Commit Graph

26638 Commits

Author SHA1 Message Date
DGamerL
af70eb78f5 Fixes some issues with the NSS Asclepius and Central Command (#21699)
* Fixes

* more chairs lmao

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-07-23 23:17:47 +01:00
Zelf
a25dae604b Remakes the Syndi Cakes Factory space ruin. (#21611)
* adds ruin papers

* updates the paradise dme thingy

* replaces the old with new factory

* fixes icon_dead for the corgis

* minor typo on the paper

* meeras review

* seans requested changes

* windows n dat
2023-07-23 22:59:51 +01:00
Octus
912d444d07 Removes Vox... Armalis, yes the other vox we forgot about (#21519)
* youtube 2008 die sound effect

* I take pride in my work

* noisecannonsbegone

* armalis clothing shit
2023-07-23 20:14:27 +01:00
DGamerL
49ccd5b93c Fixes a weird pixel offset and typo on the beer nuke (#21794)
* okay this should work

* the not map change

* how the fuck did this get in here
2023-07-23 20:02:41 +01:00
Octus
efae994330 Restricts Xenomicrobes to admin only and trader shuttle, yes the funny become a biohazard instant reagent (#21506)
* removes all mention of xeno microbes from the code

* xenomicrobes are now just bus

* Update disease.dm

* bro hit me with a 🤨

* Update debris3.dmm

* returns it back to the rare meds list (i thought this was a pill list that spawned it)
2023-07-22 11:09:22 +01:00
Qwertytoforty
55615f762a You may now stuff grenades in plushies. Adds the shark and abductor plushies from TG, non haunted branch (#21769)
* *cocks gun* branch's haunted

* branch is still haunted but we hired ghost hunters
2023-07-21 15:56:00 +01:00
Qwertytoforty
a6547e9e5c server blacklist now logs to game / messages admins when stuff is blacklisted (#21737) 2023-07-20 19:57:06 -05:00
Qwertytoforty
dbf0946c95 order order tape recorder (#21733) 2023-07-20 19:52:38 -05:00
Venuska1117
895e3916d7 Fixes some Design Oversights in "Cyberiad: Maintenance Rework [Part #2]" (#21425)
* Repair cyberiad maintenance stuff

* Listing fixes:
- Added wall in 4x7 hallway (?) so when grinders get removed, there is still wall for cover.
- Assebly line windows got shaded and electrocuted, they were not intended to be broke down and make walk-trough walk.
- Airlock Assembly used to obscure walking now even if they get unwrenched, you cannot move it, they intended to be broken, not moved away.
- Stacking Machine console got moved on same tile as machine with var edited, so its on wall.
- Added more cables for assembly so they can't easy destroy windows without insulated gloves.

* small changes:
- Now cat in luxary room is named "forsaken cat"
- Forsaken Cat got +10hp, +5 damage upper and +5 damage lower.
- Forsaken cat got removed "purring" speak.

* Changing disposals
- now thanks to bigger area (thanks to S34N for suggestion), disposal belt now got increased in range (one to right) so now, recycler sprite logic match belts under it.

* Batch of small changes:
- NT and BS have now floor under door, stop harrasing me, now i remembered to add it!
- Removed walls from grinders, they are hard to spot okay?
- moved vent, now it dont go on same tile as cable.
- Added light to shutters in maintenance, now there are 2 light blubs.

* MADE CABLE TO SOLARS, now its connected to grid.

* Tiny changes:
- Removed Heater West of bridge, i dont know how it got there (i don't remember placind it there)
- Returned hidden loot to previous loot pool ( so it dont gain +7 more loot, actuall loot is rewarding enough.)

* Changes:
- Create new feral_cat instance for maintenance.
- Moved mouse away from bats, so admins dont get attack admin_logs on start of round.

* Added Back Dresser(s)s

* Fixing Disposal Pipe(s):
- Connected Disposal Pipes, they were lacking pipes under doors.
2023-07-20 19:00:11 +01:00
S34N
1459795807 Removes a redundant var from a few machines (#21424)
* changes to vars

* map edits

* Empty commit

* Update code/modules/mining/machine_processing.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/mining/machine_processing.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>

* le changes

* error

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2023-07-20 12:58:01 -05:00
AffectedArc07
8d7e066471 Adds OpenDream as a CI lint (#21099)
* Initial Commit

* Makes the CI work (maybe)

* Of course CI has a hissy fit

* Actually fixes the codebase

* Oops 1

* Tweaks

* oops
2023-07-18 20:50:31 -05:00
Luc
e1f530f20e [s] Fixes an exploit with tails (#21734)
* Fixes tail wagging on fake death

* Make the linter happy

* Update code/modules/mob/living/init_signals.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

---------

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
2023-07-18 15:01:49 -05:00
DGamerL
f180792228 Added the old code (#21602) 2023-07-17 15:29:49 +01:00
Luc
473548ce79 based and kindpilled (#21584) 2023-07-17 15:21:53 +01:00
Qwertytoforty
7a38a05612 Updates Umbrah powers.dm (#21578) 2023-07-17 15:21:43 +01:00
GDN
6ffbe49973 stamina damage logging (#21576)
* stamina damage logging

