Commit Graph

496 Commits

Author SHA1 Message Date
tigercat2000
732c3b4ae5 Goonchat (#4744)
* bicon regex run

* Remove all \black

* Goonchat from /vg/ / Goon

Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3

* Fixes and changes n stuff

- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro

* whoops

* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)

* Strip problematic tags from tcomm scripts

- <audio>
- <video>
- <iframe>
- <script>

* Fix human examine icon

* Name hotkey elements

* Removed old stylesheet
2016-06-23 16:56:15 -04:00
TheDZD
12314b64e7 Merge pull request #4349 from VampyrBytes/DatumEmotesMK2
Datum Emotes MK II
2016-06-19 14:04:00 -04:00
Krausus
30517a9b10 Adds Error Handling and Realtime Runtime Reviewal (#4679)
* Adds Error Handler

Adds a /world/Error proc to handle runtime errors. This proc replaces
the normal runtime logging behavior, providing the following
improvements:

- Adds timestamps to runtimes
- Pads or omits certain lines
- Continues logging runtimes after the 99th (with less info, as provided
by BYOND)
- Adds ckey and accurate xyz to usr info
- Continues including usr info after 19th runtime
- Silences spammy runtimes (by default, a runtime that occurs 10 times
in 10 minutes gets ignored for the next 10 minutes)

* Adds runtime viewer

Also fixes a minor mistake in the error handler

* Sanitizes HTML in Error Viewer

Also removes the stray return from the end of the error handler

* Prettifies Error Viewer

Now uses browser datum and some extra bits of formatting, inspired by
the changes made by @PJB3005

* Error Handling Improvements

- Skipped error counts now show up in the error viewer
- Proper runtimes caught by a process are now sent to the main error
handler
- The error handler and viewer can now handle a provided src, such as
one from a processing runtime
- Moved some info generation into helper procs
2016-06-19 12:53:07 -04:00
KasparoVy
3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
VampyrBytes
15ef6c7f46 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DatumEmotesMK2 2016-06-13 18:27:01 +01:00
Tastyfish
a6f4c03542 Fixes Poly again, why not 2016-05-31 17:45:35 -04:00
VampyrBytes
df3b180af4 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into DatumEmotesMK2 2016-05-26 12:32:47 +01:00
Tigercat2000
50fce53b8c Clean up the horrific mess of 6bae633 through 468944f
CODE STYLE MATTERS
2016-05-25 15:27:00 -07:00
DaveTheHeadcrab
1be5ee719a Adds click-dragging ghosts onto items for ghostly possession (#4482)
* THE POSSESSENING

* Forgot to commit my parens!

* Description Update

* Assorted Bugfixes

* Minor Tweak

* Address Styling Issues

* Bows to overlord DZD
2016-05-25 16:10:40 -04:00
KasparoVy
13003fe351 Merge branch 'temp2' into temp 2016-05-10 00:10:15 -04:00
VampyrBytes
9e0d053143 fixes conflicts 2016-05-10 04:12:55 +01:00
TheDZD
3e4c7a77bd Merge pull request #4381 from Tastyfish/macros-macros-everywhere
Some math, mob helper, etc one-liner optimizations
2016-05-09 19:07:13 -04:00
IK3I
a96f9e4360 Fixes Decalocks in abandoned crates
-also adds some string based recursion helpers
2016-05-06 17:58:45 -05:00
Tastyfish
82a9612653 Some math, mob helper/ one-liner optimizations 2016-05-06 04:38:59 -04:00
VampyrBytes
f852d98235 Datum Emotes MK II 2016-05-04 15:52:34 +01:00
TheDZD
5435084dc7 Merge pull request #4328 from Fox-McCloud/tesla-update
Tesla Update/Rebalance
2016-05-01 12:52:40 -04:00
KasparoVy
7205d3a0e3 Hairgrownium and Super Hairgrownium now work on All Species, refactored so if it produces random hair styles for a non-human, it won't do so repeatedly until the reagent is depleted. Also means that species that need breath masks to live won't be killed by infinite fake moustaches. 2016-05-01 02:55:17 -04:00
Fox-McCloud
8322aa9338 Tesla Update/Rebalance 2016-04-30 06:44:01 -04:00
Fox-McCloud
2d90585ecc Makes Explosion and Singulo Defer Based on CPU 2016-04-30 05:17:45 -04:00
Tigercat2000
0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
Fox McCloud
1d04645730 Merge pull request #4145 from Tastyfish/snpcs
Ports SNPCs
2016-04-11 20:44:50 -04:00
Tastyfish
a0ad6582a1 Updates maploader code to be in line with tg's, startup improvements 2016-04-10 02:57:58 -04:00
Tastyfish
7d259d35c7 Ports SNPCs 2016-04-09 00:10:01 -04:00
Tigercat2000
bb5e3bca63 Fix remaining issues and sound shit 2016-04-05 16:26:11 -07:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000
7a41efd1da Last staging fixes 2016-04-01 16:09:43 -07:00
Tigercat2000
519992b5a9 Merge branch 'byond510'
Conflicts:
	.travis.yml
	code/game/jobs/access.dm
	code/game/machinery/camera/camera.dm
	code/game/machinery/flasher.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/laserpointer.dm
	code/game/objects/items/weapons/grenades/flashbang.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/nano/modules/virus2_creator.dm
	code/modules/virus2/disease2.dm
	code/modules/virus2/diseasesplicer.dm
	paradise.dme
2016-04-01 14:15:44 -07:00
Fox McCloud
d1765e0e14 Merge pull request #4019 from tigercat2000/disease1
-tg- disease1
2016-03-30 21:29:58 -04:00
Tastyfish
08da2260a0 Ports tg's smooth progress bars 2016-03-28 04:24:26 -04:00
Tigercat2000
ad2cf86898 -tg- disease1
Wee! Readds Disease1, kills off disease2, and finally removes poop.dmi
(fucking piece of shit)

Needs WAY more testing, most of which I don't know how to do yet, because
I've never used this system. Fun!

