Commit Graph

519 Commits

Author SHA1 Message Date
Qwertytoforty
c398e4a617 Adds 2 cybernetic implants, makes emag_act return TRUE (#23876)
* Adds 2 cybernetic implants, makes emag_act return TRUE

* the rest of the fucking owl

* yeah that would do it

* remove this

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* request changes, scaling burn damage, 3 tile range, lowers tech level

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update scanners.dm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Lewcs good to them?

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* fuck me

* there are no message admins in ba-sing

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-02-08 12:52:11 +00:00
firstghost
c2d3489869 Spray bottle to autolathe (#23725)
* Spray bottle to autolathe

* Update code/modules/research/designs/autolathe_designs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update spray.dm

* Update autolathe_designs.dm

* Increase spray bottle cost

2000 metal and 5000 glass

* Add plastic variant recipe

6 sheets

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-01-30 14:42:07 +00:00
1080pCat
2226231caf Ports the airlock bolt wrench from /tg/ station. (#23614)
* bolterwrench

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/tools/wrench.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/research/designs/equipment_designs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* most of lewc reviews

* i think this is what lewcc meant.

* Update airlock.dm

* Update code/modules/research/designs/equipment_designs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewc review

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-01-29 18:17:20 -05:00
Octus
63e9d40efc oh yeah, purge time (#23780) 2024-01-21 21:27:31 +00:00
TheKillfish
391f296ed9 Knuckledusters; New Ways to Beat People to Death in Style (#23685)
* Created Knuckledusters.dm

Time to see if this shit works

* Correct file now

I forgot to add .dm after making file. Oopsies.

* Delete code/game/objects/items/weapons/knuckledusters

Wrong file

* Fixes code and addes sprites

* Finished sprites, dusters can now be gotten

* Tweaks and fixes and additions

* Uplink description tweak

* Now they do more, thanks Snowball for help

* Syndiedusters look good now

* Tweaked values, added Engraved Dusters as steal objective

* Further tweak

* Removal of unnecessary space

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Tweaks from Henri added

* Gave admin variant new root name

* Autodocumentation of variables

I feel like an idiot not knowing how to autodocument, but feeling like an idiot is worth it so long as I learn

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Added some suggested changes/code cleaning

* Removes unecessary space, how do I keep missing these?

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-01-21 21:03:46 +00:00
Deniz
5bf3d99160 Adds RPED to Engieborg (#23684)
* upgrades.dm

* fabricator

* Henri Review

Spelling update. Adds ``.``

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/research/designs/mechfabricator_designs.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Literally forgot to commit yippie

* SECONDS

* begone space

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-01-21 20:54:05 +00:00
Qwertytoforty
192b8224b8 Anomaly core modules for modsuits (#23154)
* firewall

* shielded part 1

* WIP: Anomaly core modules for modsuits

* icons, vortex

* cryogrenade, nerfs teslawall

* message admins moment

* Update uplink_nuclear.dm

* rnd designs

* now uses the flayer icon state

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* early returns, barricade types, and comments, oh my

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* updates desc, remove comment, removes /hardsuit/

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:17:18 +00:00
DGamerL
db578cdc6f Makes food not a subtype of reagent holders (#23379)
* I am suffering

* Alright this should be all now

* Fixes CI

* I hate the online merge resolver.

* This got lost in the merge master

* Updatepaths fixed + new added

* Contra review

* Fixes desserts

* Oops

* This should fix it

* Maybe?

* Attempt 3

* Missed conflict

* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/food/foods/pizza.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Fixes grinders

* Adds comment

* Warrior review

* Warrior + Sirryan review

* Update code/modules/food_and_drinks/food_base.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:00:02 +00:00
S34N
22fbd9aced TGUIv4 - Core backend updates, TGchat, Asset cache updates (#23726)
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)

* tgui4.0

* bugfix for un-interaction

* fix for input not resetting on close

* NTOS restore

* fix all interfaces having scrollbars, fix colours

* bundle update

* dep bumps

* bumps the deps as much as possible

* button regression fix

* TGUI test map rev 1

* fix theme and some component regression

* fix login screen regression

* fixes regression with uplink cart

* bundle

* fix regressions

* fix the input issue, again

* regression fixes, stylesheet edition, hash restore

* fixes GPS BSOD

* draggable control regression

* dev server dep regression

* byondUI regression fix

* section regression fix

* fix secure storage weirdness

* Fixed mining vendor scrolling

* Arthri review pass 1

* mining vendor double-scroll

* fix for RPD, AirAlarm, and Radio

* arthri review pass 2

* arthri review pass 3

* sanitize var setting, fix colours, delete unused file

* adds CI to branch

* god damn AI making random changes

* I should remember to compile when changes are made

* fixes scrollbar issues

* fix camera console, fix flexGrow for sections

* CI fix

* nanomap fix

* Update code/modules/atmospherics/machinery/airalarm.dm

* restore margin

* style semicolon

* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)