* use a gun

* bam
2023-07-17 15:21:28 +01:00
DGamerL
8aceaeba5d Adds golems to the check antagonists panel, and gives a message when their owner is an antagonist/hijacker (#21571)
* I WANT MY COOKIE

* GDN review

* I'll figure out later why this is not working

* Jimkil review

* oops

* ayyyy huds work

* mindslave icon, hijacker icon coming soon™️

* mindslave hijack moment
2023-07-17 15:13:24 +01:00
Venuska1117
ec7c064d85 Add New "Access Windoors" tool to Mapping_Helpers in Map Editor. (#21559)
* NanoMap Auto-Update (Sun Jul  2 02:02:08 UTC 2023)

* Add New Directional Access for Windoors:
- Credits to S34N for helping me with code.

* Fixing spaces

---------

Co-authored-by: NanoMap Generation <action@github.com>
2023-07-17 15:05:12 +01:00
AffectedArc07
b3d9164862 Reworks RGB procs (#21474)
* Reworks RGB procs

* Oops
2023-07-17 14:59:20 +01:00
larentoun
c7935c8f35 fix: Hide shoes if suit hides shoes (#21652)
https://github.com/ss220-space/Paradise/pull/1062
2023-07-17 11:22:40 +01:00
larentoun
5bd1e7a0de fix: Brand Intelligence will live in refillable vendor (#21660)
https://github.com/ss220-space/Paradise/pull/1343
2023-07-17 11:04:51 +01:00
larentoun
b12453f084 fix: Gray Terror Spider moves like a normal mob (#21659)
https://github.com/ss220-space/Paradise/pull/1321
2023-07-17 11:04:33 +01:00
larentoun
575a83b732 fix: Pulse damages machinery too (#21667)
https://github.com/ss220-space/Paradise/pull/2433
2023-07-17 11:03:14 +01:00
larentoun
d9e5df8fcc fix: Mute people can show Emote Typing Indicator (#21668)
https://github.com/ss220-space/Paradise/pull/2467
2023-07-17 11:02:17 +01:00
warriorstar-orion
cee217216e Do not spawn parrots with headsets. (#21640) 2023-07-17 10:55:16 +01:00
Contrabang
4c3180ff21 Migrates meson stuff FULLY to traits (#21609)
* fuckin TRAITS

* pickup -> equip
2023-07-17 10:53:47 +01:00
JimKil3
5b4796d3f0 wzhzhzh (#21691) 2023-07-17 10:53:13 +01:00
AffectedArc07
12af027d11 Regions (#21555) 2023-07-17 10:53:05 +01:00
Fridge Burns
0cb5f13989 Fix malfunctioning drones failing to GC (#21693)
* remove drone from list

* signal handler

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

---------

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
2023-07-17 10:52:26 +01:00
Luc
2e41c52f9b Adds article override to make examine text more consistent (#21694) 2023-07-17 10:51:45 +01:00
Qwertytoforty
07889171bb Makes meteor events more consistant, with major meteors being more deadly. (#21459)
* what do you mean a weight of 75

* yeah do this
2023-07-17 10:50:33 +01:00
DGamerL
60cde3b2b6 the addjed jobs (#21703) 2023-07-17 10:49:53 +01:00
Contrabang
4bcb907e91 Gloves of the North Star now allow Martial Arts (#21545)
* gotns

* uplink desc changes

* gdn review + M to L
2023-07-17 10:48:17 +01:00
Luc
80c63cc954 Adds delta alarm to mixer (#21702)
* Re-adds delta alarm to mixer

* Fixes weirdness with changing volume mixers
2023-07-17 10:45:20 +01:00
Contrabang
a416dd8c83 its supposed to be pre-hugcode (#21606) 2023-07-16 12:17:51 -05:00
Nathan Winters
cacdf1b198 Fix vaccines not merging properly (#21601) 2023-07-16 12:00:27 -05:00
Luc
aa9fe479e0 Adds some missing checks for suicides on revivals, prevents clings from suiciding (#21588)
* Add some missing suicide checks on some revives

* Adds a check to morgue trays as well

* Rework defib messaging slightly
2023-07-16 11:32:44 -05:00
Divulf
d1ee476eac Fixes inaccuracy in changeling chemical storage UI element. (#21583)
* Fixes error in changeling chemical storage UI element.

