* adds ruin papers
* updates the paradise dme thingy
* replaces the old with new factory
* fixes icon_dead for the corgis
* minor typo on the paper
* meeras review
* seans requested changes
* windows n dat
* removes all mention of xeno microbes from the code
* xenomicrobes are now just bus
* Update disease.dm
* bro hit me with a 🤨
* Update debris3.dmm
* returns it back to the rare meds list (i thought this was a pill list that spawned it)
* Repair cyberiad maintenance stuff
* Listing fixes:
- Added wall in 4x7 hallway (?) so when grinders get removed, there is still wall for cover.
- Assebly line windows got shaded and electrocuted, they were not intended to be broke down and make walk-trough walk.
- Airlock Assembly used to obscure walking now even if they get unwrenched, you cannot move it, they intended to be broken, not moved away.
- Stacking Machine console got moved on same tile as machine with var edited, so its on wall.
- Added more cables for assembly so they can't easy destroy windows without insulated gloves.
* small changes:
- Now cat in luxary room is named "forsaken cat"
- Forsaken Cat got +10hp, +5 damage upper and +5 damage lower.
- Forsaken cat got removed "purring" speak.
* Changing disposals
- now thanks to bigger area (thanks to S34N for suggestion), disposal belt now got increased in range (one to right) so now, recycler sprite logic match belts under it.
* Batch of small changes:
- NT and BS have now floor under door, stop harrasing me, now i remembered to add it!
- Removed walls from grinders, they are hard to spot okay?
- moved vent, now it dont go on same tile as cable.
- Added light to shutters in maintenance, now there are 2 light blubs.
* MADE CABLE TO SOLARS, now its connected to grid.
* Tiny changes:
- Removed Heater West of bridge, i dont know how it got there (i don't remember placind it there)
- Returned hidden loot to previous loot pool ( so it dont gain +7 more loot, actuall loot is rewarding enough.)
* Changes:
- Create new feral_cat instance for maintenance.
- Moved mouse away from bats, so admins dont get attack admin_logs on start of round.
* Added Back Dresser(s)s
* Fixing Disposal Pipe(s):
- Connected Disposal Pipes, they were lacking pipes under doors.
* I WANT MY COOKIE
* GDN review
* I'll figure out later why this is not working
* Jimkil review
* oops
* ayyyy huds work
* mindslave icon, hijacker icon coming soon™️
* mindslave hijack moment
* NanoMap Auto-Update (Sun Jul 2 02:02:08 UTC 2023)
* Add New Directional Access for Windoors:
- Credits to S34N for helping me with code.
* Fixing spaces
---------
Co-authored-by: NanoMap Generation <action@github.com>
* Slightly clean up `undergoing_cardiac_arrest`
* Fix runtime when defibbing a heartless slimeperson
* Slightly clean up `defibrillate`
* Deduplicate this
* Yeet this unused signal
* Yeet these unused return flags
* Minor cleanup
* More cleanup and readability; fix defibs reporting outdated brain damage
* Fix defibrillators healing brain damage
* Fix defib brain damage scaling the wrong way (who the fuck)
* Fix this macro expansion bug (I'm going to become the joker)
* gatfruit more like gattofruit
* increases max ammo to 8
* bio is not a valid research
* small issue
* adds a missing space
* gatfruit takes time to open now
* Sirryan's request
* adds the sprite
* lewcc review + sprites
* ghhhhhh
* sprites are working
* Slightly buffs the atmos backpack
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull request process. -->
## What Does This PR Do
Increases the water cap of the atmos firefighting backpack from 200 to 500, to be more in line with the janitor cleaning backpack
<!-- Include a small to medium description of what your PR changes. -->
<!-- Document all changes, as not doing this may delay reviews or even discourage maintainers from merging your PR! -->
<!-- If your PR fixes an issue, add "Fixes #1234" somewhere in the PR description. This will automatically close the bug upon PR submission. -->
## Why It's Good For The Game
Currently, nobody uses the backpack for anything other than metal foam, as the water capacity is simply too little for any effective firefighting, or nanofrost usage.
<!-- Add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->
## Testing
<!-- How did you test the PR, if at all? -->
## Changelog
🆑
tweak: Increased atmos firefighting backpack capacity
/🆑
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* Maybe actually do what the PR says
* First attempt
* First stepos
* Cleaning up a bit, no errors :D
* fuck I have to redo the entire move code
* probably won't compile, but I make other PR now
* something is fucky but I'm not fixing it now
* BALL STUCK BALL STUCK
* we making progress
* guhhhh
* moving over to getline() stuff
* yeetus your APCs are deletus
* removes variable that made Cl fail
* Steelslayer suggestions
* hotfix number one
* ANOTHER hotfix
* lewcc reviews
* new findeventarea proc
* Steelslayer review + Almost 100% sirryan review
* this should be all done now
* Hal review
* now 100% CI approved
* Hal review
* no more turf refs
* begone unused lists
* maybe actually delete the list
* doesn't runtime :D
* oops forgot this
* list gone and less runtimes
* steelslayer reviews
* she supers my matter till I delam
* incorrect delamination alarm
* now soulstones glow to make them not get lost
* Helper proc, also fixes supermatter visual bugging out on high mole pressure
* moved
* initial delta alarm stuff
* TODOS
* make it do this
* safeties
* stop on explode, proper loop, volume corrections
* ping be gone
* better end timing, worse code implementation
* sirryan fix
* farie