warriorstar-orion
af2a3daf22
Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random. ( #27445 )
...
* refactor: Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random.
* set script PR number
* fix broken updatepaths for three course meal
* make filenames unique
* goddamnit
* redirect incorrect icon states
* ugh
* fix typepath fixes
2024-12-06 15:05:38 +00:00
warriorstar-orion
0ffa8303a7
Rename all non-snake_case types. ( #27268 )
...
* refactor: Rename all non-snake_case types (not procs or vars (yet)).
* completely dynamic update script
* might help to include the data
* update aa's scuffed python
* oh
* set script PR number
* run updatepaths again
* Add other table updates with JSON columns
* bump SQL version
* just fucking end my life
* move JSON data
2024-11-30 19:08:45 +00:00
Contrabang
0c5fb4198d
Fixes Cable Prefabs and adds some more mapping CI ( #27386 )
...
* Fixes Cable Prefabs and adds some more mapping CI
* yes
* test
* bam
2024-11-30 15:36:20 +00:00
Contrabang
734d0166a0
Removes some non-existant typepaths ( #27362 )
...
* Adds CI for missing icon_states
* yeah
* more fixes
* more fixes
* seems good
* moar
* fix
* yea
* hrtyhrt
* yeah
* WOE
* Removes some non-existant typepaths
* yes
2024-11-30 12:04:03 +00:00
Chap
878477d749
[SPRITES] Syndicate suit storage units ( #27405 )
...
* Mapping changes and code fixes
* Some minor sprite improvements
* Remove unused variables
* Updatepath renamed
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-11-27 17:17:38 +00:00
Contrabang
396215501c
Machine Frames are now structures and not machines (WTF???) ( #27388 )
...
* yes
* yes 2
* consistency
* yes
* rename update paths
2024-11-27 16:51:46 +00:00
warriorstar-orion
0de551448e
refactor: move damaged ruin ripley to subtype ( #27294 )
...
* refactor: move damaged ruin ripley to subtype
* set script PR number
* derp
* fix typepath
2024-11-23 16:43:09 +00:00
warriorstar-orion
586805a318
refactor: Migrate more random_spawners to random/spawners and mapping helpers. ( #27017 )
...
* refactor: Migrate more random_spawners to random/spawners and mapping helpers.
* set script PR number
* maybe using a reserved keyword isn't a great idea
* oh i guess we're done
* whoops
* make code actually work
* gnarg
* rerun updatepaths for recent changes
* rerun updatepaths for recent changes
* fix build
2024-11-23 14:23:24 +00:00
DGamerL
6520ce469c
Removes /structures/ ( #27339 )
...
* Removes /structures/
* Add updatepath
2024-11-14 14:00:41 +00:00
kyunkyunkyun
0c770b558c
Getting rid of generic first aid kits in mapping ( #26947 )
...
* get them all
* uhh
* suggestions apply + CI
* medbot faid fixed + script
2024-11-09 22:20:44 +00:00
DGamerL
c54d7b2b34
Adds missing updatepaths ( #27249 )
...
* Adds missing updatepaths
* Update tools/UpdatePaths/Scripts/27006_shell_box.txt
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2024-11-09 22:06:18 +00:00
warriorstar-orion
7b19092795
refactor: Datumizes ore. ( #27043 )
...
* refactor: Datumizes ore.
* tiny fixes
* set script PR number
* Update code/datums/ores.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* review comments
* qdel existing ore before set
* fix how gibtonite reaction count is calculated
* rename and unify return values for digging
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-11-03 13:36:04 +00:00
warriorstar-orion
8202e9a438
fix: update spent casing root types on maps ( #27180 )
...
* fix: update spent casing root types on maps
* set script PR number
2024-10-25 17:30:56 +00:00
warriorstar-orion
724043debb
emerald: replace custom trash spawners with generic trash spawner ( #27183 )
...
* emerald: replace custom trash spawners with generic trash spawner
* set script PR number
2024-10-24 15:19:47 +00:00
warriorstar-orion
1c994ad3d9
refactor: Eliminate text access fields. ( #26907 )
...
* refactor: Eliminate text access fields.
* set script PR number
* make diffstat delta exactly 0
2024-10-22 09:18:10 +00:00
warriorstar-orion
bcd5b0b4c4
refactor: barrier spawners. ( #26866 )
...
* refactor: barrier spawners.
* set script PR number
2024-10-07 21:18:17 +00:00
Aylong
0f5d71b19c
Add decals to walls banned neighbors ( #26849 )
...
