This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
This commit does the following:
- Ports progress bars from -tg- (tgstation/-tg-station#9921)
- Refactors wall attackby code to make it 100% less insane; Instead of
manually checking every little thing, it uses do_after,
consequentially, making the new progress bars affect dealing with walls
as well.
Wall code makes a tiger sad.
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.
The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
- Detective's shoulder holster now only fits projectile-based (not
energy) handguns.
- Swaps the detective's belt holster for the old shoulder holster.
- Makes some specific handguns actually fit inside of holsters.
- Unrelated: Removes a debug output from
/code/modules/power/singularity/generator.dm
- Security cyborg's taser now properly draws from a cell that slowly
recharges from the cyborg's main battery, rather than drawing directly
from the main battery. 6 shots then CLICK until it recharges.
- Replaces Syndicate cyborg's recharging energy crossbow with a
non-recharging grenade launcher, still stuns, but does a good bit more
damage. (TG port)
- Replaces the Syndicate cyborg's laser with an LMG. (TG port)
- Nerfs cost per projectile to 300 from TG's 20, because a 300 shot
recharging clip is utterly overpowered, not to mention the fact that it
hardly affected the borg's battery when recharging.
- Cost of the cyborg's laser gun prior was 830, so this is still a buff.
However it no longer pulls directly from the cyborg's main battery,
instead pulling from a 6000 charge battery that slowly recharges from
the main battery.
- Gave the nukeops leader the ability to choose the name of their team.
- Gave the Bulldog an in-hand icon identical to the c20r until we can
figure out how to add left hand right hand icons without breaking
everything.
- Added a helmet for the Syndicates, identical to the helmet they
already had with a special icon.
- Replaced the SWAT helmet they had in their lockers with the new Syndi
helmets.