Cheridan
b66abb1a6e
adds the mime mech
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Conflicts:
code/game/mecha/equipment/weapons/weapons.dm
code/modules/projectiles/projectile/bullets.dm
icons/mecha/mecha.dmi
icons/mecha/mecha_equipment.dmi
2014-03-05 22:43:36 -05:00
TZK13
0a83349284
Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
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Conflicts:
code/game/machinery/autolathe.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/projectiles/ammunition/bullets.dm
code/modules/projectiles/projectile/bullets.dm
icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
ZomgPonies
1ab8df4b13
Garbage collection fixes
2014-02-19 20:24:31 -05:00
Incoming
6979765adb
rerebalanced the SoC after running the odds
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Conflicts:
code/modules/projectiles/projectile/magic.dm
2014-02-16 05:47:17 -05:00
Incoming
d1cbeffbb1
Animate statues in magic stuff/Staff of Change rebalance
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Adds animate statues to the Staff of Change pool of mobs
Adds specific synergy between flesh to stone and the staff of animation where if you animate your statue'd people they'll turn to animated statues controlled by the victim who are instructed not to dunk the wizard.
Splits the "animal" sub pool in the Staff of Change into "Beast" and "Helpless Animals" to help raise the odds of the former against the latter. Changed odds will be reported in a comment to follow.
2014-02-16 05:44:51 -05:00
Rob Nelson
71c07e208a
Improved creature AI and random mob spawning in caves.
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Also equipment lockers.
Conflicts:
code/game/objects/items/weapons/cards_ids.dm
code/modules/mining/materials.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/ores_coins.dm
code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
code/modules/projectiles/ammunition/bullets.dm
code/modules/projectiles/guns/energy/special.dm
compare_report_tg.txt
icons/obj/device.dmi
icons/obj/mining.dmi
icons/obj/vehicles.dmi
maps/tgstation.2.1.0.0.1.dmm
maps/vgstation1.0.0.dmm
2014-02-16 04:40:18 -05:00
ZomgPonies
2c9dee38cb
Merge pull request #155 from alex-gh/revolver_ck
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Revolver conversion kits now modify revolvers without catastrophic failu...
2014-02-11 18:50:08 -05:00
alex-gh
e0d84dba7e
Revolver conversion kits now modify revolvers without catastrophic failure chance
2014-02-11 12:10:09 +01:00
ZomgPonies
27950d0542
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-02-10 07:08:48 -05:00
Loganbacca
f4eb9aea73
Bullet inscriptions
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- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names
Conflicts:
code/modules/projectiles/ammunition/bullets.dm
code/modules/projectiles/projectile/bullets.dm
2014-02-10 07:07:49 -05:00
Regen
2abd278744
Heavy laser buff and new sniper projectile
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Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
2014-02-08 13:20:59 +01:00
SamCroswell
bd26d1b0b7
Various Pulse Rifle Fixes
2014-02-06 23:10:02 -05:00
Ergovisavi
f85ac1af63
Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
...
Conflicts:
baystation12.dme
code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
Ccomp5950
b79edf513c
Sniper Rifle fix.
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You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
Conflicts:
code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
ZomgPonies
959d3137da
compile fix
2014-01-23 10:26:25 -05:00
Ergovisavi
89c23fc494
Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
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More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
Ergovisavi
78bea65a44
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
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Conflicts:
code/modules/mob/living/simple_animal/hostile/hostile.dm
code/modules/projectiles/ammunition/energy.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/special.dm
icons/mob/animal.dmi
icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Tenebrosity
67c88c42e7
Adds generic impact noises to all projectiles
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Overrides the generic sounds with specific ones for electrodes and
lasers.
Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/energy.dm
2014-01-22 10:20:16 -05:00
Rob Nelson
d49e6d3bf4
Standardize CLUMSY
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Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
22a2df1115
Standardize HULK.
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Conflicts:
code/game/mecha/mecha.dm
code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
ZomgPonies
1caf56a29f
Buff pulse rifles
2014-01-15 08:10:40 -05:00
Hornygranny
95835ac98c
Changed neurotoxin from a child of energy to a child of bullet
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Conflicts:
code/modules/projectiles/projectile/bullets.dm
2014-01-13 04:36:15 -05:00
Hornygranny
5a443e5010
Replaced spaces with tabs.
2014-01-13 04:27:18 -05:00
Hornygranny
6eefff2c68
Code by Giacom. Changes alien neurotoxin spit to dumbfire.
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Conflicts:
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
2014-01-13 04:27:08 -05:00
ZomgPonies
2494bfb177
Doubled the shot capacity of the taser
2014-01-11 07:30:35 -05:00
d3athrow
f8bee9a356
Fixes nonhumans getting stuck in walk mode after being targetted
2014-01-07 18:14:49 -05:00
ZomgPonies
9b6f9c07a6
Regens sniperlaser
2013-12-30 13:02:43 -05:00
ZomgPonies
54154ce581
Wizard stuff balancing
2013-12-28 19:39:35 -05:00
ZomgPonies
a1656037e4
New guns and gun sprites
2013-12-28 10:46:48 -05:00
ZomgPonies
9ad437b8c5
Adding checks for LAssailant everywhere whee
2013-12-23 04:57:44 -05:00
ZomgPonies
ecaaec5257
Magic Overhaul Part Deux
2013-12-18 02:30:55 -05:00
ZomgPonies
12b8ae8d76
Magic Overhaul
2013-12-14 05:54:03 -05:00
ZomgPonies
25becb2c49
Shotgun fix
2013-12-13 00:13:47 -05:00
ZomgPonies
d4055a89af
Buckshot whee!
2013-12-12 22:10:33 -05:00
ZomgPonies
19596fa6fd
Bug fixes
2013-11-24 11:23:54 -05:00
ZomgPonies
0faab50c64
Mime love -- Baguette-shooting french crossbow
2013-11-21 09:28:45 -05:00
ZomgPonies
f07b6616d3
Added a HONK rifle to the HONKsquad, shoots snap-pops
2013-11-16 02:27:20 -05:00
ZomgPonies
a83c4c3fa3
Rocket launcher weapon!
2013-11-07 16:06:09 -05:00
ZomgPonies
1368fb3bfb
Projectile update
2013-11-01 14:00:50 -04:00
ZomgPonies
81d393d20b
Bug fixes and paincrit balances
2013-10-31 04:07:57 -04:00
ZomgPonies
a227fa6cbe
Removed zombies, added Skellingtons for halloween. Some bug fixes
2013-10-31 03:21:34 -04:00
ZomgPonies
7048545d6d
Projectile code overhaul
2013-10-30 10:32:21 -04:00
ZomgPonies
f13d5db588
Blood dialysis
2013-10-20 20:01:28 -04:00
ZomgPonies
359d5dd541
Beamcode fix
2013-10-20 19:59:29 -04:00
ZomgPonies
5daf979b72
Pretty much all new click code
2013-10-12 14:44:36 -04:00
ZomgPonies
3bd589289b
Xray gun
2013-10-12 14:43:05 -04:00
ZomgPonies
52b1ed2a25
Updated blank shotgun shells to birdshot
2013-10-04 02:58:38 -04:00
ZomgPonies
78f14f11cc
New vending machine, enabling Ian clothes, bug fixes, map update
2013-09-28 01:38:18 -04:00
ZomgPonies
853d490660
Various fixes.
2013-09-27 02:41:41 -04:00