Commit Graph

951 Commits

Author SHA1 Message Date
Sadhorizon
8e907c80c2 psych garment suit (#21268) 2023-06-14 21:09:57 +01:00
HMBGERDO
fcbd8174e6 Slowdown on pulling (#21056)
* slowdown on pulling

* slowdown only when pulling structure or machinery

* moving speed modifier to /mob/living/carbon instead of all atoms

* added pull_speed to /atom/movable, moved movement_delay proc to carbon/human

* no-slowdown-trash-bin

* Update code/game/atoms_movable.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* removed pull_speed on /obj/item/storage/bag/trash, no need to set this

* more 0 pull_speed objects

* added gravity check, moved pull_speed to /obj

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-06-07 20:08:25 +01:00
Sadhorizon
db7524a724 Adds four new labcoats (#21212)
* added missing labcoats

* robo lockers
forgot that they spawn with labcoats too

* Forgot to remove the WIP sprites

* sean's review
2023-06-05 12:08:21 +01:00
matttheficus
ceae5cc15d im a silly goose (#21228) 2023-06-03 16:10:40 -05:00
DGamerL
173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
Contrabang
3f87165a03 CI now bans files with the same name (PART 2) (#21051)
* CI change

* world.dm

* .dme world.dm

* subsystem renaming

* .dme for subsystems

* ai_laws.dm

* armor.dm

* emote.dm

* logging.dm

* spell.dm

* air_alarm.dm

* crew.dm

* decal.dm

* emissive_blocker.dm

* footstep.dm

* spawner.dm

* fire.dm

* carbon.dm

* living.dm

* mob.dm

* movement.dm

* thermal_drill.dm

* plasmamen.dm

* lavaland.dm

* chaplain.dm

* lightning.dm

* magnet.dm

* mimic.dm

* wizard.dm

* morph.dm

* vampire.dm

* click.dm

* self.dm

* radiation_storm.dm

* airlock.dm

* autolathe.dm

* mulebot.dm

* nuclearbomb.dm

* particle_accelerator.dm

* smartfridge.dm

* syndicatebomb.dm

* vending.dm

* wires.dm

* sound.dm

* mining.dm

* syndicate_space_base.dm

* monkey.dm

* guardian.dm

* bomb.dm

* standard.dm

* nuclear.dm

* pinpointer.dm

* access.dm

* departments.dm

* job.dm

* science.dm

* buttons.dm

* cloning.dm

* igniter.dm

* wishgranter.dm

* atmos_control.dm

* message.dm

* power_monitor.dm

* mecha.dm

* combat.dm

* mining_tools.dm

* meteors.dm

* spiders.dm

* contraband.dm

* aliens.dm

* uplinks.dm

* voice.dm

* intercom.dm

* lights.dm

* robot_items.dm

* mineral.dm

* dice.dm

* extinguisher.dm

* paint.dm

* signs.dm

* staff.dm

* smokebomb.dm

* boxes.dm

* random.dm

* janicart.dm

* statue.dm

* cargo.dm

* asteroid.dm

* headslug.dm

* fulton.dm

* atmospherics.dm

* pump.dm

* corpse.dm

* oldstation.dm

* gps.dm

* preferences.dm

* clothing.dm

* ears.dm

* glasses.dm

* boxing.dm

* color.dm

* renames ninja gear files

* recipes.dm

* error_handler.dm

* anomaly.dm

* floorcluwne.dm

* undead.dm

* overmind.dm

* shield.dm

* bottle.dm

* organ.dm

* piano.dm

* plasma_fist.dm

* language.dm

* mob_defines.dm

* mob_helpers.dm

* damage_procs.dm

* _defines.dm

* empress.dm and queen.dm

* brain.dm

* organ file renaming

* subsystems.dm

* constructs.dm

* bot.dm

* pet.dm

* nature.dm

* magic.dm

* colors.dm

* drugs.dm

* medicine.dm

* toxins.dm

* shuttle.dm

* surgery.dm

* moves a bunch of define files

* traits.dm

* names.dm

* other_mobs.dm

* flags.dm

* some final define files

* well turns out contractor_pinpointer.dm was  taken

* I forgot to remove this file

* how in the hell did this get unticked

* I DID INCLUDE IT, but there was a "w" there

* swaps the world definitions

* camera renamed to SScamera

* examine -> alien_examine
2023-06-02 14:30:17 -05:00
matttheficus
7559f04e32 Paramedic Tweaks (and Tiny CMO Tweak) (#21129)
* life saving care for the paramedic

