Commit Graph

641 Commits

Author SHA1 Message Date
vageyenaman@gmail.com
0f3e6df66f Added in speech bubbles. By default, they are off. You have to go to the character setup window and toggle them on in order to see them.
Made it so the last exclamation mark when a silicon player exclaims something is not filtered out.

Removed xenomicrobes and wizarditis from metroid core reactions. Replaced xenomicrobes with Retrovirus.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1967 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-02 20:39:44 +00:00
mport2004@gmail.com
dd645687de Choking will no longer cause almost instant knockout.
The item strip window will no longer steal focus and refresh every second.

PDA:
Security/Medical records now show rank
Detective gets his own cart that has sec/med/manifest

Pipes:
They will no longer radiate heat and have more or less been removed from the process list.
This should reduce lag from the atmos system quite a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1965 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-01 05:55:02 +00:00
mport2004@gmail.com
2224916ab9 Just some general cleanup
Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery.
Research moved into Modules.
Virus2 moved into WIP - is anyone even working on this, it looks almost done?
Computer2,optics,pda2,experimental moved unto unused.
WIP Chemistry things moved into Chemical Module
Cameras.dm moved into weapons
GameKit.dm moved into unused
BrokenInHands.dm moved into unused
Removed Grillify.dm
Moved all of the files listed as unused in the mining module to unused
Removed several empty folders in modules
Moved cloning.dm into machinery
Moved NewBan.dm into admin
Changed humanoid aliens new_life.dm into life.dm
Moved beast mob into unused
Moved hivebot into unused
Moved carpedexplosion.dm into unused
Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything.
Removed mastercontroler2.dm
Moved savefile.dm from human to new_player

Bugfix
People spawning on the starting screen on rev/cult should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-31 21:31:00 +00:00
vageyenaman@gmail.com
3436e481e5 Some bugfixes and tweaks. I mostly just made the intellicards and freeform modules give less research.
Fixed the protolathe breaking when you tried to build certain items.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1961 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-30 22:08:49 +00:00
Superxpdude@gmail.com
b7bc3fa7c3 Engineering Space Helmets and CE space helmets now have flashlights built in to them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1953 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-30 16:05:37 +00:00
vageyenaman@gmail.com
7e77eb4a85 Metroids:
- Their AI has been fixed. Previously, when they began "starving" they would lock up when they located a target. This was because I was only allowing Metroids to attack people when they were only attacked themselves.
     - Small stun time added to wrestling Metroids off or beating them off with objects.
     - You should now not be able to enter mechas, cryos and sleepers if you have Metroid on your head.


Cargo:
     - You can now cancel cargo orders.


Miscellaneous:
     - Manifests no longer show "unassigned" for everyone on round start.
     - The manifest is updated realtime, in that when new arrivals arrive or a job is changed, the information gets passed onto the central database.
     - New arrivals now generate security records, medical records, etc. Jubilations!
     - I, perhaps, have increased the efficiency of the reaction system. Preliminary tests confirmed that it's slightly faster, but I worry about whether I may have ruined someone's vision of a perfect multiple reaction system. This "change" is nothing more than adding a break; line to the end of a loop. If this proves too buggy, I'll just revert it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1952 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-29 22:08:52 +00:00
uhangi@gmail.com
c5c6f8cdd1 Fixed agouri's shitty EVA
Removed CMO's space locker
Electropack back on the main map

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1949 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-29 03:20:06 +00:00
polyxenitopalidou@gmail.com
6f1f94b912 •SSus added. Not spoiling anything, fuuuuck you.
•Fixed some of erro's typos :3
•3 syndie suits repurposed into stationsuits. Command suit&helmet, Chief Engie suit&helmet, CMO suit&helmet
•EVA and CMO office edited. I'm inviting a mapper to do a better job of the shit I did.
•Trashbag can now pick up soda cans, spent bullet cases and cigarette packs/cigs/butts.
•Thread to bitch here: http://tgstation13.servehttp.com/phpBB3/viewtopic.php?f=3&t=5569&p=45549&sid=a4a96f5b0e896cd3e3f7c1db73f09f1b#p45549

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1948 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-29 01:12:16 +00:00
uhangi@gmail.com
e76e342282 Adding back in one electropack on the prison station!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1944 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-28 23:23:06 +00:00
vageyenaman@gmail.com
b0e69dcd99 Bugfixes:
Fixed a boatload of runtime errors. There's so many I just completely forgot what they all were!