* Initial commit

* Transferring the remaining windows to JS

* Resizing part 1

* Resizing part 2

* Some reverts and polish

* Forgot that

* undeployed nuke window size

---------

Co-authored-by: Aylong <alexanderkitsa@gmail.com>

* TGUIv4: Remove force_open (#23537)

* First state fixes

* Removes "force_open"

* TGUIv4 - TGUI Version 4.1 (#23547)

* Reduced Logging Changes

* setSharedState early return for non-interactive UI

* TGUI version bump to 4.1

* Fix sending updates for non-interactive UIs

* Scalablue UI Stylesheet Changes

* CSS Tgui Bundle

* JavaScript TGUI Style Changes

* Update tgui/packages/tgui/styles/base.scss

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>

* Additional changes to Input and Button scalability

* TGUI logging proc update

* Indentation fix for logging proc

* Update code/__HELPERS/_logging.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Additional log_tgui changes

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* dev server hotfix (#23584)

* ui_interact object constructor argument check (#23594)

* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)

* feat: add smart asset cache, add CDN support for assets, properly group assets

* fix: make tgui actually work

* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning

* fix: make `fontawesome` assets finally work

* fix: make proper identation for `if`

* fix: add `resolveAsset` to `NanoMap.js`

* refactor: update `claw_game` and `chess` to new asset framework

* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`

* refactor: remove redundant debug logs

* refactor: remove space betwee `if` and `(`

* refactor: remove one more redundant log, properly reload UI resources

* rafactor: change names of asset files

* fix: adjust existing UIs to properly use assets

* fix: properly pass args to to `onclose` proc

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)

* tgchat

* Little cleanup

* Refactor Asset Delivery (Part 2)

* Little tweaks

* fix code styling issues

* fix file name duplications

* Browser window options fix @gaxeer

* transfer valve fixes

* yarn berry initial

* vsc tasks

* yarn berry working

* node 20

* fix dev server (lol wrong yarn)

* bloody regressions

* fixes that damn scrolltracking bug

* Some tweaks and flexGrow deletions

It still doesn't work as it should, which makes me nervous

* remove unneeded deps

* 514 regression fix

* change stuff to not conflict with other servers

* name it as requested

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* revert test_TGUI map addition

* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)

* Stack & UI's Refactor

Almost final, polish required

Stack & UI's Refactor (Part 1)

Stack & UI's Refactor (Part 2)

Stack & UI's Refactor (Part 3)

* Prettier

Maybe bad

* ClearChat & some tweaks

* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479

* Fix chat BSOD

https://github.com/tgstation/tgstation/pull/79821

* WebPack 5 (Didn't work)

I hate this shit

* Yarn 3.6.4

* make it all work

* revert snowflake fix

* Stories

* adds TS support

* re-enable test and prettier

* update yarn sdk's

* Fix some box regression

* ping/reply

* Fixes regressions and some things

* Zebra and Fix chat button transfer

+rebuild

* make VSC use the proper local typescript lib

* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980

* Popper Tooltips performancy fixes

* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164

Without Icon.tsx

* BB test map

* run build

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* we moved these

* change test values

* ignore scss files

* change hash function

* TGUIv4: TGchat fix traitor codeword highlighting (#23720)

* Codeword highlighting for TGUIv4

* null safeties

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TGUIv4 - updates standalone build tooling (#23721)

* swap `xxhash64` for `md4`

* remove hash function

* remove old file

* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)

* TGUI 4.3 fixes

Newscaster fix + inline-blocks

* Be gone Box

* Mod Chat -> Mentor Chat

* Some warning filters

* Rebuild

* Delete tgui-common.bundle.js

* please work

* try it like this

* 4.3.1

* 4.3.2

* fix

* i forgot to build

* 4.4.0

* give me more diff details please so I can fix you

* its not binary pls git

* test without svgs

* removes an un-needed SVG file

* inlined SVGs test

* fix code styling

* comment these

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Removes resizable and improves drag code (#23719)

* Initial commit

* bundle rebuild

* Fixes Radio Sizing

* Updates Radio sizing to fix wrapping issues

* fix dev server

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix hotkeys not being passed to BYOND

* Apply suggestions from code review

* bump deps

* forgot these deps

* ci fix

* ChemDispenser fixes and HoloControl cooldown

* Station Traits TGUI

+Rebuild

* CI

* fix CI for real this time

* I have no idea

* fix station trait panel

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSticker.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* deterministic module IDs

* TGUI fixes. Again... (#23762)

