Commit Graph

49 Commits

Author SHA1 Message Date
DGamerL
a837c0eb6b Removes nucleations (#22678)
* They be axed now

* Whoops, missed these

* Burza + Henri review
2023-10-12 15:26:44 +01:00
Qwertytoforty
fe3e6a20e3 updates tips (#22469) 2023-09-18 18:51:44 +01:00
Marm
e59f0e8aea Makes the Quartermaster a Head of Staff (#22133)
* remote

* more additions

* tgui + ssu

* map edits

* Shut your mug

More changes, huds, mugs and icons.

* mug time

* aaaa

* fixes cere edits

* should fix it

* Update tgui/packages/tgui/interfaces/common/CrewManifest.js

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/machinery/suit_storage_unit.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Revert "Update tgui/packages/tgui/interfaces/common/CrewManifest.js"

This reverts commit 5de07cba58.

* mugs all the way down

Fixes locker headset oversight, adds icon for supply management console, new QM mug sprite

* more map changes

* wow this worked?

* Misplaced comma

Removes a misplaced comma.

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Mr QM's Wild Ride

Resolves a number of review comments, including preventing the QM slot being altered by the B/E event, adds a flash to the locker and reverts removal of basic cargo access from the HOP.

* Forgot a var name change, I'm gonna cry edition.

Renames name to board_name for supply ID computer.

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* genesis 1:3

Alters light_color of supply management console to brown_orange from light_color_red

* Update code/modules/events/bureaucratic_error.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* another misplaced comma

Removes a comms where there should not be one.

* saving private ryan

Removes plasmacutter, adds mining GPS and crew monitor to QM locker contents.

* redone map changes

* oop

* the last of it

* merge time

---------

Co-authored-by: GDN <Roanrichards1@Gmail.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-09-10 20:53:05 +01:00
Contrabang
b1eda77f01 Adds happiness (a new chemical) (#21718)
* Adds happiness

* epic linter fail

* epic comma fail

* fuck i forgot to change the name

* deconflict it PROPERLY

* jimkil review
2023-08-12 18:22:18 +01:00
Henri215
4398e2c003 Fixing common spelling mistakes part 4 (#21945) 2023-08-10 17:27:20 -05:00
Nathan Winters
67f8814c5a Fixes cyborgs being perfect surgeons (#21749)
* Fixes borgs being perfect surgeons

* Replace an outdated tip with an actual tip
2023-07-24 14:59:51 +01:00
DevanStrife
70514bc968 Updates the tip list (#19860)
* Fix for #19857

* Whoops
2022-12-07 21:07:41 -05:00
GDN
3c8d007112 Removes new lines from the end of .txt files (#19426)
* Goddamn it VScode

* Missed these, now part of the worlds most bloated PR

* Revert "Goddamn it VScode"

This reverts commit e45b6467b3.

* WHY DID THIS WORK AND WHY DID IT BREAK BEFORE

* One of these is my fault
2022-10-21 20:24:18 +02:00
GDN
28137689b8 Swarmer removal (#18873) 2022-08-22 19:50:18 +01:00
Viz
cc6b9c038d Replaces "taser" with "disabler" in two places where it's now true (#18621)
* taser i hardly know her

* oopsie
2022-07-29 14:22:01 +01:00
dearmochi
ca87534d46 Revert "Removes some unnecessary global variables (#16353)" (#17170) 2021-11-28 09:18:27 +00:00
SabreML
5397d28c4f Removes some unnecessary global variables (#16353)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-11-28 09:50:27 +01:00
Charlie
634f9c72f1 Vampire Rework. (#16476)
* vampire rework

* fixes and tweaks

* cleanup + tweaks

* grug stomp

* TGUI

* TGUI rebuild

* UID fix

* debugging cooldown fix

* first review changes

* subclass refactor

* tweaks + some sprites

* blackbox logging

* tweaks + grammar

* minor UI tweaks

* ability icon sprites.

* placeholder sprite warning fix

* melee mod code comment warning

* nullification rework

* final sprites!

* fixes

* sabre review pt 1

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* sabre review pt2

* sprites readd

* tgui rebuild

* removes traitor vampires

* fixes

* readds sprites

* runtime fixes

* hotfix

* more runtime fixes

* glare tweak. less confusing when the vampire is stunned.

* gargantua nerf

* minor tweaks.

* hemomancer nerfs

* bugfixes and cleanup

* I did a dumb

* couple of fixes

* confusion and shadow snare fixes

* hemomancer nerfs part 2 electric boogaloo

* TGUI rebuild

* fixes and easier events

* Umbrae tweaks

* gargantua tweak

* umbrae nerf 2 electric boogaloo. also var edit suggestion

* runtime fix

* buffs blood nutrition to be in line with its metabolic rate

* Henk stuff

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* more review changes

* final tweak

* affected request + runtime fix

* FUCK

* fat fucks

* darkness tweaks

* UMBRAE AAAAAAAAAAAAAHH

* force doors bugfix

* either git or I am drunk

* admin rejuv fix

* I CANNOT SPELL

* shitnt code

* steel review

* tgui rebuild

* mochi review

* vampire ability usage logging

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-11-14 15:34:56 +01:00
SabreML
b60d18f251 Random EMP fix 2021-09-18 18:12:05 +01:00
DevL
16ad0b0df6 Removes a number of Questionable, Sexual, or straight Racist ion law components, also adds more species related ones (#16393)
* Update ion_laws.json

