Commit Graph

7760 Commits

Author SHA1 Message Date
variableundefined
1c16e4c9de Merge pull request #10685 from datlo/SSThardsuitnammo
Updates Syndicate Strike Team gear, ready room, and shuttle
2019-01-22 06:31:09 +08:00
Nicaragua
8175d67b2e honk_bot from V2
Originaly from PULL

https://github.com/ParadiseSS13/Paradise/pull/10656
2019-01-21 12:31:47 -03:00
datlo
9e508be95f Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into SSThardsuitnammo 2019-01-21 11:16:36 +00:00
variableundefined
9d03b41c0d Merge pull request #10663 from AzuleUtama/backpackSpace
Examining backpacks now gives a rough indication of remaining space
2019-01-21 09:25:21 +08:00
datlo
783824b5e9 Updates SST, room, and shuttle
Changes to SST gear
- Added syndi internals box
- Replaced pressurized oxy tank by nukie jetpack
- Replaced reinforced spacesuit by reinforced elite hardsuit. Armor is
below dsquad armor, however you can turn it to combat mode, making you
much more mobile. Looks the same as the nukie elite hardsuit, for now, I
don't think it's a problem tho.
- Replaced pistol by syndicate revolver, aswell as the extra ammo. SST
can now print extra ammo at hacked autolathes to keep the fight going if
they run out due to this.
- Added a spare mag for the SAW
- Added a military belt (different color to match the hardsuit)
- Removed flashlight and EMP grenade
- Removed all access on SST IDs. They still get access to maintenance
and station exterior airlocks so they don't have to break in to enter
the station. They're still agent IDs, so you got syndi access, can copy
access, customize, etc.
A lot of this gear no longer spawns on the SST at spawn, and is instead
in the new SST lockers.
Admin outfitted SST are spawned with their full gear, which was also
updated.

Map changes
- Added 3 syndicate bombs beacons, a bomb detonator, 2 upgraded health
analyser, a syndi toolbox, 2 multitool to the SST ready room
- Added 6 SST lockers, containing EVA gear and SAW + ammo
- Fixed issues with the blast doors for the SIT and SST shuttles, both
sets of blast doors now open and close together, they can also be opened
from inside and outside the shuttle now. This lets you lock your shuttle
safely from anyone that doesn't have syndicate access, an emag, or can
just bypass the blast doors somehow.
- Added atmospherics blocking fans to the SIT and SST shuttle since they
don't have a cycling airlock and do not usually dock at a designated
docking station. This helps prevent the SIT (who do not start with EVA
gear) spacing themselves by going through the wrong door.
- Added an oxygen cannister and two syndicate sleepers to the SST
shuttle, removed the obsolete toxin bombs spawner (replaced by syndicate
bomb beacons in ready room)
2019-01-20 16:17:51 +00:00
variableundefined
c9b1b28533 Merge pull request #10684 from AzuleUtama/underabundanceOfBeesInTheWorkplace
Fixes an under-abundance of Bees in the Briefcase
2019-01-20 23:20:05 +08:00
AzuleUtama
1eaf534b12 Fixes negative bees 2019-01-20 14:41:45 +00:00
lass9030
2da05a846a exclusion 2019-01-19 14:33:40 +01:00
variableundefined
520494b987 Merge pull request #10657 from Quantum-M/HeadMirror
Medical Head Mirror
2019-01-18 18:06:15 +08:00
variableundefined
0b8ce92516 Merge pull request #10652 from AzuleUtama/syndieBundleRework
Syndicate Bundles - Increased overall value and added a new bundle
2019-01-18 18:04:59 +08:00
variableundefined
6218323c0a Merge pull request #10664 from Nicaragua1/clown-locker
Clown and mime locker acceses
2019-01-18 08:24:14 +08:00
AzuleUtama
a57e5b1cc8 improved logic 2019-01-17 21:39:56 +00:00
B.A.L
876d70678d Sees to concerns and such. 2019-01-16 19:26:21 -07:00
Nicaragua
7fed4e7fbd Fixed Clown and mime locker acces
- They arent public acces anymore.
-Now only clowns can open / lock their lockers
-Mimes can only open / lock their own lockers
2019-01-16 21:49:26 -03:00
AzuleUtama
32cacc95ad Removal of "The" 2019-01-17 00:09:27 +00:00
AzuleUtama
ad8c1f11cd Examining backpacks now gives a rough indication of remaining space 2019-01-16 19:51:47 +00:00
Shadow-Quill
b497d92cc0 Ventilation 2019-01-15 23:56:26 -06:00
B.A.L
982fbaa5b3 Codework
Adds mirror to medical white closet, the mirror itself, and chance for surgeons to spawn with it.
2019-01-15 18:44:32 -07:00
Jazz23
5c6dcd7874 I'm confused 2019-01-14 08:58:22 -08:00
variableundefined
1b6022ac93 Merge pull request #10632 from Kyep/trader_tweaks_2
Sol Trader Updates 2
2019-01-14 21:35:47 +08:00
variableundefined
c0ec880688 Merge pull request #10621 from datlo/pinpointer4everyone
Nuke ops spawn with their pinpointer
2019-01-14 21:33:44 +08:00
B.A.L
2bc36aace8 Wig stuff 2019-01-13 16:44:39 -07:00
B.A.L
50bf7b61fe Secure closet addition and creation 2019-01-13 16:43:09 -07:00
AzuleUtama
a58dbec910 Updated again, 10 bundles total now 2019-01-13 19:11:23 +00:00
variableundefined
c954df84be Merge pull request #10272 from alex-gh/diabolical_resurrection_resurrection
[Ready? TM Ready] Diabolical resurrection resurrection
2019-01-13 19:59:04 +08:00
variableundefined
6d2a84b905 Merge pull request #10648 from FalseIncarnate/nanomob
Nanomob Battle Refactor
2019-01-13 19:29:19 +08:00
alex-gh
a29f36e4b8 Unbreaks defibs and SR 2019-01-13 12:00:50 +01:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
FalseIncarnate
885bc808b3 Nanomob Battle Refactor
Refactors Nanomob Battle terminals to utilize landmarks for positioning their battle avatars, rather than a hard-coded offset.

