* Part 1
* Testing 1
* Revert "Testing 1"
This reverts commit fc06554b28.
* Part 1.1
* Part 2 - UI Style List
* Preferences lists
* Preferences lists - DONE
* More inputs
* MOOOOOORE
* UI style else
* Last ones
* Double name fix
* Pre-selected Search
* Return Pick Darkness
* Return Pick Darkness
* Missing users
* Some review changes
* Revert MULE lists
* I just hate MERGE CONFLICT label
* List window tweaks
* I think there it is
* why i am stopid
* Update tgui.bundle.js
* Update machine area when power_change() is called.
* Do not attempt to unregister from null powernet
* Move to wrench and update wrench_acts
* Remove accidental pseudocode
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Co-authored-by: Adrer <adrermail@gmail.com>
* remote
* more additions
* tgui + ssu
* map edits
* Shut your mug
More changes, huds, mugs and icons.
* mug time
* aaaa
* fixes cere edits
* should fix it
* Update tgui/packages/tgui/interfaces/common/CrewManifest.js
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Update code/game/machinery/suit_storage_unit.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Revert "Update tgui/packages/tgui/interfaces/common/CrewManifest.js"
This reverts commit 5de07cba58.
* mugs all the way down
Fixes locker headset oversight, adds icon for supply management console, new QM mug sprite
* more map changes
* wow this worked?
* Misplaced comma
Removes a misplaced comma.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Mr QM's Wild Ride
Resolves a number of review comments, including preventing the QM slot being altered by the B/E event, adds a flash to the locker and reverts removal of basic cargo access from the HOP.
* Forgot a var name change, I'm gonna cry edition.
Renames name to board_name for supply ID computer.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* genesis 1:3
Alters light_color of supply management console to brown_orange from light_color_red
* Update code/modules/events/bureaucratic_error.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* another misplaced comma
Removes a comms where there should not be one.
* saving private ryan
Removes plasmacutter, adds mining GPS and crew monitor to QM locker contents.
* redone map changes
* oop
* the last of it
* merge time
---------
Co-authored-by: GDN <Roanrichards1@Gmail.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
* Switch a bunch of /obj/machinery from /New to /Initialize
This is an easy and uncontroversial batch.
No globs, no late init, and stuff.
* Move more machinery to Initialize
This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.
* More tricky New -> Initialize migrations
* The last of machinery Initialize conversion
* fixups
* Newscaster armor fix
* styling
* Comment on armor handling
* Move newscaster armor definition back to datum
* farie82 review
* kill extra .=
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* farie's review part 2
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* Here comes the cuarteto train
* I think i fucked up here
* Update code/modules/reagents/chemistry/reagents/alcohol.dm
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
* Fixing some spacing before SabreML eats my soul
* Removed the ice from the recipe since it's more of a RP chem
* This should work, less copy paste
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
* NanoMap Auto-Update (Mon Sep 21 12:45:43 UTC 2020)
* Can Foam ADDED B^)
* minor improvements
* minor improvements
* removes pointless if statement
* makes shake message visible to everyone around them.
* Adds reagent changes!
* moves reagent alteration to after the reagent touch call
* code spacing
* Steelslayer nitpicks :^)
* MORE minor improvements
* Major code improvement, procs rearanged etc
* examine def added, and underscores to procs
* fizzy_open
* changes shake to alt click
* removes maths from prob arguments
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* naming improvements etc
* missing parathesis :I
* final fixes
* just kidding, more fixes
* behavior changes, and smol fixer
* removes pointless variable
* adds hint for controls to examine for cans
* redos timers def, and makes control blurb info class
* the do
Co-authored-by: NanoMap Generation <action@github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>