* let the wall of errors begin
* alright that's enough for today
* more pain
* only 7 errors
* arena :)
* smaller arena
* slight cleanups
* okay we ask charlie for help tomorrow
* leap works
* okay we ball
* idk I'm just adding this for now
* WE HAVE A CIRCLEEE
* Charge back + timer!
* first steps of the buff
* more cleaning up
* Buff is progressing nicely, almost done
* OKAY WE BALL
* Whoops last things
* whoopsie forgot this
* 20 Stamina damage
* 150 blood now
* WE GOT ANIMATE IN THIS HOUSE
* we be impact immune now
* IT DOESN'T LOOK LIKE SHIT (and goes through walls)
* ok ship it
* Consistency
* I'm buying charlie a bottle of asda rum
* Okay, ready for review
* Henri + Hal reviews
* More reviews + I am stupid
* Charlie review
* Ohhhh so that's why it didn't work
* Yeet this
* Charlie review
* Comment
* Charlie review kinda
* Hal review
* DESECRATED DUEL WOHOOO
* Oops I changed this
* That's one thing done
* Lewc review
* Lewc review part 2
* Update code/__HELPERS/trait_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Lewc review + ICON WOOO
* Aaaaaaa
* TGUI FIXED
* Henri review
* Charlie review
* Charlie review
* Henri review
* Jimkil review
* Update code/__HELPERS/game.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Charlie review
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* almost done
* HELP, SCOPE KEEPS INCREASING
* if this isn't the last thing, blame my sleepy me
* fucking foam all my homies hate foam
* remove the extra whitespace
* ghhh this needs testing + revert old shit
* first sleeper steps
* okay now to revert some changes
* oops forgot this
* more fixes
* iv bags can't dupe shit anymore too
* removes coniine from the list because why not
* removes life and histamine
* this should pass Cl
* stop runtiming me for unexisting chemicals
* adds ???? instead + god I hope this passes Cl
* attempt #2 to fix Cl
* Cl still fails but no solution now - static lists
* One fucking day Cl will not fail + complete remove
* I am going insane
* I am praying to several gods
* I'm getting desparate
* whoops that's my bad
* whoopsie number 2
* oops space indentation
* one rubber ducky later
* attempt number I am in a psych ward
* CODING CHAT MY BELOVED
* last things
* foam is also not a chemical
* now it shouldn't remake the list every time
* Henri review
* Adds saturated activated charcoal
* Charlie review
* NT Recruiter arcade
* TGUI and other tweaks
* No longer called curriculum
* Name now matches with species
* almost there
* TGUI, MORE tweaks
* removing useless stuff
* breaking some lines
* Lets gooo
* More sounds effects and screen adjustments
* missing sound here
* More sounds and records
* Moooore records
* TGUI title, volume tweaks and sprites added
* Added the rest of the records
* Invaliid planet and other small tweaks
* New reward amount
* More tips
* added design and more tweaks to volumes
* tweaks to values and records
* Better comment
* More tweaks to sounds
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* DGamerL review
* job typo
* typo and cybersun is actually bad
* golem bad
* We now check for matching names
* Tweaks to the TGUI buttons
* begin shift
* tgui conflict
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* data list indentation
* tgui rebuild
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* tgui rebuild
* tgui rebuild
* tgui rebuild
* Moving to naother file
* moving to another place part 2
* ops
* tgui rebuild
* sprite conflict pt1
* adding sprite back
* tgui rebuild
* its conflict time
* tgui rebuild and sprite conflicts
* tgui rebuild
* New CEO child name
* Better do it later
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* crutches!
* comment update
* henri review
* comment tweak
* in-hands updated
* i can spell
* two handed component
* unfuck this file
* oh lord map changes
* make the placing a little more reasonable...
* changes to cyberiad
* it begins
* Revert "it begins"
This reverts commit 02f90f4ce9.
* oopsies, restart
* here we go again
* oopsie again
* god i finally figured out TGUI
* henri review
* tgui update
* Update tgui.bundle.js
* tgui
* Update tgui.bundle.js
* initial addition
* adds wall/airlock obliteration
this definitely needs to be tuned a bit numbers-wise
* adds TRAIT_SUPERMATTER_IMMUNE & gloves
* adds more checks for the supermatter immune trait
* removes SM tongs logic from the halberd
Realistically, you would never actually have the halberd and tongs
* makes slivers bulky
* dusting downed people
also removing a useless assigned variable i missed
* adds the (incomplete) loadout
* halberd buff
* adds robes + sprites
* oops
* halberd icons
* knockdown
* stuff
* timer shortening
* species sprites part 2
* animation for dusting walls
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* early return
* parry numbers!
* Update code/modules/power/engines/supermatter/supermatter.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* dgamer review
* dgamer review + no more pulling
* reverts early return thingamajig
* Update code/modules/power/engines/supermatter/supermatter.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* removes `get_turf`
* hal review pt 1
* hal review pt. 2
* Update code/game/objects/items/theft_items.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* `carve_sliver` proc
* unfucks icons
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* remote
* more additions
* tgui + ssu
* map edits
* Shut your mug
More changes, huds, mugs and icons.
* mug time
* aaaa
* fixes cere edits
* should fix it
* Update tgui/packages/tgui/interfaces/common/CrewManifest.js
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Update code/game/machinery/suit_storage_unit.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Revert "Update tgui/packages/tgui/interfaces/common/CrewManifest.js"
This reverts commit 5de07cba58.