* Remove fungus decal from walls
* Remove dirt under walls on maps
* Clean more dirt
* Use new random spawners for fungus frequent
* Replace old fungus spawners with new one
* Resolve conflict
2024-10-01 17:31:47 +00:00
warriorstar-orion
5a1588dcbd
refactor: syndie depot spawners and icons. ( #26861 )
...
* refactor: syndie depot spawners and icons.
* set script PR number
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-09-24 02:57:42 +00:00
warriorstar-orion
12cf1ed3ad
More varied and balanced maintenance loot. ( #26500 )
...
* More varied and balanced maintenance loot.
* linting
* assign updatepaths script PR number
* went a bit overboard with the trash
* get rid of varedited lootdrop spawners on maps
* Separate trash and food trash for mappers
* fix incorrect food/other trash statistics
* TM feedback tweaking round 1
Significantly lower occurrence of all tier 2 items.
* allow randomizing angles, use for litter
* move trait delta to define, bump loot chance 10%
2024-08-26 21:35:14 +00:00
warriorstar-orion
01f6fb8725
refactor: remove maint loot spawn varedits. ( #26451 )
...
* refactor: remove maint loot spawn varedits.
* Update script with PR number
2024-08-11 21:10:09 +00:00
Aylong
c34eb2522d
Remove icon_stated broken wood floors ( #26395 )
...
* Remove icon_stated broken wood floors
* Yeah, this is it
2024-08-06 23:17:55 +00:00
warriorstar-orion
2026d7c294
give reqconsole directional updatepaths script its proper ID ( #26386 )
2024-08-04 22:52:49 +00:00
warriorstar-orion
3f75f3b8c3
refactor: Requests console directional helpers. ( #26226 )
2024-08-03 17:40:18 +00:00
DGamerL
098b13bb33
Removes the empty type of /snacks ( #26010 )
...
* Aaaaa it works
* Add updatepaths
* Add unsaved files
* MATTTTT
* Fixes casino
* Fix
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-29 14:46:04 +00:00
warriorstar-orion
102f6ffa5b
refactor: remove 'blood track' varedits and splatter color ( #26237 )
...
* refactor: remove 'blood track' varedits and splatter color
* script number
* Update code/game/objects/effects/decals/Cleanable/humans.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2024-07-20 16:29:17 +00:00
warriorstar-orion
f861670748
refactor: move 'old sink' varedits to type' ( #26236 )
...
* refactor: move 'old sink' varedits to type'
* script number
2024-07-15 22:00:00 +00:00
warriorstar-orion
c844c3ae06
mapping: create directional helpers for fire alarms. ( #25897 )
...
* mapping: create directional helpers for fire alarms.
* set PR number
2024-06-28 03:33:49 +00:00
warriorstar-orion
34ed5b59aa
mapping: create directional helpers for wallmeds ( #25809 )
...
* mapping: create directional helpers for wallmeds
* got our PR number
2024-06-12 18:51:03 +00:00
Marm
5a68c5f6d3
Explorer Redux ( #24202 )
...
* WE'RE SO BACK
* LET THERE BE SOUND
* More bugs
* fixes
* sound
* hmm
* clothing sprites + minor code changes to clothes
* meestake
* spritening
* YARR
* hiss
* Cyberiad explorer remap
* hand telover
* delta days
* rooms done
* VENDOR
* Mapping done
* Salvage mapped
* qol
* Forgot the hivelord.
* woops
* oops redux
* reviews and more
* consistency
* Update code/game/jobs/job_globals.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* character
* Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/effects/spawners/random_spawners.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/pirate.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/head/job_hats.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/effects/spawners/random_spawners.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/research/designs/machine_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* some reviews
* Update code/game/machinery/constructable_frame.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* supply
* area repathing and ambience
* mapping
* metamapping
* Update code/game/objects/items/weapons/storage/belt.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* the doorening
* redooring
* modsuit
* more reviews
* the plasmamamninigngg
* add random salvage generation across space ruins
* add blackbox tracking for salvage sold
* gun
* deconflicts and reviews
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/head/job_hats.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/garment.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* all conversations resolved
* maybe work now?
* please no more, too many apcs
* Update code/modules/mob/living/simple_animal/corpse.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/mining/machine_vending.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/suits/misc_suits.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* henri review + action figure
* Update code/game/objects/items/toys.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* PDA
* conflicts
* more conflicts
* maybe all conflcits?
* wait fuck
* maybe fixed???
