Fox McCloud
ee22c8d4ee
Refactors Item Blood Overlays ( #16826 )
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* Refactors Item Blood Overlays
* update
* remove blood color changing
2021-10-01 21:57:54 +01:00
SabreML
51c2c8840d
Telescopic baton/scythe blood overlay fix
2021-09-25 00:11:56 +01:00
variableundefined
a271eb71a6
Merge pull request #16672 from botka4aet/BoneItems
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New tribal craft items(pickaxe and scythe)
2021-09-17 21:34:35 -05:00
botka4aet
ebf20f8806
Bone items review fix
2021-09-17 11:13:32 +03:00
Fox McCloud
b98929ac20
Removes Separated Chemicals
2021-09-15 13:14:27 -04:00
botka4aet
d49cfd2322
2 new tribal items
2021-09-10 11:07:54 +03:00
variableundefined
3dae44217a
Merge pull request #16383 from theo-3/seeds_naming
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Allows players to name seed packs to keep track of modified plants
2021-09-06 23:17:53 -05:00
theo-3
230a0c4425
I missed an outdated comment... sorry about taht
2021-08-13 12:27:15 +03:00
theo-3
6a42cf2d3d
Refactor checks
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Less nesting is good
2021-08-13 12:14:01 +03:00
theo-3
3da97c06c9
Better feedback for variant renaming
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Initialize variant to null, so the prev check doesn't mess up the first time
Add removal message to modder "remove" for consistency
No message if variant was not changed
2021-08-13 11:44:13 +03:00
theo-3
abeb522e58
Fix remote renaming with gene modder
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Also improve comments, the null check thing could confuse people
Is sanitization even supposed to break nulls???
2021-08-13 11:24:03 +03:00
theo-3
d0e8dfd69a
Mispelled =, whoops
2021-08-12 15:48:56 +03:00
theo-3
8a8b7b16a6
Use null instead of empty string, fix all string checks
2021-08-12 15:45:36 +03:00
SabreML
02fe0876f5
Fix bundle #3 ( #16411 )
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* Explosive implant
* Package wrapper
* Venus human trap sprites
* Vine damage
* Wisp vision
* Display case
* Storage viewing
* Ghost poll nullspacing
* Inflatable barrier piercing
* Pneumatic cannon
* Cow grammar
* Centcom jaunting
* Consistency
Not actually a lazy list, as far as I can tell
* Review 1
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Review 2
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* length()
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-08-05 11:04:27 +01:00
theo-3
39d38e756b
Refactor prompt, add naming to trays
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Variant prompt is moved to proc, adj parameter controls what Adjacent is called from
Proc is used from gene modder and from trays
Renaming messages are replaced with a simpler notice
2021-07-31 11:49:15 +03:00
theo-3
a6f9e7ce15
Fix some gene modder checks
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del_v doesn't need checks since it doesn't have input prompts
Added null check after input
2021-07-26 15:16:12 +03:00
theo-3
4779a5df0c
Fix cancel not working. Also fix silicons having to be adjactent
2021-07-26 10:31:26 +03:00
theo-3
ba58a7412c
Minor refactoring
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Use [] instead of +
2021-07-24 09:58:18 +03:00
theo-3
2f4aee2021
Make variants show up on growns
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This will make growns with different variants be separate in a plant bag
2021-07-24 09:58:18 +03:00
theo-3
c177cd3bf7
Improve apply_variant_name
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Use initial(name), check for experimental and labels
2021-07-18 16:29:35 +03:00
theo-3
dad5308456
Fix missing return
2021-07-18 10:49:08 +03:00
theo-3
15c67d487a
Reduce max len to 64
2021-07-18 10:48:24 +03:00
theo-3
fadd29e929
Move variant div in gene modder down
2021-07-17 19:02:13 +03:00
theo-3
65d58cdff5
Only show 'remove' if variant != ""
2021-07-17 17:30:36 +03:00
theo-3
8271395401
Use <span class='info'>
2021-07-17 14:18:15 +03:00
theo-3
0879b0edcd
Add remove variant option to gene modder
2021-07-17 13:43:47 +03:00
theo-3
0154d93a73
Use if() instead of if ()
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CONTRIBUTING.md says I'm supposed to do it this way
2021-07-17 13:36:01 +03:00
theo-3
c0fede11df
Add variant editing to gene modder
2021-07-17 13:35:49 +03:00
theo-3
6953f74295
Use [] in seeds name
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Looks better
2021-07-17 13:16:54 +03:00
theo-3
eee8b7671f
Add variants to seed extractor UI
2021-07-16 21:29:04 +03:00
theo-3
994a9b5229
Add plant variant naming
2021-07-16 20:42:18 +03:00
AffectedArc07
ed11899f11
Merge branch 'master' into toml-config
2021-06-23 08:44:32 +00:00
SabreML
0b375de42c
Removes the the vast majority of 'The the' from the the code ( #15597 )
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* The the
* Some more
* Review 1
* A couple more
2021-06-20 10:20:32 -04:00
AffectedArc07
7486d026b7
READY
2021-05-23 17:26:17 +01:00
Dragonkiller93
544ed9e2c4
FIxes apiary text for queen placement. ( #15954 )
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* FIxes apiary text for queen placement.