Changes:
 - Virus2 has been removed completely.
  - Some symptoms have not been readded. Aka, none of them have been
    readded, I just wanted to get this shit ported.
  - Virology has been updated slightly to mirror -tg-'s boxstation, as the
    virus2 machines are gone.
 - Welcome back, disease1
  - The centrifuge, vials, splicer, analyzer, growerthing, have all been
    replaced by the PanD.E.M.I.C. 2220
  - No symptoms have been completely removed; However, vision symptoms
    have been disabled pending byond 510, and genetics symptoms have been
    disabled until "when I figure out how to fix them".
  - Advanced Mutation Toxin now uses a disease, which turns people from
    species, to slime person, to slime. Slime people are instantly turned
    to a slime.
  - Diseased touch now give people appendicitis. Yes, they VANT YOUR...
    appendix.
  - Virology now has a fridge with the following in it:
    - Antiviral Syringes
    - 1 Rhinovirus culture
    - 1 Flu culture
    - 1 Bottle of Mutagen
    - 1 Bottle of Plasma
    - 1 Bottle of Synaptizine
  - A few more things, which I can't remember and can't look at while writing
    this commit. Sometimes, git hurts.

TODO:
 - Test more shit and figure out how the PanD.E.M.I.C. works/is supposed to
   work.
 - Fix genetics symptoms.
 - Give vampires a less shitty diseased touch.
 - Add appendicitis event.
 -
2016-03-27 21:24:00 -07:00
Fox McCloud
29b875ae96 Merge pull request #3942 from TheDZD/stop-being-chucklefucks-when-it-comes-to-user-input
Fixes Some HTML Chucklefuckery
2016-03-20 19:34:07 -04:00
TheDZD
45876728df Fixes some HTML chuckelfuckery 2016-03-20 18:59:42 -04:00
KasparoVy
98285c0518 No longer, I hope. 2016-03-17 20:37:41 -04:00
Tigercat2000
296e689e7e Merge remote-tracking branch 'upstream/master' into tgcam
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2016-03-14 14:45:21 -07:00
Tigercat2000
bc78146178 Port -tg-station cameranets
This should make it much easier to port abductors, if we ever want to do
that.

Changes:
  - Fixed a bug where the AI could not delete photos it takes.
  - Ported -tg- cameranets. This means that all of our camera based systems are more or less up to date with -tg-; 510 features are missing.
  - An AI with the 'camera lights' mode on will now, instead of the button toggling the closest camera's light, toggle camera lights on/off as the AI moves.
  - It now takes a minimum of 30 deciseconds between attempting to track someone, and locking on. This number is increased by their distance away from the AI eye.
  - The camera activate/deactivate proc is now called 'toggle_cam'.
  - The 'trackable' proc has been replaced by a more object-oriented 'mob.can_track()' proc.
  - The 'networks' section of the security camera console is now above the camera list.

In laymans terms: This refactors how security cameras calculate what
viewers can see, and adds a few neat features on top.
2016-03-13 15:06:24 -07:00
Tastyfish
5e5083ba23 Fixes some things for away missions, and a few missions themselves 2016-03-11 00:42:22 -05:00
Tastyfish
2d11b519e1 Removes players from pollCandidates consideration that have enabled antag hud 2016-03-07 16:21:09 -05:00
Tastyfish
0e0225b1ee Fixes several midround antag assignments not asking ghosts first 2016-03-07 03:03:45 -05:00
Fox McCloud
ab490f7fd9 Merge pull request #2903 from Aurorablade/OrganRefactor
[HOLY SHIT!]Charlie, lets go to candy mountain, charlie
2016-03-04 19:51:50 -05:00
Fox McCloud
60b0d6f2fe Merge pull request #3639 from Crazylemon64/matrix_and_path_editing
Adds matrix and path editing to the variable viewer
2016-03-03 20:31:25 -05:00
TheDZD
37e415909c Merge pull request #3740 from Crazylemon64/better_buildmode
Enhances the buildmode tool
2016-03-03 20:21:34 -05:00
Tastyfish
83396d41df Removes btime dependency, makes sleep check happen on Every SCHECK 2016-03-01 22:20:19 -05:00
Tastyfish
eea6f30870 Allows admin announcements to have newlines 2016-02-29 21:26:15 -05:00
Crazylemon64
a8f890bad1 Updates the buildmode tool to allow for better area generator testing 2016-02-29 07:09:00 -08:00
Tigercat2000
976887b2e0 Replace text2list and list2text 2016-02-28 12:07:19 -08:00
Tigercat2000
5294b4c223 510: Remove BYGEX completely, remove autoconvert notes
notes (never used + uses bygex specific things)
2016-02-28 11:21:30 -08:00
Aurorablade
5f98feb0bc meanwhile as i driver tiger INSANE 2016-02-25 16:17:39 -05:00
Fox McCloud
799337d180 Merge pull request #3654 from Tastyfish/pre-pre-510
Fixes sanitize_simple() to work
2016-02-24 06:48:27 -05:00
Aurorablade
9a804ebd31 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-02-24 06:27:16 -05:00