Commit Graph

105 Commits

Author SHA1 Message Date
Mieszko Jedrzejczak
559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
SabreML
2c0ae9c500 Refactors the 'Examine' status tab (#16330)
* Removes the 'Examine' tab

* Revert "Removes the 'Examine' tab"

This reverts commit 0dd01722c9.

* Initial system and misc items

* Atmospherics

* Engineering

* Medical

* Mobs

* Stacks

* Structures

* Turfs & Weapons

* Final stuff and bad documentation

* Sheer laziness
2021-07-26 18:11:57 +01:00
SabreML
0b375de42c Removes the the vast majority of 'The the' from the the code (#15597)
* The the

* Some more

* Review 1

* A couple more
2021-06-20 10:20:32 -04:00
hal9000PR
455836c189 fi (#16184) 2021-06-15 12:55:56 +01:00
Sirryan2002
98b97e02b0 Axes Ratvar_Act() from the code (#16025)
* Ratvar_Act() is no more

* fixes runtime with recipes

* readds removed brass objects

* Fixes an oopsie

* removes unnecesary procs
2021-06-04 10:49:12 +01:00
SabreML
8fd921237f Grille Repairing (#15570) 2021-02-24 12:52:34 +00:00
Fox McCloud
8947e97f3b Refactors Electrocution and Tesla Zapping (#15357)
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla

* forgot this one

* fixes and styling

* last tidbits hopefully

* machine frames

* use flags

* styling
2021-02-03 20:52:03 +00:00
Fox McCloud
5211cfe8a9 Transitions to Full-tile Windows (#15385)
* Transitions to Full-tile Windows

* tweaks

* bump fix and RCD inclusion

* no colors

* debris refactor

* even better
2021-02-02 20:50:47 +00:00
Fox McCloud
de795c4e31 Radiation Refactor (#15331)
* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
2021-01-24 22:03:13 +00:00
AffectedArc07
43ee2488c7 More New() -> Initialize() for /obj/structure (#15158)
* More New() -> Initialize() for /obj/structure

* Updates these

* Tweaks + Fixes
2020-12-29 10:42:39 -05:00
AffectedArc07
2c37ae8fd0 The road to Initialize() stability - Enforcing parent call on New(), Initialize() and Destroy() (#14719)
* The road to Initialize() stability

* Fixes sanity, for now
2020-10-28 12:35:36 -04:00
Fox McCloud
b3d69aac9b Moves to BYOND 513 (#13650)
* Fixes Orbiting

* moves to 513

* travis update

* check for minor version too
2020-06-26 01:15:59 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
farie82
5b1941e784 Fixes a few runtimes (#12893)
* Some runtime fixes

