Kugamo
d501a33efd
Spooky Candles ( #17916 )
...
* >:)
big time candle flicker zone
* suggested changes + timed better
increased flicker time to 4 seconds from just 1 or so. now more noticable, but not obvious
* Apply suggestions from code review
Suggested changes
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-06-07 18:32:24 +01:00
BrickTheHooman
4239b71037
Adds a nian plushie ( #17914 )
...
* add nian plush
* comply with pr review suggestions
* changes pt 2
2022-06-07 11:37:05 +01:00
moxian
05c431b66a
Allow construction of grilles on lattices ( #17906 )
2022-06-06 21:52:59 +01:00
Charlie
77d03f7ab9
Spellblade rework ( #17693 )
...
* fire lighting and shielding
* blink + lavaland loot
* file move and projectile removal
* get out of MY WALLS
* review
* sprites
* forgot this
* sprite update
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* some TM changes
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2022-06-06 16:22:18 +01:00
Qwertytoforty
e9e8c45839
Randomizes the reactive armor in the RD's office ( #17888 )
...
* Randomizes the reactive armor in the RD's office
* subtypesof
* Update code/modules/clothing/suits/armor.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* final stuff
* convert to initalize
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-06-02 22:47:11 +01:00
Kugamo
56e8dc4293
Transparent slime blood ( #17861 )
...
* blood
* tracks
* bug D:
* Review improvements
used alot more of the defines :o)
* renames define to make more sense
2022-05-30 19:36:25 +01:00
Qwertytoforty
bb768876fb
Fixes free illegals 4 every round ( #17892 )
2022-05-29 15:29:19 +01:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
...
* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
S34N
83e228cbcb
Minor refactor of spawners, fixed rogue drone and carp events not spawning mobs ( #17849 )
...
* lessens the use of GLOB.landmarks_list
* delete redundant blob icon
* Apply suggestions from code review
Co-authored-by: moxian <moxian@users.noreply.github.com >
* review part 2
* aa review
Co-authored-by: moxian <moxian@users.noreply.github.com >
2022-05-24 14:26:36 +01:00
Farie82
0716543f32
Makes the feral cat grenade not spawn the cats in nullspace ( #17842 )
2022-05-22 12:53:02 +01:00
datlo
b7bb60c540
Rework syndicate MMI ( #15926 )
...
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-05-21 22:39:40 +09:00
Farie82
ab7a358506
Makes setting a machine GC properly if not unset properly ( #17840 )
...
* Makes setting a machine GC properly if not unset properly
* Forgot one. Fuck you borer code
2022-05-21 13:35:08 +01:00
DamianX
2f25bcb8c0
Fixed runtime error related to deleting worn items ( #17689 )
...
* new and improved
* Fixed the hard del again
2022-05-21 21:30:16 +09:00
Qwertytoforty
f98f3b796b
Cleans / comments defib code ( #17835 )
2022-05-21 11:25:32 +01:00
Sirryan2002
ca2874dd6e
removed bad clusterbusters ( #17820 )
2022-05-19 11:41:30 +01:00
moxian
e7ced2a0c3
one more small pr fixing purple squares ( #17808 )
...
* Set valid initial state for some dynamically chosen icons.
* random tool icon
* strange object
2022-05-17 15:39:44 +01:00
Qwertytoforty
6522d3485c
Stops bedsheets runtiming / being undeleteable ( #17812 )
2022-05-17 00:21:07 +01:00
SteelSlayer
a39672ae10
Update items.dm ( #17815 )
2022-05-17 08:05:27 +09:00
DamianX
0766c6d236
Fixed thrownby hard del ( #17686 )
2022-05-16 22:48:42 +09:00
Farie82
61c8684192
Cryoing now won't cause items to try and remove themselves from deleted storages. Runtime fix ( #17665 )
2022-05-16 22:40:14 +09:00
Mitchs98
fa3997bb42
Adds Chess Pieces ( #17587 )
...
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com >
2022-05-16 22:25:21 +09:00
AffectedArc07
e0758794a6
Removes shadowlings. Does not add anything else to compensate. ( #17467 )
2022-05-13 22:09:30 +09:00
Vi3trice
84cb9696f7
Refactor airlock spawner helpers to use access_txt and use cycle_interior/exterior for the door buttons ( #17741 )
2022-05-10 22:24:39 +09:00
Adrer
2d8d26264d
Allows engineering borgs to change painter type. ( #17764 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2022-05-10 22:13:41 +09:00
Somniworld
c13535c2d0
Size change and deploying the roller bed on adjacent tiles ( #17727 )
...
Co-authored-by: Somniworld <pablo.capel4@orange.fr>
2022-05-09 14:51:02 +01:00
Vi3trice
99050bad01
Add emissive, light source to vendors, smartfridges and dye generator ( #17716 )
...
* Glow my vendors
* Rack
* Update dye_generator.dm
* goofed on those 3
* Cleaned up the masks a bit
2022-05-09 14:50:38 +01:00
TrashDoxx
e04e0132b6
Some Tweaks & Fixes For Chameleon Projector ( #17719 )
...
* Minor Grammar Tweaks
* Fixes Some Exploits
* Code Style Tweaks
* Small Refactor
* Changes From Review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-05-03 12:31:39 +01:00
AzuleUtama
0f3133eb25
Fixes certain Nuke Ops bundles using the wrong duffelbag sprite ( #17717 )
...
* sprites updated
* removes redundant icon/item states
2022-05-03 04:24:16 +01:00
GuiltyNeko
856eec713f
Removes unused latejoin spawners ( #17623 )
...
* Bye bye latejoin spawners
* Empty lists
* All done
2022-04-30 16:14:07 +01:00
Qwertytoforty
2aade6012f
Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) ( #17556 )
...