* TGUI Fixes: Part 1

ORM icon for reinforced glass now showing correctly

Mining vendor moved to Stack

Exofab UI buttons descended from the heavens to the earth

* TGUI Fixes: Part 2

DestTagger now works, forgot import LabeledList

PowerMonitor graph displays correct

Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out

* TGUI Fixes: Part 2

Fixed `onEnter` input

Fixed Cloning Console storage (Im dumbass)

Some windows resizing

Fixed bad picture in security and medical records console

Fixed scrollable dropdown

Added translucent color for buttons

* Fucking uplink DONE, and Button.Input fix

* NT Recruiter and Uplink polish

* Del LabeledList from dest. tagger

* ChemMaster and OreRedemption log deletion

* Update test_tiny.dmm

* Translucent button story

* Filter for SQL error

* del: `log_debug` in `hear_say.dm`

* Some little fixes and SpecMenu Stack

* Panel.js: mx -> mr

* fix ghost spawners

* null check

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix material name in protolathe

* fix various UI interacts

* card machine runtime fix

* remove legacy folders

* TGUIv4 - TGchat Theme Adjustments (#23772)

* Initial commit

* Changes rule grouping

* Robot class style changes and webpack config

* Reverts webpack/font changes and subs robot font

* revert a state changed in error

* fix uninteractable UIs due to chunky fingers

* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)

* I fuckin hate PDA

* Vending

* Add `|` to highlight splitters and some light mode tweaks

* Teleporter rewrite

* APC and AiAirlock (God forgive me)

* clarify highlight syntax

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Abductor Experiment Machine TGUI (#23776)

* Experiment Console TGUI

* Update for TGUIv4

* UI Size adjustment

* ui state and ghost attack update

* remove this

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix

* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)

* Photocopier layout adjustments

* Autolathe Text and Button spacing adjustment

* Hotkey fix for moving bug

* Removes rule sets for visited links

* Fixes ordering multiples on cargo console

* fix possible wonky json payloads

* fix admin log input list stuff

* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)

* Fix reconnecting and transfer it to TSX

* RPD polish

* RCD, AccessList, GuestPass

* Focus reset fix when camera switched. God forgive me again...

* Purple box and identation fixes

For votes and health scanner

* ChemMaster and ChemDispenser

ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height

* ShuttleManipulator Tabs

* RCD buttons

* make input bar mode more prominent

* fix chem master icons

* tab fix

* Properly sanitizes loaded messages in tgui chat

* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)

* Fixes icon spacing for nanobank tabs

* Tweaks Dropdown styling

* Fixes sending stuff to old chat

* OpenDream TGUI fix

* Resizes Station Traits window

* Adjusts health analyzer messages for chat tabs

* Revert "Properly sanitizes loaded messages in tgui chat"

This reverts commit 4c32a7094a.

* Revert "Revert "Properly sanitizes loaded messages in tgui chat""

This reverts commit 24afa55922.

* Changes how tgui handles static data

* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)

* Enable Format On Save for VSCode

* Re-enable and fix no-undef

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>

* pda scanner message improvements

* fix mentor/admin PMs being sent to the "unsorted" category

* fix garbled custom vote messages

* moves cyborg analyser to use chatboxes

* fixes regression

* Prevent F5 reload

* TGUIv4: Themes polish and some new ones + misc fixes (#23814)

* Little themes tweaks

* NTOS chat theme

* Update tgui-panel.bundle.js

* Capitalize themes

* Paradise theme v1.0

* Little StationTraitsPanel cleanup

* Update member_content.dmi

* NoCapitalize

* Rebuild

* Delete Paradise.scss

* Create paradise.scss

* Forgot

* Rewritten Security Records Console

For Jesus fucking christ...

* Vending and Wires sizes tweaks

* ThermoMachine

* Syndicate Theme

* Little darker

* Rewritten Medical Records Console

* PDA Nanobank fix

* Syndicate Theme Darker

* Rebuild TGUI

* Wires section grow fix

* fixes the enshittified paradise icon

* Sirryan+Warrior reviews

* bloody define comments

* comment correction

* unprivate these

* errant . begone (how did this not cause a compiler error)

* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)

* Fixes ERT Manager silenced message function

* Adjusts progress bar on ExosuitFabricator

* Sets Dropdown selected to align left

* Removes the use of self_state select interfaces

* Exosuit Fabricator style adjustments

* fix sextractor UI

* remove empty tochat string

* fix human air alarm interactions

* fix modals

* add F12/IEChooser

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2024-01-21 19:20:35 +01:00
DGamerL
382a71df0d Renames all typepaths + names of implants to biochips (#23172)
* The fix