* oops forgot the toolbox
2023-06-02 18:27:49 +01:00
Jenny
6c5f5f7326 Added empty descriptions (#21122) 2023-06-02 18:21:08 +01:00
efzapa
37390033e7 gives mask to hos and warden (#21105) 2023-06-02 18:05:28 +01:00
S34N
bdb8039c8f Adds gorillas and cargorillas (#20830)
* goril

* goril2

* arms

* goril3

* goril4

* rampaging

* emote

* trait

* more gorilla

* ooga

* Magillitis Serum Autoinjector, crates

* return to monke

* remove unused trait

* oops

* sirryan

* earth

* Update code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/reagents/chemistry/reagents/misc_reagents.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* fixes and stuff

* gorilla text clarification

* tweak probs, stop if dead

* volume

* gorilla sleeping attack

* Apply suggestions from code review

Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Nathan Winters <100448493+CinnamonSnowball@users.noreply.github.com>
2023-06-01 18:36:07 -05:00
Ryan
1f08b497e7 Reduces Cargo Export Revenue for Plastic Crates (#20988)
* adds value variable to crates

* fixing an initial value for crate count definition

* Update code/modules/shuttle/supply.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed unused SSeconomy var

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-05-14 00:24:14 +02:00
GDN
910d07561e outta the closet (#21039) 2023-05-08 16:34:54 -05:00
GDN
12c154532e plastic crates no longer drop metal (#20984) 2023-05-02 18:28:04 -04:00
Henri215
a5efbd32e8 USSP update part 2 (#20926)
* USSP part 2

* swapping old version for new one in some places
2023-05-02 21:59:01 +02:00
Luc
495f5c423b Fixes a closet bug (#20819) 2023-04-05 20:39:05 +02:00
Henri215
5f68e7835c Garment bag for the chaplain/warden/detective/iaa (#20515)
* Garment bag for the chaplain

* garment for detective and warden

* legal closet removal and garment bag for iaa
2023-03-27 20:41:37 +02:00
S34N
9b260c4611 adds wire interface implant (#20482) 2023-03-04 09:56:06 +01:00
Henri215
1ce593b9a2 Ports TG push broom (#20367)
* Ports TG push broom

* Update code/game/objects/items/weapons/twohanded.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Lewc review and twohanded autodoc

* Steelslayer review

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-02-25 12:15:21 -06:00
Coolrune206
acb04f2a73 fixes ghost locker exploit (#20427) 2023-02-14 21:18:46 +01:00
AffectedArc07
b34e8fa301 [READY] CI now bans files with the same name (#20195)
* CI now bans files with the same name

* Part 1

* Warriorstar python tweaks

* Part Deux

* Fix unticked

* fix
2023-02-04 16:33:41 -06:00
Adrer
8aaf8a8ab8 You can no longer push people into fireaxe cabinets. (#20279)
* You can no longer push people into fireaxe cabinets

* Or statues and critter crates

* Or crates

* Remove duplicate shove_impact

* Silly newline

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2023-01-23 23:08:16 +01:00
Luc
a45f33c313 Shoving nerds into lockers (#20160)
* Adds locker shove impacts

* Feedback

* we do a little testing

* fuck
2023-01-19 14:48:14 -05:00
S34N
802408a923 Cere-station [100% free lag edition] (#19951)
* change da world

* compile, thanks

* Update cere.dmm

* Update cere.dmm

* ready for test

* use the proper name please

its CERE not ceres.

