Commit Graph

65 Commits

Author SHA1 Message Date
Alffd
7b67eec6f0 Fastest linda 2017-10-14 23:38:39 -04:00
davipatury
550fdd3ae3 effect/blob to structure/blob 2017-03-27 18:41:19 -03:00
Markolie
2e711d1337 Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
2016-10-23 23:15:57 +02:00
Fox-McCloud
1f364c1bcf Kinetic Smasher 2016-08-17 20:31:37 -04:00
Tigercat2000
9f3cdb43f7 special_role/objective refactor
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm

Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes

Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Fox-McCloud
eb43f01995 Fixes Blob, Again 2016-07-28 12:12:52 -04:00
TheDZD
6d095d50f5 Merge pull request #5102 from Fox-McCloud/reagent-refactors-continued
More Reagent Refactoring and Cleanup
2016-07-21 10:12:14 -04:00
Fox-McCloud
5fdad7355b more OOP 2016-07-21 06:33:39 -04:00
Fox-McCloud
b9489589b4 Refactors Simple Animal Death and Implements Spawners 2016-07-18 04:13:56 -04:00
Tastyfish
92d20cb985 Fixes spores recursively dying forever 2016-06-02 20:11:59 -04:00
KasparoVy
f95655419c Refactors Hair so it's on the Head + Adds a Vox Hairstyle + Adjusts Vox Hairstyle Names for Consistency -- PASS 1
Also fixes a typo or two.

TO DO: FULLY TEST AND SWEEP FOR BUGS, ERRORS AND RUNTIMES
2016-04-30 08:12:41 -04:00
Fox-McCloud
b7afdec18c defines 2016-04-04 17:01:03 -04:00
Fox-McCloud
3bd37ec757 Simple Animal Spawn Refactor 2016-04-04 00:30:10 -04:00
Tastyfish
25195208a9 Ports tg simple_animal bots 2016-03-28 00:22:04 -04:00
Tastyfish
0e0225b1ee Fixes several midround antag assignments not asking ghosts first 2016-03-07 03:03:45 -05:00
Crazylemon
23e8b1277f Wave 2 of tweaks, probably needs a little more
Ripped out the preferences_savefile.dm because it's obsolete and we
don't use it
2015-12-27 06:32:25 -08:00
Tastyfish
85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Tigercat2000
67e20ff5d5 -tg- Life() refactors
This commit does a *lot*
Main points of shit changed:
 - Breathing for carbons is now partially handled at a carbon/Life()
   level; Humans still use their species bullshit and all.
 - Most shit has been pushed up the chain to living/Life().
 - Simple_animals no longer use the fucking stupid Die() proc, they use
   death() like a consistant fucker.
 - Human vision is now handled via species.
 - Lots and lots of robot copypasta cleaned
  - AI is still a terrifying mess, not even -tg- touches it