* Contraaaaaa

* Fixes CI

* Fixes the pads + cases

* Uplink datums

* Update code/datums/mind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/__HELPERS/unsorted.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/surgery/implant_removal.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Outfits now use a proper variable name

* Fixes surgery (oops)

* More .dme changes

* Renames the folder

* Fixes bad merge

* Contra review

* Update code/game/objects/items/weapons/dice.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Fixes CI fail

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-01-06 23:15:55 +00:00
Qwertytoforty
f67b797187 fixes lavaproof rods, adds to rnd (#23388)
* fixes lavaproof rods, adds to rnd

* Update code/game/turfs/simulated/floor/lava.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* moves return

* returns early

* Update code/game/turfs/simulated/floor/lava.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/turfs/simulated/floor/lava.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-12-12 20:26:33 +00:00
Henri215
94cefac7cb Adds jani HUDs from Baystation! (#22654)
* Adds jani HUDs from Baystation!

* wrong place

* tweak to sprite

* contra review and tmeporary tweaks to the sprite

* finishing the sprites

* tweak to icon alpha and nv sprite

* typo

* conflict part 2

* test

* final adjustments

* DgamerL review

* fixing sprites

* changing name

* name part 2

* DGamerL review part 2

* wrong value

* nope

* equipment and janitorial categories

* Apply suggestions from code review
2023-12-11 16:52:54 +00:00
Qwertytoforty
207e35cddf Adds 3 ipc only implants. (#22798)
* FUCK fix drugs first

* done just wait for prs to be merged (sorry s34n)

* removes uneeded chest implant redifine, repair implant

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* !human, fluid

* guard variable lisst

* oops

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/stacks/nanopaste.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcs good to them?

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* not needed

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-11-21 16:19:39 -05:00
Migratingcocofruit
23e2c250ec Adds soil clumps and a compost bin. (#22585)
* Adds soil clumps, which are used to make soil(alternative to sandstone).

* Adds soil clump recipe to the biogenerator

* Adds the compost bin to the game. Which converts biomass to compost and makes soil from it.

* Adds sprites for the compost bin

* Adds a recipe for the compost bin(10 planks)

* Added interface for the compost bin.

* Applying suggested changes to compost bin(redundant condition removal, spell check, auto doc)

* Applying suggested changes to soil sheets(initialize, remove empty line)

* Changed min and max to clamp where able, removed redundant return, compost recursion stays in convert_biomass().

* Call parent on init

* Identation and style changes

* Rephrase description

* Unauto docing unnecessary bits, clicking with screwdriver no longer an attack, removed redundancies, reordred ui procs and changed ui data list to new format.

* Converting plant to biomass is now its own function

* removed SOIL define. using path as is instead

* Moved the compost_bin-3 sprite up a pixel so it aligns with the rest

* Added spaces for readability

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Moved plant deletion to make_biomass()

* Rebuilt tgui

* Filled gaps in sprite with mostly transparent pixels to make it easier to click

* Rebuild tgui

* rebuild tgui

* Adds the soil clump sprites back after update

* Added Trailing newline to compost_bin.dm

check said it's missing

* Adds a check for presence of biomass when initializing to prevent unneeded proc call

Checks whether a compost bin has any biomass before attempting to compost it.

* Adding back compost bin icons

* rebuild tgui

* Made interface window slightly shorter.

from 300 to 200 pixels tall.

* Replaced the enough_compost() proc with an if statement in the only place it was used

* Replaced the compost() proc and calls to it with process().

* Rebuild TGUI

* Removed an unused var, idented a comment, and returned the onhit proc to it's original form

* Ran prettier on the compost bin interface file

* Wake Up Icon Diffbot

* Aw shit, here we go again.

* Empty-Commit

* Wake up icondiffbot

* Last attempt for today

* Removed redundant new line from sheet_types.dm

* removed redundant new lines and moved the ui procs together.

* Changed compost label to Compost

* Recompile tgui

* Rebuild Tgui

* Rebuild TGUI

* Rebuild TGUI

* Capitaliize the word soil in the biogenerator listing for it

* following some suggestions

Replaced compost capacity defines with "magic numbers", removed redundant init proc, added spaces around a '-' sign.

* Removing a redundant check in the insertion proc.

moved the check for the compost bin being full to the end of the loop since I already make one before the loop starts.

* Rebuild TGUI

* Rebuild Tgui

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Rebuild TGUI

* ReRebuild TGUI

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-11-04 16:42:07 -04:00
Pineapple Salad
8e6defe682 Adds HUD goggles and basic goggles (#22864)
* Added HUD goggles

* Added HUD goggles and species variants

* Adds HUD goggles with species variants (fixed)

* Update code/modules/client/preference/loadout/loadout_general.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* makes hud goggles craftable and adds to vendor

* changed dmi name to goggles

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/crafting/tailoring.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-11-03 20:27:29 +00:00
Bakaface
6470b078a2 Feature/puts other cubes in biogenerator (#23077)
* adds the other types of meat cubes into the biogenerator

* Revert "adds the other types of meat cubes into the biogenerator"

This reverts commit c6f710c29e.

