Chinsky
b46c887469
Ported implants.
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Compressed matter implant.
Death alarm implant.
Made explosive implant work like pre-merge: trigger on code phrase instead of host's death.
2012-10-22 17:52:27 +04:00
Chinsky
ad7cd0ed58
ID biometry.
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Bloodtype, DNA and fignerprint are back to ID
2012-10-22 00:41:43 +04:00
Chinsky
4d9d407aa6
Added back tape rolls.
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Two rolls in engie lockers because there are only tow lockers on map
2012-10-22 00:16:22 +04:00
Chinsky
5e4273c919
Fixed runtime in secure briefcase code.
2012-10-21 17:58:54 +04:00
Chinsky
7ae59ba6f7
Slapped a few nullchecks near reported runtimes.
2012-10-21 16:41:44 +04:00
Chinsky
179c510547
Makes briefcase start without paper.
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All jobs that start with it have plenty of places to get paper.
2012-10-20 22:50:01 +04:00
Chinsky
5513280add
Fixed runtime in C4 code
2012-10-19 14:31:54 +04:00
Chinsky
5f7c9d5518
Readded welder fuel.
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Fixed issue with fire not generating light.
Fixed pre-merge issue with fuel passing through closed airlocks.
2012-10-18 21:25:24 +04:00
Chinsky
16e6f178a4
Buffed fuel tank explosions.
2012-10-18 15:40:55 +04:00
Chinsky
886119787d
Arrivals computer fixed forever.
2012-10-18 10:09:39 +04:00
Chinsky
92276c9887
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/new_player/new_player.dm
html/changelog.html
2012-10-18 09:13:24 +04:00
Asanadas
0ba466e881
Removing Soghun stutters, fix for infinite BoH in BoH.
2012-10-17 19:18:17 -04:00
cib
a1aa3ddecf
Ported limb selection.
2012-10-17 20:08:34 +02:00
Chinsky
45e40c09c0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-17 14:12:41 +04:00
Asanadas
e2abd0a9b8
Commented out BoH on BoH Singulos.
2012-10-16 20:52:28 -04:00
Chinsky
da147b083c
Added Forensics Technician jackets to Detective wardrobe.
2012-10-17 03:28:59 +04:00
Chinsky
a4142fa098
Throwing metal (with non-zero m_amt) items will make electrified doors and grilles spark.
2012-10-17 00:09:49 +04:00
Pobiega
8991f73efc
Fixes issue #1772 , bandaging already bandaged wounds.
2012-10-16 10:35:13 +02:00
cib
874d2c1519
Health analyzer now shows if an organ is bleeding.
2012-10-15 19:54:17 +02:00
Chinsky
ad34ad9da4
God dammit, fix.
2012-10-15 16:48:13 +04:00
Chinsky
1bcfdfbd98
Now lighters only burn hand user is holding them. Bye bye, 80% of crew groin burns.
2012-10-15 15:30:42 +04:00
Chinsky
385dbe9fe9
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-15 15:13:57 +04:00
DarkTechnomancer
b99dae5c89
Fixed health analyzers
2012-10-15 02:57:48 -04:00
Chinsky
988928b086
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-10-15 01:52:02 +04:00
Asanadas
1fcaf5b376
Nerf cheap lighters.
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Signed-off-by: Asanadas <asanadas@hotmail.com >
2012-10-14 14:42:08 -04:00
Chinsky
8427947bd7
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/datums/organs/organ_external.dm
code/modules/mob/living/carbon/human/human.dm
2012-10-14 20:39:26 +04:00
Chinsky
9befbd6aa9
Surgery done.
2012-10-14 20:31:07 +04:00
Chinsky
c3b53af100
Commiting for the night, in case KGB steals my laptop.
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Pretty much finished surgery system.
-working appendectomy, bone surgery, eye surgery, face surgery, brain surgery (humans only) and metroid core surgery.
-moved operation stages tracking vars to one op_stage datum. Left brain opstage var alone because way too many things reference it.
-added bone gel and bone setter.
-added check for surgery tools, so new doctors won't beat shit out of patients on optable too often.
-pretty much emptied surgery_tols.dm, it was unneeded by this point.
Still need to test it more, slap sanity checks everyfuckingwhere.
Also more literate messages written with help of trained monkey (faux).
2012-10-14 02:15:23 +04:00
cib
d5ffce8e25
Fixed a bug with blood drips being limited to 1 per turf rather than 3.
2012-10-13 10:31:37 -07:00
headswe
2326abe31b
Merge pull request #1754 from Whitellama/master
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Ports/Fixes for the merge!
2012-10-13 07:00:40 -07:00
cib
5a1df1362a
Medical stacks(bandages etc.) now are non-instant again.
2012-10-13 05:45:15 -07:00
Chinsky
b2d3d880e1
More work on surgery system.
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Appendectomy fully working
Bone surgery working
Added bone gel and bone setter items
Made bandaging stop bleeding instantly, instead of waiting for next wound update.
Added variabe to groin organ to track appendectomy stage.
2012-10-13 16:28:10 +04:00
Travis Whitehead
5184ca58f5
Roller beds are collapsible and the ChemMaster lets you specify pill/bottle color, once more
2012-10-13 03:44:19 -07:00
cib
06d47ea2dd
Cyborgs can now use their respective channel.