* Fixed argument path.
2023-07-16 11:26:28 -05:00
Qwertytoforty
809335b3b9 [s] Fixes an inconstancy (#21701)
* fixes an inconsistency

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-07-16 11:21:10 -05:00
Nathan Winters
40927ac3eb Fix some defib bugs (#21353)
* Slightly clean up `undergoing_cardiac_arrest`

* Fix runtime when defibbing a heartless slimeperson

* Slightly clean up `defibrillate`

* Deduplicate this

* Yeet this unused signal

* Yeet these unused return flags

* Minor cleanup

* More cleanup and readability; fix defibs reporting outdated brain damage

* Fix defibrillators healing brain damage

* Fix defib brain damage scaling the wrong way (who the fuck)

* Fix this macro expansion bug (I'm going to become the joker)
2023-07-15 14:52:04 -05:00
DGamerL
fa455fe213 Changes the revolver obtained from gatfruit to an overgrown revolver (#21320)
* gatfruit more like gattofruit

* increases max ammo to 8

* bio is not a valid research

* small issue

* adds a missing space

* gatfruit takes time to open now

* Sirryan's request

* adds the sprite

* lewcc review + sprites

* ghhhhhh

* sprites are working
2023-07-15 14:42:10 -05:00
DGamerL
b77f369160 Changes the Tesla movement pattern [READY FOR REVIEW] (#20955)
* Slightly buffs the atmos backpack
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull request process. -->

## What Does This PR Do
Increases the water cap of the atmos firefighting backpack from 200 to 500, to be more in line with the janitor cleaning backpack
<!-- Include a small to medium description of what your PR changes. -->
<!-- Document all changes, as not doing this may delay reviews or even discourage maintainers from merging your PR! -->
<!-- If your PR fixes an issue, add "Fixes #1234" somewhere in the PR description. This will automatically close the bug upon PR submission. -->

## Why It's Good For The Game
Currently, nobody uses the backpack for anything other than metal foam, as the water capacity is simply too little for any effective firefighting, or nanofrost usage.
<!-- Add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->

## Testing
<!-- How did you test the PR, if at all? -->

## Changelog
🆑
tweak: Increased atmos firefighting backpack capacity
/🆑

<!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- If a PR has no impact on players (i.e. a code refactor that does not change functionality) then the entire Changelog heading and contents can be removed. -->

* Maybe actually do what the PR says

* First attempt

* First stepos

* Cleaning up a bit, no errors :D

* fuck I have to redo the entire move code

* probably  won't compile, but I make other PR now

* something is fucky but I'm not fixing it now

* BALL STUCK BALL STUCK

* we making progress

* guhhhh

* moving over to getline() stuff

* yeetus your APCs are deletus

* removes variable that made Cl fail

* Steelslayer suggestions

* hotfix number one

* ANOTHER hotfix

* lewcc reviews

* new findeventarea proc

* Steelslayer review + Almost 100% sirryan review

* this should be all done now

* Hal review

* now 100% CI approved

* Hal review

* no more turf refs

* begone unused lists

* maybe actually delete the list

* doesn't runtime :D

* oops forgot this

* list gone and less runtimes

* steelslayer reviews
2023-07-15 11:11:14 -05:00
DGamerL
01288fad75 [s] fixes a cling exploit (#21690)
* fix go brrr

* steelslayer reviews
2023-07-14 16:27:47 -05:00
larentoun
ef35a172ee fix: upgrades parts now effect ore_redemption machine (#21650) 2023-07-13 13:56:24 -05:00
Nathan Winters
2ddbf8e6fd [s] Fixes some blood properties not interacting properly (#21647)
* Minor cleanup

* Fix blood not merging some properties properly
2023-07-13 11:53:20 -05:00
Qwertytoforty
90c2384dd9 Supermatter slivers (cut off from the SM) have a slightly glowy ray effect to them, and soul shards (#21261)
* she supers my matter till I delam

* incorrect delamination alarm

* now soulstones glow to make them  not get lost

* Helper proc, also fixes supermatter visual bugging out on high mole pressure

* moved
2023-07-12 20:24:34 +01:00
Qwertytoforty
9199a31eac Buffs most stamina drugs. Nerfs meth stamina ***SLIGHTLY*** (#21478)
* Buffs drugs. Nerfs meth stamina ***SLIGHTLY***

* 1==2

* oh right *that* chemical

* "that's not salt, it's sodiumchloride"
2023-07-12 17:52:32 +01:00
cybercapitalism
c85e015c26 Droplimb Chance Tweak (#21295)
* delimb chance doubled but occurs if in crit

* fixes small chance of halving damage

* no longer need to be in crit to delimb
2023-07-11 15:11:41 +01:00
JimKil3
083b74ec85 Adds Sanguine and Osseous Reagent (#21148)
* SR (not strange reagent)

* Osseous Reagent

* i forgor the recipe

* typecasting tweak

* SR tweaks

* bone tumor tweaks

* SR overdose buff

* Update code/modules/surgery/organs/bone_tumor.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/surgery/organs/bone_tumor.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* makes SR actually work
oops 🤪

* guard clause

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-07-11 14:46:48 +01:00
S34N
7e6075a934 Reworks delta alert ambience (#21174)
* initial delta alarm stuff

* TODOS

* make it do this

* safeties

* stop on explode, proper loop, volume corrections

* ping be gone

* better end timing, worse code implementation

* sirryan fix

* farie
2023-07-10 20:36:11 +01:00