Create the SSghost_spawns subsystem which serves as the subsystem for polling candidates for a special role. On the outside it works the same as /proc/pollCandidates but unifies everything so that event mob candidacies are a consistent experience
Ported from TG: Object armors are no longer defined in (unique) lists but rather datums that can be cached depending on their armor values.
Add LAZYSET define to lazily initialize a list then assigning a key to a value
Add alldirs2 global which is the same as alldirs except diagonals go first
Optimize mob memory by making alerts list lazy
Optimize obj/machinery memory by making use_log and settagwhitelist lists lazy
Optimize atom memory by not creating hud_list list for all atoms
Optimize turf memory by not creating footstep_sounds list for all turfs
Clean up code where possible
HUD alpha, color and style settings should
now apply to all HUD elements consistently
Actions that cannot be performed now display
a big red cross to make it obvious
Clean up some code when possible
Fix intent selector using the HUD color setting when it shouldn't
Tweaks the help text for direction locking so that when you do it, it tells you how to cancel it. Ends all the ahelps/mhelps asking how to turn this feature off.
Also fixes a bug where it would say you are "now facing ." (missing word) when shift-clicking yourself or your own tile.
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes