Commit Graph

164 Commits

Author SHA1 Message Date
Crazylemon64
b2d0bb1c0b Fixes maploading so that the cyberiad and space hotel load cleanly again 2018-07-24 20:58:38 -07:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Mark van Alphen
d786a78e2e Merge branch 'master' into findnreplace 2017-04-19 20:41:05 +02:00
Warior4356
dbf989be51 Phase one done. 2017-04-02 01:50:51 -07:00
Mark van Alphen
cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Aurorablade
c5e6c9323b addresses mrrowl comments
still haveing shuttle load issues after first one is loaded..
2016-12-11 23:11:21 -05:00
Aurorablade
2dc1a48f35 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI 2016-12-01 22:38:35 -05:00
KasparoVy
fae398ae42 Replaces \blue and \red with spans, removes unnecessary SRCs and :s, Fixes Negative Cable Coil Bug 2016-11-13 18:16:37 -05:00
Aurorablade
dee83ef62e ALL HAIL LEMONS 2016-09-22 02:00:04 -04:00
Aurorablade
fd9d6d8c71 ui stuff then map conflicts 2016-09-16 00:45:37 -04:00
Aurorablade
767b4d3c3d will rework the map changes later... 2016-08-26 21:57:52 -04:00
Crazylemon64
16dd4e9d21 Moves many uses of log_to_dd to log_runtime, to make the output
more visible at runtime, to someone who isn't watching DD first-hand
2016-08-24 09:55:19 -07:00
Crazylemon64
b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
Fox-McCloud
8cd6e58c07 updates 2016-08-21 11:44:54 -04:00
Tigercat2000
258f477eb3 /tg/ mecha - Part 1
Start of porting the /tg/station mecha update.
This commit only cleans up the code and adds the proper dependencies for
the mecha.

