Commit Graph

1096 Commits

Author SHA1 Message Date
Aurorablade
e25ddf8329 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DWI 2016-12-24 00:18:40 -05:00
Fox McCloud
5a01a6c7d3 Merge pull request #5840 from Crazylemon64/adds_reset_perspective
Polishes up `reset_view`
2016-12-23 07:27:36 -05:00
Crazylemon64
c0cd2c263f Switches reset_view to reset_perspective 2016-12-21 17:59:08 -08:00
Crazylemon64
6d3e66f41c Polishes up the reset_view proc, which is basically
`reset_perspective` from tgstation.

Also adds various support for remote viewing lenses - like cameras not
transmitting xray vision, among other things

Recommit because we're using different compiler versions
2016-12-21 17:56:57 -08:00
Tigercat2000
b9abce843d NanoUI Update: Seperate UI Data into ui_data() proc
This commit changes how NanoUI's live data updating system works.
Previously, data for the template was directly gathered in the
ui_interact proc. Now, it is seperated into the proc `ui_data`.

To players, this does absolutely nothing.
To coders, this opens up the potential for a much more complicated and
fancy graphical updating system in the future, because the data is
available on-demand without ever having to call
nanomanager.try_update_ui.
2016-12-14 13:37:34 -08:00
Aurorablade
2dc1a48f35 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI 2016-12-01 22:38:35 -05:00
Fox McCloud
f205f5f040 Merge pull request #5915 from Twinmold93/runtime_fixer_t2
Spacepod and Some Runtime Fixes
2016-12-01 10:15:51 -05:00
Twinmold
ada80ec529 Pod Fixes and Some Runtime Fixes
Fixes sending pod pilots to the void when the pod explodes/is destroyed,
as well as giving them damage warnings, just like passengers get. Also
fixes it so if a guardian traps something, then dies, doesn't runtime.
Lastly, fixes it so there isn't a randomly runtime from opening a
critter crate, as well as cleaning up a little snowflake code, thanks to
Crazylemon.
2016-11-26 05:37:31 -06:00
Crazy Lemon
405fe1bb54 Merge pull request #5842 from Fox-McCloud/reagent-reorganization
Reagent Reorganization
2016-11-21 16:54:41 -08:00
Fox McCloud
922091d786 Merge pull request #5885 from Markolie/grammarfix
Grammar fix
2016-11-13 19:00:21 -05:00
Markolie
f5c9ebc068 Grammar fix 2016-11-14 00:22:24 +01:00
TullyBurnalot
1955f86383 Fax Guide Removal
- Removes Fax Guides from HoS and HoP Lockers
2016-11-12 01:59:21 +00:00
Fox-McCloud
61da53cca1 create reagents proc 2016-11-06 14:37:47 -05:00
Fox McCloud
911fa70e1a Merge pull request #5601 from Crazylemon64/status_effect_overhaul
Ports over the status effect unification from the extreme refactor
2016-10-30 22:40:24 -04:00
Fox McCloud
45ba4d157a Merge pull request #5416 from KasparoVy/tail_markings_mark2
Marking Refactor, Adds tail markings + Alt heads + Secondary (F)Hair themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more...
2016-10-23 19:29:54 -04:00
Crazylemon64
6a7f7394a8 Ports over the status effect unification 2016-10-23 15:45:35 -07:00
Markolie
3acde653d2 Fix cult girder layer 2016-10-21 18:04:00 +02:00
KasparoVy
3e653a6279 Conflict resolution. 2016-09-26 12:17:35 -04:00
Aurorablade
2b19b81b99 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI 2016-09-17 01:38:02 -04:00
Fox McCloud
c56961f6f0 Merge pull request #5642 from Krausus/UniqueIDs
Adds Unique Identifiers with Topic and VV Integration
2016-09-12 15:32:20 -04:00
GeneralChaos81