     Explosions / Singularities now do not gib people "one-by-one" as some people may have noticed. This looked absolutely weird.


Sounds:
     I was planning on making sounds become all distorted and whatnot if you were "high", but there were some problems. I've instead just settled with making deaf people not being able to hear non-ambient sounds at all.






git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1941 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-27 20:57:21 +00:00
uhangi@gmail.com
619c98bd8a Made some changes to bullet damage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1940 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-27 18:41:47 +00:00
uhangi@gmail.com
c50250ca48 -Gave syndicate balloons a "useless" tag on the uplink
-Shotgun crate removed
-Upped prices of some weapons crates
-Shotgun ammo can now fit in pockets
-Buffed beanbags/rubber bullets because they did literally nothing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1939 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-27 18:25:25 +00:00
uhangi@gmail.com
b67b83fd2b Syndicate balloons. That is all.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1938 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-27 00:38:33 +00:00
vageyenaman@gmail.com
bce6042fb7 Bugfixes:
- Laser cannons / Heavy laser cannons should now not be all mixed up.
     - Fixed a bug where the station heads and security crew could be revolutionaries and cultists on game start.
     - If you somehow drop the "Off Hand" that appears if you equip a fire axe, it will be deleted. No more silly "Off Hand" items lying around the station, yay!
     - If you threw a fire axe when it was wielded, it would would stay wieled.
     - Metroids should now, theoretically, not be able to phase through thin windows and glass doors. There's probably still going to be some Metroids phasing through thin glass doors if the right circumstances are met (BYOND pathfinding problem, will eventually migrate Metroid pathfinding to SS13's A* system.
     - Fixed up some of Firecage's half-assed sprites. The decloner projectile in specific.



Misc:
     - Portable turrets can now be equipped with EVERY (except the "plasma gun" because it's stupid anyway) energy gun possible. I want to see laser cannons turrets, emagged energy crossbow turrets, and shock revolver turrets, people!
     - The decloner is no longer called "decloner" because that term really doesn't make any sense anyway. Does it imply that everyone in existence is actually a clone? While that does sound kind of cool, it's actually pretty stupid, so I changed the name but kept the path type "/obj/item/weapon/gun/energy/decloner".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1936 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-26 22:59:37 +00:00
uhangi@gmail.com
f62e9956aa Forgot something in the previous commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1935 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-26 21:20:43 +00:00
uhangi@gmail.com
753eb07915 QM update, along with other things:
-Combat shotguns must be pumped for every shot
-Security combat shotguns have a max of four loadable shots
-Combat shotguns removed from the map
-Beanbags now autolathable without hacking it, lowered metal cost for shells as well
-Beanbags fixed to knock players down
-Made armor crate only give you two vests and two helmets (regular)
-Added experimental energy weapons crate, contains two pairs of laserproof armor and two energy guns
-Added ballistic weapons crate, contains two security shotguns and two pairs of bulletproof armor
-Shotgun crate for QM, provides one loaded shotgun and two extra beanbags
-Beanbag crate for QM
-Energy crossbow now has a w_class of four (not the mini one)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1934 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-26 21:15:07 +00:00
vageyenaman@gmail.com
526f57e68f Fixed some bugs with laser cannons.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1924 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-25 05:40:14 +00:00
vageyenaman@gmail.com
c18a576136 There's quite a bit in this revision.
Admin changes:
     Admin attack logs now have a timestamps. Basically, before each log entry there is something that displays [hour:minute:second]. I plan on expanding this functionality to all kinds of logs, as well as creating a global attack log, but this will do for now.


Gloves:
     You can still electrify any gloves with a power cell, however you have to use wires on non-insulated (yellow) gloves to create a "ghetto-insulation" system. I might make these gloves' stun effects more watered-down than normal insulated gloves, but that will probably be for later on.


Bugfixes:
     Fixed some miscellaneous runtime errors, and more importantly, the shotgun. You can dry-pump it by clicking on it, which will eject any used shots or just make that badass "chuck-chick" sound to let everyone know you mean business. Combat shotguns can now shoot twice without the need to pump.

     I also possibly fixed the issue with metroids' AI process locking up. Someone's going to have to PM me on the forums to tell me if this worked or not, because I have not been able to reproduce the bug (although I do know where it's happening in the code).


