Commit Graph

13965 Commits

Author SHA1 Message Date
ZomgPonies
b314db6296 Merge pull request #394 from VampyrBytes/master
Genetics fixes
2014-08-18 19:19:58 -04:00
ZomgPonies
7139b92b47 Merge pull request #393 from Bone-White/master
Diona speed fix
2014-08-18 19:19:05 -04:00
Bone White
d2129341b9 Adds equip/unequip times to rigid suits
Also stops helmets being worn without the rigid suit already on the mob.
2014-08-18 08:16:06 +01:00
Bone White
9ec8db00f6 Diona speed fix
was broken by my eva suit slowdown alterations, now fixed.
2014-08-17 09:49:11 +01:00
ZomgPonies
ebc3098f45 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-08-16 21:48:27 -04:00
Walter0o
8f27fc38a9 comment adjustment according to feedback 2014-08-16 21:47:19 -04:00
Walter0o
6f790b6edf fixes #5693 2014-08-16 21:47:09 -04:00
mwerezak
f62aeee76e Fixes #6002 2014-08-16 21:46:45 -04:00
ZomgPonies
ed484b68aa Compile fix 2014-08-16 21:45:36 -04:00
GinjaNinja32
bf3d3cf04a Use absolute paths 2014-08-16 21:44:27 -04:00
GinjaNinja32
52b0de9928 Use \the macro 2014-08-16 21:44:10 -04:00
GinjaNinja32
0427641d89 Moved all shard code to one file. Fixed #5992
Conflicts:
	code/defines/obj/weapon.dm
	code/game/objects/items/stacks/sheets/glass.dm
2014-08-16 21:43:38 -04:00
Atlantiscze
cda96551f1 Fixes #5974
- Fixes possible disappearance bug for Laptops
2014-08-16 21:37:16 -04:00
Walter0o
ebbeaef854 fixes #5970, prevents bugs in the future
this is not an issue at the moment but will become one should maxHealth ever get changed.
2014-08-16 21:36:34 -04:00
Walter0o
0c02bd02dd fixes #5964 2014-08-16 21:36:22 -04:00
mwerezak
ab0f0db923 airlock/arePowerSystemsOn() refactor
airlock/arePowerSystemsOn() now checks if the airlock has power in
addition to the wires being intact.

Conflicts:
	code/game/machinery/doors/airlock.dm
2014-08-16 21:34:30 -04:00
mwerezak
e44dbfcc4e Fixes #5953
Conflicts:
	code/game/machinery/doors/airlock.dm
2014-08-16 21:30:47 -04:00
ZomgPonies
4567a6d607 WTF in world 2014-08-16 21:29:15 -04:00
Lancer411
72aac48662 Checks for SMES Z level at power_failure.dm
Little fix which checks Z level of SMES before drying it up at grid_check event.
2014-08-16 21:27:35 -04:00
Lancer411
b2acb96393 Fixes for grid_check random event.
There was an issue, when APC with removed cell in area was powered at power_restore() proc, making area allways powered despite APC was not working.
Removed part of code which unpowers area directly, bypassing the APC process code. This makes grid_check event less laggy and smooth. Downside is lights not being shut down immediatly.
AI SMES still not being affected after this fix.
Conflicts:
	code/game/gamemodes/events/power_failure.dm
2014-08-16 21:27:26 -04:00
mwerezak
547fada4df Fixes burn description saying it is salved when not 2014-08-16 21:23:56 -04:00
mwerezak
15a6b95112 Fixes infection fever causing burn damage 2014-08-16 21:23:47 -04:00
mwerezak
8d04e8b9c6 Fixes a few issues with get_wound_type()
Fixes damage causing "healing" wound types that can't bleed.
Fixes flesh wounds not bleeding the instant they heal any damage.
2014-08-16 21:23:36 -04:00
mwerezak
df900e05cb Adjusts train supply costs 2014-08-16 21:23:10 -04:00
ZomgPonies
8c965ec9c1 Compile fix 2014-08-16 21:22:21 -04:00
PsiOmega
6158805a68 Fixes #5946 and cuts down on duplicate code across Life() procs.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/mob.dm
2014-08-16 21:18:18 -04:00
Chinsky
ab1fdeae25 Added suggested new type of wounds for stumps 2014-08-16 21:13:12 -04:00
Chinsky
1f55a8c491 Made missing limbs not process.
Moved code in processing so that ORGAN_DESTROYED limbs won't process wounds and chemicals. They still need to process once to actually fall off (too lazy to change that)
Made dropping limbs remove all wounds and germs. Instead, one big wound is spawned on parent organ. Damage depends on the organ.
Removed missing  limbs bleeding on their own, since that's what that wound is for now.
They still would ache until surgically mended anyway.
Fixed possible issue with amputation not fixing the rotten limb.

