* Adds the Executive RSF cyborg upgrade.
First commit for the Executive RSF with basic functionality.
* Add cheese knife
Adds a cheese knife along with the RSF upgrade to cut the cheese.
* Executive RSF Upgrade functionality.
Adds cheeses, caviar, cheese knife, and reorders RSF code to be neater.
* Nerf cyborg cheeses
Nerfs cyborg cheeses to be worse than chef food.
* Resprites Smoked Cheese
* Fixes power cost calculation
* Cleanup
* Standardize tech and Materials cost
* Adds caviar trash
Adds an empty caviar can.
* Edam and flavor
Add Edam
Adjusts flavors to compete with cheese reagent
* Undo sprinkled donut
Undid changes to RSF donut
* Fix RSF icon missed pixel
* Boolean fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
* Resprites basic cheese
Resprites basic cheese at the request of @DGamerL
* Update new cheese sprite
Adds wax to the new cheese.
* Delete unused cheese icon
Deletes a prototype cheese icon.
* Readds normal cigarettes to the executive RSF
Adds normal cigarettes back to the RSF at Fordoxia's request.
* Turns caviar from red to black
Rebrands caviar into the fancier, black variety
* Deconflict
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Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
* PT1 - Death to experimentor
* I cant fail CI this fast come on
* PT2 - DA -> SA
* CRLF to LF
* Strange icons in the SA now
* Lets give this a go
* AGH
* Dirt
* WORK
* Oops - cere was missing the RD locker
* Map fixes
* Adds delivery chute back
* Warrior review
* Also removes magnetics
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Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* People activating a powersink now pokes ghosts with a follow prompt
* fixes 'a the powersink`
* slight title change
* changed title again, added another prompt when its about to blos
* Update powersink.dm
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* refactor: Rename all non-snake_case types (not procs or vars (yet)).
* completely dynamic update script
* might help to include the data
* update aa's scuffed python
* oh
* set script PR number
* run updatepaths again
* Add other table updates with JSON columns
* bump SQL version
* just fucking end my life
* move JSON data
* Add_Decal_Painter
* Seperate TGUI file
* Decal painter DmIcon
* Fix some merge errors
* I don't know why this merge is so incredibly fucked
* Update TGUI bundle
* I swear to god
* Fixes DmIcon
* TGUI bundle build
* Remove implicit var
* Final cleanup
* Add decal_painter sprite
* Update code/game/objects/items/devices/painter/decal_painter.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Add helper proc for deleting all components of a type from a datum
* Added comments to cycle_style
* Elementized decal fixes
* Use the new decal system
* TGUI bundle
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Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Resprites the nukie cyborg
* whatever fuck you rust g
* god I hate rust g
* suffering
* I forgot to save auugh
* fixed
* please stop silently modifying surgeon
* woe more sprites apon thee
* refactor: Migrate more random_spawners to random/spawners and mapping helpers.
* set script PR number
* maybe using a reserved keyword isn't a great idea
* oh i guess we're done
* whoops
* make code actually work
* gnarg
* rerun updatepaths for recent changes
* rerun updatepaths for recent changes
* fix build
* api: Spawn pools, a distributed loot manager.
* meh
* documentation and cleanups
* how do numbers work
* word wrapping
* fixes found from prototyping
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
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Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>