WenlockTheBritishHobo
f1840ff14a
Gives Poly Some More Lines ( #28519 )
...
* We don't have hardsuits for most roles anymore
* A few new lines
* Some more lines
* Add two more lines that I thought of before bed.
* Alter some lines
* Add 3 lines pertaining to station goals
* One more for the BSH
* Remembered that station shield goal exists.
* Magboots
* I forgot a bit I meant to put in the new line
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
---------
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-12 15:31:23 +00:00
warriorstar-orion
e69c572b19
Attack chain migration: /mob ( #28211 )
...
* Attack chain migration: /mob
* always target zone on attack for tests
* thread corgi item interactions through to parent
* put away razor
* standardize test names
* fix harmbaton not beating + stunning
* fix ID cards not unlocking bots
* fix fulton
* fix fulton shenanigans
* fix tumor shards
2025-03-11 23:37:11 +00:00
Mira
f4dc140caa
fix ( #28599 )
2025-03-10 13:03:40 +00:00
CRUNCH
48ea020ed6
Adds more ATMs to all stations. All ATMs now have a floor marking to catch your eye and remind you they exist. ( #28269 )
...
* MONEY!
* Update cerestation.dmm
* update based on code review
* Update atm.dm
2025-03-08 21:03:25 +00:00
McRamon
81f6ddb12a
forensic scanner resprite ( #28523 )
...
* 1
* fart
2025-03-08 18:34:47 +00:00
Mira
a6e8f69c55
[PORT] Adds TG "busy" cogbar animation for players ( #27932 )
...
* looks like it works
* move to PREFTOGGLE_3 and add sneaky do_after
* linter
* param doc and some cleanup
* autodoc and comment signal
* fix wrong type in link_processing
* fix wrong var in preferences
* cover do_mob and do_after_once
* fix toggles total
* replace indent with space
* offset and helpers procs
* fix conditional statement
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* use SECONDS
* Update code/game/objects/items/weapons/weaponry.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
---------
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-06 16:04:51 +00:00
ExusA
92ce115054
Adds the *chirp emote from nymphs to Diona ( #28464 )
...
* Add chirp to diona
* Make chirps have age-based pitch
2025-03-05 20:43:28 +00:00
mikhailtrepachev
d26d02f3b2
fixed crew monitor icon for monit modsuit module ( #28392 )
2025-03-05 20:41:21 +00:00
PopeDaveThe3th
0c94b123e0
hephaestus ( #28474 )
2025-03-05 20:35:13 +00:00
kyunkyunkyun
a65b047598
Modsuit HUD now shows medical/security/employment records on examine() ( #28256 )
...
* modsuit huds a bit more useful
* just return true
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-03-05 20:33:42 +00:00
Vi3trice
c9f2faf7ce
Boxing Gloves sound effects ( #28361 )
...
* Pow ha ha
* you're now general
2025-03-05 06:00:40 +00:00
chuga-git
6605985ef8
Refactors reagent shock reduction ( #28385 )
...
* makes reagent shock reduction only apply to mobs that can process them
* Update code/modules/mob/living/carbon/human/human_life.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
---------
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2025-03-02 23:39:25 +00:00
Migratingcocofruit
ebf7fdbfd2
Radiation Rework ( #28320 )
...
* initial changes
* Rad wave is working. now to implement the rest
* Makes the waves square
* Makes wave square
* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now
* Undef thing and apply suggestion
* Make radiation_pulse() not radiate the radiation source and implements contamination
* Adds contamination to uranium walls and meteors
* Fixes stuff
* Handle some contamination on attack still need to take care of meteors
* Fixed the meteor stuff
* Introduce emission types
* moves contaminate_touch to an atom proc and renames it to contaminate_atom
* deduplicates some contamination code
* Move inherent radioactivity to a component and signals from the atom vars and behaviour
* fix some things with the new component
* Update inherent_radioactivity.dm
* implement contaminating things that hit things that are inherently radioactive
* window things
* adds emission type to the rad_act call
* Changes radiation insulation values on a bunch of stuff
* fixes radioactive component radiating the wrong type
* more adjustments
* refactros rad_act
* adjustments to collector power production
* Adds plastitaniumglass windows and makes further adjustments
* Adds sprites to the shards and plastitanium directional window
* Update misc_cleanables.dm
* removes alpha rad insulation from floor turfs
* Fixes a bug with the starting tile of radiation waves
* More adjustments
* Adjusting singularity rad production
* reduces window half life a bit to make power smoother and buffs full window rad conversion
* Strengthens gamma and beta radiation effect on mobs.
* Makes radsuit block radiation completely
* Fixes Geiger Counters
* Fixes contamination not irradiating the contaminated thing
* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained
* Fixes ghost contamination
* Adds info to the collector
* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act
* oops
* adjustments and fixes to alpha rad handling on mobs
* Make collector info more compact
* Core no longer radiates and contaminates from within the nuke until the plates are removed
* Contamination no longer counts as being inside a mob(it is supposed to be surface level)
* Adds inherent radioactivity to a bunch of uranium things. makes it all process.