Conflicts:
	code/modules/organs/organ_external.dm
2014-08-16 21:13:00 -04:00
mwerezak
af0ab6fc5c Fixes runtime in train/explode() 2014-08-16 21:10:23 -04:00
mwerezak
183c25167c Fixes #5915
Also allows checking remaining engine charge by examining, and removes
the verb.

Conflicts:
	code/modules/vehicles/cargo_train.dm
2014-08-16 21:08:25 -04:00
mwerezak
4b647c1905 Fixes xbow tension not being rest when fired 2014-08-16 20:58:58 -04:00
ZomgPonies
b06eb66ca4 Fix for bloody hands yanking shit 2014-08-16 20:58:37 -04:00
Ccomp5950
3ca02d3c5b Fixed the font tag on mouse traps description.
Conflicts:
	code/game/objects/items/weapons/storage/boxes.dm
2014-08-16 20:53:29 -04:00
ZomgPonies
88a95cc737 Merge pull request #390 from Bone-White/master
Removed two debug comments
2014-08-16 20:52:30 -04:00
Bone White
866db87ec0 Removed two debug comments 2014-08-17 00:43:54 +01:00
ZomgPonies
2cfe8a8765 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-08-16 18:12:53 -04:00
ZomgPonies
bdb35c7b3a MySQL fixes 2014-08-16 18:12:44 -04:00
ZomgPonies
24b78b69be Use absolute paths next time 2014-08-16 18:11:49 -04:00
ZomgPonies
d28ed3f9a0 Merge pull request #388 from Bone-White/master
Altered disarm knockdown …
2014-08-16 17:45:02 -04:00
Bone White
140db57ba4 Adds a sound when nations mode is announced
Not tested because I can't force nations without server pop.
2014-08-16 22:09:49 +01:00
VampyrBytes
cfef299686 Genetics fixes
Fixes issue with getting target in remote talk, remote view and empath
Fixes Empath  not recharging
Fixes inability to cancel remote view
Fixes Grays not starting with remote talk
2014-08-16 11:51:17 +01:00
Bone White
d882485376 T-Ray scanner var improvement
Allows tray scanner range and pulse duration to be controlled by vars.
Added three upgraded tray scanners, with increased range, increased
pulse duration, and both of these features.
2014-08-16 08:46:48 +01:00
Bone White
aea80f8200 Altered disarm knockdown
now only occurs with a 30% chance if you already have an aggressive grab
(or better) on the target.

No more disarm > stun baton.
2014-08-16 06:21:31 +01:00
IndexLP
bb3c162718 Fixes for the berets so they dotn float above the players head when veiwed from behind, and minor chnages to the behind profile to make them look better in addition to not floating. 2014-08-15 01:46:48 -04:00
iamgoofball
4330a339cd beep book goonfabs 4 i fucking hate git etc etc. 2014-08-14 12:27:15 -07:00
VampyrBytes
9ecfe0d311 Several fixes
Fixes MP's being affected by radiation
Fixes Nuke Ops MP's explosive implant not going off
Fixes PDA Crew Manifest not showing support staff
2014-08-13 11:07:07 +01:00
ZomgPonies
9919eac70d Merge pull request #380 from Bone-White/master
EVA slow alterations
2014-08-13 00:15:15 -04:00
Bone White
baa349c407 slightly increased syndicate rigs slow 2014-08-13 01:27:13 +01:00
Bone White
7136864763 EVA slow alterations
Far less punishing to "better" rig types e.g. CE, syndicate, ERT,
deathsquad, wizard
2014-08-13 01:23:53 +01:00
ZomgPonies
6c25320a71 Merge pull request #378 from Bone-White/master
New icon for pipe freezer
2014-08-11 21:09:41 -04:00