* Add mime equivilants, removes RUSSIANS and CANNADIANS from threat list

* Adds NAKED NUDE TWERKING back to adjectives

* Removes the Captains and Clowns anus

* Adds back SMELL LIKE THE MAN YOUR MAN COULD SMELL LIKE

* Update strings/ion_laws.json

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* Update strings/ion_laws.json

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* Update strings/ion_laws.json

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* Update strings/ion_laws.json

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2021-07-26 18:05:11 +01:00
Marko Pomorišac
e00a708d5b Remove Devil Tips (#15688)
Remove the tips along with the code
2021-03-08 14:11:41 +00:00
dearmochi
5edee29a50 [READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
2020-12-09 12:03:23 -05:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
AffectedArc07
ce2f0d401d Swings the axe on modular consoles (#14355)
* Swings the axe on modular consoles

* Experience will not save you in these parts
2020-09-19 09:36:56 -04:00
Cocacolagua
db0da8de88 Merge branch 'akshually' of https://github.com/Cocacolagua/Paradise into akshually 2020-07-25 11:18:56 -03:00
Cocacolagua
e8e873a02b wrong word 2020-07-25 11:18:24 -03:00
Cocacolagua
5647c4d4a1 cargo tip
Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>
2020-07-25 10:21:16 -03:00
Cocacolagua
3ce8b7af92 Merge branch 'akshually' of https://github.com/Cocacolagua/Paradise into akshually 2020-07-25 10:09:00 -03:00
Cocacolagua
a9412dec15 sec tip wording
Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>
2020-07-25 10:15:25 -03:00
Cocacolagua
7a8f868ce3 the world is full of possibilities cyborgman
Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>
2020-07-25 10:09:45 -03:00
Cocacolagua
2dfd117a34 one day revenants, one day 2020-07-25 10:08:54 -03:00
Cocacolagua
e415acb036 cloning text
Co-authored-by: Kyep <16434066+Kyep@users.noreply.github.com>
2020-07-25 10:08:54 -03:00
Cocacolagua
823a9267ad corrects tips 2020-07-25 09:19:10 -03:00
Fox McCloud
ce1b8c76e5 Updates Space Carp (#12322) 2019-09-17 13:44:24 -04:00
TDSSS
41c0f6a53d For Ansari 2019-09-16 04:28:42 +02:00
variableundefined
6e79364b65 Here we go again 2019-05-03 21:47:07 +08:00
Arkatos1
7587e7c9e3 Alphabetical order, spiteful salt 2019-04-25 20:08:59 +02:00
Arkatos1
c021769de6 Capitalization 2019-04-25 20:00:36 +02:00
Arkatos1
3ba95cf7be Adjective instead of adverb, adds two new words 2019-04-24 23:32:45 +02:00
Arkatos1
615fe36c8d Revenants now have randomly generated flavor names 2019-04-24 19:50:22 +02:00
Arkatos1
ef95cbaa1b Fixed mistakes in tips 2019-04-13 11:51:18 +02:00
Arkatos1
b20e545a70 Finishing touches 2019-04-08 18:54:58 +02:00
Arkatos1
5edc1378f8 New tips, renamed show tip verb, new Random Tip verb 2019-04-05 14:43:38 +02:00
Arkatos1
6c1fe5ee01 New bunch of tips 2019-04-04 21:04:09 +02:00
Arkatos1
0f80dc092b Fixed some tips 2019-04-04 18:55:55 +02:00
Arkatos1
2d30c4eece Code improvement and improved tips 2019-04-04 16:31:22 +02:00
Arkatos1
51c91337c2 Adds show tip admin verb and Tip of the round 2019-04-04 15:37:07 +02:00
Fox McCloud
d0ea5ee8b9 Crit Rework Final Submission 2019-03-28 17:28:00 -04:00
Alffd
e2e5f71ec7 Remove fartbased everything 2018-11-26 21:48:45 -05:00
Kyep
eb6ac25866 Wordlist Tweak
Removes the word 'faggot' from certain messages on the server.
Reasoning should be obvious: if using that word as a player will get you
banned, the server shouldn't be sending it to you in any automated
message.
Based on https://github.com/ParadiseSS13/Paradise/pull/6996 - but with
less controversial changes.
🆑 Kyep
tweak: Slight adjustment to word lists based on our rules.
/🆑
2017-03-30 23:55:39 -07:00
Fox-McCloud
52bc145c17 botany and more reagents 2016-05-06 03:43:31 -04:00
Fox-McCloud
38278e2f58 random drugs 2016-05-05 22:50:46 -04:00
Tastyfish
7d259d35c7 Ports SNPCs 2016-04-09 00:10:01 -04:00
Fox-McCloud
b6ee1342e9 Redoes the Ion Storm Event and Toy AI 2015-06-04 00:06:16 -04:00