continued: Monitor changing verb will now only show a list of monitor
styles available for the monitor head brand you are using.
For example, if you chose any of the regular monitor heads (default
morpheus or anything suffixed with mtr.) you will get a list of IPC
standard monitor styles and nothing else.
However, if you chose the hesphiastos alt head (which is also a monitor,
but of a different style) the list will be populated with the monitor
styles suitable for that hesphiastos head, but none others (not even the
ipc standard ones, since those don't fit and hesphiastos alt. isn't in
the models_allowed list)
A lot has changed.
Major points:
- All mobs now use the -tg- thrown alerts system. This is a system where
a maximum of 5 "alerts" (which take the apperance of HUD icons like the
inventory and modular action buttons) on their HUD.
- Alerts are defined as a subtype of /obj/screen/alert.
- Alerts are "thrown", or activated on the mob with the proc
`mob.throw_alert("alert_id", /obj/screen/alert/path, severity
(optional), new_master (optional, overlays the referenced "obj" on the
button))`
- Alerts are cleared by calling `mob.clear_alert("alert_id")` or by the
/obj/screen/alert containing a `timeout` setting, which will
automatically clear itself after that period of deciseconds.
- Alerts may have functionality beyond appearance: Mousing over them
will use the WireWraith tooltip system to generate a themed tooltip,
and clicking them may have a function defined on the
/obj/screen/alert object.
- Shift-clicking an alert will give you it's name and status, in case
the tooltips fail to work.
- Hunger/Oxygen/Toxin/Nitrogen/Pressure/Etc warnings are now handled via
the -tg- thrown alerts system.
- Failing to breathe anything will display as an "No O2" warning.
- Species breathing has been refactored to accomodate this. Vox are
able to breathe the station air without instantly dying, but will be
poisoned every time they breathe by the oxygen in the air. Any
species with a unique gas breathing type will also display the
correct "Choking (no X gas)" instead of just "oxygen". (Unless they
have not breathed anything in, it's a quirk.)
- Robot cell/temperature alerts also use this.
- Aliens, though not harmed by toxins, will have an alert if they
breathe in toxins, notifying them that "You'll be toast if this
lights up."
- More alerts have been added
- Buckling
- Activated on: Being buckled to an object.
- Cleared on: Being unbuckled.
- Click functionality: Calls resist(); Will unbuckle from chair
instantly if unrestrained, otherwise, there is a delay period.
- Hand/Leg cuffs
- Activated on: Being handcuffed.
- Cleared on: Being unhandcuffed.
- Click functionality: Calls resist(); Will attempt to either get out
of the handcuffs, or, if you are a xenomorph or hulk, break the
handcuffs in 5 seconds.
- Blind/High
- Activated on: Becoming blinded/becoming high on LSD.
- Cleared on: Becoming unblinded/the high wearing off.
- Click functionality: None.
- Asleep
- Activated on: Life() tick detecting sleeping.
- Deactivated on: Sleeping being 0 or less.
- Click functionality: None.
- Weightless
- Activated on: Losing gravity.
- Deactivated on: Moving back into an area with gravity.
- Click functionality: None.
- On Fire
- Activated on: Catching fire.
- Deactivated on: Being extinguished.
- Click functionality: Calls resist(); Causes you to stop, drop, and
roll, which will reduce firestacks and possibly extinguish you.
- Law update (BORG ONLY)
- Activated on: Laws being changed.
- Deactivated on: Timer, 300 deciseconds.
- Click functionality: None.
- Hacked (BORG ONLY)
- Activated on: Being emagged/given malf tools by the malf AI.
- Deactivated on: Emagged status being removed.
- Click functionality: None.
- Locked (BORG ONLY)
- Activated on: Lockdown being set (by emag law rewriting/robotics
console/wire being destroyed)
- Deactivated on: Movement being unlocked.
- Click functionality: None.
- Notify Cloning (GHOST ONLY)
- Activated on: A human's body being placed in a DNA scanner.
- Deactivated on: Timer, 300 deciseconds.
- Click functionality: Reenters body.
- Notify Jump (MULTIPURPOSE) (GHOST ONLY)
- Activated on: Any sort of chance to become a mob (ie, golem rune).
- Deactivated on: Timer, 300 deciseconds.
- Click functionality: Varies.
Adds SOP books to the corresponding departments and department head's
offices. Rep and IAA have a brand spanking new shelf with all the SOP
books.
Also right now it's using generic book sprites because I couldn't sprite
even if my life depended on it, maybe someone could sprite something
nice for them?
Also fixed a random < that was just kinda there out in nowhere in an
atmos book
Using a screwdriver on a vendor circuitboard now provides a nice list of machines to select from, rather than relying
on RNG to select them.
Vendor circuitboards have been moved from the Circuit imprinter to the Autolathe, and have had their costs tweaked accordingly
- Was 1000 glass and 20 sacid, now 750 glass and 250 metal
- This was because cargo is meant to be responsible for vending machines, and you had to get the supply containers from cargo ANYWAYS just to build a new one
Pipes, cigarettes, and joints can no longer be lit with a burnt match
Pipes and corncob pipes no longer can be refilled infinitely at whim
- A new item "pipe tobacco tin" has been added to the cigarette vendors, which can be used on an empty pipe to refill it 5 times before being consumed.
- Tobacco, Space Tobacco, Ambrosia Vulgaris, and Ambrosia Deus can be put directly into an empty pipe to fill it with that as an alternative
Pipes (the ones from the merch store computer) have had their volume reduced to 100, from 200 (that's still a lot of nicotine)
Corncob Pipes no longer come pre-filled, as that made no sense (normal pipes still come pre-filled, because you paid good money for that)
- They have also had their smoketime reduced to 400, from 800, so they don't last longer than purchased pipes
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Allows mass driver buttons to send logic signals
- They send LOGIC_FLICKER, since they are only on when pressed, then
turn off when released
- Can send logic signals to a different ID tag than their associated
driver/door ID tag, configurable from the multitool menu
Allows light switches to send logic signals
- Will send LOGIC_ON or LOGIC_OFF signals to match their current state
- Send both when toggled and on the process() cycle
- Light control can be toggled via the multitool menu, so you can use
them as purely light switches, purely logic switches, or as dual
switches
Allows light switches to be made from metal sheets, just like mass
driver buttons (1 sheet per button)
- Fixes a resource duplication bug where driver buttons can be
disassembled for more metal than it takes to build them
Begins to move some code for various button types into the buttons.dm
file, rather than being scattered across multiple files
- Driver buttons code moved from door_control.dm
- Ignition switch code moved from igniter.dm
Renames driver_button.dm to buttons_switches.dm
- This is the file that contained the mountable frames for driver
buttons, and now also contains the frame for light switches.