Commit Graph

1314 Commits

Author SHA1 Message Date
Fox McCloud
dad52950ff Merge pull request #16156 from ppi13/singularity-radiation-fix
Fixes singularity radiation not reaching rad collectors
2021-07-08 20:13:38 -04:00
Qwertytoforty
f8bc686abb Adds the B.S.G (#15798)
* Adds the 100% original and serious BSG

* Adds sprites

* prevents divide by zero

* Adds to protolathe, shield from projectiles, prevents hitting through walls

* adds sprites for inhands, pain, and suffering

* Finished the gun sprites.

* Adds admin version, sound effect, visual

* moves chain to base projectile, adds shitty sprite for bsg explosion

* Fixes it, maybe.

* I hate merge conflicts, gun sprites are back

* I need this, it seems.

* re-adds sprites back

* Prevents turrets from working with BSG, adds a variable for it, heavily nerfs the BSG stun to be more of a trip

* Apply grammer and spaceing suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

* Makes the code clearer, use update icon, fix shaded charge

* Better inhands, tweaked base sprite

* Better explosion effect, mochi suggestion, PR ready

* Accidently removed this

* I did not intend to put this in, I discarded this change

* Update settings.json

* Spelling and return removal

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Removes spawn, makes it a callback

* Lowercase states

Co-authored-by: dearmochi <shenesis@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-07-08 22:48:54 +01:00
hal9000PR
3f6eac48d1 Fixes getting TK abilities when you shouldn't (#16300)
* fix

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-07-07 19:22:49 +01:00
Fox McCloud
d9d09deb00 Merge pull request #16212 from AffectedArc07/atom-rotation
Better atom rotation
2021-07-01 22:15:58 -04:00
Qwertytoforty
bcb0cbe5cb Prevents built APCs from being hacked, Prevents AI from loosing points from apc destruction (#16192)
* Prevents built APCs from being hacked, prevents deconstructing apcs from removing malf points

* Spacing

* whoops

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Affecteds other suggestions.

* Grammer changes

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* And autodoc for steel

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-06-29 11:44:18 +01:00
SabreML
0b375de42c Removes the the vast majority of 'The the' from the the code (#15597)
* The the

* Some more

* Review 1

* A couple more
2021-06-20 10:20:32 -04:00
AffectedArc07
066c61dccd Better atom rotation 2021-06-19 18:14:37 +01:00
ppi13
79fe4f7dd2 Fixes singularity radiation not reaching rad collectors 2021-06-11 18:23:06 +02:00
Qwertytoforty
0801a51d96 Logs pacman overheating (#16043)
* Logs pacman overheating

* Jump to it

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* affected spells like teen spirit

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-05-29 21:19:29 +01:00
ppi13
01d2ffb08b Wires no longer gets destroyed by tesla (#16073) 2021-05-24 23:03:56 +01:00
SteelSlayer
e4bbd94d6a Robot_module and cyborg stack refactor (#13527)
* robot_module refactor

* some fixes

1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`

* review tweaks + other stuff

1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items

* fixes after upstream merge

* blank line for travis

* fixes and improvements

1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes

* more fixes + constructable frame runtime fix

* removes toy sword placeholder

remove comment

* remove these as well

* .amount to .get_amount(), really should have done this before

* refactors robot_upgrades to work with the new system

- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting

* moves some unemag logic to the module file, makes more loops typless

* farie review

* fox review

* affected review and more TM bugfixes

* fixes comment

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2021-05-24 16:24:25 +01:00
Pidgey
96ca2f826c Neither shields nor containment fields can be irradiated anymore. (#15940) 2021-04-25 15:07:54 +01:00
dearmochi
71ddf21925 Adds volume channel for engine ambience (SM, Tesla) (#15845) 2021-04-10 12:10:22 +01:00
Vallidian
82194574f5 SM Delam station wide siren (#15758)
* SM Delam station wide siren

Adds some fluff to the SM when it hits 0 integrity. Sounds a global siren signifying a "meltdown" or delam is imminent.

🆑
add: adds a global siren shortly before delam.
/🆑

* Adding zlevel check for alarm

Thank you hal9000 and kyet for helping :)

Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>

Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>
2021-04-05 17:49:27 +01:00
Kiyahitayika
397aa72669 Fix - Admin Secrets - "Make All Areas Powered", "Make All Areas Unpowered" (#15199)
* Topic

* APC_Short, APC

* Missing Span Class in Quickpower

* Spacing, !Length, \the for Grammar

As per SabreML's suggestions and grammar additions.
2021-03-30 12:07:15 +01:00
SabreML
1e7a14dd9e Emitter stacking fix (#15379)
* General stuff

Also emitter panel icons

* The actual reason for this PR

Co-Authored-By: Ryal <6993506+warior4356@users.noreply.github.com>

* Actually do need this

* Review 1

* Turf not loc

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: Ryal <6993506+warior4356@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-03-28 12:31:33 +01:00
Fox McCloud
9c425cbed3 Ports Slapping and Kissing (#15539)
* Ports Slapping and Kissing

* forgot this

* table slapping
2021-03-14 10:44:43 +00:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
20525d3619 Removes Unused Vars. Improves Camera Shake (#15583) 2021-02-27 18:32:06 +00:00
Fox McCloud
f65c8994ce Broad TG Sound Update (#15608)
* Broad TG Sound Update