* adds the other types of meat cubes into the biogenerator
2023-10-31 18:41:05 +00:00
BiancaWilkson
115ab60f72 Adds a syndicate soap upgrade for janitor borgs (#23033)
* red

* whitespace fix

* i love being literate

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-27 20:20:27 +01:00
Brillcrafter
e110a5b58c Nutrient pump spelling mistake fix (#22824)
* fixed issue with containers

* whoops

* fixed runtimes on hood, typo in medical designs

* made beaker description update with var edits

* Revert "fixed issue with containers"

This reverts commit e1c2a8165a.

* sorting out PRs

* Revert "fixed runtimes on hood, typo in medical designs"

This reverts commit 46ab4ff2e7.

* fixes spelling mistake

* better description of the neutrient pump

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>

* he is a better writer than me

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>

---------

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
2023-10-12 17:59:25 +01:00
Marm
ecfaa26cc2 You've Got Mail! Adds Mail system (#22269)
* heres the mail it never fails

Adds envelopes and its functions.

* It makes me want to wag my tail

Adds new envelope sprites courtesy of McRamon, makes mail bags and envelopess able to be carried by cargo clothing.

* when it comes i want to whail

Makes Wizard and Nukie equip change to off station role. Adds mail crates and functionality/logging for randomly choosing recipients of mail.

* MAAAAAAAAAAAAAAIIIL!!!!

Adds functionality for the mail scanner alongside sounds. Begins the process of making mail arrive on the shuttle.

* MAIL

* THE MAILMAN IS HERE

* MAIL IS REAL

* Give me an M, give me an A, give me an I, give me an L. What does that spell? MAIL.

Finalises pre-review mail features, adding the mail scanner to cargo tech loadout/autolathe.

* Update code/game/gamemodes/nuclear/nuclear.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/shuttle/supply.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/jobs/job/support.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/bags.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/bags.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/controllers/subsystem/SSeconomy.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* check out what you got now

Removes unused sprite bloat.

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* First few Contra reviews

* Second batch

* Cl doesn't fail anymore

* Even more fucking reviews

* Doesn't quite work yet but we're almost there

* WHEN DOES IT EEEEEND

* I have no energy to make a blues clues reference

More commits to respond to reviews

* God I miss Steve

Adds hand sprites to mail scanners

* Woooo Mail works again

* Science envelopes

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* my god it worked

II hate it

* Bread and Circuses

splits up service envelopes into two categories, addresses other reviews.

* Lewc review - needs testing

* Almost there

Changing lists and more.

* Last fix

* IT IS ALL WORKING NOW

* Mail. Is. Done.
Final pass.

* Update code/controllers/subsystem/SSeconomy.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* The fix

* Just this one too

* Lewc review

* mail?

yeah

* Begone, ye powersink

* Sirryan review

* Update code/__DEFINES/economy_defines.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/controllers/subsystem/SSeconomy.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/mail.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Wjpp[s

* Removes useless comment

* We ball

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-09-19 19:30:03 -04:00
matttheficus
616f40b12d im tired of SecBorg Lite (#22378) 2023-09-16 18:03:42 -04:00
Henri215
04435f675e Adds a new arcade game, the "NT Recruiter Simulator" (#21919)
* NT Recruiter arcade

* TGUI and other tweaks

* No longer called curriculum

* Name now matches with species

* almost there

* TGUI, MORE tweaks

* removing useless stuff

* breaking some lines

* Lets gooo

* More sounds effects and screen adjustments

* missing sound here

* More sounds and records

* Moooore records

* TGUI title, volume tweaks and sprites added

* Added the rest of the records

* Invaliid planet and other small tweaks

* New reward amount

* More tips

* added design and more tweaks to volumes

* tweaks to values and records

* Better comment

* More tweaks to sounds

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* DGamerL review

* job typo

* typo and cybersun is actually bad

* golem bad

* We now check for matching names

* Tweaks to the TGUI buttons

* begin shift

* tgui conflict

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* data list indentation

* tgui rebuild

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* tgui rebuild

* tgui rebuild

* tgui rebuild

* Moving to naother file

* moving to another place part 2

* ops

* tgui rebuild

* sprite conflict pt1

* adding sprite back

* tgui rebuild

* its conflict time

* tgui rebuild and sprite conflicts

* tgui rebuild

* New CEO child name

* Better do it later

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-09-12 20:25:46 +01:00
Contrabang
30dacc03e3 Adds crutches (#21959)
* crutches!

