Commit Graph

33 Commits

Author SHA1 Message Date
AffectedArc07
014dbd95d9 Merge branch 'master' into hook-kill-v10-final-ultimate-final 2020-07-12 09:27:33 +01:00
Fox McCloud
8852a9de58 Makes New Players GC 2020-07-01 10:45:42 -04:00
AffectedArc07
d8c29ad493 Merge branch 'master' into hook-kill-v10-final-ultimate-final 2020-06-27 10:10:13 +01:00
AffectedArc07
0c8d95dd65 Travis Update Finale: Unit Tests + SQL Validation (#13331)
* SQL Validation, the first of many

* Initial test of the world loading

* This was prefixed when it shouldnt have been :v

* This also isnt a valid table

* Escape time

* Chmod

* This **should** work

* Oops

* RUST gone bust

* Please work

* Why did I do this twice

* I think I got it

* Fixes AFK SS

* AAAAAAAAAAAAAAAAAAAAAA

* Fixes AI cam runtime

* Cleanup

* *screams*

* Fare fixes

* Removes un-needed stuff

* I hope this works

* chmoooood

* SQL Version Unit Test

* Failure test

* Kinda ironic how I forgot this

* Task failed successfully

* Moves a global var around

* Bump SQL version in travis

* New test: SQL example DBconfig update

* Lets test an invalid version

* TASK FAILED SUCCESSFULLY

* Programmatic maplist generation

* Removes a duplicate check

* Lets try this

* What about this

* hnnng

* Lets just update BYOND
2020-06-27 01:26:58 -06:00
AffectedArc07
1676db7924 HOOKS ARE DEAD 2020-05-27 12:00:16 +01:00
AffectedArc07
aa441ebf65 Fixes pipes not rendering (#13160) 2020-03-21 12:53:27 -04:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
Patrick Meade
54f538307c Panic bunker threshold is configurable (#13080)
* Panic bunker threshold is configurable

* Cleaned up bunker automation logic, added admin control verb

* Changed Set Server Capacity to two toggle verbs; modified logic

* Revert "Changed Set Server Capacity to two toggle verbs; modified logic"

This reverts commit 398a8615a5.

* Revert "Cleaned up bunker automation logic, added admin control verb"

This reverts commit b6a6d49714.
2020-03-12 01:24:16 -06:00
AffectedArc07
fec44e72a9 Panic Bunker 2019-06-21 16:23:21 +01:00
AffectedArc07
513c926cb1 Come on you need friends 2019-05-19 20:36:58 +01:00
AffectedArc07
bdc5452609 Globalise this 2019-04-30 21:12:09 +01:00
Fox McCloud
d0a077f9d5 Powernet Refactor 2019-04-27 02:06:04 -04:00
AffectedArc07
563a951975 SSevents & SSholiday 2019-04-23 10:55:36 +01:00
Fox McCloud
6334114f8c Updates and Fixes Gas Overlays 2019-04-13 01:44:05 -04:00
datlo
78908646e0 updated var names and joke message 2018-12-14 03:21:10 +00:00
datlo
1a7aaab0ff add global cap on printing papers 2018-12-14 02:41:52 +00:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
tigercat2000
e71c4279a7 Merge remote-tracking branch 'upstream/master' into night_shift
# Conflicts:
#	paradise.dme
2018-03-30 10:20:21 -07:00
Fox McCloud
5701ea7c75 Ports Nano UI to Subsystems 2018-03-26 23:59:52 -04:00
tigercat2000
affc986684 Fix time shit & Add secrets verb 2018-03-26 20:16:22 -07:00
tigercat2000
bc4fb3d79b Nightshifts & Randomized Station Time
This commit adds the Nightshift lighting mode from /tg/. From 19:00 to
07:00 in station time, the station will go into a reduced-lighting mode,
with dimmed lights across the station.

