Commit Graph

836 Commits

Author SHA1 Message Date
SabreML
2156ddd255 Ghost Pointing (#15272) 2021-01-14 21:41:49 +00:00
SabreML
4f853d4a1d Adds a move intent button for Cyborgs and Maintenance Drones (#15163)
* Robot Speed

* Messed up the scan lines
2021-01-10 20:29:09 +00:00
dearmochi
6ecc3d5234 Add ability to swap items in storage (#13648)
* Add ability to swap items in storage

Add ability to swap items in storage through
drag and drop
Fix "the the" message when putting item in storage
Clean code where possible

* Fix swap in stacked storages, clean up code (v3)

* Ignore restraints and lying for swapping items

* Clean up the code a bit, increase readability

* Clean up code, remove spawn(0)

* Fix some spacing issues

* Rename var, use crisp font
2020-12-22 16:15:40 -05:00
Kyep
eb45ef9d9f Fixes #15047 cyborgs using hotkeys while dead (#15150)
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-12-20 10:10:03 +00:00
moxian
1683c4271a Refactors renaming things with a pen. (#14960)
* Refactors renaming things with a pen.

* Farie review (thanks!!)

* Derp.

* Farie take 2
2020-12-16 14:43:15 -05:00
moxian
dd94a30dbb Allow ghosts to look inside containers (#14996)
* Allow ghosts to inspect storage via alt+clicking

Also streamlines orient2hud calls a bit.

* Normal click now also opens the storage for ghosts.
2020-11-30 16:07:49 +00:00
AffectedArc07
e859088889 SSdiscord tweaks (#14899)
* SSdiscord tweaks

* Update code/modules/admin/verbs/adminhelp.dm
2020-11-26 00:01:43 -05:00
AffectedArc07
8aa038c31b Merge pull request #14853 from SabreML/Cult-Radial-Menus
Adds radial menus to cult structures and constructs
2020-11-15 09:31:19 +00:00
SabreML
57d5d12599 Drunk alert 2020-11-11 03:08:45 +00:00
SabreML
27903691ca Adds radial menus 2020-11-09 00:34:13 +00:00
AffectedArc07
56752b0e78 SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND! (#14762)
* SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND!

* Cleanup

* HTTP Callback example

* Fixes rust instability

* More refactors

* This works

* The sanitizer (Now worth £3000)

* New configs + other stuff

* Lets give this a shot

* Farie changes

* Mentor support

* Farie fixes
2020-11-07 11:57:47 -05:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
SabreML
fe8e82162c Bola exploit fix (#14821)
Also makes holding 'Alt' change the toggle icon.
2020-11-04 15:36:22 -05:00
SteelSlayer
8091e5f151 Refactors how targeted changeling stings are handled (#14509)
* cling click refactor

* uses middleClickOverride instead

* remove old click_intercept

* this also doesn't need to exist anymore

* wording

* this is more efficient so we don't have to keep New'ing and qdel'ing the datum
2020-10-17 13:52:07 -04:00
Kyep
55a8825703 Revert "Fix eyeblur runtimes"
This reverts commit a416e8efdb.
2020-10-12 07:10:56 -07:00
AffectedArc07
a50f656d8d Game Preferences Update (#13936) 2020-10-09 14:53:59 -04:00
AffectedArc07
7f57108434 Merge pull request #14531 from FlattestGuitar/eyes-wide-blurred
Blurry eyes blur eyes
2020-10-06 08:34:11 +01:00
mochi
81f5fd176d Merge branch 'master' into client-hud-consistency 2020-10-04 20:59:52 +02:00
FlattestGuitar
6261a7d8da blurry eyes blur eyes 2020-10-04 14:47:53 +02:00
mochi
324e053c1a Merge branch 'master' into fix-ghost-poll-chat-signup 2020-09-29 15:08:16 +02:00
Kyep
6416c457ce Fixes #9174 - humans buckled to xeno nests can still attack 2020-09-27 00:57:57 -07:00
SabreML
803f0d5f8d Stops maintenance drones from clicking stuff while ventcrawling (#14415)
* Adds 'is_ventcrawling' as a mob define