c5e9b0514f Redo of clown/mime door fix. 2016-09-12 20:11:54 +10:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
KasparoVy
1373070b98 More Conflict Resolution 2016-09-03 21:29:10 -04:00
uraniummeltdown
aac3fa245d added absolute paths 2016-09-03 09:15:30 +04:00
uraniummeltdown
92fc9d79f4 removed access requirements 2016-09-02 08:24:21 +04:00
uraniummeltdown
7eac0d4d8a added mime and clown lockers to code, added sprites 2016-09-01 21:43:49 +04:00
Aurorablade
0bfd0ae876 cultdoors 2016-09-01 01:26:59 -04:00
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
KasparoVy
1c407a36a1 Sorts out some runtimes, adds randomization for a bunch more stuff in character preferences, adds species validation to undergarments, adds absolute pathing to sprite_accessories and repaths alot of stuff.
Also corrects some oversights.
2016-08-27 09:22:01 -04:00
Crazylemon64
05ebb18b3d Fixes a closet runtime 2016-08-22 22:14:31 -07:00
Krausus
ae0f60c06b Makes girders non-bulletproof
Also, minor refactoring
2016-08-21 11:12:48 -04:00
Isaac Erwin
8b9b28a3c5 Fixes welded fireclosets not showing up properly 2016-08-13 13:14:30 -04:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
TheDZD
6d280e52de Merge pull request #5375 from Fox-McCloud/formal-captain
Formal Captain Update
2016-08-10 18:12:09 -04:00
Fox-McCloud
989b629de4 crown and shoes 2016-08-08 19:36:41 -04:00
Fox-McCloud
0694a35da4 Formal Captain Update 2016-08-08 19:01:37 -04:00
Crazylemon64
031dd2bb3d Iiiiit's merge conflict time!
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
2016-08-07 23:42:02 -07:00
TheDZD
44ae3a4a68 Merge pull request #5309 from Fox-McCloud/field-generators
Field Generator Cleanup, Singularity Fixes,
2016-08-03 23:29:09 -04:00
Krausus
c8989b36e1 Fixes cremation of self-deleting mobs 2016-08-03 19:21:36 -04:00
Fox-McCloud
5533c36af3 Field Generator Cleanup, Singularity Fixes, 2016-08-03 17:17:04 -04:00
Crazylemon64
7db4094a38 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation 2016-08-03 13:31:42 -07:00
Crazylemon64
6ca037d9f4 Makes things more consistent 2016-08-02 11:27:28 -07:00
Fox McCloud
9ffc341f49 Merge pull request #5274 from TheBeoni/Coats
Removes the obligatory tie from Blueshields and Detectives coat.
2016-08-02 13:48:13 -04:00
Fox McCloud
db066016b2 Merge pull request #5273 from LittleBigKid2000/mourning-wood
Fixes wooden coffins deconstructing into metal sheets
2016-08-02 12:56:33 -04:00
Fox McCloud
dbd1cdb35a Merge pull request #5269 from GeneralChaos81/AtmosLockers
Unique sprites for Engineers and Atmos tech lockers and wardrobes.
2016-08-02 12:55:54 -04:00
Isaac Erwin
692e961e2f Fixes wooden coffins deconstructing into metal sheets
Sure, I /could/ fix the messages and the fact that a wooden coffin is
deconstructed with a welder, but just think of it as slicing the hinges
apart because I'm too lazy.
Also makes sarcophaguses deconstruct into sandstone, but I don't think
I've ever seen those in-game.
🆑
fix: Coffins will now deconstruct into wood instead of metal.
/🆑
2016-08-01 23:05:50 -04:00
Crazylemon64
bc93078da5 Merge conflicts begone 2016-08-01 18:28:47 -07:00
TheDZD
0cc2051f8a Merge pull request #5251 from Fox-McCloud/fire-system
Implements Fire System
2016-08-01 19:39:50 -04:00
TheBeoni
67836ab234 Adds black tie to detectives locker. 2016-08-01 22:12:16 +02:00
GeneralChaos81
7c7d63b05f Unique sprites for Engineers and Atmos tech lockers and wardrobes. 2016-08-01 16:25:50 +10:00