* KIDAN SPRITES
* MAYBE?
* access fixes
* explorer hotfixes 1:
- fixes space pirates dying in space
- gives explorers ORM access
- box: fixes access on NTR airlock
- box: fixes naming on BS airlock
- box: adds expedition access to mail sorting room
* add salvage selling back
* NOT FOR SALE
* oh my god actually sell the fucking salvage this time
* maybe fine now?
* carpover
* NO MORE CABLE
* balance tweaks
* some depot loot updates
* merge conflict
* deconflicted???
* woops more oversights
* skirts, bombers, exploredrobe code + sprites
* woops (again)
* deconflicting
* remove old explorer room again
* Hat fix
* minor changes to sprites and code for hats
* yarrr fix 1
* first fixes
* don't drop loot from syndies gibbed by depot destruction
* add selling back with new signal based system
* speedmerge this shit
* minor changes to collars/bomber resprite
* docking port in
* ruins
* WE DON'T NEED CONFIG CHANGES WE NEED PICTURES PICTURES OF SPIDERMAN
* no more murder hallway on whiteship
* undelete meson sunglasses, redelete uristrunes
* BOOTY BAGS
* don't drop ashdrake loot from crusher kills
* box: fix ntrep fax, add explorer access to ORMroom
* add meson sunglasses item icon back
* fix cere handtele, meta shutter control, death sound arg
* cleaning up
* she mosins on my russian till i dj station
* Update code/modules/clothing/head/soft_caps.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
* Update code/modules/clothing/suits/misc_suits.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
* Update code/modules/mining/machine_vending.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
* Update code/game/gamemodes/game_mode.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
* mapping
* Cleaning up
* revert changes in tools/{bootstrap,ci}
---------
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: github-actions <github-actions@github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-05-27 19:27:59 +00:00
warriorstar-orion
b15ed89463
Create directional helpers for air alarms. ( #24652 )
...
* Create directional helpers for air alarms.
* rename script, need alarm_area always
* I love automated changes
2024-04-12 18:24:12 +00:00
warriorstar-orion
cb691a0bb5
constructible transit tubes day 1 patch ( #24739 )
...
* tubes day 1 patch
* i know the PR number now
2024-04-07 10:20:42 +00:00
warriorstar-orion
08f9a8129b
use directional helpers for ATMs ( #24426 )
...
* use directional helpers for ATMs
* updatepaths script PR number
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-03-16 16:25:30 +00:00
Venuska1117
ef8dd6651b
Replace var edited "icon_state" for disposal pipes with existing subtypes (using UpdatePaths) ( #24249 )
...
* Queue Rock is comming
* Add updatepath for pipes.
* Fixing conflicts.
2024-03-16 12:00:05 +00:00
warriorstar-orion
df5c7f1f9a
Add directional variants to APC sprites ( #24155 )
...
* Add directional variants to APC sprites.
Provide exhaustive UpdatePaths script for every single APC around.
Run script across all map files.
* add separate directions
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-24 18:35:10 +00:00
warriorstar-orion
3377f181cb
add condiments to reagent updatepaths script ( #23963 )
2024-02-06 18:26:48 +00:00
DGamerL
0141042abc
Fuck ( #23880 )
2024-01-23 10:52:15 -06:00
DGamerL
db578cdc6f
Makes food not a subtype of reagent holders ( #23379 )
...
* I am suffering
* Alright this should be all now
* Fixes CI
* I hate the online merge resolver.
* This got lost in the merge master
* Updatepaths fixed + new added
* Contra review
* Fixes desserts
* Oops
* This should fix it
* Maybe?
* Attempt 3
* Missed conflict
* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/food_and_drinks/food/foods/pizza.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Fixes grinders
* Adds comment
* Warrior review
* Warrior + Sirryan review
* Update code/modules/food_and_drinks/food_base.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-01-21 19:00:02 +00:00
Aylong
4e76e777d9
Randomless Kirby plants ( #23376 )
...
* Kirby randomless
* Whoops
* Whoops x2
* Maps Script & missing plant
* Spellcheck
* Plant eye fix
* Update code/game/objects/structures/flora.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* double pipe fix
* errant sign removal
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-01-14 13:22:18 +00:00
Contrabang
0849386a3a
Maplint now prohibits var-edited grilles ( #23331 )
...
* i love CI!
* WILL... IT... FIX?
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-01-14 12:55:26 +00:00
Aylong
37879c530b
Boxes new sprites & little refactor ( #23213 )
...
