Commit Graph

1079 Commits

Author SHA1 Message Date
Kyep
49db5396a7 fixes and balance
Fixes:

* Depot mobs now generate attack animations when you attack them.

* Depot mobs can no longer be endlessly spammed with melee item attacks. This counters the 'spam attacks till you get lucky' strategy.

* Depot mobs can no longer be harmed by punching them. This counters the 'bypass eshield with punches' strategy.

* Depot mobs will now kill you if you're in crit. This counters endlessly-regenerating diona.

* Syndicate sentry bot will now path through other depot mobs. This fixes the bot getting stuck on them.

Balance tweaks:

* Armory airlocks are now harder to hack.

* Armory is now protected by an energy shield. Killing officers may randomly unlock the shield. This counters people rushing the armory every time. Depot mobs can walk through the shield.

* Depot mobs (except for the bot) now recogize if you've returned from death to attack them again, and increase the alert level further. This counters changelings.
2018-06-19 00:25:09 -07:00
Kyep
8343b6d807 tweaks portal, puts docs in locker, adds rear button 2018-06-17 22:38:10 -07:00
Kyep
9660aac6d2 fix docs, change timing 2018-06-17 21:39:17 -07:00
Kyep
0468998e28 floor/turret/locker tweaks 2018-06-17 00:03:28 -07:00
Kyep
5e6407e3f8 Merge remote-tracking branch 'ParadiseSS13/master' into depot 2018-06-13 23:42:36 -07:00
Kyep
412341439a Fixes #8954 - splits 'attack log' preference, spam-be-gone (#8992)
* Fixes #8954

* projectile reagetns

* removes all attack logs on keyless simple_animals even by keyed mobs

* deletes 'potentially'

* Tiger request

* more comprehensive solution

* check for mob

* istype

* brevity

* Split attack logs preference

* toggle

* deletes old CHAT_ATTACKLOGS

* explains what levels do when toggling them

* clarification

* Tigercat requests
2018-06-13 16:55:21 -07:00
Kyep
4d4eb16a3a fixes merge conflict 2018-06-06 16:32:31 -07:00
Fox McCloud
4531bc2337 tweaks 2018-06-03 19:26:48 -04:00
Fox McCloud
7f2f766f70 Merge remote-tracking branch 'upstream/master' into attack-hulk
# Conflicts:
#	code/game/objects/structures/window.dm
2018-06-03 18:49:44 -04:00
uraniummeltdown
75bded82cf added defines for window construction states and full window diagonal dir
added a proc to check for valid window location, added var/fulltile to windows instead of using a proc
added clockwork windoors and windows to brass recipes
added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM
removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD
slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them
deleted fullwindow.dm and moved windows to window.dm
added some feedback to placing glass on grilles
examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation
added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health
added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act()
full windows now use icon smoothing system, windows now use the obj_integrity damage system
added is_glass_sheet() helper
2018-06-03 13:11:37 +04:00
FalseIncarnate
18a0ff541e Better solution
Repathed the point decal to the temp_visual effects path. This path has
built-in singularity resistance, and allows me to remove a spawn in
favor of a built-in QDEL_IN call

