ZomgPonies
7048545d6d
Projectile code overhaul
2013-10-30 10:32:21 -04:00
ZomgPonies
2df877bf82
Xenoarch update
2013-10-29 11:56:04 -04:00
ZomgPonies
2c0614d3af
Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter()
2013-10-28 06:45:15 -04:00
ZomgPonies
0d42f95633
Fixes
2013-10-22 03:41:32 -04:00
ZomgPonies
2907deae87
New barber shop. Can now shave corgis.
2013-10-17 16:18:35 -04:00
ZomgPonies
706a0e14fc
Fixed up Econ stuff
2013-09-17 23:07:00 -04:00
ZomgPonies
a935863200
Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings
2013-09-08 11:39:33 -04:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Erthilo
d591c1ef75
Hotfix for EFTPOS and ATM machines not connecting to databases.
2013-07-30 20:26:08 +01:00
Cael_Aislinn
e4b4486768
added a spawning guide to EFTPOS devices
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-07-12 03:40:38 +10:00
Cael_Aislinn
4421bede17
moved money accounts into a global list + removed db syncing (some procs could be global but left where they are for convenience), fixed an issue with latejoiners having no account, fixed a runtime
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-07-12 03:40:06 +10:00
Spamcat
10ee1fbcfe
World loops 2: Electric Boogaloo.
2013-07-01 19:43:56 +04:00
Furlucis
a60dcf473b
Fixed a runtime error where one thing would sometimes try to handle an empty list. Some chance that will still make a jungle map fail to work right, though.
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Signed-off-by: Furlucis <Logman115@gmail.com >
2013-06-11 03:18:03 -04:00
SkyMarshal
6c8b0c23dc
Small fixes, updated changelog.
2013-05-21 23:12:47 -07:00
SkyMarshal
39df196edc
Fixed disposal issue.
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Delayed Jungle setup until after air master initializes
Master controller now properly ceases atmos simulation if runtimes occur (and are detected).
Cleanup more ZAS stuff. FEA_system.dm, ZAS/ZAS_Turfs.dm, ZAS_Zones.dm.
Canisters now autoconnect to portables connectors on creation. (Fixes airlocks not having attached canisters)
Doors can now be made which respect directional door types (e.g. windoors and directional firelocks) and is handled better.
2013-05-21 23:12:47 -07:00
SkyMarshal
46907066ba
Somgfkuf
2013-05-21 23:11:54 -07:00
Cael_Aislinn
9d17d24063
rewrote fusion reactions to use datums instead of a switch statement (with reaction recipes stored in the master controller for debug editing), restructured fusion recipes to be more balanced + gameplay-centric, rewrote fusion reactions to use (mostly) fictional elements, miscellaneous fixes and cleanup
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-19 19:08:57 +10:00
Cael_Aislinn
751adf7187
miscellaneous rusk tweaks and fixes including: resolved assembly sprite hiding under things, resolved compressor not producing assemblies with the right amount of matter, made injectors able to be rotated, removed cooldown from injector to port assembly swap, made ejected/created assemblies not appear in the middle of walls (being created from wall-mounted machinery),
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-19 19:05:51 +10:00
Cael_Aislinn
29a3e93197
added safety checks for bad values in eftpos + atms
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-05-03 13:20:47 +10:00
Cael_Aislinn
ba763477eb
fixed shield generators not charging fields
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-04-26 21:46:36 +10:00
Chinsky
729e187ae6
Merge pull request #2546 from caelaislinn/bleeding-edge-freeze
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Tweaks and such
2013-03-18 00:15:47 -07:00
cib
7fbc86da5a
Vendors now charge money.
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Swipe your ID card and enter PIN to pay.
2013-03-17 15:56:43 +01:00
Cael_Aislinn
42d8cd33e0
made fuel injectors and core gens properly start in mobile configs, made large crates able to hold 1 large item (machinery or structure)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-16 20:58:31 +10:00
Cael_Aislinn
44470e35b5
moved energy field layer to be above mobs
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:21:00 +10:00
Cael_Aislinn
53793fc2aa
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:03:18 +10:00
Cael_Aislinn
00b0c09016
core gens start locked, added placeholder core monitor file
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:29:48 +10:00
Cael_Aislinn
2933069ebe
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
html/changelog.html
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 17:23:16 +10:00
Cael_Aislinn
9ca69998d0
cleaned up/added some missing icon_states for (rust) engineering areas
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:51:09 +10:00
Cael_Aislinn
09399cb74b
some tweaks and balances to rust circuit research levels
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:47:26 +10:00
Cael_Aislinn
c6398d6d52
fixed some core field runtimes, made it actually process
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:41:10 +10:00
Cael_Aislinn
e511bf954e
fixed icon + useability + construction issues for misc rust components, removed debug output for TEGs, made injectors no longer directwired
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:23:59 +10:00
Cael_Aislinn
53cfbaa480
tweaked some rust icons
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:22:35 +10:00
Zuhayr
ad47e954ce
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-03-01 23:15:19 -08:00
Cael_Aislinn
43ebfd1fdd
tweakfixes to finances
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-27 11:55:28 +10:00
cib
26b4deb33f
Department accounts are created now and credentials given to heads.
2013-02-27 01:55:18 +01:00
Cael_Aislinn
cfa3916b95
new events (pda spam, trivial and mundane news items, lotto, hacker)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-26 03:02:24 +10:00
Cael_Aislinn
02ace92b04
miscellaneous tweaks to finance machines
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-26 02:59:04 +10:00
Cael_Aislinn
46ecf43cf9
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/device.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:40:46 +10:00
Cael_Aislinn
9b8387ac05
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Recipes.dm
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:27:44 +10:00
Cael_Aislinn
3fcab3bf19
more changelog, boosted max shield charge rate
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:21:32 +10:00
Cael_Aislinn
5e99633c51
ordinary shield gens are now buildable
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 13:50:46 +10:00
Cael_Aislinn
a101b51fa0
normal shield gens produce a ring of shields around the machine, renamed file, useability and simplification tweaks to shield gen + cap, fixed some random issues with shields
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 13:50:34 +10:00
Cael_Aislinn
a77a409a78
tweaks to finances (added feedback to atms, made accounts synced to station account db at round start)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 13:44:35 +10:00
Cael_Aislinn
a7a0e48d67
compile fixes, tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-24 22:06:36 +10:00
Cael_Aislinn
6ec8669df6
Merge branch 'bleeding-edge-freeze' of github.com:caelaislinn/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/WorkInProgress/Cael_Aislinn/Economy/EFTPOS.dm
icons/obj/device.dmi
maps/tgstation.2.1.0.0.1.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-24 11:18:49 +10:00
Cael_Aislinn
5860b749ae
tweaks to eftpos, re-applied mapchanges (eftpos scanners placed in civilian departments, atms placed in main hallways, account databases placed)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-24 11:16:43 +10:00
Cael_Aislinn
ec023cc3f8
tweaks to finances (inc boost to wallet capacity, new sprite for eftpos)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 21:51:29 +10:00
Cael_Aislinn
68abeda762
when players arrive, they are assigned a new account with random starting funds and the info for it is stored in their memory + ID card. id computer can now modify the account number associated with id cards
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 19:38:50 +10:00
Cael_Aislinn
2c585fbcc4
moved shield files to folder, made circuitry for shielding gens/caps researchable, various tweaks and balances to the research requirements, made shield gens/capacitors orderable via cargo
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:49:29 +10:00
Cael_Aislinn
4052e98723
made circuitboards for fuel injectors and rust core, made said circuits researchable, miscellaneous tweaks and cleanups
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 22:41:59 +10:00