* comment update

* henri review

* comment tweak

* in-hands updated

* i can spell

* two handed component

* unfuck this file

* oh lord map changes

* make the placing a little more reasonable...

* changes to cyberiad
2023-09-11 12:50:05 -05:00
matttheficus
abe481c759 Constructing/Deconstructing Suit Storage Units (#22093)
* god this was a headache

* prevent decon if locked

* henri review

* dont feel like coming up with something, someone else can do later if they want

* sean review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* henri review

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-09-09 09:14:30 +01:00
DGamerL
31822a1831 Adds the Strong-Arm empowered musculature implant (#22159)
* Aaaaaaaaaaaa

* IT WORKS

* Okay now make it a martial art

* Final shit

* Forgor this

* Protolathe moment

* The sprite

* Typo fixes

* Burza review

* Contra review

* Contra review

* Contra + Henri review

* Update code/modules/surgery/organs/augments_arms.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Me when I push untested code

* Contra review pt 1

* Contra review

* I forgor

* I forgot v2

* Henri review

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-09-07 11:00:45 +01:00
Luc
327add6348 Converts two-handedness/wielding to a component (#21619)
* initial checkin

* Add everything but maps

* update paths

* Patches some minor bugs across twohanded things

* remove a stowaway

* Update code/__DEFINES/dcs/signals.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Contra review

* Fix kc

* hopefully fix file perms

* Fix file perms

* revert line-endings

* uh?

* Trying once again to fix file formats

* henri review 1

* henri review 2

* update from master

* Removes override that breaks modsuits

* re-add reference

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-09-01 22:06:59 +01:00
Qwertytoforty
76a845d380 Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
* biting off more than I can chew, but I feel like hurting myself

* more shit

* progress continues, moral stays sameish

* bite of 2587

* mod_theme down, but probably broken

* 385 errors, 16 warnings, zero tgui interactions

* 292 19

* final strech to buggy mess, break time

* it compiles. It almost fucking certainly doesnt work, but it compiles

* fudhsciffubgsbgpgb actions not working as should for modules

* fuck it we'll just open the pr as we work on it

* icons work now

* tgui stuff

* more progress

* JUDGEMENT

* IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother.

* jetpacks, gps, and go do what exo-suits yourself

* almost ready

* sorry to whoever has to review this

* should work™️

* should be good now

* pushing changes so I can do reviews next

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* lore™️ Adds illegals level to modsuit parts from syndicate.

* early returns

* and these illegals

* no uplink reference idiot

* mod inhands are a good idea

* this is needed for inhands nerd

* Bomb detector working, modsutis cover ears. skin things

* overslotting removal, cyborg charging, ert loadout for gamma

* duplicated signal

* modsuit themes, removes broken mister / bad base type module, 2 cores in robotics.

* tether module, orb module, holster stuff

* built in no slip, cheaper 87

* removes modules already installed, engineer ert get jetpack, equip into modsuit storage

* comments spaces and duplicate flags

* Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Compile TGUI, slowdown adjustment, Modsuit to MODsuit

* sonar, do after, more equipment, acid handling

* overlay bugs / ERT / DS suits autodeploy

* middle click action buttons

* traders, sec modsuit energy nerf

* surplus weighting

* Kinesis module.

* Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis

* more power / unused module removed

* name, ds fix, pre equipped to cc suit

* depot / grammer

* ok should be good™️

* overslot, dupe gun, missing suit storage

* stealth nerf, new kit

* gun stuff  / ds theme

* bio armor is gone

* let me push changes please thank you

* makes shocks work right

* copies over some changes TG made to module prices after porting

* Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it-

* sirryans changes

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Control define, ERT / DS have gloves / boots again.

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* More changes

* god I hate tgui. Why do all the bundles live underground, instead of in my basement?

* she updates my master till I testmerge

* modsuits can recharge again

* fixes a lot of shit

* Ready for TM probably

* sure fuck it whatever that makes sense I guess

* the pinpointer works better™️

* Another storage module bug fix

* hair and medical stuff

* fuck fuck fuck

* fixes sonar

* Bag exploit fixes / plasma runtimes / ear nerf

* dna lock improvement / cryostorage

* whoops

* Ball form second cooldown wasn't helping, no more infinite cores

* she springs my lock till I ***SNAP***

* plasmaman no longer die

* fixes modsuit emp issues

* atmos no longer fucking dies

* Fixes, module printing, and a restriction on newly constructed modsuits

* Inventory code my hated

* WOOO PREFERENCE CODE WOOOOO

* icons my hated

* fix for mods / spaceproof shit

* holy shit whhhyyyyy

* backpack first

* Update mod_theme.dm

* prevent infinite gun arms / infinite modsuit cores / syndicate modules

* fixes tm error

* scream loudly if species sprites break. They shouldn't, but, you know.