* jester update
2021-02-27 11:59:33 +00:00
Fox McCloud
bc6ae17a19 Merge pull request #15386 from dearmochi/sm-unbuckle-mobs
supermatter_pull() now unbuckles mobs
2021-02-25 13:19:25 -05:00
Fox McCloud
78cb60f160 Fixes Some Sounds Having Reverb (#15602)
* Fixes Some Sounds Having Reverb

* typeless
2021-02-24 09:34:34 +00:00
Fox McCloud
02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
Fox McCloud
935a092179 Merge pull request #15403 from AffectedArc07/sm-delam-stat
Adds a stat for supermatter delaminations
2021-02-07 06:08:14 -05:00
Fox McCloud
b3b11a81c5 LINDA Performance Refactor (#15384)
* LINDA Performance Refactor

* forget about this

* very important refactor content
2021-02-06 21:50:11 +00:00
AffectedArc07
e25cdc791f Initialized singulo 2021-02-03 22:09:23 +00:00
Fox McCloud
8947e97f3b Refactors Electrocution and Tesla Zapping (#15357)
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla

* forgot this one

* fixes and styling

* last tidbits hopefully

* machine frames

* use flags

* styling
2021-02-03 20:52:03 +00:00
Kyep
b7fe4241e3 [TGUI] TEG (#15367)
* TGUI TEG

* rm

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2021-02-02 10:04:39 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
AffectedArc07
2c1123ddc3 Adds a stat for supermatter delaminations 2021-01-31 13:33:56 +00:00
mochi
aa0152891e supermatter_pull() now unbuckles mobs 2021-01-29 13:20:49 +01:00
Fox McCloud
003a1f7cba Tank Refactor; Breathing Retool (#15371)
* Tank Refactor Breathing Retool

* missed maps and doc

* just in case
2021-01-28 20:57:37 +00:00
Fox McCloud
1fc2fcf3a7 Better Supermatter Monitor (#15364)
* Better Supermatter Monitor

* even better

* tweak

* Update tgui.bundle.js

* Update tgui.bundle.js
2021-01-28 18:45:11 +00:00
SabreML
cf94ee8d34 [TGUI] Gravity Generator (#15174)
* Gravity TGUI V1

* This too

* Dialog

* Autodoc global

Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Review stuff V1

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-01-28 16:32:51 +00:00
Fox McCloud
de795c4e31 Radiation Refactor (#15331)
* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
2021-01-24 22:03:13 +00:00
Fox McCloud
bcc496edcd Supermatter Update (#15291)
* Supermatter Update

* tweaks and updates

* mapping it in

* tweaks and fixes

* one last thing

* final touches

* what? NO
2021-01-23 20:47:54 +00:00
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
AffectedArc07
56752b0e78 SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND! (#14762)
* SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND!

* Cleanup

* HTTP Callback example

* Fixes rust instability

* More refactors

* This works

* The sanitizer (Now worth £3000)

* New configs + other stuff

* Lets give this a shot

* Farie changes

* Mentor support

* Farie fixes
2020-11-07 11:57:47 -05:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
joep van der velden
2b55f25f1f Fixes the singulo going through the containment when it shouldn't 2020-10-30 10:08:52 +01:00
Samuel
c99f7e3b22 Boo! Rework (#14543)
* Boo Refactor

* Boo-Refactor Review Items

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Vending Machines Flicker

* Dave's Fire PR Review Mixtape Ft. SteelSlayer

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2020-10-26 19:57:02 -04:00
ZEUS\samcr
8302f1efb7 Light flickers now process asynchronously again 2020-10-25 14:04:41 -04:00
AffectedArc07
a6d333ab5e Adds user logging for emitter deletions + Fixes lobby tab (#14685)
* Adds user logging for emitter deletions

* Fixes something I broke with lobby too
2020-10-21 15:16:03 -04:00
Kyep
3fbe5d46ac Solar Flares (#14400)
* Solar Flares

* fixup

* SSsun

* convert solar flare to a /datum/weather

* AA request

* shock chance for APCs = 5% per 2.5M of power in grid

* refactor

* farie suggestions

* farie suggestions 2

* reduced maximum length from 15m to 10m

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-10-17 14:04:29 -04:00
SabreML
cadfb7c433 Light fixture code cleanup & spooking (#14396)
* Autumn cleaning

* A few things I missed

* Set 'update' back to 'FALSE'

* Allows ghosts to burn out lights

And also tweaks the adminverb 'Fix all Lights' to reset the 'switchcount'.

* Tweaks burnout value

* A few more tweaks

* Removed an else

* I thought I'd already done this, guess not!
2020-10-17 13:57:36 -04:00
mochi
bffd50a3ff Fix Supermatter shard dusting AI on click 2020-10-08 19:48:47 +02:00
joep van der velden
7cd7d76eb6 Makes laser tags have 0 damage + check in field/generator/bullet_act 2020-10-03 15:26:20 +02:00
ppi13
8ffa7d9715 Makes slimes immune to tesla (#14394) 2020-09-25 16:16:50 -04:00
AffectedArc07
4ccc7a1b63 Removes Supermatter NanoUI (#14392) 2020-09-25 16:11:36 -04:00
Certhic
3fead8811b pacman tgui tweaks 2020-09-19 15:16:14 +02:00