 - Removes relative pathing from /datum/events
 - Updated Process_Spacemove() to use
   atom/movable/proc/get_spacemove_backup()
   - Basically just makes launching off of unanchored objects in space an
     OOP behaviour
 - Removed styling atrocities and relative pathing from most of the mecha files.
  - Notable exceptions:
   - code/game/mecha/mech_bay.dm
   - code/game/mecha/mech_fabricator.dm
   - code/game/mecha/mecha_construction_paths.dm
   - code/game/mecha/mecha_parts.dm
   - code/game/mecha/mecha_wreckage.dm
   - code/game/mecha/paintkits.dm
 - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
   calls. Replaced by specific code for the 3 modules that used it.
 - Refactored module cooldown. It now uses addtimer, and power usage is
   hooked directly into the cooldown calls.
 - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
   but, necessary for porting the multi-buckling system from /tg/.
 - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
 - Removed snowflake behaviour from exosuit drill. It now calls
   turf.drill_act(src).
  - Different from /tg/: Allows you to drill any wall/floor normally.
 - Drill no longer gibs mobs. It deals 80 organ damage instead.
 - Drill can be used to harvest dead mobs.
 - Removed all global_iterator systems from mecha and mecha equipment.
   Everything now uses object processing.
 - Mecha now have a turn sound variable and step sound variable. Updated
   all subtypes to use these instead of snowflake domove procs.
 - Removed mecha_do_after, mecha now uses the normal do_after.
 - Removed enter_after, same as above.
 - /obj/mecha/Process_Spacemove no longer strangely calls the user's
   spacemove.
 - /obj/mecha/return_pressure now uses return_air instead of copypasted
   cabin air detection.
 - Same for /obj/mecha/return_temperature
 - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
   even if they teleport out/otherwise exit improperly.
 - Added hooks for mecha action buttons; Didn't implement them yet.
 - Moved mecha UI to code/game/mecha/mecha_topic.dm
 - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
 - Updated visible_message and audible_message. Both now use
   get_mobs_in_view() to ensure that mobs inside containers can see
   messages.
 - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
   use. Any subtypes are now just subtypes of
   /obj/item/mecha_parts/mecha_equipment.
2016-08-12 06:14:00 -07:00
Crazylemon64
ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00
Crazylemon64
a779fc8663 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins
All hail glorious leader tigercat
2016-07-08 00:16:28 -07:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Crazylemon64
f0bac4c179 Initialization deferral is now handled by the caller, but
is now also seamless
2016-07-07 00:17:21 -07:00
Crazylemon64
27ee3c7247 It's re-entrant now 2016-07-04 14:52:19 -07:00
Crazylemon64
2c4d8e9b6a You can now load the cyberiad runtime-free 2016-07-03 15:36:38 -07:00
Crazylemon64
f2b48c7c67 You can now load the cyberiad with the map-loader 2016-07-02 22:50:45 -07:00
Crazylemon64
a4fde648e7 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-06-24 16:03:10 -07:00
Tastyfish
b8c1418b57 Adds simple obj to load in templates (#4740)
Also template loader bugfix
2016-06-23 04:20:26 -04:00
Matt Milosevic
bc86a86ece Hopefully final 2016-06-08 18:30:26 +02:00
Matt Milosevic
005576c5fe Fixed the runtime, yis! 2016-06-06 16:08:53 +02:00
Matt Milosevic
84ec23b1d2 Back where we started... 2016-06-05 00:41:45 +02:00
Matt Milosevic
a162488f03 Totally refactors and updates the ruins code 2016-06-03 21:26:25 +02:00
Fox-McCloud
f817351d2a part1 2016-04-16 10:40:21 -04:00
Tastyfish
a0ad6582a1 Updates maploader code to be in line with tg's, startup improvements 2016-04-10 02:57:58 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
a4e3fc7905 Fixes /datum/events, and by proxy the cable layer 2016-03-06 20:08:37 -05:00
Tastyfish
85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Fox-McCloud
9795dc761b Removes Nations and Unused Game Modes 2015-10-11 19:51:19 -04:00
Fox-McCloud
821d2d0309 Merge pull request #2167 from Markolie/SDQL
Add SDQL, +PROCCALL, admin updates
2015-09-26 17:40:03 -04:00
Markolie
24337913cd Add SDQL, +PROCCALL, admin updates 2015-09-25 16:54:27 +02:00
Tigercat2000
4f3938d68b -tg- buckling system
This commit overhauls a bunch of systems so that buckling works for
any subtype of /obj. This means that space vines and chairs and beds all
use the same system. A lot of stuff has been touched.
2015-09-24 15:52:10 -07:00
Fox-McCloud
eb694a50eb Updates Nuke Disk Spawning 2015-07-24 17:33:25 -04:00
Fox-McCloud
54f59b9899 Pass II 2015-07-09 19:51:40 -04:00
Fox-McCloud
8e35082894 forgot a thing 2015-06-14 20:23:53 -04:00
Fox-McCloud
d7c6af31b6 Updates+Fixes Teleport Datum 2015-06-14 20:15:31 -04:00
ZomgPonies
710d60abda GC fixes 2015-02-25 10:58:56 -05:00
Markolie
8726bad5b0 Z-level check refactor 2015-02-16 20:33:28 +01:00
Hubblenaut
3345e0fede Fixes teleporting while buckled 2014-07-13 06:47:28 -04:00
ZomgPonies
06bbfcf150 Final Nations patch before live testing. This is going to be painful. 2014-05-27 20:09:10 -04:00
Rob Nelson
e7d4c1db14 OH GOD YOU CAN BUILD PODS NOW OH GOD
Conflicts:
	code/datums/helper_datums/construction_datum.dm
	code/game/machinery/constructable_frame.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/mecha_construction_paths.dm
	code/game/mecha/mecha_parts.dm
	html/changelog.html
	maps/tgstation.2.1.0.0.1.dmm
2014-05-17 19:05:08 -04:00