* oi you got a loicnse for that
* Final touches on plasma bar sound/sprite, hot drops hot drop walls
* Actually makes dropwalls good™️
* s p r i t e s and fixes
* Gives vox / drask hand gun sprites
* forgot cult shield, ICONS added with pain
* Last minute fixes and deploy coder sprites
* spacing
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Removes comments, improves deployment and sprite handling
* Removes direction_check
* Uses signals, various changes
* Final™️ changes
* Final™️ Final™️ Changes
* Final™️ Final™️ Final™️ Changes
* [insert final™️ x4 joke here]
* Final™️ Change. *6
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-04-30 15:52:25 +01:00
SteelSlayer
e49b016df4
Updates the proximity monitor component ( #15836 )
...
* prox component update
* mochi review
* bug fix, makes proximity sensors always active
* GC fixes and removes an unused proc
* Disposal fixes from TM
* fixes runtimes when objects created in nullspace runtimes, fixes portable flasher
* a fresh perspective
* lewcc review
* adds comment about direct loc setting over forceMove
2022-04-30 15:50:36 +01:00
Adrer
da5ef366f1
Thrown stunbaton can no longer stun silicons ( #17703 )
...
* Add silicon check to stunbaton throw impact
* Corrected parameter
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2022-04-30 15:40:47 +01:00
SteelSlayer
2d7b76d156
portal runtime fix ( #17664 )
2022-04-25 17:53:36 +01:00
Charlie
5e7ec8ea7f
Fixes some portal logging. ( #17655 )
...
* fix
* pass the user
* named arg
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-04-24 15:08:08 +01:00
S34N
e992b06900
Ports some TG mapping helpers ( #17641 )
...
* mapping helpers
* nobody remembers about IAA
2022-04-22 11:49:12 +01:00
Nazsgull
c3013b83ca
Closes UI for all players looking into a storage inside a recently closed locker ( #17519 )
...
* Close UI for all players looking into a storage inside a locker
* Moves the check to objects/item/weapons/storage
Also removed the code from objects\structures\crates_lockers\closets.dm
* Keeps UI open for the mob itself, when they should
Also removed code from attack_hand that conflicted with forceMove. That behaviour is being handled from the forceMove instead of from attack_hand.
2022-04-22 11:42:58 +01:00
Farie82
4c1f40f69f
Ensures stacks GC when merged in a storage ( #17506 )
2022-04-22 11:40:11 +01:00
Kugamo
7189ae5d65
Janitor QOL ( #17594 )
...
* Yes
* No
suggested changes
* Maybe
Suggestions + water in cart sprites
* Merge Conflict Resolve
* Suggested Changes :o)
* fixes bugs
* suggested changes round 2
2022-04-22 11:39:21 +01:00
atteria
a0d14de10f
disinherits holosign subtypes of belt icons ( #17645 )
2022-04-22 11:37:14 +01:00
S34N
1e34507c34
fixes gun cabinets breaking with less than 3 guns ( #17639 )
2022-04-22 11:35:36 +01:00
AffectedArc07
469168517a
Locks some really gamebreaking verbs to Maints ( #17633 )
2022-04-22 08:27:54 +09:00
SteelSlayer
94306264f7
Improves logging on teleportation portals ( #17637 )
...
* teleporter logging
* affected review and improvements
2022-04-21 20:58:30 +01:00
meow20
3caf0667a6
Fixes movable window tint buttons ( #17619 )
...
* Update window.dm
* Update window.dm
* Update window.dm
2022-04-15 17:25:55 +01:00
Vi3trice
b70e4e9f7f
Initialize lootdrop spawners and fix Sol trader vehicle spawn to have enough keys ( #17586 )
...
* Weeeee
* Right
* They have to call parent anyways
2022-04-12 18:16:26 +01:00
Vi3trice
b0f0ae91bc
Add random critter crate, remove the unused crate subtype and tweak the animal hospital lavaland ruin to use new random crate ( #17536 )
...
* Let's stick with the closet
* Update crittercrate.dm
2022-04-12 16:06:34 +01:00
Vi3trice
0c7552ddb6
Port TG emissive appearances ( #17194 )
...
* Light
* Righto
* West solar screen was offset by two pixels
* Turns out the optimization makes most matrices moot
* Gotta do it like or else you get upwards of 6 extra atoms instead of 1
2022-04-12 16:00:35 +01:00
atteria
bcf90593ed
Improves belt item overlay code, Adds new belt item overlay sprites ( #17568 )
...
* belt-improvements-and-sprites
* fixes my fix of botany belt allowed contents
2022-04-12 15:57:21 +01:00
roarbark
731762a451
Adds Nianen Species Flags ( #17533 )
...
* Adds nian flags
Adds expensive nian flags to the cargo store, has furled and unfurled sprites.
* flag costs 500
changes the nianen flag to cost 500 credits in the vendor, like the other ones. moves it up a bit to be correctly sorted by price.
2022-04-08 13:28:24 +01:00
Vi3trice
ae76172934
Clean up crate code, and fix emagging making the manifest invisible and not making sparks ( #17500 )
...
* That's some janky stuff
* That wasn't supposed to be saved
* Updated to the new crate sheet. Still essentially just removing redundant sparks.
* I thought I did that already
2022-04-07 18:14:44 +01:00
S34N
e372e95933
Removes gateway missions we don't and won't use ( #17530 )
...
* removes gateway missions we don't and won't use
* removes additionals
* Update code/modules/power/singularity/singularity.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* makes things work properly
* tick this please
* and of course this map used some random single gun stolen from another away mission
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2022-03-29 11:38:56 +01:00