* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* yes
* Update robot_mob.dm
* Update robot_mob.dm
* Update code/modules/mob/living/silicon/robot/robot_mob.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* hell yeah-coded
* welp im too tired to fix this one
* lets test this
* Revert "lets test this"
* okay, lets test!
* fixes
* okay we good?
* i might be stupid
* cult 1
* massive data refactor
* progress
* More crap
* IM SCARED IT COMPILES
* oops
* more fixes
* good comment
* hell yeah, team control
* lol
* blamo
* blam
* More stuff
* team refactor
* epic merge fail
* src not _src_
* more
* progress
* cult
* more stuff
* water
* goodbye __IMPLIED_TYPE__
* time to undraft
* FUCK FUCK FUCK
* okay this is better
* goodbye todos
* fix
* order of operations
* last fix? maybe
* yeah
* oops
* okay this should be ALL the fixes
* wow
* hell yeah
* wow
* fixes duplicate teams + adds more team safeties
* how the fuck did this happen
* admin objective improvements
* wah more bullshit
* guh
* fuuuuck
* fucking hell
* fixes
* DEEP LORE!
Edits the descriptions of the MMI and SMMI and gives them extended descriptions.
* Spiderbots exist
I forgot about them but they do be real
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
* Update code/modules/mob/living/brain/MMI.dm
---------
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Machine Analyzer
Renamed "cyborg analyzer" to "machine analyzer".
It now scans machines too.
* Refactor
Everything is now in scanners.dm yaaaay!
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Helper proc woooo
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* renaming stuff
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/research/designs/medical_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update scanners.dm
* Update scanners.dm
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* CI
* undef
* hooooly crap
* yeah
* false by default
* fixes
* alright, there we go
* oops lmao
* lol, lmao even
* proper programming
* fix
* losin my mind
* oops
* yeah coloring
* WE LOVE MULTIPLE DEFINES (ive lost my sanity)
* convert weeping angel blindness spell from aoe
* Revert "convert weeping angel blindness spell from aoe"
This reverts commit 971a5f4d54.
* keeping aoe is a better idea
* contra review
* user is always excluded from targeting list, so checking again isn't needed
* initial commit (broken)
* load the html
* fix this
* Fix various issues with browser statpanel
* Fix Alt Clicking opening up a window and Add back some object verbs to the browser stat panel
* Optimize stat panel and fix guardian verbs
* Restyles Stat Panel, Adds Subpanel Sub-Categories
* Use better layout for verbs in stat panel
* Updates statpanel verb widths to be more dynamic at higher screen resolutions.
* Adjust stat panel grid item widths and breakpoints
* refactors statpanel to use tgui API
* CI moment
* more CI
* this stupid thing
* Apply suggestions from code review
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/client/client_procs.dm
* ci fix
* emergency mc debug view
* temp revert some code change suggestions due to massive runtiming
* proper atom click topic implementation
* optimise
* mob clicking in stat panels work
* yeet spell tab thingy
* yeet simple stat panel pref
* allow insertion of html into MC tab content
* tidy up status tab
* Apply suggestions from code review
* fix this
* fix CI
* oops
* fix index runtime
* fixes MC tab showing up for mentors, fixes runtime
* safeties!
* Return of theme support
* more fixes
* fix view range pref, tidy prefs tab
* Remove old stat panel from themes
* fixes
* make sure verbs don't go missing
* fix ooc/looc breaking
* Revert "make sure verbs don't go missing"
This reverts commit 7d07ad45ed.
* fix this properly
* fix stat panel hitting rate limiters
* fix borg status tab
* Object Window Niceties
* Adds file cycling for icon2base64
* optimizes icon2html() for icon files known to be in the rsc at compile time
* CI moment
* remove dupe emergency shuttle timers
* more robust verb updates
* statpanel tweaks
* zip archived changelog to avoid search results
* optimise
* fix mentor chat wonkyness when disabled
* debug log moment
* i am very smart
* reintroduce this because it was needed
* better time listings
* less jank
* stops telling admins they arent mentors
* returns MC tab pref for admins
* Update code/controllers/subsystem/SSstatpanel.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* lewcc
* OD typemaker prep
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* test 1
claim_job
comment spaces
start
* yay, its BROKE
* Update bot.dm
* alcohol is the only escape
* static
* it works
* spacing
* cleanbot list cleanup
* comments
* space AREA
This is what insanity looks like.
Every bot PR breaks something, without fail.
fixed replace tiles? broke hull breach
fixed hullbreach? broke cleanbots
fixed hullbreach? well also broke it
* Comment Sorting
* comments 2/2
* comments 3/?
* comments 4/?
* autodoc 1/?
* maketile doesnt drop
* maketile update
* floor - snake_case + if else
* Floor - comments
* floor - snake_case 2/?
* cleanbot turf reservation comment
* floorbot ignore list
* comments
* var/atom/A
* target check. null runtime
* tile clean comment removal
* again
* reviews. final_result removal
* comment block
* avoid bot TRUE
* comments ?/?
I lost track of how manny comment commits there are
* autodocs
* autodoc
* autodocs
* ignore_job -= target.UID() additions
* anchored
Noticed that, if a tile is in space, they will dance around it as they do not anchor. Now they do
* runtime fix
* ignore_job edits. clean after 30
* typo
* fix before replace, DUH
* ignore job clearing
* Time Dilation 106% no more
* eat tile fix, oops
* replace plating
* comment shift
* lets try again
* mode !
* process_type = null + to_chat cleanup + ignore_job bot_reset
* remove extra ignore_job
* target.loc
* TRUE
* ignore job and revert loc
* move speed and such
* comment with proc
* God I hate myself
* TRUE / FALSE
* comments :)
* else if
* pesky comment
* mods are asleep, rename the vars
* small edits
* Make ignore_job culling based on amount of bots alive. 1 job per bot
* Revert move speed changes. Bots move slower than security on cere
* Emag fixes oof
* ++
* + 1?
* ++
* comment
* dropped metal amount
* paranthesis
* no need for absolute
* Thanks VSC conflict resolver for duplicating this here
* Emag is a bool now, self remind comment removed
* Documentation
* move speed null nulled
* replace_tile lag / freeze fix + removed extra job stuff
* clarification about which list is being used in comment