Commit Graph

180 Commits

Author SHA1 Message Date
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Sam
c1cc319f62 Uses more intent defines 2017-06-03 18:29:50 +01:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Markolie
835f68843a Minor fixes, prevent ABSTRACT items from being summoned 2017-02-07 23:54:50 +01:00
Markolie
96bd88badb Fix action item message 2017-02-06 20:50:31 +01:00
Markolie
7a4c33bbcd Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions 2017-02-06 19:55:37 +01:00
TullyBurnalot
71b64bbb5a Fixes Gun Renaming
- Renaming guns now only produces 1 input box
2016-11-12 01:32:50 +00:00
TheDZD
79d51a57da Refactors telegun, mimicgun, and tempgun 2016-07-22 16:08:17 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
TheDZD
d84c34c724 Merge pull request #4753 from Fox-McCloud/gun-fix
Fixes Clumsy Gun Check
2016-06-22 10:44:26 -04:00
Fox-McCloud
17ef81e8a5 Fixes Clumsy Gun Check 2016-06-22 10:18:44 -04:00
TheDZD
83f42a3e69 Mimic Gun and Gun Fixes (#4699)
* Mimic gun and gun tweaks/fixes

* Overlays
2016-06-19 13:14:33 -04:00
TheDZD
4facfcb5a4 More fixes and sprites 2016-05-31 22:51:14 -04:00
TheDZD
f7d4cbe108 Fixes paths, snipers, turrets, mechas, some other things. 2016-05-31 22:50:59 -04:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75 Here we go again... 2016-05-31 22:50:53 -04:00
Fox-McCloud
4f8c42484e Refactors Species Gun Handling 2016-05-09 16:31:51 -04:00
Aurorablade
dbc65dc7ec tweaks on feedback 2016-04-30 16:04:56 -04:00
Aurorablade
7e405427aa changess 2016-04-29 02:09:05 -04:00
Aurorablade
7a99d8fe74 Crazy Fethas Traitor Emporium of Horrors 2016-04-27 19:09:21 -04:00
Fox McCloud
110958860b Merge pull request #4270 from FlattestGuitar/foamforce
Ports /tg/ FOAM FORCE
2016-04-27 11:43:55 -04:00
Mieszko Jędrzejczak
5cf3f25892 Ports /tg/ Foam Force guns 2016-04-22 23:35:55 +02:00
Tigercat2000
0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
Tastyfish
7d259d35c7 Ports SNPCs 2016-04-09 00:10:01 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tigercat2000
519992b5a9 Merge branch 'byond510'
Conflicts:
	.travis.yml
	code/game/jobs/access.dm
	code/game/machinery/camera/camera.dm
	code/game/machinery/flasher.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/laserpointer.dm
	code/game/objects/items/weapons/grenades/flashbang.dm
	code/game/objects/items/weapons/tools.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/nano/modules/virus2_creator.dm
	code/modules/virus2/disease2.dm
	code/modules/virus2/diseasesplicer.dm
	paradise.dme
2016-04-01 14:15:44 -07:00
Fox-McCloud
4d9627e986 Removes Halloss 2016-03-03 23:26:41 -05:00
Tigercat2000
976887b2e0 Replace text2list and list2text 2016-02-28 12:07:19 -08:00
Fox-McCloud
84def6e144 Adds Sleeping Carp Scroll to Uplink 2016-02-28 02:08:32 -05:00
Fox-McCloud
f47131fbb2 Refactors Bot Weapon Identification 2016-02-12 14:52:50 -05:00
Markolie
6bae20b0a0 Syringe gun update, borghydro update 2015-10-01 19:30:42 +02:00
Tigercat2000
4b6a3ddcb6 -tg- SpaceMove update
This commit updates the spacemove system to -tg-'s; All objects now drift
in space, not just mobs. A few hardcoded space checks have been replaced
with has_gravity(); So it applies to zero-G as well as space.

Spacepods no longer drift, because their snowflakey shitcode just doesn't
work. So they just move.
2015-09-25 15:53:59 -07:00
Markolie
90f722d752 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into intercom
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
	icons/mob/back.dmi
2015-09-15 04:18:27 +02:00
Markolie
f41f0a59fe Guns update 2015-09-14 04:05:20 +02:00
Markolie
ca6c7d10ba In hand sprite overhaul 2015-09-13 22:44:18 +02:00
Markolie
aaeac981b9 Temperature gun update 2015-09-13 21:05:23 +02:00
Tigercat2000
be92665871 Replace magic intent words with defines, grab fixes
This commit does the following:
 - Replaces all instances of magic intent words, like "harm" and
 "help" with defines, I_HELP, I_DISARM, I_GRAB, I_HARM

 - Fixes a few manual grab instances left over in attack_alien, they
 will now used grabbedby()
2015-09-07 11:51:00 -07:00
Fox-McCloud
a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie
766b0c979f Turn dionas into simple animals 2015-08-17 02:19:29 +02:00
Fox-McCloud
aa9cf52467 Changes View Range to Default of 15x15 2015-08-12 18:01:24 -04:00
Fox-McCloud
0524d49ff3 Fixes Unlimited Bullets 2015-07-17 19:36:14 -04:00
Fox-McCloud
6610d71dd7 Fixes Emitter Beam Pooling 2015-07-04 20:59:12 -04:00
ZomgPonies
5c79a9a065 Small object manipulation stuff 2015-05-26 14:00:20 -04:00
ZomgPonies
fa5e97deb5 Missing dmis, final fixes 2015-05-25 20:35:35 -04:00
ZomgPonies
1935a82afe 2/3 of port done 2015-05-25 19:48:13 -04:00
Tigercat2000
e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
ZomgPonies
6dfb4a732d Finally done 2015-05-09 07:12:54 -04:00