Also changed points from using the magic number 16 to POINT_LAYER for
their layer definition. This does technically drop the point by 4 layers
(POINT_LAYER is 12), placing them now below the light layer (shouldn't
affect anything) instead of just above it.
2018-05-30 21:55:26 -04:00
FalseIncarnate
496d4794ad [s] Fixes #9073
The singulo no longer feeds on attention.
🆑
fix: The singulo no longer feeds on attention.
/🆑
2018-05-30 21:26:18 -04:00
Tayyyyyyy
aa9d658847 Them 2018-05-25 18:34:28 -07:00
Tayyyyyyy
497072d4d1 Update pronoun usage 2018-05-25 18:34:22 -07:00
Fox McCloud
f328db7b2a Refactors Camera Damage and Disabling 2018-05-20 05:45:07 -04:00
Fox McCloud
79889f3e3e foam conversion 2018-05-19 19:55:29 -04:00
Fox McCloud
a87170255b Makes Hulk Attacking Less Snowflakey 2018-05-19 02:32:34 -04:00
Fox McCloud
c0d5655f4d Further Improves Attack Animations 2018-05-17 19:48:03 -04:00
Fox McCloud
ab780b3acf Removes A Bunch of Old, Unused Files 2018-05-14 06:40:48 -04:00
tigercat2000
7fb8f8d76c Merge remote-tracking branch 'upstream/master' into more_ss_ports
# Conflicts:
#	paradise.dme
2018-04-30 09:27:11 -07:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
cfe182a1f7 Ports over Timer Subsystem 2018-04-28 20:26:04 -04:00
Kyep
c3f271449e fixes merge conflicts with weapon removals 2018-04-26 00:09:18 -07:00
Kyep
08fdc2bce3 merge conflict fix 2018-04-25 23:48:44 -07:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
b3fa91030b oops 2018-04-15 22:41:42 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000
639c40d140 Merge pull request #8824 from Fox-McCloud/gc-ss-port
Ports TG's Garbage Subsystem
2018-04-05 20:49:04 -07:00
uraniummeltdown
7f2f8363d8 separates alien structures and effects into own files
fixes aliens not being able to open egg
2018-04-04 23:18:12 +04:00
Kyep
1b6b1deecc fixes merge conflict in custom_grenades.dm 2018-04-01 18:59:25 -07:00
Fox McCloud
22dc6860b3 Ports TG's Garbage Subsystem 2018-03-28 20:02:39 -04:00
uraniummeltdown
8f26d5b8b6 rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
2018-03-04 13:52:55 +05:00
uraniummeltdown
946ae0d58d moves var/list/armor to /obj level
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
Kyep
8ee9e342a0 removes old airlock stuff 2018-03-01 20:45:03 -08:00
Kyep
5f2ef09a13 fixes merge conflict with bureaucracy.dmi 2018-03-01 19:12:10 -08:00
Fox McCloud
5c24e7720d Merge remote-tracking branch 'upstream/master' into disco-inferno
# Conflicts:
#	code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
2018-01-29 20:56:44 -05:00
tigercat2000
9a7a8c1f00 Merge pull request #8535 from KasparoVy/bloodsplatter-fix
Fixes #8508, the Needless Shedding of Blood
2018-01-21 13:43:19 -08:00
Kyep
66814ecd27 fixes merge conflict with misc_floor 2018-01-20 17:08:07 -08:00
uraniummeltdown
f1577b43f7 ethereal jaunt water effect won't show during wraith jaunt
removed unnecessary icon var settings
2018-01-18 22:25:34 +05:00
uraniummeltdown
c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
uraniummeltdown
9c90c817b6 adds missing lavastaff and guardian phase effect icons
kills off anim() proc, removes ninja rigsuit electricity effect
gets rid of the flick() in temporary_visual.dm because pooling is dead
updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors
turns many anim() into obj/effect/overlay/temp
smoother pet heart animation
2018-01-18 12:56:18 +05:00
uraniummeltdown
8fd3a5e890 move cult effects to their own file
move cult beams to beam.dmi
2018-01-16 23:38:36 +05:00
uraniummeltdown
065fc69742 moves /obj/effect/overlay/temp to their own files
code cleanup
2018-01-16 23:00:29 +05:00
Kyep
38ba2827b6 Turret fixes, loot table adjustments
- Destroying a turret in the syndie depot on peaceful mode now causes
peaceful mode to end. You can no longer cheese peaceful mode by
destroying every turret before you attempt to loot anything.
- Syndicate a40mm (/grenade) turrets now actually shoot a40mm grenades.
Previously, they were broken and just used normal bullets. A similar fix
has been applied to all other types of syndie turrets.