I have tested this, and everything I thought to test worked:
 - Aliens breathing
 - Humans breathing
 - Human vision
 - Robot HUD
 - human HUD
 - Simple animals automatic systems
 - Simple animals dying properly
 - Robot goggles working
2015-11-04 16:32:57 -08:00
Fox-McCloud
f31bf75764 Blob Rebalance 2015-09-10 19:12:59 -04:00
TheDZD
8f2f2cb0a5 Merge pull request #1544 from Fox-McCloud/oh-no
Fixes Blob Self Replication
2015-07-19 17:15:02 -04:00
Fox-McCloud
0990a4ec5e Fixes Blob Self Replication 2015-07-19 15:50:27 -04:00
Fox-McCloud
4bae3f073b Reduces Blob's Lag 2015-07-19 09:56:38 -04:00
Fox-McCloud
df9ca1564d Fixes Immortal Blobbernaughts 2015-07-17 09:52:49 -04:00
Fox-McCloud
8f89792c2a preventative measures 2015-07-16 03:00:40 -04:00
Fox-McCloud
5740d2e945 runtime fix 2015-07-16 01:26:20 -04:00
Fox-McCloud
71d2557f78 runtime+bug fix 2015-07-12 22:26:52 -04:00
Fox-McCloud
a1c0a9ce70 fixes 2015-07-12 18:06:48 -04:00
Fox-McCloud
04511d3f0b Blob Mode Major Overhaul 2015-07-12 02:45:40 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
6e87b96501 Pass 3 2015-07-08 01:34:53 -04:00
Tigercat2000
3a45d52fe0 Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
2015-07-06 09:20:39 -07:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Robertha89
4366f5f819 Updating Resource to /tg/ standars along with factory
title, makes resource nodes far better. should pick up the drag that is costing resources to send blob to corpse.
2015-05-10 02:24:12 +02:00
Fox-McCloud
a8ead35ea5 Fixes Blob Zombies 2015-05-07 17:35:43 -04:00
Fox-McCloud
d1932c0f64 [Goonchem] Transition to Goonchem 2015-03-27 05:41:45 -04:00
Markolie
3f80f66411 Simplify get_candidates, minor adjustment to antag ages 2015-02-12 19:09:05 +01:00
Markolie
74e97188c6 Fix blob jobban oversight 2015-02-01 22:16:17 +01:00
Markolie
c4f11b6693 Extra jobban checks 2015-02-01 16:38:17 +01:00
Markolie
8fb90212b8 Blob event fixes, toggle preferences age check, jobban check 2015-02-01 14:19:11 +01:00
Markolie
37b86cd8f1 Xenos gamemode rework 2014-12-13 02:08:22 +01:00
ZomgPonies
64554340f4 Modifed faction system to use a list instead. Mobs can belong to multiple factions at once. 2014-07-19 13:26:55 -04:00
alex-gh
8f66499931 Blob reagents rebalance.
Blob mobs now spawn a FUN reagent mix on death instead of blob spores.
2014-06-18 02:27:36 +02:00
alex-gh
f0c7296b5d Blob balance tweaks.
Blob will now eat items placed on it.
Blob does not produce light anymore (take that dionas)
Shield blobs now have same brute resist as normal blobs
Attempted to lower the CPU load of the "Pulse" proc.
2014-03-24 02:46:47 +01:00
ZomgPonies
950b5bf8d7 Make blob actually vulnerable to fire sometimes maybe? 2014-03-06 22:20:29 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
ZomgPonies
85de812986 Blob zombie fix 2014-01-25 18:58:49 -05:00
Incoming
1ad02af888 Blob Zombies!
Blob spores that pass over the dead will now couple with the corpses to create blob zombies that are stronger and more resiliant than the spore alone. Should the blob zombie fall the original corpse is recovered and just as cloneable as it was before infection. These are simple animals not under the control of anyone.

Blob zombies will occur automatically if a blob finds a corpse under it and it's not already a zombie. Blob zombies have a base 80 health (normal blobs have 40) and gain additional health if the host body is wearing armor. They don't however actually gain the normal benefits of wearing the armor.

Blob zombies attack for 10 to 15 damage per strike, as opposed to the paltry 2 to 4 a hostless spore does.

Why this is good for the overmind:
The overmind cannot directly command the creation of zombies but can rally spores to a corpse's location to largely assure it will happen by itself. Blob zombies still follow rally spore commands and still count towards a factory blobs spore limit. As previously shown they're far more robust than spores and also deny the crew the ability to clone the victim until the zombie is defeated.

Why this is good for the crew:
Remember when the warden kamakazied the blob at the start of the round only to be engulfed and killed with the entire armory in his backpack? You can get those guns back now, because the warden's corpse will soon be moving to a very recoverable location! This also promotes not letting people die pointlessly to the blob or at least dragging corpses away from the blob (and hopefully to genetics) so they can't be infected.

Conflicts:
	code/game/gamemodes/blob/blobs/factory.dm
	icons/mob/blob.dmi
2014-01-25 18:35:16 -05:00
ZomgPonies
031f67110b Fixes some sounds 2014-01-16 05:23:32 -05:00
alex-gh
1386fc143e Doubled blob spore production rate 2014-01-13 06:36:31 +01:00
alex-gh
5206f508c1 Slowed down blobspore generation by 3 times 2014-01-03 19:45:39 +01:00