Commit Graph

836 Commits

Author SHA1 Message Date
Fox McCloud
3d90ccbfb7 nevermind, just generic fixes 2019-05-08 20:15:24 -04:00
Mark van Alphen
ad2238f496 Merge branch 'master' into lighting 2019-04-30 19:15:58 +02:00
variableundefined
64f3702e92 Merge pull request #11381 from Ty-Omaha/spam-2
Moves admin AI warning to ATKLOG_ALL
2019-04-30 13:04:11 +08:00
variableundefined
5b98e861f0 Merge pull request #11299 from Kyep/ssd_auto_cryo_option
Better SSD management
2019-04-30 11:29:49 +08:00
Mark van Alphen
e4dd9110ee Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts:
#	paradise.dme
2019-04-26 22:58:56 +02:00
Ty-Omaha
2858553def k 2019-04-25 19:55:40 -04:00
Ty-Omaha
904fdc097b Update ai.dm 2019-04-25 19:53:30 -04:00
Arkatos1
25b44a598b Action Button QoL improvements 2019-04-24 20:41:33 +02:00
Mark van Alphen
c8277bd282 More darkness fixes 2019-04-24 02:35:53 +02:00
Mark van Alphen
9e9d72d2ae Darkness fixes 2019-04-24 00:47:55 +02:00
Mark van Alphen
0d883a5b88 Darkness handling update 2019-04-23 22:59:00 +02:00
Fox McCloud
ff1edb1080 Merge pull request #11300 from Arkatos1/Ghost_Hud
Adds Observer HUD buttons + Refactor of some ghost verbs
2019-04-23 15:11:15 -04:00
Kyep
d61d8a3dc1 new feature: ssd warning system 2019-04-22 21:38:47 -07:00
Mark van Alphen
b79d3545e1 Enable viewing own mob in darkness 2019-04-22 23:28:48 +02:00
Mark van Alphen
affae89028 Attempt update to /tg/ lighting system 2019-04-22 19:55:41 +02:00
Mark van Alphen
64f8300c2d Switch to preference toggle for ambient occlusion 2019-04-21 18:11:10 +02:00
Mark van Alphen
211468b24f Add fake ambient occlusion 2019-04-21 01:45:30 +02:00
Arkatos1
424432d3c0 Code improvement 2019-04-13 23:15:45 +02:00
Arkatos1
065ebeff30 Adds Ghost HUD and refactors some ghost verbs 2019-04-13 22:56:09 +02:00
Arkatos1
56176727df Initial commit 2019-04-13 12:56:05 +02:00
Fox McCloud
90c9f3f479 Refacors Electrocution 2019-04-10 18:09:14 -04:00
Fox McCloud
03d894ecfc Merge remote-tracking branch 'upstream/master' into fix-cqc
# Conflicts:
#	code/game/objects/items.dm
2019-04-07 19:54:14 -04:00
Fox McCloud
59bae1e02d electrocute_act is bugged 2019-04-06 22:51:42 -04:00
Fox McCloud
87f9ff92df no resists for you 2019-04-06 01:52:08 -04:00
Fox McCloud
29002efd98 Updates and Buffs Power Gloves 2019-04-06 01:38:02 -04:00
Arkatos1
a22d31f350 Complete Blob UI, Blob mobs now use complementary colors, special blob tiles refund, node requirement verb, minor refactors, remove shortcut improvement, dark matter removed from blob reagents, custom icons 2019-03-30 02:16:30 +01:00
Arkatos1
5ad867eb78 Adds left click as a shortcut to expand blob, adds remove blob as a new shortcut, reshuffles shortcut to achieve parity with other codebases 2019-03-26 21:14:45 +01:00
Arkatos1
84f96ff52f New Blob UI! Ported from /TG/. Also adds new reorganized Blob Help verb to help out new players in playing Blob. 2019-03-25 18:35:54 +01:00
Fox McCloud
4f99cc91d3 Merge remote-tracking branch 'upstream/master' into goonchem-reagent-temperature 2019-03-22 14:07:46 -04:00
Fox McCloud
122c17a006 oh no fox lost it 2019-03-19 18:23:04 -04:00
Fox McCloud
277722508a [Goonchem] Reagent Temperature 2019-03-18 20:06:15 -04:00
joep van der velden
9631eef2aa Fixed the middle mouse exploit 2019-03-18 14:53:41 +01:00
Arkatos1
840929e0a8 Custom icons for Guardian action intents! 2019-03-13 19:23:27 +01:00
Arkatos1
f38f1a0a81 Adds intent UI for guardians 2019-03-12 16:14:07 +01:00
variableundefined
e19b61662f Merge pull request #10736 from datlo/ghettosurgeryfix
Refactor surgery early cautery, add cyborg medical grip, misc surgery fix/changes
2019-01-31 11:29:09 +08:00
Alffd
110d3b17b4 Revert "Discord Bot Functionality" 2019-01-30 21:19:33 -05:00
variableundefined
e13a536ddc Merge pull request #10585 from v0idp/discord_bot
Discord Bot Functionality
2019-01-29 10:43:51 +08:00
variableundefined
70ddb65f29 Merge pull request #9287 from Citinited/funny-chemicals
Adds a new clown chemical 🤡
2019-01-28 06:11:38 +08:00
Kyep
f24b8ecb68 Fixes runtime in item_attack.dm #24 2019-01-26 16:10:00 -08:00
Citinited
eebd8d782f Uses squeak component to do this, fixes broken stuff & Travis 2019-01-26 13:21:03 +00:00
Citinited
4913f343ed Adds jestosterone component 2019-01-26 13:21:02 +00:00
datlo
fdc841be8e whole bunch of surgery changes
early cautery not compiling yet
2019-01-26 00:50:18 +00:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
void*
8b8cfdaadb Reworked discord interface to replace the IRC one completely 2019-01-06 18:00:28 +01:00
variableundefined
72b237c246 Merge pull request #10530 from datlo/mechvoice
Adds mecha voice modification kits
2019-01-04 20:05:36 +08:00
variableundefined
d7b2648020 Merge pull request #10185 from Mitchs98/moveresist
Ports Move Force from TG
2018-12-28 20:53:07 +08:00
datlo
c12fa7af2b add mech maintenance alert 2018-12-28 07:07:38 +00:00
datlo
c026d533b1 fixed build path error, add power warnings
also put back attacked_by oof
removed syndicate tech requirement cuz eeeh it's just a voice, replaced
by titanium requirement
2018-12-27 20:13:22 +00:00
Mars
e841801717 Remove unneeded check. 2018-12-16 21:17:49 +01:00
Mars
188660b16e Fixes radial implants 2018-12-14 23:01:22 +01:00