* Update code/modules/hydroponics/beekeeping/beebox.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Sets gender of queen bee instead.
* Revert "Sets gender of queen bee instead."
This reverts commit 409df4a22d .
* Sets queen bee gender instead.
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-05-08 22:09:44 +01:00
Pidgey
e444ecbf97
Added Wasabi - a pungent spice found in basic nettles. ( #15870 )
2021-05-04 21:38:56 -04:00
SabreML
fb06547f97
Various bugfixes ( #15873 )
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* pAI Record Fix
* AI Respawnability
* Wine Reagents
* Ghost Repulsing
* Agent ID Card Numbers
* Maint Drone Lights
* Fix fixes
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Headpocket runtimes
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2021-04-19 14:50:30 +01:00
Dennis
13512ba21a
Added mutatelist = list() to onion/red ( #15858 )
2021-04-09 18:05:25 +01:00
SabreML
76e237edc5
Fixes HUD sunglasses deconstruction ( #15444 )
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* sunglasses
* Unit test test
* Unit test test tested
2021-03-14 13:17:20 +00:00
AffectedArc07
f2770ed6be
Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1
2021-03-11 18:41:17 +00:00
Fox McCloud
fdc6ab2211
Damns Devils Gamemode to Hell ( #15672 )
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* Damns Devils Gamemode to Hell
* Update config.txt
2021-03-07 12:00:02 +00:00
Fox McCloud
88c00d12c6
Nettle Pickup Fix ( #15630 )
2021-02-28 12:51:07 +00:00
Fox McCloud
20485c029b
Pickup and Dropped Bugfixing ( #15575 )
2021-02-24 19:23:31 +00:00
Fox McCloud
efa3aecb61
Ports TG Pickup, Equip, and Drop Sounds ( #15572 )
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* Ports TG Pickup, Equip, and Drop Sounds
* really
2021-02-24 12:51:59 +00:00
Fox McCloud
02b9445b9b
Refactors DNA Mutations; Refactors Mutations to use Traits ( #15483 )
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* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
2021-02-21 21:25:19 +00:00
Qwertytoforty
827ab7786a
Nerfs botany potatoes
2021-02-07 10:47:54 -05:00
Fox McCloud
8947e97f3b
Refactors Electrocution and Tesla Zapping ( #15357 )
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* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla
* forgot this one
* fixes and styling
* last tidbits hopefully
* machine frames
* use flags
* styling
2021-02-03 20:52:03 +00:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
sneksnek
fdb8b94c3c
Adds mint, a new plant that can be processed into menthol ( #15383 )
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* Update medicine.dm
* Update herbals.dm
* Update vending.dm
* added mint seeds
* added mint harvest
* added mint plant
* an attempt to fix the problem
the pr is having trouble with growing.dmi for some reason, i was told to do this
* another empty line for the above reason
* wow okay, be like that then
* no empty lines since you're bickering
* lets see if you like this
* forgot the mint chem in reagents/misc.dm
daily reminder that im a smooth brain
* made it green and distill into menthol
* made it goon
* moving it to the appropriate file
* moved to food.dm since it's a consumable
* clarification of new distilling result for desc
2021-01-30 16:53:51 -05:00
AffectedArc07
8f72d7556e
Annihilates the blackbox ( #15132 )
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* Lets get this show on the road
* Now were talking
* These matter
* Oh the joys of CI testing
* And this
* Wrong version
* Tweaks
* More tweaks
* Lets document this
* This too
* Upgrades this
* Fixed some sanity issues
* This too
* Screw it, this too
* More sanity
* And these
* This too
* Documentation
* This too
* Fixes **awful** scoreboard logic
* Why do we care about only half-absorbing someone
* Revert "Why do we care about only half-absorbing someone"
This reverts commit 8de1cfdf05 .
* Refactors these
* Hashing
* Moxian tweaks
2020-12-24 16:06:48 -05:00