* stops shuttle from forcibly docking with podbay

* things are now different

Landmark update for job spawns.
More hardsuits in EVA, engi, and atmos.
Disaster counters properly added.
Vault is now more spooky.
Gamma armoury moved to below gulag shuttle.
Sleeping rooms replaced with arcade and swimming pool.
Captains ERP nest deleted.
Tcomms now looks like it was designed by a functional human being.
Mining doesn't need a weird glass box.
Shuffled docking ports at arrivals.
Windows are now reinforced windows.
Mr changs has arrived.

* disposals functions now

* now with 50% more air

* gamma armoury doesn't attempt to become one with gulag shuttle

* disposals net is airless, vault is enclosed in some rock

* standard number of escape pods

* slight fixes

* more bugfixes

* lighting fixes

* divided hallways, added psych office, more cams

* fire alarms, shutters, and fixes

* temporary DME edit to set cere as default map

* fixed shuttle runtime

* this compiles and runs locally, please CI

* fixes hidden double pipe

* more double pipes

* more vents and scrubbers, morgue body delivery

* tweaks to secbot pathing

* various QoL changes

* Medbay expansion, med+arrival maints expansion.

* the definitive air alarm update, and more!

* Departmental emergency EVA suits, signage, tweaks.

* 2 Cryodorms added (oops). Asteroid sound updates.

* Borg cryo, shutters correctly rotated.

* Supply shuttle edit. I like joining the map queue.

* minor fixes, grav gen isolation.

* minor fixes

* Disposal fixes, lighting adjustment

* SabreML feedback changes

* More minor fixes

* More fixes

* NSS Farragus

* (most) floors turn into asteroid sand, not spess

* reverted random file edit, fixed mr teeny

* minor fixes

* big bombs can breach asteroid areas

* Asteroid plating exists, did you know? I do now!

* camera network pass

* walls become sand too on destruction

* lighting pass

* implements feedback, dramatically reduces ores

* yeets ores entirely, sci break room added

* roundstart pads, more solars, bigger departures

* runtimes

* mining resistant rock

* variable names are important

* AoE KA doesnt affect rocks

* actually fix AoE stuff

* now with 1000% more bats

* no sandy cables, a brig exit chute, more head ssu

* mech drills are not pickaxes

* proc rename, perma window, faster sapce bridges

* Brig rework

* robotics changes

* More sci edits

* Rotayshun changes

* dme edit

* Delete cerestation.dm

begone, thot

* temp edit so it loads cere as default

* merge conflicts begone

* decal purge

* map repipe

* removes under-wall pipe adapters

* shuffled maint areas

* dirt purge

* longest bridge rework

* fixes

* PPI feedback

* kitchen does, in fact, need air

* permabrig tweaks

* restores cc changes

* merge part 2

* tag purge

* secret clown HQ got me shook

* SQUASHENING

* solar shuffle

* directional consoles

* remove TM edits due to rotation

* merge conflict part 2

* pod pilot deletion

* cold rock, window tint fixes, etc.

* further red rocks

* further tweaks

* more standardising

* robotics redo

* carpet time

* CI update for cere

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* more squash, corridor cam removal, etc.

* light switches

* minor fixes

* temp cere default

* FOODCART!

* fixes

* no airless no more

* space_hall

* compat pass 1

* make it work

* more changes

* slimmening

* air alarm tweak

* TM commit

* ci tests

* final CI changes?

* squash. squeeze, optimise

* wall vent

* disposals fix, more squeezing

* bugfixes

* false walls

* bedroom culling

* edits and fixes

* tweaks

* changes

* det window

* further tweaks

* Revert "TM commit"

This reverts commit 9e8814937f.

* More TM only changes reverted

* fixes smoothing with falsewalls

* denth changes

* the airlockenning

* cicicici

* CICICICI

* further tweaks

* further tweaks

* reverts weird sand behaviour code from ages ago

* oops

* universal adapter my beloathed

* nanomap moment

* webmap

* cere nanomap

* feedback updates

* updates

* airlock tweaks

* vents and tweaks

* solars moment

* triple APC fix

* south of where?

* airlock helpers

* disposal flap purge

* outpost monitor with actual real networks?

* tweakeroni

* fixes

* fixes

* tweaks

* fixes

* medbay improvements

* power and flaps

* changes

* aa changes

* fixes

* more fixeronies

* fixes!