* deconflicted with luck

* converts to refit for species

* fix pathfinder

* fixes modsuits being funky power wise

* lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit

* nerfs the atmos modsuit

* magboots for ds / CC modsuit

* downside of autosave: typing in wrong window saves bad stuff

* Gamma ERT have internal cameras again.

* spellcheck when

* ah fuck

* yes delete the null that works

* whoops

* fixes error / description

* un vulps your cannon

* fixes tails disapeering on base modsuits

* space to underscore

* tgui fix / tajaran

* springlock buff, cryopod fix

* u helps

* WHO PUTS A GUN IN ITEMS

* tgui moment

* mining modsuit nerf / hidden holster module

* PAIN

* UNATHI TIDE STATION WIDE

* I love special code

* slightly dense

* shark jumpscare

* fixes ghost item, fixes springlock being bad

* YIPPEEEE IT WORKED

* she decons my flict

* pain

* ebbas days are numbered :^)

* hidden

* r-r-r-ebuild

* fixes more bugs

* qwerty, you are dense

* fixes gps

* fix mulebot crate

* level fix

* adds back icon

* moving storage, fix bug, modules activate / deactivate message

* yeah

* yeah

* yeah™️

* steels requests

* windoors no longer make pathfinder module explode

* chat spam

* oil slicks + modsuits

* whoops

* bag check

* ofc

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_nuclear.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/modules/module_pathfinder.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-08-19 15:36:13 -05:00
efzapa
92db3304e5 Adds the Bluespace Shotglass (now with actually good codersprites) (#21867)
* blamo new branch new PR

* fixes update_name

* changes BSS sprite

* adjusts RnD levels a bit
2023-08-11 15:34:34 +01:00
1080pCat
60cd7360f5 the lathe now really only gives illegal (#21206) 2023-06-14 21:17:32 +01:00
Contrabang
dbd0f6c1ca holostretch better (#21110) 2023-06-02 18:08:05 +01:00
Samman166
49b26c4eba WT Rework and Nerf (#20536)
* Reworks and nerfs WTs

* Removes some duplicate comments

* Makes WT ammo box's normal sized items because I forgot to at first

* Adds a var to WT mags to check if they are being loaded to prevent people from queueing up multiple reload processes at once

* Sanity checks work properly now

* Implements changes requested, empty magazines now available from RND, ammo crate contains 5 full magazines, mag size set back to 20, magazines made normal sized items and fit in assault belt

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Magazines fit in security webbings

* I forgot a comma

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Applying various reviewer suggestions

* Applies various suggestions

* removes moving_do_after now that its a param

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* solves the merge conflict hopefully

* step one of trying to fix conflict again

* step two hopefully fixes conflict

* Delete ammo.dmi

* Merge branch 'master' into wt-rework

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Applying various reviewer suggestions

* Revert "Applying various reviewer suggestions"

This reverts commit 7081e9aa2b.

* Revert "Apply suggestions from code review"

This reverts commit 96dab4f8b8.

* Revert "Merge branch 'master' into wt-rework"

This reverts commit 6906a67654.

* Merge branch 'master' into wt-rework

* please god work

* Update code/modules/projectiles/ammunition.dm

* Update code/modules/projectiles/ammunition/magazines.dm

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2023-05-25 18:41:56 +02:00
JimKil3
68154c9813 minor spelling mistake (#21095) 2023-05-22 22:26:46 +02:00
Qwertytoforty
2517851800 Nerfs laser rifle ammo size and emp proofness. (#21082)
* Nerfs IK ammo size and emp proofness.

* description / emp

* Update code/modules/research/designs/weapon_designs.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/projectiles/projectile/beams.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-05-22 22:25:03 +02:00
DGamerL
a6934eb661 Changes the hacking implant to the abductor toolset implant (#21067)
* hacking implant is no more

* correct icon
2023-05-22 22:06:55 +02:00
matttheficus
fc87927f7b Tool Size Tweaks (#20586)
* The Great Toolening

* oops all belts (incoming self conflict lul)

* defines shouldnt lie

* mini crowbar TODOs

* beeeeeeeeeg crowbar

* oops it needs a design

* purple kit + vendor fix

* add mini crowbar dmi

* oops forgot this

* i am an idiot sandwhich

* im bad at code

* scratch that, i cant read my VSC

* wrench undo + readd to boxes

* nukies too

* man i cant code

* power tools should logically follow

* formatting

* maybe im free?