* Nerf full windows
* Adjustments to collector and fulltile window radiation absorption
* Reduces passive contamination, especially while on the floor
* Adds different rad types to the geiger counter and fixes a runtime
* Makes full tile windows strong again and disallows building them on top of collectors
* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency
* Gives each contamination type it's own color.
* Gives each contamination type it's own color. And makes the rad hud display them separately
* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production
* improves performance at very high rad amounts
* Fixes supermatter sliver box not containing radiation
* Restores supermatter sliver to old behaviour(not inherently radioactive)
* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing
* Removes redundant line from window rad act
* Fixes radiation waves ignoring walls
* fixes it better
* more adjustments to collector stats
* Adjustment to collector gamma absorption
* increases grille beta blocking
* Review changes
2025-03-02 20:34:45 +00:00
Contrabang
2d98f9b4b2
View Variables improvements ( #28491 )
...
* wow
* matrix
* remove this
* changes to css
2025-03-02 18:47:43 +00:00
Toastical
7fa755a698
Fixes items being vended into cyborg hands ( #28548 )
...
* add silicon check
* Revert "add silicon check"
This reverts commit a240d3444a .
* overrode silicon put_in_hand_ procs
---------
Co-authored-by: Toastical <toastical@toaster.com >
Co-authored-by: Toastical <toast@toaster.com >
2025-03-02 18:46:57 +00:00
Burzah
62a871105c
Initial commit ( #28507 )
2025-03-01 22:15:38 +00:00
Contrabang
b313fafdea
Adds Pizza cutters ( #28490 )
2025-03-01 04:25:10 +00:00
PopeDaveThe3th
bd132853f6
boolet ( #28445 )
2025-03-01 03:31:15 +00:00
Silverplate
eb1d866fa7
Refactors SSTicker checks ( #28469 )
...
* SSTicker check update
* Wilk first pass
2025-03-01 03:29:36 +00:00
kyunkyunkyun
5303115e4a
tweakk ( #28436 )
2025-03-01 03:28:48 +00:00
WenlockTheBritishHobo
2668bd4c9e
[FIX] Slimes no longer gain nutrition from IPCs ( #28389 )
...
* Should fix slimes not damaging IPCs
* Makes it work on non-human type mobs
* Apply suggestions from code review
Moves the comments above the code block.
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Prevents the IPC damage affecting Vox
* Change it from dealing damage to all species to instead stop gaining nutrition from IPCs.
* Hopefully fix the empty block. Realised that slimes were also able to heal by absorbing IPCs.
* Cast so that it doesn't break Xenos.
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Make CI happy.
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* To make slimes stop feeding if they can't gain nutrition.
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
---------
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
2025-02-28 19:57:26 +00:00
Bm0n
8bec408c29
Adds Play Internet Sound ( #28183 )
...
* death to the OGG
* lint
* adresses issues
* nukes shells
* sounds should still stop even if you muted someone
* Update code/modules/admin/verbs/playsound.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* deconflict
* as mentioned
* minortypomoment
* i prefer this wording
* updates catches and moves admin logging.fixes span
* fixes another weird edge case with muting admins
* 516 support
* linters?
* further idiot proofing
* typescript player update
* more typescript player updates
---------
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
Co-authored-by: Bmon <no@email.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2025-02-27 21:57:30 +00:00
Burzah
8e6c2f3d8c
Touches up buildmode code ( #28506 )
...
* Initial commit
* Forgot to use my brain
* Should actually be -1 by default
2025-02-27 12:11:08 +00:00
Contrabang
781c6e9aa3
Makes shuttles lazy load ( #28315 )
...
* update documentation + names
* shuttle 1
* shuttle 2
* thank god
* undef
* ci fix
* fix ci again
* Fallbacks and stuff
* fixes the lance
2025-02-26 22:46:27 +00:00
Custodi
4ba141bd8a
Increase max EFTPOS charge to 1000 ( #28442 )
...
Signed-off-by: Custodi <31255302+Custodi@users.noreply.github.com >
2025-02-26 22:14:59 +00:00
kyunkyunkyun
488f232d68
tweak syndie mobs ( #28486 )
2025-02-26 22:06:14 +00:00
Charlie Nolan
43d48e5f3d
AI eyes see emotes. ( #28247 )
2025-02-26 10:18:20 +00:00
kyunkyunkyun
b3bdb3b43e
Fix forcewall, temporal spellblades + H.E.C.K. suit processing ( #28413 )
...
* 2 fixes!!
* ok, give it a bit more time
2025-02-26 10:03:48 +00:00
Erikos
48a29b9471
Adds a Portal mode to Build Mode ( #28123 )
...
* initial
* working version of portal buildmode
* Sanitize for PR
* spacing
* typo..
* Hopefully last typo
* more better code
* more less typo
* Requested changes (Thanks Burza) Please enter the commit message for your changes. Lines starting
* QOL changes
* sleep deprived coffe fueled refactoring
* compile again damn it
* old logging was better
* mew hotness logging
* Remove overlays on exit
* stop complaing grep
2025-02-26 10:00:12 +00:00
Tojo
0d968d7803
Reworks Curtains ( #28163 )
...