- With a permanent GL turret in the syndie armory, this now makes
looting the syndie armory MUCH more dangerous.
2018-01-10 15:33:09 -08:00
KasparoVy
a8492ba115 Shortens Helper Proc Name
Way too long.
Also adds sanity.
2018-01-10 17:19:10 -05:00
KasparoVy
f93c148c54 Fixes #8508
Checks for blood splatter in the target location properly and avoids creating too many blood atoms.
2018-01-09 22:07:34 -05:00
Kyep
90bb294eea armory hardening, atmos trap, syndi sheets
- Changed west lvl2 door airlock to always be an airlock, so bot is more
likely to path through depot on red.
- Repositioned some syndie mobs so they won't spawn next to breakables.
- Added toxin tank and 2 possible falsewalls next to bathroom, to make
the plasma door trap significantly more dangerous.
- Moved one of the lockers in the comms console room so it cannot block
the other if both spawn.
- Moved turret in dorm room so it cannot end up shooting the lockers.
- Adds south-facing door to armory.
- Adds grenade launcher turret in armory.
- Adds passive vents connecting officer rooms in a cross pattern, such
that using explosives in officer rooms can result in the death of
multiple officers due to air loss.
- Made vault (armory) harder to break into. It now uses high security
airlocks. In addition, on peaceful mode, these are bolted.
- Reduced the self destruct countdown when robbing the depot on peaceful
mode. Still possible, but very risky.
- Fixed issue where admin deactivation of peaceful mode was reported in
logs as a robbery.
- Fixed syndi mobs yelling 'Intruder!' during delta.
- Tweaked bedrooms, beds now have syndi bedsheets and there's a separate
mini-bedroom for an officer.
- Tweaked comms room, now has better layout.
2018-01-08 18:19:00 -08:00
Kyep
83192c3678 peaceful mode, loot rework, hand tele respect areas, AI 2018-01-07 01:12:12 -08:00
Kyep
da710c363e fixes sentry bot issues, also mechs, mirrors, medibot and pod
- add: Forcing the sentry bot off the zlevel (via teleport gun, or
otherwise) will cause both it and the depot to self-destruct. TESTED
- add: Syndie redsuit is now a possible loot spawn. TESTED
- add: Deliberate self-destructs (e.g: releasing engine) now cause a
nuclear siren TESTED
- add: Door control console now gives feedback on use TESTED
- add: Bringing a mech to the depot now causes the alert level to
increase faster TESTED
- fix: misplaced bot laws poster TESTED
- fix: mirrors being draggable TESTED
- fix: bot leaving two corpses on death TESTED
- fix: syndie medbot not having syndicate faction, causing syndie mobs
to attack it TESTED
- fix: syndicate pod incorrectly showing up as civilian pod TESTED
- fix: sentry bot's shots missing their target TESTED
2018-01-06 05:36:32 -08:00
Kyep
e6911e7c55 better alert levels, more computer functionality, less cheese, powergrids, etc
- Adds 'toggle falsewall' functionality to door control computer TESTED
- Adds teleport control computer with 'toggle beacon' functionality
TESTED
- Converts structure/fusionreactor to use obj_integrity by request of
uraniummeltdown TESTED
- Makes bluespace_beacon a permanent map feature (can be turned on/off
with agent ID) rather than a random spawn TESTED
- Deletes all other invulnerable structures (e.g comms structures) from
the map TESTED
- Makes depot use BLUE/RED/DELTA alert level system with appropriate
lighting TESTED
- Refactors raise_alert so it always says WHY the alert was raised
TESTED
- Gives syndicate officers unique names TESTED
- Adds area powergrids - main grid can be turned off to allow easy
crowbarring of doors, external lights/etc are on different network from
internal grid TESTED
- Adds powergrid alarm - syndie commms computer losing power increases
alert level TESTED
- Sentry bot now raises alert level if destroyed, or cheesed TESTED
- Overloaded fusion reactor now emits massive AoE fire effect to scare
the pants off players TESTED
- Syndie computer consoles now use varied icons, instead of all the same
icons TESTED
- Depot now contains many contraband posters TESTED
- Added more turrets and mobs to the SE area TESTED
2018-01-05 22:38:40 -08:00