* begone ear_damage
* pt 2
* this time actually begone
* ears no longer passively heal over time
* ears can die
* deafness is now a status effect
* Oh yeah ticks are every two seconds
* commit stuff for safety
* making sure this shit saves
* I am commiting every 5 frames now, sorry. I lost 25 frames as the file got corrupted
* 45 frames
* 51 total frames now
* 55
* 65
* 70 frames
* 75
* 80 frames almost there
* Behold, a useful uplink item.
* removes debug message
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* stunbaton delayed knockdown now moved into status effect
* renaming proc to keep its meaning
* made STATUS_EFFECT_DELAYED as status effect for any delayed logic, removed STATUS_EFFECT_BATONNED
* cleanup, little bug fixing
* cleanup
* whoopsie
* updates
* signal string changed
* Update code/datums/status_effects/neutral.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
---------
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* High five!
* Add in-hand use
* use in hand too
* closing remarks
* better looking
* Fixes daps
* grab my hand fat man
* hand shake
* Implement missed messages
* i can spell
* Update code/modules/mob/living/carbon/human/human_emote.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Review concerns
* Add some auto-doc, minor changes
* more cleverly handles pointing
* Update code/modules/point/point.dm
Path clarity
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* added check for STATUS_EFFECT_SILENCED when we want to emit emote sound. If /mob/living has this flag, emote wont emit sound. Less ways to spam sounds when you supposed to be silent
* Revert "added check for STATUS_EFFECT_SILENCED when we want to emit emote sound. If /mob/living has this flag, emote wont emit sound. Less ways to spam sounds when you supposed to be silent"
This reverts commit bc093ba01f.
* new status effect absolute silence, applying when using fiber garrote to silence all emote sounds
* comments update, status set function standartisation
* Update code/datums/emote.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* fixes BDM trophy causing you to take absurd damage
* Hal9000 request
* reduces number of calculations
* converted to global vars to save calculations
* Revert "converted to global vars to save calculations"
This reverts commit 116cd35ae7.
* Cling tentacle love, part 1/2
* legcuff sprite
* S34N's changes
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* attack logs.
* BOY I LOVE ICON CONFLICTS 1/3
* BOY I LOVE ICON CONFLICTS (3/3)
* EYE FOR AN ICON
* description update
* Final changes, whoops
* [H]
* swap the order
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* startup, expect like 50 unneeded icons, not bug free™️
* Hope works. Cloak works. Buffs for AI controlled. Faction fix.
* map speed buffs, fixes resummon health decay
* Adds roles. Adds Mirror walk. Nerfs revival, especialy for non antag summoned.
* I am denser than bluespace ore
* x2 antag cooldown, update desc for cloak
* removes 66% burn damage resist from elites
* honestly just knock that down
* herald not speaking right, fuckup with max hp fix
* Thanks hal!
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* changes, changes, and more changes, oh my!
* Update code/datums/status_effects/buffs.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* GC stuff
* oh, and just one more thing
* no gibtonite gaming
* Huston we have a FUCKING PROBLEM
* oopsy doopsy
* but just one more thing (again, gc stuff)
* Lets all elites speak their mind
* NO LAVA
* grab ghost, legion charge red.
* dust the dusting from the code
* no mirror cargo shuttle crossing
* need to stop making small changes, x2 broodmother
* herald no longer crashes the MC
* Lower broodmother cooldown, herald down 5 brute and , legionare gets more smoke and thermals, pandora gets chasers
* remove extra brackets, x 2 on aoe squares
* pandora now respects factions
* fixes teleporting to tumor if reactivated by someone else. Herald has light, boost elites make message
* requested changes
* mirroring a wanted change
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* this better be the last red crosses
* cmo icon
* just going to fix the cmo icon while i am here
* revents spawner icon changes
* defines blob colours
* DO YOU EVEN LIFT?!!?
* You do not get THOSE gainz from punching
* In which I keep being code baby
* Baby steps
* The final touches
* KERCHOW!
GOTTA CHANNEL YOUR INNER MR. TORGUE WHEN MAKING COMMIT NAMES!
* WHO EVEN NEEDS DOORS ANYWAY
* Sean and Bmon
* THE ANTI-BUFF
* HEY, IT COMPILES
* IT COMPILES BABY!
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* pain
* more progress
* progress continues
* more progress™️
* saving progress while I swap brances
* leg moving working for real, woo
* more saving as power goes out
* eeven more
* fix transfer
* More changes, closer to pr ready
* final stuff for night backup
* almost done™️
* almost done
* Final changes to get ready for posting
* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* new sprite
* Loot added (minus crusher loot)
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Defines, loot, and requested changes, oh my!
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* sound, bluespace charge improvements, more text
* Update code/game/gamemodes/nuclear/pinpointer.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* WOOO CRUSHER ITEM
* don't code when dead tired kids
* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Makes crusher loot work, reworks shield for mecha fauna
* Names it, lets it spawn, buffs it, should be ready.
* Adds better sprites.
* pick to rand
* Buff, prevent cheese.
* Merge conflict hook test
* double checking to see if I installed it or not, think I need to manual
* fixes the merge issue
* makes gibtonite not yeet the mechafauna as much.
* fixes hostile/hostile fuckup
* fix most beam issues
* extra qdel insurance but it should be good
* fixes chasm issues, beep on self destruct, extra bluspace charge
* Shrinks the kaboom.
* spelling + beam fix
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* late_initialize, var names, and styling, oh my!