In conjunction with this, there is a new configuration option to start
the shift time at a random time other than 12:00, so that players are
more likely to experience a night shift (as opposed to having to have a
7 hour round).
2018-03-25 23:01:04 -07:00
Kyep
d37d8d56d9 Stops announcing classified stuff 2017-10-28 05:15:44 -07:00
Tigercat2000
288af9f92c Revert "Merge pull request #4739 from monster860/vg-parallax"
This reverts commit 451c934379, reversing
changes made to 64f26d999f.

Conflicts:
	SQL/paradise_schema.sql
	SQL/paradise_schema_prefixed.sql
2016-07-28 15:48:27 -07:00
monster860
120e470458 Ports /vg/ parallax 2016-06-21 14:58:49 -04:00
ZomgPonies
4922d60054 Adds ice tiles to cold pressurized turfs 2015-12-08 01:24:38 -05:00
Tigercat2000
d74be5f391 Scoreboard refactor, move job objectives to scoreboard
This commit does the following:
 - Refactors scoreboard code to get rid of, at least, some of the
   snowflakiness.
 - Removes world << job objectives, puts them in the scoreboard.

Addendum: Nukeops and Rev are untested, due to the near-impossibility of
testing them alone. They _probably_ work.
2015-10-05 15:12:25 -07:00
Markolie
bec9fca533 SQL update 2015-09-23 06:13:42 +02:00
Markolie
e39b60b407 NTSL update 2015-08-13 22:01:00 +02:00
Krausus
61edb3eb95 Further process tweaks
- Integrates Volundr's btime library and associated process scheduler
changes.
- btime is implemented separately from the process scheduler, as precise
time measurement is also useful elsewhere.
- `TimeOfHour` is no longer internally throttled; throttling is instead
done by `SCHECK`.
- If btime's `gettime` cannot be called at world startup, an error will
be output and the world will stop.
- Retains the change to schedule processes according to game time,
rather than real time.
- Removes the (now unused) update queue files.
- Removes the process scheduler testing files.
- These are standalone tests for the process scheduler, completely
unrelated to its use in the full codebase. We never used them.
- Moves the process scheduler defines into __DEFINES.
- Makes the lighting process run once before the round starts.
- Renames `scheck` to `sleepCheck`, to ensure any code that tries to use
`scheck` will fail to compile.
- Adds `SCHECK` and `SCHECK_EVERY` macros that skip calling `sleepCheck`
entirely until a specified number of `SCHECK`s (50 by default) have been
called.
- Makes most processes iterate using their `last_object` variable,
allowing hang recovery to show the type that caused the hang.
- Makes processes output an error when they filter out a type they
refuse to process.
- Rolls the recently-added alarm subsystem into the alarm process.
- Removes the now unused subsystems code.
2015-08-08 09:07:26 -04:00
Markolie
73e94b5dc4 Alarm system overhaul 2015-08-02 07:13:03 +02:00
Fox-McCloud
ddd4f1b196 round end stats 2015-07-12 07:57:43 -04:00
Krausus
2e2249d6f8 Fixes global_announcer runtime (poorly)
Load order changes mean globals used in the initialization of intercoms
aren't created before the global_announcer intercom is created, which
causes its creation to runtime.

I have picked an effective but probably incredibly sloppy way to fix
this runtime, because I'm not actually sure where this initialization
code belongs
2015-05-16 01:19:15 -04:00
Tigercat2000
993ad208a8 Overhaul global defines and vars
This commit overhauls the global.dm file, global_lists.dm file, and
defines.dm file into a tree system based on -tg-.

All defines have been split and distributed in code/__DEFINES/

Everything from global.dm and global_lists.dm has been split and
distributed in code/_globalvars

The _compile_options.dm file contains anything that absolutely, 100%, must
be initialized before world.dm.

Name definitions have been moved to code/_globalvars/lists/names.dm.

Other things to note
 - All instances of something.z == 2/1/3/5 have been replaced with easily
   configurable defines, labeled ZLEVEL_. The map include file can
   override these by defining custom ones in it's file, as it is at the
   top of the tree.
2015-05-12 20:48:38 -07:00