* fixes #12892

* Alternative fix. Better behaviour

* qdel atmos thingy when loc is null

* Eye colour init protection

* Whoops. Forgotten /

* Suggestions update

* Fixed a runtime where IPCs losing their arms would cause a runtime in the hand

* Fixes mobs being able to nuzzle a grill to dead and a runtime there

* Added extra logging to the NPCpools
2020-02-14 22:17:29 -07:00
Fox McCloud
99a6ee7827 the-bleakest-void-of-memento-mori 2019-10-02 00:38:08 -04:00
Fox McCloud
d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00
Fox McCloud
9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82
0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud
aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud
d015c0c2b2 even-still-though-time-itself-be-shattered 2019-09-16 01:35:25 -04:00
Fox McCloud
f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Fox McCloud
7b57d2e319 fixups 2019-04-29 04:41:31 -04:00
Fox McCloud
90c9f3f479 Refacors Electrocution 2019-04-10 18:09:14 -04:00
Fox McCloud
277722508a [Goonchem] Reagent Temperature 2019-03-18 20:06:15 -04:00
Aurorablade
4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
Fox McCloud
3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
variableundefined
69209eb847 Change grille cooldown to 1 second instead 2018-10-01 09:01:48 +08:00
Dedhia
ec3d7379f0 Adds Grille Cooldown 2018-09-30 16:42:22 -07:00
Fox McCloud
7f2f766f70 Merge remote-tracking branch 'upstream/master' into attack-hulk
# Conflicts:
#	code/game/objects/structures/window.dm
2018-06-03 18:49:44 -04:00
uraniummeltdown
75bded82cf added defines for window construction states and full window diagonal dir
added a proc to check for valid window location, added var/fulltile to windows instead of using a proc
added clockwork windoors and windows to brass recipes
added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM
removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD
slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them
deleted fullwindow.dm and moved windows to window.dm
added some feedback to placing glass on grilles
examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation
added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health
added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act()
full windows now use icon smoothing system, windows now use the obj_integrity damage system
added is_glass_sheet() helper
2018-06-03 13:11:37 +04:00
Fox McCloud
a87170255b Makes Hulk Attacking Less Snowflakey 2018-05-19 02:32:34 -04:00
Fox McCloud
c0d5655f4d Further Improves Attack Animations 2018-05-17 19:48:03 -04:00
Kluys
69e0eedead Managed to get a space in there somehow 2018-04-24 10:21:17 +02:00
Kluys
b36ccc592f Makes the code cleaner
dirty code is dirty, I hope this makes it better but obviously I am a newb so any input is welcome.
2018-04-23 12:12:01 +02:00
Kluys
fe758c21e7 Window placement revert
This commit reverts the window placement system, right now placing a one-dir window takes 2 prompts, this makes it so you just have to click a grille for it to place a one-dir window on the side you're facing.
Reverts a part of https://github.com/ParadiseSS13/Paradise/pull/8155
🆑 Kluys
Revert: Changes the window placement system back to the old system
/🆑
2018-04-22 22:50:34 +02:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
4c29377f86 addresses minor issues:
isobj changed to explicit istype /obj
added extra frames to blast door animation so it doesn't restart
removed ZAS vars from /door/, added missing vars to door subtypes
adjusted layers of doors, removed layer varedits on maps
2018-03-04 13:52:56 +05:00
uraniummeltdown
8f26d5b8b6 rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
2018-03-04 13:52:55 +05:00
uraniummeltdown
946ae0d58d moves var/list/armor to /obj level
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
uraniummeltdown
b76f8d2c35 new attack procs
minor fixes to make it compile
cleans up the code
2018-03-04 13:52:54 +05:00
uraniummeltdown
75e177b7a9 renames receive_damage() for animations to receiving_damage()
renames take_damage() for organs to receive_damage()
renames Deconstruct() to deconstruct() for atmos objects
obj_integrity, max_integrity, integrity_failure vars moved to /obj level, obj_integrity = max_integrity on New()
2017-12-28 00:32:54 +05:00
uraniummeltdown
73d7af2675 moves var/can_deconstruct to obj level
moves proc/deconstruct() and proc/take_damage() to obj level, moves a few obj damage procs in with it to new obj_defense.dm
moves plastic flaps to new plasticflaps.dm
2017-12-26 18:16:42 +05:00
tigercat2000
77810081e7 Merge pull request #8331 from uraniummeltdown/effectfiles
Splits effect_system.dm into multiple files and cleans it up, OOP particle effects and effect systems
2017-11-26 12:35:01 -08:00
uraniummeltdown
7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
FalseIncarnate
9018195366 Windows Update
Your computer will restart in-

No, not that kind of Windows Update!

Updates windows code (and not delete sys32) to be better in various
regards

Full windows now have double the health of their directional
counterparts. You spend twice the glass, you get twice the integrity!

You can now build one directional OR full windows on grilles, as well as
select the direction of the one directional window you are building on
the grille!
- This is largely quality of life, saves some time on the actual
repairing / building of windows.

🆑
tweak: Full windows are now 100% stronger than before, so you don't have
to pick strength over security.
tweak: Full windows now take longer to deconstruct so they offer
slightly better security against break-ins. Toolspeed does apply.
rscadd: Full and directional windows can be built on grilles now, and
you can even pick the direction! Technically both a tweak and an
addition...
/🆑
2017-09-28 02:31:52 -04:00
Tigercat2000
bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
uraniummeltdown
dbdf42d3e3 grilles have 50% chance to tesla_zap when objects thrown at it 2017-03-15 17:28:07 +04:00
uraniummeltdown
0fc0aac229 remove target argument from ex_act() 2017-03-14 15:20:33 +04:00
uraniummeltdown
2af6b1de23 grille code updates from tg, removed attack_self() from rods they now use recipes, refactored grille (de)construction, added broken grille object for mapping, grilles can be damaged by throwing objs or mobs at them, also general code cleanup 2017-03-12 16:35:24 +04:00