ZomgPonies
c5c2f52500
Fixed some bugged intents
2014-04-22 11:02:11 -04:00
Rob Nelson
9227481a8a
Standardize windows.
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Conflicts:
code/WorkInProgress/buildmode.dm
code/game/machinery/doors/airlock.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/structures/window.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
d3athrow
4601e9159f
Fix muh powergloves to work with new click code
2014-04-19 18:55:44 -04:00
ZomgPonies
41ea3775b4
Xenos update
2014-03-03 00:08:06 -05:00
ZomgPonies
6b01c45a51
compile fix
2014-02-28 19:38:55 -05:00
Rob Nelson
27be1f85a1
Ghosts now can shift-click to examine. (Fixes Redmine #93 )
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Conflicts:
code/_onclick/observer.dm
2014-02-28 19:31:43 -05:00
Rob Nelson
639b5044f4
Add missing overmind clicks.
2014-02-28 19:19:49 -05:00
Rob Nelson
4017704032
Quick fix from /tg/ for cyborgs.
2014-02-15 15:36:26 -05:00
alex-gh
4776dfd94f
Telebaton now only stuns if it actually hits.
2014-02-14 14:13:03 +01:00
Ccomp5950
b79edf513c
Sniper Rifle fix.
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You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
Conflicts:
code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
errorage
4a0aa60443
- Emagged borgs' hidden inventory will now become visible in the module selection section.
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- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
Conflicts:
code/_onclick/hud/robot.dm
code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
Jesus Hussein Chris
95f7280781
Generic attack sounds for all melee weapons
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Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
22a2df1115
Standardize HULK.
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Conflicts:
code/game/mecha/mecha.dm
code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
95cc6a27b5
Standardize mutation constants, remove ambiguity, remove non-implemented muts.
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Conflicts:
code/_onclick/click.dm
code/game/dna/genes/powers.dm
code/game/machinery/wishgranter.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/power/lighting.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
ZomgPonies
bc9f8f6691
Moar Xeno bugfixes
2014-01-19 19:16:52 -05:00
ZomgPonies
65d023dd93
Facehugger to Full alien, all player controlled
2014-01-19 16:45:20 -05:00
ZomgPonies
86e3c1d25f
Alien auto ranged attacks + intent fixes
2014-01-19 11:16:47 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
errorage
eeeb68638f
Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/robot.dm
code/game/objects/items.dm
code/modules/mob/living/silicon/robot/inventory.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_defines.dm
2014-01-06 20:57:04 -05:00
ZomgPonies
6f3aef97e5
Merge pull request #103 from alex-gh/mech_inv_fix
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mecha fixes
2014-01-03 11:17:42 -08:00
ZomgPonies
4bf60f4bbb
AI and borgs leave hiddenprints
2014-01-03 14:11:14 -05:00
DJSnapshot
8f9e08150e
mecha fixes
2014-01-02 20:51:47 +01:00
ZomgPonies
eadcfa3be9
Cannot rotate while unconscious or dead
2013-12-25 07:09:50 -05:00
ZomgPonies
9ad437b8c5
Adding checks for LAssailant everywhere whee
2013-12-23 04:57:44 -05:00
ZomgPonies
0f885c3afa
Item attack logging was reversed
2013-12-15 05:07:09 -05:00
ZomgPonies
591cfd1394
Better logging
2013-12-15 03:15:40 -05:00
ZomgPonies
87c56b4b23
Vampire commit 2
2013-12-14 05:19:54 -05:00
ZomgPonies
ebb29c625e
Custom HUD colors
2013-11-30 18:30:18 -05:00
ZomgPonies
2625f1d6f9
Suit storage close button fix
2013-11-30 05:32:09 -05:00
ZomgPonies
3273ab1418
Econ and hud fixes
2013-11-25 06:12:56 -05:00
ZomgPonies
bdbfc227c6
Adminghosts can now interact with machines
2013-11-09 09:52:21 -05:00
ZomgPonies
8a4ae68fc3
Update icon fixes
2013-11-03 04:07:45 -05:00
ZomgPonies
00b101d7f2
Seperated ID and PDA slots
2013-11-01 13:28:58 -04:00
ZomgPonies
5e3b4a7f02
Alien HUD update, now with 100% more plasma UI
2013-10-30 06:37:46 -04:00
ZomgPonies
1d9537bbdc
New click code
2013-10-12 14:43:56 -04:00