Markolie
3aa1399995
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
Markolie
2afd77a54a
Split admin interaction into regular and advanced, make more devices ghost-interactable
2017-02-09 19:30:36 +01:00
Markolie
4a155bfb50
Admin interaction update
2017-02-08 23:27:08 +01:00
Mieszko Jędrzejczak
1b506aaf9f
Switches over to the new system
2017-01-17 13:57:07 +01:00
Crazylemon64
27ada86bfa
Morgue trays now have descriptions that correspond to their contents
2016-12-31 21:45:07 -08:00
Crazylemon64
6d3e66f41c
Polishes up the reset_view proc, which is basically
...
`reset_perspective` from tgstation.
Also adds various support for remote viewing lenses - like cameras not
transmitting xray vision, among other things
Recommit because we're using different compiler versions
2016-12-21 17:56:57 -08:00
Markolie
f5c9ebc068
Grammar fix
2016-11-14 00:22:24 +01:00
Krausus
c8989b36e1
Fixes cremation of self-deleting mobs
2016-08-03 19:21:36 -04:00
Krausus
355fb3c080
Fixes morgue updating and removes VGhooks
2016-07-11 17:39:21 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
25195208a9
Ports tg simple_animal bots
2016-03-28 00:22:04 -04:00
Crazylemon64
6fed7d7648
Somewhat desnowflaked resistance
2015-12-06 00:17:25 -08:00
Fox-McCloud
9795dc761b
Removes Nations and Unused Game Modes
2015-10-11 19:51:19 -04:00
Markolie
a397c730b5
Admin jump overhaul, add watchlist functionality, other admin updates
2015-08-16 23:28:02 +02:00
Fox-McCloud
eb694a50eb
Updates Nuke Disk Spawning
2015-07-24 17:33:25 -04:00
Krausus
8e753ac1a6
Removes redundant timestamp
2015-07-14 04:18:35 -04:00
Krausus
6376907560
Further fixes to morgues and crematoriums
2015-07-14 04:08:56 -04:00
Krausus
5d342baffb
Fixes morgues and crematoriums (includes resisting)
...
Fixes their trays breaking for 30 seconds, not logging cremations, not
being able to resist out of them, and all these damn uses of src.
2015-07-13 07:31:48 -04:00
Fox-McCloud
0dbea7621f
The Great Del() Cull of 2015
2015-07-09 02:48:34 -04:00
ZomgPonies
e056abfb82
3/3 port done
2015-05-25 20:16:34 -04:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Markolie
9fedfc7c62
Switch copytext and sanitize proc
2015-02-20 22:17:13 +01:00
Artorp
a631697f91
Morgue Cleanup
2015-02-07 03:58:20 +01:00
Artorp
c616b42f67
Morgue indicator changes
...
- Fixed indicator not updating when clients log in/out
- Indicator added for when ghost can be cloned but not inside corpse
- Morgue now has a sprite for when a note is added to it
2015-02-06 15:07:15 +01:00
ZomgPonies
06bbfcf150
Final Nations patch before live testing. This is going to be painful.
2014-05-27 20:09:10 -04:00
alex-gh
521ad31671
Revert the new lighting system.
2014-04-07 23:51:35 +02:00
Aryn
072bdcde60
I think I fixed everything it is possible to stuff a light source into.
...
Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/Sleeper.dm
code/game/objects/structures/transit_tubes.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
...
And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
e9feda83cb
Crematorium typo
2014-01-04 21:33:04 -05:00
ZomgPonies
1a58a959b6
Morgue fix
2013-12-29 13:52:58 -05:00
ZomgPonies
ae3ff027a9
Morgue/Crematorium Update
2013-12-29 13:25:31 -05:00
ZomgPonies
5daf979b72
Pretty much all new click code
2013-10-12 14:44:36 -04:00
Chinsky
8a3758af72
Morgue trays now can open in different direction depending on how they are placed.
...
No way to rotate ingame though, mapping and badminning only.
2013-01-12 09:32:08 +04:00
johnsonmt88@gmail.com
867b21c7ce
File restructuring!
...
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.
I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.
I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate
I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00