* reversed

* chemicals

* chem tweaks

* fixes

* shuttle fixes

* holopad pass

* editseditsedits

* lightslightslights

* door

* /obj/machinery/computer/security/telescreen/entertainment

* sonic underground

* actual sonic reference

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Tsrc

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2023-01-17 22:23:09 +00:00
Henri215
e711cd5921 Fixes lots of common spelling mistakes (#20086)
* Fixes common spelling errors: "atleast", "infront", "succesfully", "alot"

* recieve -> receive

* spelling mistakes: percieve, wierd, posession, seperate, succesful

* Spelling mistakes: noticable, concious, enviroment, existance, foward, interupted, independant

* tgui rebuild

* lets make this run

* "succeded" mispelling

* reverting money spam change
2023-01-08 20:12:31 -05:00
AffectedArc07
1feb9fbd38 [READY] Atmos Refactor Part 7 (I think) - Kills signals + TGUIs stuff (#19867)
* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY.

* THE SCOPE CREEP

* This was done in vi. No langserver. Send help.

* Progress

* Some issues fixed

* The code builds, but the maps dont

* CC builds, I doubt anything else does

* Do this now

* Safety

* The map compiles

* THE MAPPING HELL

* Airlock controllers dont work

* Fixed bombs

* AND THATS FIXED

* Phantom edit

* Restores LL I think

* The mapmerge hooks are actually retarded

* Fixes spawners

* Half working air control

* Picky

* Hyper efficient tank monitor

* Sanity

* Laying the framework

* Improved alert console

* Dont think this is actually done anywhere

* Metering

* ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN

* WE ARE READY FOR BOX TO BUILD

* One map done

* Well that was easy

* Another one

* I think this is done

* I should have removed this

* I would make a russian joke but <current event>

* Delta WIP

* Makes delta work

* Early review

* TM safeguard

* oops

* METAAAAAAAAAAAAAAAAAAAAAAAAA

* Fix #4213

* Trailing

* oh for piss sake

* Shutter fix

* Roundstart ATs can go away

* Review pass 1

* What could go wrong

* BOOM BOOM BOOM

* Not needed

* Fix seed vault

* Oops

* Review changes
2023-01-03 20:59:35 +00:00
Contrabang
eabc761d33 updates paramedic locker (#20041) 2022-12-31 01:28:18 -05:00
warriorstar-orion
066bd06e8d Whitespace cleanup part 3. (#19897)
* Whitespace cleanup part 3.

* clean up mecha a lot, other review fixes
2022-12-27 11:00:39 -05:00
Henri215
dfb85e6460 Preparing for the summer: baseball and dodgeballs! (#19627)
* welcome to the space jam

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* review suggestions

* conflict solve mistake

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/objects/items/sport.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* wear suit check

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-25 22:50:17 -06:00
Sirryan2002
61145a02f8 [TGUI] Space Credit Economy Overhaul + Supply Point -> Space Cash (#19209)
* initial edits

* initial edits

* converting shit over to machinery/economy

* vending and mapping fixes

* vending fix pt.2

* Converts Supply Economy to Use Space Credits instead of Supply Points

* Job Payment, NanoBank, and Paychecks

* clothing type path fixes (damn merge conflicts)

* fixes map typepath issues

* adjusts supply prices

* Vendor Price Adjustments

* account uplink terminal tweaks

* please pass tests

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* reviews and bug fixes

* Review Suggestions/Fixes and Request Console Rewrite

* edits

* vending changes for merge

* typepath fix

* final tweaks

* proc ref fixes

* Fixes and Tweaks from 2nd TM

* rebuild TGUI

* final tweaks

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* requested reviews

* tweaks

* updates slot machine winnings

* fixes

* GC fixes

* fixes

* oops. still need to deconflict this

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* requested changes and bug fixes

* atm runtime fix

* requested reviews

* vend act stuff

* attempt to pass tests

* supply packs fix

* user tochat -> debug log

* FINAL FIXES

* removes CC db stuff

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-11-21 23:30:50 +00:00
Henri215
a7864e6e9a Clown FIX: Adds the clown recorder (#19710)
* Adds the clown recorder