* Reworks Curtains
* Update code/game/objects/structures/curtains.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* New Overlay Code
* THE BEGINNING OF HELL
* Interact with Atom on mountable
* Fixes return, looks mergable.
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update code/game/objects/structures/curtains.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
* Update Overlays Refactor
---------
Signed-off-by: Tojo <32783144+Alecksohs@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-26 09:58:51 +00:00
Drsmail
0ca8305cc6
Adds user to pump call to fix a bug ( #28461 )
2025-02-26 09:55:36 +00:00
Contrabang
cecec5ad68
yeah ( #28496 )
2025-02-26 09:53:16 +00:00
warriorstar-orion
5cec7b1567
Attack chain migration: laz injector. ( #28515 )
2025-02-26 09:52:01 +00:00
cool20141
7d65d1d99b
fixing improper message for biogenerator interaction ( #28522 )
...
Co-authored-by: cool20141 <>
2025-02-26 09:51:03 +00:00
ExusA
f44ee1dd79
Emergency lights turn off after 2 minutes again ( #28517 )
...
* Emergency power now turns off again
* Clarity Typo fix
2025-02-26 09:46:22 +00:00
Toastical
202249a137
migrates /obj/effect to the new attack chain ( #28066 )
...
* the great migration
* pleasing the linter
* whoops
* smol fixes
* review
* hallucination attack proc
---------
Co-authored-by: Toastical <toast@toaster.com >
Co-authored-by: Toastical <toastical@toaster.com >
2025-02-26 09:45:18 +00:00
kyunkyunkyun
6ded7786fd
Fix penetrator projectiles ( #28434 )
...
* thats all i can do
* ricochet makes you a target again
* fullfix????!?
2025-02-26 09:43:05 +00:00
warriorstar-orion
383c330adc
Attack chain migration: slime potions. ( #28514 )
...
* Attack chain migration: slime potions.
* Update code/modules/research/xenobiology/xenobiology.dm
funny fast table?
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-24 16:26:44 +00:00
McRamon
80c6d6bb63
pda.dmi resprite ( #28254 )
...
* first changes
* a
* b
* c
* d
* test
* eeee
* c
* guh
* hah
* maybe
* sexurity
* final sprites
* cartridge fix
* continue
* to be continued
* shit i have to do
* 1 pixel to rule them all
* library
* Update code/modules/pda/PDA.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
* Update code/modules/pda/PDA.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
* asd
---------
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
2025-02-24 16:23:06 +00:00
CRUNCH
78c153dd7a
Update disposal.dm ( #28240 )
2025-02-24 16:11:36 +00:00
WenlockTheBritishHobo
6b45c6334f
Add Pump Up to the list of stims in Haloperidol and Nanocalcium ( #28444 )
...
* Add Pump Up to the list of stims in Haloperidol.
* Add Pump Up to Nanocalcium's stim list too.
2025-02-24 16:10:29 +00:00
Silverplate
041d65a626
WT TTX re-color ( #28478 )
2025-02-24 16:04:22 +00:00
Migratingcocofruit
7c199bd9e5
Fixes stabilizers drawing more power than they should when requesting more mining power than can be stabilized ( #28391 )
2025-02-24 16:02:11 +00:00
Kyani
222b811871
Allows Malf AI to give special statuses ( #28255 )
...
* it begins, end me now
* PROGRESS?
* PROGRESS!
* progress... kinda
* oops forgot to save this
* fixed comment
* finally....
* updated some sprites
* progress, but borg hud wont remove
* got it working!
* redoing icons
* almost there
* finished
* oops
* removed debug goggles
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-24 15:57:10 +00:00
kyunkyunkyun
cfe71b41c4
Fix Legion megafauna being able to enrage() for more than 1 time and remove /datum/nothing ( #28509 )
...
* fix
* not a single thing
2025-02-24 14:28:07 +00:00
Vi3trice
6e5260b952
Surprisingly was missing that unlike other machinery ( #28500 )
2025-02-24 14:27:13 +00:00
BiancaWilkson
3db0313d28
[S] Fixes mindflayer grapple having a lower cooldown than it should ( #28505 )
...
* I feel a bit dumb
* actually fix it
2025-02-23 07:24:02 +00:00
Qwertytoforty
3f60bb37e7
Dead carp no longer block lasers / interact weirdly ( #28487 )
...
* fucking carp
* dead carp don't swarm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-02-22 17:47:38 +00:00
chuga-git
38642d5888
CI lint for UID() misuse ( #28465 )
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* Adds CI check for UID() being passed parameters.
* Fixes cases of UID() being passed parameters.
2025-02-21 19:35:02 +00:00
1080pCat
bc93821aba
You can no longer grab terrors ( #28402 )
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* no more grabbing terrors to toss them off vents
* Update code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
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Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
2025-02-20 19:59:14 +00:00