Markolie
da8115dc2e
Bug fixes
2014-12-20 16:27:33 +01:00
Markolie
2c79a2f376
Bot fix, add emergency door access
2014-12-19 00:32:32 +01:00
Fox-McCloud
84b9f05149
Xeno Tweaking
2014-12-16 20:26:27 -05:00
Fox-McCloud
78d161742e
Healthdoll
2014-12-14 16:43:06 -05:00
Markolie
37b86cd8f1
Xenos gamemode rework
2014-12-13 02:08:22 +01:00
Markolie
b8a440f23a
Add clothing vendors to cargo, fix syndiborg/dsborg, laptop fix, other minor fixes
2014-12-07 04:55:48 +01:00
Markolie
aa68b2e160
AI/Cyborg HUD fixes, lets Vox's pick name when spawning, fixes Beepsky's/ED-209's ID'ing issue
2014-12-06 01:26:59 +01:00
Markolie
d0e9752931
AI HUD color update, add icon for sensors
2014-12-04 22:20:32 +01:00
Markolie
dab516174b
Gives the AI control over bots
2014-12-02 17:59:40 +01:00
Markolie
c23d7e2e43
AI should now be able to examine things
2014-11-30 23:07:07 +01:00
Markolie
8ef2d4d441
Description fix
2014-11-25 23:37:56 +01:00
Markolie
202019bb05
Shift-clicking as AI's/borgs now examines
2014-11-25 23:36:42 +01:00
Markolie
30c1960fe8
Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes
2014-11-23 07:52:38 +01:00
Markolie
0cd3223536
AI fixes, borg fixes, map fixes
2014-11-14 14:15:17 +01:00
mwerezak
0dc07bafa1
Stun baton nerf
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Adds agonyforce var to stun batons, which causes halloss and eye blur.
Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
Conflicts:
code/_onclick/item_attack.dm
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:40:19 -04:00
ZomgPonies
cb441541f5
Added vampire HUD
2014-08-03 01:27:36 -04:00
Rob Nelson
7832e1c26f
PLASMA MAAAAAAAAAAAAAAAAAAAAAAAN
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Conflicts:
.gitignore
baystation12.dme
code/_onclick/hud/screen_objects.dm
code/modules/clothing/spacesuits/alien.dm
code/modules/media/tapedeck.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
html/changelog.html
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/in-hand/in-hand_sync_report.txt
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/tank.dmi
2014-07-31 18:58:49 -04:00
ZomgPonies
5b5af35dc9
UI fixes for new AI photography
2014-07-31 17:43:28 -04:00
PsiOmega
6cbee92ec8
Expands the AI photo-camera so that it now has robot/cyborg support. Also implements DRY in practice.
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Conflicts:
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/wires.dm
code/modules/mob/transform_procs.dm
code/modules/paperwork/photography.dm
2014-07-31 17:31:23 -04:00
PsiOmega
0e82de2d39
Makes it possible for the AI to take and view images.
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Conflicts:
baystation12.int
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/transform_procs.dm
code/modules/paperwork/photography.dm
2014-07-31 17:25:10 -04:00
Zuhayr
d1059b488b
Bevy of newhydro fixes.
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Conflicts:
code/game/machinery/vending.dm
code/modules/projectiles/guns/energy/special.dm
icons/obj/hydroponics.dmi
2014-07-28 13:49:18 -04:00
PsiOmega
21a9d92930
Adds a lost AltClick click-through for the AI. Makes it possible to clear a turf alt-leftclick selection.
2014-07-28 13:35:40 -04:00
DJSnapshot
be6f4b74a8
Updates to gun targeting UI. Fixes #5710
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Conflicts:
code/_onclick/hud/human.dm
code/modules/client/preferences_toggles.dm
2014-07-24 18:36:52 -04:00
ZomgPonies
959a79748f
Fix flash effect
2014-07-23 16:56:15 -04:00
PsiOmega
108cc696e3
Can now middle click doors to toggle bolt lights, plus cleanup.
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Middle-clicking doors now allows the AI to toggle bolt lights.
Attempts to achieve some consistency in door feedback messages.
Conflicts:
code/game/machinery/camera/tracking.dm
code/game/machinery/doors/airlock.dm
2014-07-23 15:02:14 -04:00
ZomgPonies
91da592523
Compile fix
2014-07-23 14:57:12 -04:00
PsiOmega
df59d8cbc7
Makes it possible for the AI to alt+left click turfs in camera view and grants ctrl/alt shortcuts to the turret control.
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AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.
Parts of implementation done by porting code from tg-station.
Conflicts:
code/_onclick/ai.dm
code/_onclick/click.dm
code/modules/mob/living/silicon/ai/freelook/cameranet.dm
code/modules/mob/mob.dm
2014-07-23 14:55:03 -04:00
ZomgPonies
431ab486b3
Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row)
2014-07-23 11:04:07 -04:00
ZomgPonies
4b98dc1ff4
Xeno nerf
2014-07-21 10:08:02 -04:00
ZomgPonies
70469f7199
Fixed welding and shortsighted overlays
2014-07-20 05:18:59 -04:00
ZomgPonies
65d0da764c
Revert "Test to make alt-click be usable at more than 1 tile away"
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This reverts commit 28efcd9f22 .
2014-07-19 16:31:41 -04:00
ZomgPonies
28efcd9f22
Test to make alt-click be usable at more than 1 tile away
2014-07-19 15:54:47 -04:00
ZomgPonies
98a99ebd1a
Change middlemouseclick to point, removed point from right-click contextual menu
2014-07-19 04:19:58 -04:00
ZomgPonies
60b0659d43
Made update_power be at mob level since spells are at that level.
2014-07-18 12:11:13 -04:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
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...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
ZomgPonies
5bd725af44
More work on spell action buttons.
2014-07-16 02:48:54 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
ZomgPonies
ccb425bd44
Preperation for spell action buttons
2014-07-15 11:20:43 -04:00
ZomgPonies
fa8ed8a5b1
Gave more slots for dynamic object action buttons
2014-07-15 09:30:36 -04:00
ZomgPonies
3067d75891
Big UI changes in preparation with campaign to remove Objects tab
2014-07-15 04:59:24 -04:00
ZomgPonies
1eb02b5cf4
Overhauled holsters and webbings
2014-07-15 04:02:24 -04:00
Kelenius
c54b9e3626
Slime update
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Kelenius
8b6bd9dca5
usr -> user
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Conflicts:
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
Kelenius
a0609d0ce7
Two fixes
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Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
Hubblenaut
8a0e43ae1e
Turns movable chairs on click
2014-07-13 06:37:38 -04:00
Bone White
7aa89c1cdd
Shock Gloves minor update
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Just tidying up some leftover test lines and added a new test to let the
player know when they're not standing on a wire.
2014-06-17 20:19:34 +01:00
Bone White
26724e002b
Shock Gloves fix
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Two separate changes were required. 1) commenting out the (assumedly
bad) re-declaration of RangedAttack in other_mobs.dm and 2) moving the
line "if(!mutations.len) return" BELOW the power glove line. This means
people without powers can use the gloves also.
It's tested as working, but I haven't tested to see if it's broken any
other ranged attacks due to what I changed. You may want to text xeno
projectiles etc and anything else that uses RangedAttack.
2014-06-17 20:08:51 +01:00
ESwordTheCat
a6ee8dc678
Revert gun pool for now.
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Conflicts:
code/game/machinery/turrets.dm
code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
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Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00