This means the terminals no longer require var edits or strict placement rules for mapping. Each terminal will attempt to locate the closest battle landmark and spawn their avatars there, so this also lays some very basic groundwork for supporting multiple battle arenas on a single map.
2019-01-13 01:22:23 -05:00
variableundefined
6a533e305f Merge pull request #10610 from datlo/syndicatesaboteur
Add the Saboteur module to syndicate cyborgs
2019-01-13 08:17:42 +08:00
datlo
451bf81ded spacing 2019-01-12 07:51:32 +00:00
Jazz23
489f6713ea Merge branch 'master' of https://github.com/ParadiseSS13/Paradise 2019-01-10 21:04:09 -08:00
Kyep
28ae61ee2c +talisman, -midgitSE, +cluster grenades, -goliathhide, +KAmodkit, +bartenderkit, +chefkit, -bananade 2019-01-10 17:24:55 -08:00
AzuleUtama
649946a5a0 Tweaks 2019-01-11 01:12:37 +00:00
Kyep
e69c74259a adds BoH/nvmeson/matscanner/thermals, moves speed potion 2019-01-10 16:01:46 -08:00
Kyep
dd2808313e adds bluespace rpd, removes strange object 2019-01-10 15:36:12 -08:00
Kyep
51279caafd adds healgland, cycler shotgun, enforcers, oxytank 2019-01-10 15:19:41 -08:00
Kyep
787aee9655 replace trade objectives with 15 plasma bars & 10,000c 2019-01-10 15:16:59 -08:00
AzuleUtama
5dff2b1534 Update uplink_kits.dm 2019-01-10 19:25:04 +00:00
AzuleUtama
25ee0ddade Syndie Bundle Rework 2019-01-10 19:23:47 +00:00
Jazz23
f780e172f5 Friggen woopsies
I never knew what . = ..() meant until now...
2019-01-09 14:54:50 -08:00
Jazz23
0fa2b73182 Closet Sprite Update + Code changes
as requested
2019-01-09 13:51:09 -08:00
datlo
be34d8b6bb MAGIC MIRROR PART 3 ELECTRIC BOOGALOO 2019-01-09 10:48:34 +00:00
datlo
8d75384efa Make nuke ops spawn with their pinpointer 2019-01-09 08:45:37 +00:00
Kyep
8a4461c89e tweaks comment 2019-01-09 00:04:47 -08:00
Jazz23
5403e5afef Bluespace Closet Addition
Heckin yes dude
2019-01-08 17:44:18 -08:00
datlo
35f13a850f somebody toucha mah spaghet 2019-01-08 09:34:41 +00:00
Kyep
ee5c6421a6 spacing 2019-01-07 22:52:52 -08:00
Kyep
bf9d0b088f merge conflict fix, reset map 2019-01-07 16:37:07 -08:00
datlo
52f753f5b8 fix disposal mailing and chameleon verb, add self repair 2019-01-07 10:17:23 +00:00