2012-10-12 14:56:34 -07:00
cib
5ef6399238
Fixed a ton of the issues in http://piratepad.net/9CwFobI4lZ
2012-10-12 13:58:18 -07:00
cib
89263fc9f6
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-10-12 13:19:20 -07:00
cib
fbc903e59c
Added a new surgery system.
2012-10-12 11:09:21 -07:00
Mloc
33a3d3cd97
Merge pull request #1738 from CIB/master
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Dismemberment
2012-10-12 09:42:31 -07:00
Cael_Aislinn
419247adfe
Merge remote-tracking branch 'remotes/git-svn' 4847 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/verbs/ooc.dm
code/modules/admin/admin_verbs.dm
code/modules/food/recipes_microwave.dm
html/changelog.html
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-12 17:53:17 +10:00
johnsonmt88@gmail.com
e3b3ff836b
The wizard's teleport scroll now only works if the wizard actually has it. Fixes issue 997.
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I've also moved the teleport scroll define from defines/obj/weapon.dm into scrolls.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4846 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-11 23:07:34 +00:00
cib
fb60301594
Revert "Revert's cib's BS12 merge by XSI's orders"
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This reverts commit a6e7c085ef .
Conflicts:
baystation12.dme
code/datums/organs/organ_external.dm
code/game/gamemodes/events/ninja_equipment.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/hud.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/mob_defines.dm
code/setup.dm
icons/mob/dam_human.dmi
icons/mob/human.dmi
2012-10-11 14:31:31 -07:00
giacomand@gmail.com
5a93673762
-Larva grow a little faster (an extra growth per life) when on weeds or when breathing in plasma.
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-Observer following is cancelled when there's no client.
-Made facehuggers/eggs a little smarter. They won't try to go after people with masks covering their mouths (as that kills them), however when they're thrown they will still try to attach to the person.
-Improved alien stats(). You'll be able to see the max plasma and larva will see the escape shuttle.
-Blessing with a fire extinguisher wasn't working because of the volume check. Removed the check.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4842 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-10 19:56:51 +00:00
Kortgstation@gmail.com
67433021a1
Combined the PDA constructor things. My bad.
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Replaced all the for mob in range show in Syndicate.dm etc with visible_message.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4840 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 19:42:57 +00:00
Cael_Aislinn
cccff0881f
Merge remote-tracking branch 'remotes/git-svn' tgstation r4838 into bs12_with_tgport
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Conflicts:
code/game/gamemodes/events.dm
code/game/gamemodes/events/space_ninja.dm
code/game/machinery/atmo_control.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/objects/structures/watercloset.dm
code/modules/clothing/glasses/glasses.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/new_player/new_player.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-10-09 23:07:41 +10:00
giacomand@gmail.com
7d6fb8fd6a
Commiting for Aranclanos.
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http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10189&p=143580&hilit=https%3A%2F%2Fwww.dropbox.com%2Fs%2Fcwflgm7793ts20s%2FBorgsForCasualsRELOADED.patch#p143580
-Fixed some ugly text in Ion laws "THE STATION IS [0x6006265] FETISHES...LAWS UPDATED".
-Fixed some typos on the Ion laws.
-When borgs are emagged, now they show their laws for themselves.
-When new laws are uploaded, the borg gets instantly the new laws, just like the AI, instead of the confusing message "Your AI has set your 'laws waiting' flag.". Remember this is a patch for casuals.
-The borgs gets the same message than the AI in Ion storms.
-Made the admin Ion storm show the "...LAWS UPDATED" text.
-Borgs get a different law 0 telling them to help their master.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4837 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 05:37:28 +00:00
Kortgstation@gmail.com
f8aaa0104f
Pens no longer spawn in your pocket, rather a pen will spawn in your PDA.
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Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4835 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 01:37:15 +00:00
giacomand@gmail.com
eb68c1e510
-You can now only hear from headsets when it is on your ear slot. People around you won't be able to hear your headset anymore.
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-The firedoor wasn't updating the freelook camera. When I looked at it I couldn't figure out why it was using it's own "rebuild" code, supposedly it only updates the air that it set in the dir variable but the current map doesn't utilize it at all (firelocks with a dir of 8 which are lined horizontalally), and you would have to have two thick wide firelocks to make it effective. I've commented it out and I'll put it back in if we have problems.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4832 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-08 03:52:25 +00:00
sieve32@gmail.com
396fb3b411
Commiting for Aranclanos
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-Fix for blindfolds not protecting from flashes
Fixes Issue 934
-Being handcuffed drops held items
Fixes Issue 975
-Can no longer abuse the holodeck to deconvert revs
Fixes Issue 968
Tested everything myself and it all works
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4829 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 22:18:29 +00:00
baloh.matevz
2bf2f7bef8
- Updated ingame polling to allow for polls that ask for player-entered text. This allows for more complex answers than a pick from a list.
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- Added simple bump teleporters.
- Updated 3.0.0 some more, including the draft of a new Centcom.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4826 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-07 21:08:23 +00:00
d_h2005@yahoo.com
b0c1d91a6f
Fixes issue 954.
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Fixes issue 952.
Fixes issue 951.
Fixes issue 949.
Fixes issue 946.
Fixes issue 944.
Committing Aranclano's bevy of bugfixes. All credit/shrieks-of-fury to him.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4815 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 21:17:04 +00:00