Commit Graph

2565 Commits

Author SHA1 Message Date
GDN
ab1e16cd16 Speeds up facehugger egg hatching time (#19622)
* Speeds up alien egg hatching time

* fixes accidental regression
2022-11-17 21:04:50 +01:00
S34N
7dcd31990e Ports TCC style windows (#19488)
* window

* fix plasma window and spawners

* this now works well

* Apply suggestions from code review

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>

* Empty-Commit

* Empty-Commit

* colour tweaks

* further colour tweaks

* last tweak

* edges

* false wall sanity

* Update code/__DEFINES/icon_smoothing.dm

* stealth conflict begone

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
2022-11-16 20:44:51 +00:00
S34N
be91fdc0b8 Wizard den remap (#19575)
* wiz den refresh

* brass and wood

* final tweaks

* wrong door

* mira
2022-11-15 18:59:10 -06:00
Christasmurf
9a1b71493a garment bags (#19654) 2022-11-15 17:47:28 -06:00
S34N
4de47b8b58 Refactors table creation (#19441)
* refactors table creation

* probably works will test later

* tested and tweaked

* words are hard

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* steel review

* proc breakout

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-15 15:45:55 -06:00
FloFluoro
47c944a1f5 Gives puddle a unique description (#19702) 2022-11-15 19:44:54 +01:00
GDN
fde612de05 Initializes and fixes alien eggs (#19604)
* Initializes and fixes alien eggs

FIX: Fixes alien eggs not spawning facehuggers when a valid target is in range
FIX: Fixes alien eggs runtiming due to proximity monitor issues
REFACTOR: Refactors Spawn() into addtimer
REFACTOR: New() to initialize()

* standardization and removing unneeded checks

* 515 compliance

* just need PROC_REF for this
2022-11-10 17:05:22 -06:00
S34N
667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
FloFluoro
332fc9193a Fixes description grammar in a few places (#19607)
* Fixes punctuation on clown box description

* Fixes grammar in a couple places
2022-11-06 10:43:20 +00:00
S34N
8e475415b1 Stops tree shadows from being part of their hitbox (#19543)
* unclickable shadows

* readability

* effect

* Update code/game/objects/structures/flora.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* order of operations

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-11-03 18:02:08 +00:00
Henri215
047727d575 safe no longer locked when repaired (#19569) 2022-11-03 17:58:05 +00:00
Bm0n
c4ded4b083 Ports TG direction signs (#19506)
* signs

* whoops forgot the desc

* evacfix
2022-11-02 21:03:05 +01:00
matttheficus
09948d54b2 Deputizing the Detective (#19558)
* Deputizing the Detective

* access giveth

* the gun now hurts you again

as per Hal's comment in discord

* add noir to detdrobe
2022-10-31 23:15:12 +00:00
Vi3trice
05d93f665a [TM] Port TG Jump Point Search and SSpathfinder (#18984)
* move along move along

* Update bot.dm

* Diagonals are now more expensive

* Update path.dm

* Update parrot.dm

* Update path.dm

* Tweaks

* Fix cleanbot, add path safety

* Tweaked, added a safety, removed the previous one

* Update medbot.dm

* path.len isn't very safe as a whole, floorbots also had order of operations wrong

* Update medbot.dm

* clings not even once

* Back to the drawing board

* Update path.dm

* Make mules actually clear the drawn path.

* Make bots use step_towards unconditionally instead of flipping between step_to and Move

* Making extra sure the path is cleared. Somehow path was left over.

* Check for length as get_path_to is always true

* This and that
2022-10-30 15:54:51 +00:00
Vi3trice
03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
ElorgRHG
574b012505 The (formal CC) blueshield drip is back in town (#19425) 2022-10-23 11:34:45 -05:00
ElorgRHG
1660182d19 Paradise's soul removal part three: lawyers (#19376)
* Better Call Coderspriters

* This name looks better

* Turns out this is not a copy of an existing jumpsuit

* Minor drask sprite adjustment
2022-10-21 20:36:36 +02:00
S34N
ce7d68fcf1 Fixes draggable bushes, sprite oversight [MAPPING CHANGES] (#19351)
* no drag the bush, and other tweaks

* im smart

* mapping changes

* delete
2022-10-19 16:22:41 -05:00
S34N
96b39e6a28 Removes USSP gateway, adds nothing (#19373)
* removes ruskie gateway

* mira

* space ruin

* oops make it a proper template

* y e e t
2022-10-19 21:13:30 +01:00
DevanStrife
bb2e2a9d45 Allows wooden airlocks to be made and removes another text2path function. (#19199)
* Fixes #18882 and refactors for door assemblies

* Removes text2path, makes wooden airlocks buildable

* Use mineral crafting menu

* Minor oversight

* Comments improvement

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* Review suggestions

* Removes unneeded vars

* Fixed tab spacing

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-16 13:04:50 -05:00
Henri215
2280de0b7b Fix #18370 Crayon bedsheets colors are correct now (#19279)
* correct color for washing machine bedsheet

* var name tweak
2022-10-16 13:05:11 +02:00
Contrabang
d05543f416 Removes the HOP's second locker from Cyberiad and Kerberos (#19319)
* goodbye hop2

* nukes the code

* REVERT THAT, WRONG BRANCH

* FUCK

* light and stuff restored
2022-10-15 13:33:00 -05:00
Vi3trice
59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
S34N
db11313caa Fixes draggable bushes, sprite oversight (#19349)
* no drag the bush, and other tweaks

* im smart
2022-10-12 20:21:39 +02:00
GDN
313495d36e Puts paper on layer 3 (#19344) 2022-10-12 20:19:07 +02:00
Samman166
7d9ef94330 Adds mech cores, a component required by durands and gygaxs (#19136)
* added mech power core

