FlattestGuitar/foamforce
Ports /tg/ FOAM FORCE
2016-04-27 11:43:55 -04:00
Mieszko Jędrzejczak 5cf3f25892 Ports /tg/ Foam Force guns 2016-04-22 23:35:55 +02:00
Tigercat2000 0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
Tastyfish 7d259d35c7 Ports SNPCs 2016-04-09 00:10:01 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00