* General cleanup

* Halts 'ClickOn' for borgs if ventcrawling

* Removes ctrl-clicking fire alarms

* Missed a var

Only used in the ctrl clicking thing, so bye bye
2020-09-25 16:16:01 -04:00
joep van der velden
d55c605961 Use a generic ai handler instead. Fix AI wire cut 2020-09-22 00:23:54 +02:00
joep van der velden
bf87e128da Silicons can't interact with emagged airlocks anymore through shortcuts 2020-09-21 23:43:51 +02:00
AffectedArc07
dac5b92c83 Merge pull request #14359 from farie82/silicon-airlock-fixes
Makes silicon clicking shortcuts behave the same as the TGUI interface. Plus fixes
2020-09-20 09:44:29 +01:00
Dovixx
b35a9f3af3 Add the checks 2020-09-19 23:16:59 +03:00
AffectedArc07
a896bc825f [TGUI] Camera Consoles (Actual Magic) (#13750)
* TGUI Camera Consoles

* inb4 I fail my own CI routines

* Makes it so AIs cant use cam consoles

* Refactors camera bugs
2020-09-19 09:55:33 -04:00
joep van der velden
dea9d68a48 Fixes the silicon interactions with airlocks 2020-09-17 23:36:17 +02:00
SabreML
e0396d99f8 Merge branch 'master' into Borg-tweaks-1 2020-09-15 16:25:12 +01:00
Kyep
3cc0a309f6 consistency 2020-09-15 06:02:54 -07:00
Kyep
c0000421e0 AI hotkeys 2020-09-15 05:58:56 -07:00
Kyep
d2c1b62acb comments 2020-09-15 05:29:23 -07:00
Kyep
5d1e1c8224 Fixes AI shortcuts 2020-09-15 05:25:11 -07:00
SabreML
38a790bb91 Merge branch 'master' into Borg-tweaks-1 2020-09-14 21:10:13 +01:00
AffectedArc07
a2c5fc39a8 Merge pull request #13751 from Fox-McCloud/alarm-overhaul
Overhauls and Refactors Alarm System
2020-09-14 13:54:06 +01:00
SabreML
ce61648835 Merge branch 'master' into Borg-tweaks-1 2020-09-13 00:59:17 +01:00
mochi
32d0c6cd28 Add eligibility checks for pAI observer button 2020-09-04 20:15:34 +02:00
mochi
8e724db299 Fix unusable "sign up" chat btn when ghost polling 2020-09-01 12:44:40 +02:00
SabreML
6d9830d36d Fixes 2020-08-31 22:43:41 +01:00
Qwertytoforty
5563f3b834 Makes guardians not able to call manifest when manifested 2020-08-29 11:29:19 -04:00
SabreML
26edaf2348 Borgs and AI can now Ctrl Click on a Fire Alarm to toggle it 2020-08-29 04:32:24 +01:00
mochi
312932e70a Keep zone selection doll discolored 2020-08-23 20:17:44 +02:00
mochi
cc215f9313 Merge branch 'master' into client-hud-consistency 2020-08-23 19:33:11 +02:00
mochi
d060e8bc43 Fix offspring candidacy icon, pref checks and add chat message 2020-08-23 13:26:44 +02:00
AffectedArc07
233c60058d Merge pull request #13710 from dearmochi/overhaul-event-mob-selection
Overhaul event mob selection
2020-08-18 10:55:24 +01:00
mochi
3509a3ed22 crisp maptext 2020-08-12 01:43:49 +02:00
mochi
96bf4396a0 Merge branch 'master' into overhaul-event-mob-selection 2020-08-12 01:22:52 +02:00
AffectedArc07
3a749e77d1 Merge pull request #13946 from xProlithium/adminfreeze-clickprevention
Click prevention for admin frozen players
2020-08-10 09:45:25 +01:00
AffectedArc07
0aa89bd3de Merge pull request #13748 from Fox-McCloud/rig-purge
Purges Rigs
2020-08-09 18:21:39 +01:00
AffectedArc07
fcd6f900b9 Merge pull request #13175 from farie82/logging-improvements
Logging view improvements
2020-08-08 16:23:06 +01:00