* Sprites and little refactor
* idk what i am doing
Maybe refactor
* Sort the boxes
* Matches path
* Script and maps
* Okay... that was a strange decision.
* bathroom parts box
* More boxes
* Henri review changes
* Update toy.dmi
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update storage.dmi
* Update boxes.dmi
* True conflict solve
I hope
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-01-06 23:31:36 +00:00
Contrabang
09dd7309ad
Lava is no longer a plating + all lava is smooth ( #23482 )
...
* woohoo
* sirryan review
* accept incoming and stuff
* fuck
2023-12-16 11:47:44 +00:00
DGamerL
307120e7d3
Patches and pills are now no longer subtypes of food ( #23063 )
...
* Part 2 - feeding others doesn't work as intended
* Part 3: fixing force feeding
* Fixes patches being wack
* Makes this less ass
* Adds patches to the chemistry bag
* Update code/modules/mob/living/carbon/carbon.dm
* Update code/modules/mob/living/carbon/carbon.dm
* Some missed patches
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Fixes IPC logic
* Henri Review
* Add updatepaths
* Jimkil review
* IPCs now aren't allowed to eat pills and get patch
* Update code/modules/mob/living/carbon/carbon.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/reagents/reagent_containers/patch.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/carbon.dm
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2023-11-21 15:37:16 +00:00
S34N
49b0071400
Repaths some decals, makes copyTurf copy decals ( #22528 )
...
* why do I do this to myself
* pass 2
* maps
* delete this
* PR number obtained
* Revert "maps"
This reverts commit 87926f4a0c .
* maps
2023-10-30 20:15:14 +01:00
Venuska1117
b234b3e4ba
Sort "mob_spawn.dm" to 2 specific categories. ( #21728 )
...
* NanoMap Auto-Update (Sun Jul 2 02:02:08 UTC 2023)
* Sorting mob_spawn file to have 2 categories.
* Holy jesus
So many files using alive and corpses... send help.
* Delete wizardcrash.dmm
* Trying..
* fixing mime/clown .dmm stuff
* Test
* Fix UpdatePaths file
now it should contain all corpses/alive path swapping.
---------
Co-authored-by: NanoMap Generation <action@github.com >
2023-09-08 21:23:30 +01:00
Contrabang
65ab4a5d89
Refactors station areas to be /area/station subtypes ( #21681 )
...
* areas
* progress...
* death hatred and murder
* get current master maps
* hoooly shit i can load up the maps
* it compiles now
* map changes
* fixes some unintended stuff
* make the .dme right
* fix mixed space+tab indents
* more space-tab fixes
* CI, please show me more than 1 CI fail at a time
* UPDATE PATHS!!!
* none of the stations had it anyways, but fixed
* mint wasnt actually deleted, my bad
* epic random CI fail for no reason
* i beg you, CI
* dont delete anything
* okay THAT should work now
* okay get master maps and rerun
* okay THEN run update paths
* actually done now
* oops
2023-09-06 17:37:50 +01:00
Luc
327add6348
Converts two-handedness/wielding to a component ( #21619 )
...
* initial checkin
* Add everything but maps
* update paths
* Patches some minor bugs across twohanded things
* remove a stowaway
* Update code/__DEFINES/dcs/signals.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Contra review
* Fix kc
* hopefully fix file perms
* Fix file perms
* revert line-endings
* uh?
* Trying once again to fix file formats
* henri review 1
* henri review 2
* update from master
* Removes override that breaks modsuits
* re-add reference
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2023-09-01 22:06:59 +01:00
warriorstar-orion
fc7176b3b6
tools: Provide UpdatePaths script for all basic airlock cases for on-station access ( #21565 )
...
* initial commit, no PR# yet
* PR number
* Add windoor access helpers script.
2023-08-21 19:31:06 +01:00
Venuska1117
ede086a241
... ( #21560 )
2023-07-23 22:25:55 +01:00
Qwertytoforty
55615f762a
You may now stuff grenades in plushies. Adds the shark and abductor plushies from TG, non haunted branch ( #21769 )
...
* *cocks gun* branch's haunted
* branch is still haunted but we hired ghost hunters
2023-07-21 15:56:00 +01:00
S34N
ce7d68fcf1
Fixes draggable bushes, sprite oversight [MAPPING CHANGES] ( #19351 )
...
* no drag the bush, and other tweaks
* im smart
* mapping changes
* delete
2022-10-19 16:22:41 -05:00