Chemistry:
     Alright, so this is where the meat of this update is. In a previous revision (r1905) I mentioned the addition of a new "color" variable. This variable now has a use. When you use a spray cleaner, or a chem sprayer which now is significantly more powerful, the color combination of all the reagents inside the sprayer will be displayed instead of the plain old blue-white color. This will allow for people to easily distinguish reagents and colors, for instance, if you see some chemist running around spraying orange or purple stuff chances are that's acid he's spraying, so you should probably subdue him! 

     In addition, you will now be able to see beakers (large ones too) fill up visually. The color of the reagents inside the beaker is overlayed on top of the beaker. The colors may be subject to change to make them brighter or more easily identifiable by "category". Currently, most pharmaceuticals have a light pinkish color. Polytrinic acid has a distinct purple color, etc. However, with due time I can picture chemists mixing other, benign-ish reagents with harmful reagents so passerbys think that a chemist is spraying someone with something harmless, but in reality is spraying them with a bunch of PAcid. There are some consequences, for instance, concentrated acid is more powerful than watered-down acid.


Have fun with that.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1922 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-25 03:37:21 +00:00
firecage@hotmail.com
6a761a49bc R&D can now make an Energy Crossbow and a Heavy Laser Cannon. Syndies can now also spawn cyanide rounds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1915 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-24 16:41:18 +00:00
firecage@hotmail.com
be755cf975 Quick fix.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1912 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-23 22:36:06 +00:00
firecage@hotmail.com
4cf5d86451 Laser Cannon added to R&D(still needs a good sprite). Two Security Combat Shotguns added to armory. R&D can now make Stun Shells for shotguns. Traitors gets two new items. Suffocation rounds and syndicate shoes.
If I missed anything, forgive me.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1911 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-23 22:32:00 +00:00
vageyenaman@gmail.com
4ce68ee286 Changed some descriptions up.
Fixed a bug where you could not draw blood from anything. This has been fixed! (It was throwing a runtime error related to the virus2 system) You can't draw blood from Metroids though because they have no blood.

Fixed some silly typo.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1909 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-23 06:44:33 +00:00
vageyenaman@gmail.com
c9d1e3452f I ain't gonna lie, this is a pretty big revision.
Chemistry:
     I added a new variable to each reagent called "color". It's a hexadecimal string used to give a reagent a unique color for use in future shenanigans that are in development atm. Updooted the Chemistry-Readme.dm file to include some other variables I included into the recipie system as well as this new color variable. Implementing these colors is still an ongoing effort, and yes you will be able to "blend" these colors.


Viruses:
     Nothing has been CHANGED (yet) but there is some framework for a new virus system to work alongside our current one, special thanks to Googolplexed of Baystation 12! If this weren't tied to some other things I changed, I wouldn't be committing this in the first place. While experimental, you shouldn't even notice this exists.


!!BUGFIXES!!:
     Wow, there's so many I'm having a hard time keeping track of it all!

     A bunch of runtime errors were hopefully fixed. There were some problems with slicing stuff spitting out runtime errors because an istype() was missing. The same goes for ritual tomes and some other things. Medical cyborgs were also fixed: their pills will now recharge properly and stop spitting out atrocious runtime errors. 

     It was intended for it to be possible to shoot people on top of Mulebots, but a runtime error always cut the proc off before it could execute. This has been fixed.

     There are probably some other things I'm missing, but all in all, that's about it for the bugfixes.
     


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1905 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-22 22:42:59 +00:00
rastaf.zero@gmail.com
befc1ecaa3 balagi updates:
-biogenerator added to the hydroponics
-roller beds added to surgery
-trashbag added to janitor's closet
-candles added to chaplain's closet
-continued cleanup of machines code