* attacl
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
* Surgery on napping people wakes them up.
* Fix a potential afreeze issue
* Code review
* has_status_effect now returns `null` if no status effect
* move `voluntary` to be an arg to New
* Update code/modules/surgery/helpers.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* And this other IsSleeping call
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* it's finally here
unfucks tgui
* oops, I don't want to change the mode
* charlie and moxian review
* charlie review II + some GC fixes
* rebase to fix conflicts + tgui bundle deconflict
* charlie review III + affected review
* final? tweaks
* Add raw tg emote datums
* Some more initial implementation
* First (big) commit
* More reworks, most emotes seem to work but cooldowns are weird
* Add the remaining emote species
* Add simple mobs
* Update defines, add more comments
* Remove unnecessary intentional calls
* Fix some bugs, add more functionality
- Silicon mobs/bots can't use all the living emotes
- Sound volume can now be specified for emotes
- Added a define for emotes to not go thru runechat
- Reorganized some emotes
- Some human emotes that need breath will gasp
- IPCs can beep boop
- Restore power warn for robits
- Sneezing and coughing have sound effects
* Fixes emote species separation not working in *help
* Reorganize emotes based on what's available on paradise
* mouthful mode
* Update implants to use emote signals
* Update species whitelist to use a typecache
* Cleanups
* More small changes
- Remove old extraneous typecache
- Reconfigure drask emotes
- Make all mime emotes visible (since they're silent)
* Remove old emote functions
* Update emote sounds, volume
* Rework more emotes into EMOTE_VISIBLE
* *rumble*
* More slight testing and cleanup
- Drop audio emote cooldown from 10 to 5 seconds
- Change clapping behaivor slightly, putting it into run_emote
- Update some emote flags here and there
- Fix up johnny, though remind me why this one exists?
* Fix indentation, missing typecast
* fix some returns
* More review
* Rename emote files
* Add'l review
* Even more emote fixes!
- Move defines out into an emote define file
- Integrate audio and general emote cooldowns
- change some 1 and 2 into visible/audible
- Try to fix monkey screech
* Add ability for admins to mute users' emotes.
* Rename cooldowns, add general mob emote cooldown.
* Fix flip not always geting the right message
* Add some emote target handling, docs
* Fix admin rights, indentation
* Update emote.dm
set default mode to ANY
* General implant fixes
- The way implant triggers are handled is now improved, with separate checks for death and emotes instead of just checking deathgasp.
- Implants can choose to be triggered for the first death or for every death.
- Voice of God play dead now activates sad trombone
read: voice of god can now no longer lowtiergod nukies
* Bunch of other changes and bugfixes
- Adds number flag for behavior
- Reworks how muzzling/vocalizing emotes works
- Breaks out sound effects
- Drops cooldown to 1.5s
* Fix people being able to snore/nightmare while awake.
* Bump paralysis on living emotes
* First review pass
* Clean up implants (while we're here) and fix compile errors
* in living error
* More outstanding review fixes
* use more isx() checks
* Add pre-emote signal, try_run_emote()
* Prevent silicons from playing their deathgasp multiple times
* Add emote postfix behavior for adding parameters to non-message params.
Also adds a signal to intercept emote actions.
* Fix linter complaints
* Remove new player checks on GLOB.dead_mob_list
* Fix species emotes not being distinguished, remove weird legacy code
* monkey ball
* better docs == better code
* Fix audio cooldown, silicon emotes
* Fix ghost emotes (don't worry they're staying)
* Restore spin to 2 seconds
* oh johnny boy
* Make fainting last two seconds instead of .2 seconds
* Remove extra highfive message
* Tick friendly emotes
* Fix up friendly emotes, ghost emotes
* Add some emote message safeguards, prevent flip from showing twice
* Fix ghost vision message format
* Fix hands_use_check on non-carbon mobs
* Bring emotes in line with say re. oxyloss
* Add option for death implants to not trigger on gib
* Try adding some unit testing
* Include emote unit tests
* More attempts at unit testing
* More attempts at unit testing?
* forget it this is fine
* Housekeeping
* Little bit more
* Remove extra bolding from ghostsight emotes
* More sanity checks, fix snore
* Remove stack trace when unintentional emote fails
* Update code/modules/mob/living/silicon/silicon_emote.dm
oops
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* More implant cleanups
* Oh I missed this
* Silence wagging, more review fixes
* Oops 2
* ensure everything can swear
* High-five fixes and status effect stuff
- Adds new on_timeout() function that gets triggered when a status effect expires
- Fixes up passing arguments to status effects
- Ensures high-five explosions don't kill the wizards
* More review stuff
- Add a stat to text to make things easier
- Make it harder to delete emotes
- BIG DANGER
- pose can no longer be set while unconscious
* Remove extra high five logic, godmode changes
* forgor
* Fix gasp not working
* Update docs for good measure
* Some review and custom emote fixes
* Fixes death alarms being broken
* Better handle stat_allowed, more review comments.
* ..() conventions
* This is why unit tests are nice
* Remove drone snowflake emote stuff
* Linting
* No more flipping on the ground
* Snap doesn't require hands free
* Does it make complete sense? no, but it's Fun
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Fix revenant messages, power warning
* epic webedit fail, laugh at this user
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* fire lighting and shielding
* blink + lavaland loot
* file move and projectile removal
* get out of MY WALLS
* review
* sprites
* forgot this
* sprite update
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* some TM changes
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>