* added item action

* Defining cooldown

* cmag define

* Update code/game/objects/items/weapons/clown_items.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* added a second laugh

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-20 23:13:52 +01:00
S34N
be91fdc0b8 Wizard den remap (#19575)
* wiz den refresh

* brass and wood

* final tweaks

* wrong door

* mira
2022-11-15 18:59:10 -06:00
Christasmurf
9a1b71493a garment bags (#19654) 2022-11-15 17:47:28 -06:00
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
matttheficus
09948d54b2 Deputizing the Detective (#19558)
* Deputizing the Detective

* access giveth

* the gun now hurts you again

as per Hal's comment in discord

* add noir to detdrobe
2022-10-31 23:15:12 +00:00
Vi3trice
03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
ElorgRHG
574b012505 The (formal CC) blueshield drip is back in town (#19425) 2022-10-23 11:34:45 -05:00
ElorgRHG
1660182d19 Paradise's soul removal part three: lawyers (#19376)
* Better Call Coderspriters

* This name looks better

* Turns out this is not a copy of an existing jumpsuit

* Minor drask sprite adjustment
2022-10-21 20:36:36 +02:00
S34N
96b39e6a28 Removes USSP gateway, adds nothing (#19373)
* removes ruskie gateway

* mira

* space ruin

* oops make it a proper template

* y e e t
2022-10-19 21:13:30 +01:00
Contrabang
d05543f416 Removes the HOP's second locker from Cyberiad and Kerberos (#19319)
* goodbye hop2

* nukes the code

* REVERT THAT, WRONG BRANCH

* FUCK

* light and stuff restored
2022-10-15 13:33:00 -05:00
Samman166
7d9ef94330 Adds mech cores, a component required by durands and gygaxs (#19136)
* added mech power core

* added a sprite to mech core

* properly adds a sprite

* Update code/game/mecha/mecha_parts.dm

Grammar changes

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* removed starting cores from lockers and added one to RDs office one to Robotics

* Update code/game/mecha/mecha_parts.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/mecha/mecha_parts.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Removed mech core from RDs there is now only one. Fixed some grammar things

* Update code/game/mecha/mecha_parts.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Grammar review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Forgot one

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2022-10-12 16:07:25 +01:00
Vi3trice
9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
ElorgRHG
e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Contrabang
0766c5d2ae fixruntime (#19285) 2022-10-05 22:35:54 +02:00
warriorstar-orion
4874032e80 Reset personnel locker overlays when lock/unlocking. (#19073) 2022-09-17 10:46:55 +01:00
Contrabang
9e5999e8bc Allows toggling of crate locks with Alt-Click (#18906)
* wowee! easy of access!

* SR changes

* Revert "SR changes"

This reverts commit 1db0d2c1e6.
2022-08-31 13:16:50 +01:00
ElorgRHG
628748a1ee Adds garment bags to reduce locker clutter: Paradise edition (#18869)
* Garment bags

* Small prevention of gaming

* Larger prevention of gaming

* This looks better I think

* Holding a LOT of clothing in your backpack seems like a bad idea
2022-08-25 16:40:39 +01:00
S34N
41813c3e5f Various fixes and QoL tweaks to labor camp (#18841)
* gulag QoL fixes

* escape route, analyzer

* stops people from spam calling the shuttle down

* unifies access

* moves ofitser, fixes point claim console

* TGUI build

* unifies point system for good

* TGUI deps

* tweak

* sirryan review

* hard ref removal

* more changes

* scope creep scope creep

* sirryan!
2022-08-25 16:36:36 +01:00
Vi3trice
333e3a4f67 huh (#18848) 2022-08-18 10:47:50 +01:00
AffectedArc07
e80f0e1d8d Revert "Adds animations for picking up and placing items. (#18702)" (#18824)
This reverts commit 2945bed697.
2022-08-17 16:18:12 +01:00
AffectedArc07
aba452f785 Refactors signallers, assemblies, electropacks (#18689)
* Refactors signalers, assemblies, electropacks

* Update code/game/objects/items/devices/radio/electropack.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-15 16:36:34 +01:00