* Floors now almost won't melt
* grug wallmelting attempt
* Revert "grug wallmelting attempt"
This reverts commit e626504990.
I have a better idea
* letsgooo it worked (kinda(airlocks only))
* fuck yeah it worksss
* We stay winning
* woe, runtimes be upon ye
* Experimental values and some cleaning up
* nvm I hate atmos code
* more tweaks
* da window change
* Sean suggestion and temp increases
* added dragndrop click methods for atoms
* some updating, little changing MouseDrop logic
* added INVOKE_ASYNC to delayed procs
* cleanup
* cleanup
* cleanup
* no cheesing
* more comments, removed variable from atom
* whoopsie
* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items
* fixing table hitting self issue
* the only commit
surely..
* Commit # 2
😱
* Sirryan Review 1
* S34N review
+ fixed it not changing icon when the power supply cuts out
* Vi3trice Review
* initial changes to rocket launcher
* moves the missiles to special projectiles
* gonna keep it real, im too high for mechcode
* missiles are now projectiles
* pt. 2 of last commit
* Now we don't need process fire to handle all this
* shoots you with my gun that makes you explode
* uplink time
* I hate mechs I hate mechs I hate mechs
* minor typo detected
* tech origin fix
* whoops the light ones explode twice
* THIS JUST MAKES IT WORK????
* maybe balance is a good thing
* Renamed ammo in uplink
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* sirryans reviews, ill learn to document someday
* Forcemove time
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Add voyager
* Add Golden Record
- Add Golden Record icon
- Add Golden Record basic code (i am not coder)
* oops
- Move voyager code to specific folder
* delete file
put in wrong place
* Fixes path
* Upgrades Golden Record code
- Now it have weight, resistance and Technology origin (biotech:6 Data:6)
* Updates
- Add name for item, so now its called "Golden Record".
- Add "Golden Record" inside safe.
* Modificate file for voyager to spawn
- It will never make duplicate and it have chance to spawn
* Make "cost" for ruin to spawn
- Now ruin spawn require "cost" of 1
* Trying fix space structure spawning
* REEE why it dont want to work
* returning missing solar panel
* Batch of update:
- New sprite for "Golden Record" made by @mcramon
- Changed Code to be more appealing, and added description.
- For information, paradise.dme automatically corrected my placement in code, so i say it did it for me.
* Add description
- Add description for "satellite component storage":
"Plate covering inside storage is wide, it have engraved "Voyager" on it."
* Change "description = " to "desc = "
* Trying to fix conflict with "desc = "
* Fixing to moment when error is gone.
* New stuff:
- Added new titanium wall named "satellite components storage"
desc: "There is plate covering inside storage, its wide and it have engraved 'Voyager' on it."
* Removing sheets from wall.. (?)
* Small changes
- Made "Golden Record" force you to use your both hands to pick it up and hold it.
- Now "Golden Record" have "bulky" weight.
* Always forget something
- change "Golden Record" in map to correct, new one.
* Addind Noop on satellite.
- Now its fully covered in noop (Passtrough)
* Fixes Light issues
- Used Area Passtrough instead of "Near Station" it don't create Light issues.
* adds proc to check if we can drop nodrop items
* C:/Program Files/Git/obj/effect/proc_holder/spell/touch refactor, support for wizard spells, xeno spells and changeling shield
* bug fixes, cleanup
* moved to signals, added support for mime fingergun
* fixed bugs
* cleanup
* same proc for removing weapon from active or any hand
* changeling fast swap exist again
* cleanup
* fix runtime
* signals cleanup
* review update
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/touch_attacks.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* review updates
* fixing bug
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Da Vlood
* removes_unused_icons
* Yep sprites
* fixes xeno blood and vomit
* Commit number x
* Steel Review Changes 1
* Henri Review Changes 1
* fixing vomit
🌋
* Haha haha ha ... ha
* fixing layering issueeee
* Sirryan2002 Review
THANKS
* implicit var/
* Sirryan Review 2
Electric Boogaloo
* Testmerge Update 1
gibs were still getting animated, blood drying while animated in space looked very jank.
all fixed
* unused variable
AHSDHASOIADGSOISA
* Testmerge Update 2
tracks floating annoyingly
* Improvements
-blood globules will now continue with the inertia of their emittor, instead of towards wherever they were facing
-drops will now have visible sprites after splatting
[running animate() still sometimes doesnt stop the animation annoyingly]
* errors
* Sirryan Review 3
* TGUI Turbine port
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* TGUI data and operational change
* If check for compressor and turbine
* another if check
* tgui fix progress
* small adjustment to resolve
* oops... missing semicolons
* progress update, reconnect needs to be fixed
* small adjustment to const TurbineWorking
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* adjustments to resolve conversations
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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>