* forgot inhands

* Update toolbox.dm

* bluespace belt buff (unironic)

* undo for now

* fixes bluespace/tot belts + adds w_class override

* adds small crowbar to e-toolboxes and tot tools

* power tool fix

* Rnd build path

Co-authored-by: Adrer <erwin@lombok.demon.nl>

* design fix

* merge conflict + small fix

* small name fixes

---------

Co-authored-by: Adrer <erwin@lombok.demon.nl>
2023-05-02 21:43:06 +02:00
Qwertytoforty
d5567103fd Reworks the lwap to make it better. (#20884)
* Boss you killed a child... AMAZING MISSION COMPL-

* small patch fix other stuff later

* More fixes to clicking on the dot

* lwap scopes better / decativates on movement

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* requested changes

* lower speed by marms suggestion

* scope keeps creeping

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* henks changes

* define

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2023-05-02 21:28:34 +02:00
Henri215
dc75a748f1 Fixing common spelling mistakes part 3 (#20870)
* Fixing common spelling mistakes part 3

* collectable

* another collectable

* part 3.2

* "</span>."

* A bunch more fixes
2023-04-22 09:44:27 +02:00
GDN
c2176e3598 makes #20471 work (#20739) 2023-04-22 09:18:17 +02:00
GDN
1d6235afa7 adds the mecha ion thruster (#20728)
* adds the mecha ion thruster

* Update code/game/mecha/equipment/tools/other_tools.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/research/designs/mechfabricator_designs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* devious

* ion thruster effect

* ryans review

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-04-22 09:17:43 +02:00
Henri215
cb4a29037f Adds the trash bag of holding upgrade for janiborg (#20548) 2023-04-04 09:49:32 +01:00
Coolrune206
d559f2ce89 Adds the Security Laser Rifle (#20602)
* security laser rifle

* RnD magazines, yum

* "Hey Drake, where's the req_tech?"

* increases ammo count to 20. flattens magazines.

* RIP small magazines

* fixes it being unprintable, oopsies

* caseless laser rounds
2023-03-26 11:43:19 +01:00
Henri215
5c9d20f65f Ports the Bluespace Light Replacer from BeeStation (#20545)
* Ports the Bluespace Light Replacer from BeeStation

* advanced replacer for janitor ERT

* wrong place

* Preventing it from being used over cameras

* Update code/game/objects/items/devices/lightreplacer.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* bluespace replacer only for gamma

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2023-03-22 22:22:19 -05:00
Qwertytoforty
5197d1b62a Completely reworks the tesla revolver (need to work on damage values) (#20295)
* part one: the rest of a fucking owl

* kit

* shocking changes

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/projectiles/projectile/energy.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/projectiles/projectile/energy.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update energy_projectiles.dm

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-03-17 10:26:02 -05:00
1080pCat
6b4feef831 Removes the RCD from engi borgs base kit, and replaces it with a module upgrade (#20449)
* be moved rcd!

* Minor grammar change ~contrabang

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* ert/emag borg get rcd & fixes issue GDN brought up

* Fixes an oversight with getting more than one rcd

Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Remove space from rcd upgrade name

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-03-04 09:56:21 +01:00
S34N
9b260c4611 adds wire interface implant (#20482) 2023-03-04 09:56:06 +01:00
Coolrune206
f90418d715 Re-adds the LWAP, reworked (#20401)
* re-adds the lwap

* no dual wielding snipers

* Lewcc review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Hal9000 request

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-02-25 21:19:03 -06:00
1080pCat
b8c12bbbf7 more medborg love (#20332) 2023-02-16 21:06:23 +01:00
Henri215
9a0ceb5a03 Janiborg no longer starts with floor buffer and now can be toggled (#20133)
* Cyborg upgrade floor buffer and toggle mode

* Update code/game/objects/items/robot/robot_upgrades.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-01-20 19:16:34 -05:00
Henri215
ad608cf016 Fix #20076 Plasmaglass and plasmarglass now returns the correct amount of materials (#20079)
* Plasmaglass and Plasmarglass now returns the correct amount of materials

* forgot alien alloy
2023-01-03 15:48:58 -05:00
Qwertytoforty
f86374a504 Adds the vortex feedback inversion arm. (#19821)
* start of mess

* reflect/parries works

* more pog-ress

* temp icons, .33 to 0.4

* more work, sound, rnd, fixes me breaking shields

* removes this since open pr fixes

* better codee

* attack log

* Final changes / sprites by ramon

* fixes issue

* shoot ramon for the white pixel :^)

* But what if it was a purple glass shard

* Fixes the throw parry

* sorry for so many commits, lower callback

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Early return, no need to typecast

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-12-27 10:45:59 -05:00
Qwertytoforty
a3b4475c67 Prevents BOH storing backpacks / belts of holding, increased rnd level req (#19819) 2022-12-07 21:06:39 -05:00