* mugs all the way down
Fixes locker headset oversight, adds icon for supply management console, new QM mug sprite
* more map changes
* wow this worked?
* Misplaced comma
Removes a misplaced comma.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Mr QM's Wild Ride
Resolves a number of review comments, including preventing the QM slot being altered by the B/E event, adds a flash to the locker and reverts removal of basic cargo access from the HOP.
* Forgot a var name change, I'm gonna cry edition.
Renames name to board_name for supply ID computer.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* genesis 1:3
Alters light_color of supply management console to brown_orange from light_color_red
* Update code/modules/events/bureaucratic_error.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* another misplaced comma
Removes a comms where there should not be one.
* saving private ryan
Removes plasmacutter, adds mining GPS and crew monitor to QM locker contents.
* redone map changes
* oop
* the last of it
* merge time
---------
Co-authored-by: GDN <Roanrichards1@Gmail.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update traditional CPR to loop automatically
* Implement most of the base stuff
* Bring over most defib changes so far
* Checks and fixes
* cleans up some leftovers, getting it ready for review
* Little bit of IPC flavor
* excludes non oxy-breathers, sorry!
* Better rescue breath handling
* Refactor revivability into a status effect
* Adds a little bit of feedback
* Removes the original variables
* Allows for CPR to activate cavity bombs
* Update code/modules/mob/living/carbon/human/human_mob.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* snake case time
* breathid instead
* remove unused proc
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* holy shit, datumized revs!
* changes to shuttle blocking system
* boom, more shit
* bonk more commits
* convert most in boolean checks to hasantagdatum
* oops, its supposed to be like this
* updates this comment (im making too many commits)
* more changes
* aaaaa moooore changes
* nukes some stuff, makes stuff GC better
* rev victory conditions are checked always on death
* more rev stuff
* oops fucking forgot to push
* i swear to god
* lewcc review
* i forgot this one small bit
* lewc review
* reviews
* comment
* s34n review
* Update lighter icon state code
This commit adds a new `update_icon_state()` method which updates the
held icon sprite with the appropriate sprite for lit status before
updating the graphic, and drops the use of explicit icon_state
definitions for lit/unlit in favour of consistently named sprites for
lighters.
As no "lit" graphic exists for held zippos, nor sprites for other
custom or base lighters, updating of 'item_state' has been removed which
fixes#21257.
The naming of zippo sprites has been updated to reflect this change and
stay consistent with the base lighter object and sprites.
* Add missing sprites for colored zippos and lit state
This adds copies of the base zippo sprite for spiters to work on when
updating for custom held zippo combinations.
* Adds held sprite references for custom zippos
This change adds in overrides for item_state for zippos that differ from
the base silver model, which include:
* zippo-gold
* zippo-blue
* zippo-black
* zippo-red
* zippo-purple
* Update held item sprite for lighter lit status
* Set parent items file for fluff lighters
* Update zippo sprites with lit and color variations
This commit adds the colorized versions of zippo lighters, as well
as including the lit animation ported over from TG appearances,
with variations applied for Paradise flame colors.
* fixup! Update lighter icon state code
* fixup! Update lighter icon state code
* fixup! Add missing sprites for colored zippos and lit state
* Correct purple held sprite to have blue flame
* Update code/modules/customitems/item_defines.dm
Fixup for ad1b5fb
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
---------
Co-authored-by: XFirebirdX <xfirebirdx@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* god this was a headache
* prevent decon if locked
* henri review
* dont feel like coming up with something, someone else can do later if they want
* sean review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* henri review
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* comments out TEG crate
* buffs turbine power generation curve.
* adds overheat to turbine
* Allows for overheat to dissapate while at low RPM
* Adds bearing heat meter to control console
* Multitool is now required to link turbines
* spacing consistancy
* comment per Sirryan review
* adresses review, replaces reconnect with DC button
* better comments
* properly defines things. debugging is important
* temp must be above 500k for power to be generated
* Adresses latest review
* Define fixes
* TGUI update
* should fix CI. Probably.
* typo fix
* lewcc review
* Deconflicted TGUI
* Heri and Hal reviews
* Deconflict TGUI
* deconflicts TGUI
* Steel review
* Slight formatting
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* NanoMap Auto-Update (Sun Jul 2 02:02:08 UTC 2023)
* Sorting mob_spawn file to have 2 categories.
* Holy jesus
So many files using alive and corpses... send help.
* Delete wizardcrash.dmm
* Trying..
* fixing mime/clown .dmm stuff
* Test
* Fix UpdatePaths file
now it should contain all corpses/alive path swapping.
---------
Co-authored-by: NanoMap Generation <action@github.com>
* A tiny prescription refactor
* Changes grammar so it fits singular and plural src
---------
Co-authored-by: Miraviel <Miraviel@users.noreply.github.com>
* Aaaaaaaaaaaa
* IT WORKS
* Okay now make it a martial art
* Final shit
* Forgor this
* Protolathe moment
* The sprite
* Typo fixes
* Burza review
* Contra review
* Contra review
* Contra + Henri review
* Update code/modules/surgery/organs/augments_arms.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Me when I push untested code
* Contra review pt 1
* Contra review
* I forgor
* I forgot v2
* Henri review
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>