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1902 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-21 20:14:06 +00:00
baloh.matevz
ce62286c70 - First aid kits now also have different sprites (sprites by Arcalane) (applies to fire first aid and tox first aid. The sprite is chosen at random. Empty first aid kits will always have the default sprite. First aid bots have the normal red-cross sprite)
- Map fix for xenobio by trubble_bass so xenos can't acid the field generators.
- Added the red first aid kits and purple first aid kit by Arcalane for future use if needed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1895 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-20 16:22:41 +00:00
vageyenaman@gmail.com
0cbf0df8d8 Fixed a bunch of bugs in this one. There were some problems with projectiles not powering the singularity field generators, which is clearly a very, very bad thing!!
I also fixed some/a problems with conveyer belts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1894 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-20 00:57:59 +00:00
firecage@hotmail.com
5a698e6924 Shock gun is fixed so it will function like it is supposed to.
Also a new weapon added called the Rapid Syringe Gun. It can only be made via R&D.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1893 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-19 19:05:13 +00:00
vageyenaman@gmail.com
cca0d9f8d3 Fixed a bug: ghosts can now not be shot by projectiles ever.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1892 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-19 18:22:08 +00:00
vageyenaman@gmail.com
5969c43ca9 Fixed a problem with pockets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1891 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-19 17:30:50 +00:00
firecage@hotmail.com
16154386aa A new gun is added to R&D research called the decloner. It does clone damage.
Note: This gun requires high research levels to be able to construct.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1888 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 23:56:17 +00:00
vageyenaman@gmail.com
7cb9429a85 Okay, so this is a pretty big change.
Guns: 
     The projectile code has been mostly reworked to provide better support for effects, dynamic damage, etc. This also makes adding new projectiles easier for other coders. This is a pretty big change! If you see any bugs, get on IRC and bug me about it before the change goes live on the server!


Miscellaneous:
     I fixed some bugs with Metroids hopefully. Turrets now don't identify people laying down as a threat. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1884 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 19:58:29 +00:00
rastaf.zero@gmail.com
4f7030a426 Jack Rost updates:
-more dismantable consoles:
--Teleporter
--Supply ordering console
--Supply shuttle console
--Power Monitor
-new circuit boards (both constructable and destructable)
--Supply ordering console (programming 2)
--Supply shuttle console (programming 3)
--Outpost Status Display(programming 2)
--Operating Computer (programming 2, biotech 2)
-R&D Console circuit now requires programming 4 (was 6).


Balagi updates:
-Trash bag: works as mining satchels but for trash.
-Started redesign computers code
-fixed candles sprites
-trashbag now has "in hands" sprite
-fixed emagging supply shuttle console

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1883 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 19:17:58 +00:00
firecage@hotmail.com
6bc651f9ab Added a new chef utensil named the Butcher's Cleaver. For now it functions like a kitchen knife, but it does slightly more damage and can only be gotten from a hacked/emagged kitchen vending machine.
A few new foods are added, namely the following. Brain Burger, Chocolate Egg, Mystery Soup, Sausage and Fish Fingers.

Service/butler cyborg has a new sprite to pick from, the Maximillion one.

Chaplain now has a Flash of Holy Water in his office using the new holy water reagent.

Chef also now has an alternative apron he can find in the kitchen vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1882 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 18:25:03 +00:00
rastaf.zero@gmail.com
338c826d1c - invented new machine for botanists: Biogenerator. Biogenerator converts unneeded biomass to useful substances like milk. Avaylable only trough admin powers at the moment.
- added roller bed (for medics). Place human, buckle him to this bed, the bed raises and can be pulled.

- eggs and tomatoes can be smashed of wall, floor [s]or captain's face[/s] not yes.

Code by Balagi, sprites by Farart.

-some fixes for the crew monitoring computer. It can be disassembled now.
-added crew monitoring circuit board. Requires programming  3, biotech 2, magnets 2.
-Mech Bay Power Control Console и Solar Control can be disassembled now.
-added crew Mech Bay Power Control Console circuit. Requirements are programming=2, powerstorage=3.
-Solar Control circuit boardcan be researched. Requirements are programming=2, powerstorage=2.
-R&D Console can be researched and created (requires programming 6). But R&D Console cannot be deconstructed for tech points. That's intended.
Code by Jack Rost.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 03:48:37 +00:00
rastaf.zero@gmail.com
1f31f809cd Fixed some runtime errors.
Backporting from ss13.ru:
- added trash: foor eaten food leaves empty картонный boxes and plates, husks. Janitors are doomed.
- new sprite for Soylent Viridians
- randomized pill sprite offset (as for fruits, tiles, papers).
- now chemmaster first assign label to pill, then dispence it.
- added sprite for trash bag. Wil be added to code soon.
Code by Jack Rost, sprites by Farart.