* added a sprite to mech core

* properly adds a sprite

* Update code/game/mecha/mecha_parts.dm

Grammar changes

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* removed starting cores from lockers and added one to RDs office one to Robotics

* Update code/game/mecha/mecha_parts.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/mecha/mecha_parts.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Removed mech core from RDs there is now only one. Fixed some grammar things

* Update code/game/mecha/mecha_parts.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/game/mecha/mecha_construction_paths.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Grammar review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Forgot one

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2022-10-12 16:07:25 +01:00
Vi3trice
9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
ElorgRHG
e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Henri215
a44a9c764a Linen bin/ashtrays/coin presser tweaks (#19207)
* tweaks for linen bin and ashtrays

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* deleted empty line

* coin presser can now be unfastened

* Update code/modules/mining/mint.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* suggestion

* rewind time

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-10-06 09:58:27 -05:00
S34N
ca3910aa21 Tableing 2022: bartender's delight edition (#19202)
* tableing 2022

* del u

* code

* oh i should commit this haha

* idb2 are you okay?

* namae wa

* DIO
2022-10-06 09:42:17 +01:00
Contrabang
8418997ed8 Moves most screwdriver checks to screwdriver_act (#19024)
* screwdriver_act my beloved

* convert to returns instead of . / lewcc review

* it will be done

* i'm a little bit stupid, but now time to test

* sometimes I get excited and press the commit

* The great test has been completed

* oh wow oh wow, lewc review

* found one last one

* Steel review

* Lewc review

* quick sirryan review

* removes stupid comments (old coders I blame)

* sirryan review two

* whoops...

* hal review

* the fix to the fix to the fix

* Revert "the fix to the fix to the fix"

FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
2022-10-06 09:30:33 +01:00
Contrabang
0766c5d2ae fixruntime (#19285) 2022-10-05 22:35:54 +02:00
Luc
6e3b9de54d Fixes icons maybe (#19244) 2022-10-03 11:14:01 +01:00
Vi3trice
e7e96ca391 Improve airlock and windoor assembly examine cases (#19137)
* Let's give some hints

* Update door_assembly.dm
2022-10-02 22:14:19 -05:00
Henri215
e56e10f31b added captain rubber ducky (#19131) 2022-10-02 21:12:20 +01:00
DevanStrife
f3e6ef7d2d Fixes #18882 and refactors for door assemblies (#19128) 2022-09-27 16:29:40 +01:00
Henri215
a2a92f33fc plastitanium and shuttle windows got buffed (#19062) 2022-09-25 13:16:55 -05:00
warriorstar-orion
4874032e80 Reset personnel locker overlays when lock/unlocking. (#19073) 2022-09-17 10:46:55 +01:00
Qwertytoforty
f9defc92bf Adds Fusion Gauntlets to RND (#18804)
* do a once over first

* merge conflict shit

* armor pen to modern stuff

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* BOY SMELL THEM MERGE CONFLICTS

* icons / final changes

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-17 10:45:58 +01:00
S34N
ba802a199a Makes large jungle bushes use the tree transparency system (#18953)
* large jungle bush transparency

* size
2022-09-07 13:38:18 +01:00
Adrer
99c6945644 Window needs to be screwed to floor before being put in frame (#18935)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2022-08-31 13:22:14 +01:00
Contrabang
9e5999e8bc Allows toggling of crate locks with Alt-Click (#18906)
* wowee! easy of access!

* SR changes

* Revert "SR changes"

This reverts commit 1db0d2c1e6.
2022-08-31 13:16:50 +01:00
Adrer
9aed532f42 Improves thermal drill clarity (#18924)
* Improves thermal drill clarity

* Also remove progress bar on stop

Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2022-08-30 18:09:46 +01:00
Vi3trice
b5955dc22d Expand electrochromic devices. Add airlocks, windoors, and window painter compatibility. (#18656)
* The future is hazy

* Deconflict and linters

* Update windowdoor.dm

* Update airlock.dm

* Update airlock.dm

* What was even the point of visible?

* Fixes

* Update tgui.bundle.js

* Update windoor_assembly.dm

* Update airlock_painter.dm

* Update tgui.bundle.js

* Ain't no wizard

* Update RCD.dm

* Tweaks
2022-08-29 11:07:38 +01:00
AffectedArc07
1c3dc66b79 Refactors light switches, igniter switches, mass driver buttons, and crematoriums? (#18683)
* A mixed refactor

* Re add link code

* tweak

* well thats embarassing

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-27 13:04:31 +01:00
ElorgRHG
628748a1ee Adds garment bags to reduce locker clutter: Paradise edition (#18869)
* Garment bags

* Small prevention of gaming

* Larger prevention of gaming

* This looks better I think

* Holding a LOT of clothing in your backpack seems like a bad idea
2022-08-25 16:40:39 +01:00
S34N
41813c3e5f Various fixes and QoL tweaks to labor camp (#18841)
* gulag QoL fixes

* escape route, analyzer

* stops people from spam calling the shuttle down

* unifies access

* moves ofitser, fixes point claim console

* TGUI build

* unifies point system for good

* TGUI deps

* tweak

* sirryan review

* hard ref removal

* more changes

* scope creep scope creep

* sirryan!
2022-08-25 16:36:36 +01:00
SteelSlayer
358ff86ddb Removes the need for ComponentInitialize (#18833)
* removes `ComponentInitialize`

* mapload

* add back CRASH
2022-08-18 22:00:19 +01:00
Vi3trice
333e3a4f67 huh (#18848) 2022-08-18 10:47:50 +01:00
AffectedArc07
e80f0e1d8d Revert "Adds animations for picking up and placing items. (#18702)" (#18824)
This reverts commit 2945bed697.
2022-08-17 16:18:12 +01:00