- added candle. Code by Balagi, sprites by Farart.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1879 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 03:02:45 +00:00
baloh.matevz
bfb8668883 Closets:
- Added wall mounted first aid closet for later use with the medicine and alternative treatments project
- Added lockable mounted medical closet for later use (medicine project)
- Wall mounted closets can now be walked on even when closed (set the wall_mounted variable to 1) - does not apply to fire extinguisher and axe closet as those use special code.
- Set hydrant closet as wall-mounted for later use (dangercon project)

Bugfixes:
- If you open and close an emagged closet, it will now show as broken, not normal unlocked.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1877 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-18 00:11:39 +00:00
Superxpdude@gmail.com
8daf95e7c9 Some more tech levels added to some more items.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1876 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-17 21:33:44 +00:00
musketstgstation@gmail.com
e72cd0fdbd Fixed EMP area logging.
Fixed some incorrect messages associated with EMP grenades.
Unchecked an unused file.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1873 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-17 13:52:40 +00:00
musketstgstation@gmail.com
bc1ba41731 Fixed some improperly merged files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1871 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 23:22:42 +00:00
musketstgstation@gmail.com
9f3deaa9f4 Fixed hat crate contents randomisation.
Hat crates now cost 200 points but start unlocked.
Fixed several issues preventing the game from compiling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1869 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 23:06:24 +00:00
firecage@hotmail.com
94d5be982c These updates has been committed for Petethegoat, Trubble_Bass and Derp__. Please yell at them and not be if anything is broken.
--------------------------------------------
Pete

Changelog:

Appendicitis!
It's a new disease which must be cured surgically- instructions are available on the wiki:
http://tgstation13.pretentiousfool.com/wiki/index.php/Surgery

Tell Petethegoat either on the forums or on IRC if you find any problems.

------------------------------------------------

Trubble has fixed a bug with the hat crates. They can now be correctly opened.

-----------------------------------------------

Derp has added the Medborg. YES!!!
Service borg has also recieved some minor tweaks. It can now use the Booze-o-mat. it can also extrude enzymes.

------------------------------------------------

Report any problems to them via Forums or IRC. Thankyou.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1866 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-16 20:47:46 +00:00
firecage@hotmail.com
29aeddee41 Here are the 3 new projectiles that Superxpdude requested.
Bulletburst, weakbulletburst and weakerbulletburst.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1859 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 19:04:33 +00:00
Superxpdude@gmail.com
1c44f7da15 Some balancing tweaks with the new guns firecage added.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1857 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 17:46:31 +00:00
firecage@hotmail.com
0c4668e5c6 New projectile added called the shock projectile.
Three new weapons added to R&D(the protolathe). The Chem Sprayer, the Shock Gun and the Stun Revolver.

A new costume is added to the theatre, the female clown suit and mask.

Thanks for the weapon sprites goes to Khodoque.

Thanks for the female clown suit sprite goes to Cheridan.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-15 15:12:17 +00:00
vageyenaman@gmail.com
01c8b11a97 Fixes and small modifications mostly. Nothing too important.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1852 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-14 22:55:39 +00:00
firecage@hotmail.com
f2eddf2e62 Okay. Killer tomatoes now has no strength whatsoever and also no special attack.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-14 20:40:40 +00:00
firecage@hotmail.com
0bbda5772d minor bug fix.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1850 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-14 20:36:24 +00:00
firecage@hotmail.com
82dcf22d59 hydro mutations are fixed thanks to Urist.
Also....Superxpdude. Check your paths next time for guns. Since you put M1911 with a capital M, but put it with a lowcase m in the pathname. Thus it would not compile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1849 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-14 19:19:16 +00:00
firecage@hotmail.com
1c3a8a3937 Added a few new stuff to botany. I will now list them:
Grape: Yes, you can now grow grapes.
      Green Grapes: This is a mutation of grapes containing a certain healing chemical.
      Cabbage: I also added cabbage for you kiddies to rgwo big and strong.
      Pumpkins: WE GOT PUMPKINS!!!
      Killer Tomatoes: These are dangerous..beware(Mutation of Tomato)

There are two new pieces of clothing added which only an admin can spawn.

Morgan's tears got renamed to Ambrosia Vulgaris.

Admins can now spawn Roaches. This is Nanotrasen afterall.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1848 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-14 17:34:35 +00:00
Superxpdude@gmail.com
63ddcbb769 All of the clothing in Creed's office is now part of the actual code, and thus can be adminspawned.
m1911-P put back on the map in creed's office.
Rearranged xenobio a bit to make the shield gens more user friendly.
Removed the capital at the start of the m1911-P.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1845 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-13 21:25:58 +00:00