ZomgPonies
c751ee454c
Small fixes
2014-03-06 22:45:38 -05:00
ZomgPonies
8ee94ad622
alien weeds also
2014-03-06 22:23:19 -05:00
ZomgPonies
7ad775b0a2
Statue fixes
2014-03-06 19:59:07 -05:00
ZomgPonies
d15a9c1b99
Museum first iteration
2014-03-06 16:33:41 -05:00
Jeremy Liberman
99a588631a
Wearing masks or straight jackets blocks chewing on your wrists
2014-03-05 22:27:40 -05:00
Jeremy Liberman
55ba32d02d
Fractures and severed limbs cause cuffs to fall off. Deranged spessmen can chew their own wrists to break free.
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Conflicts:
code/game/objects/items/weapons/handcuffs.dm
2014-03-05 22:20:44 -05:00
d3athrow
72f985f3ea
Missed a reference for radio devices
2014-03-05 20:37:40 -05:00
ZomgPonies
16ea3bde04
Compile fixes
2014-03-05 20:37:02 -05:00
d3athrow
796aaa5c61
fix comments
2014-03-05 20:29:40 -05:00
d3athrow
0f0984fa57
hurf
2014-03-05 20:29:10 -05:00
d3athrow
dc50b47971
More Destroy stuff
2014-03-05 20:28:38 -05:00
d3athrow
4f168d8caf
qdel and Destroy() improvements, now done through objects/items/devices
2014-03-05 20:28:17 -05:00
d3athrow
19d339c45d
Furthur optimizing qdel and Destroy for obj/effect
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Conflicts:
code/game/objects/effects/decals/Cleanable/humans.dm
2014-03-05 20:26:40 -05:00
Ccomp5950
cd201dc3a5
NanoUI Optimizations.
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We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.
Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.
Modes that will no longer autoupdate at all: Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks: APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)
Some other things that I just can't remember right now.
Conflicts:
code/defines/obj.dm
2014-03-04 00:37:44 -05:00
ZomgPonies
ab707a9c3c
Custom guitar item for scrat
2014-03-03 23:02:12 -05:00
alex-gh
c0d4c2c8f7
re-added death alarm implanters
2014-03-02 09:17:49 +01:00
ZomgPonies
207959cc7d
crash fix
2014-02-28 21:31:59 -05:00
Ccomp5950
09bfeb737b
Runtime fix: I have no UI, and I must close it.
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runtime error: Cannot execute null.close().
proc name: Topic (/obj/item/device/pda/Topic)
source file: PDA.dm,485
usr: Garry Myers (/mob/living/carbon/human)
src: PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering)
call stack:
PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering): Topic("src=\[0x2003e95];choice=Messag...", /list (/list))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
NeroHarry (/client): Topic("src=\[0x2003e95];choice=Messag...", /list (/list), PDA-Garry Myers (Station Engin... (/obj/item/device/pda/engineering))
2014-02-28 21:03:05 -05:00
Rob Nelson
2e9c7aeefc
Vastly improve display case.
2014-02-28 19:09:56 -05:00
ZomgPonies
7a87ee111f
Compile fixes
2014-02-28 19:09:24 -05:00
Rob Nelson
c7774b3a41
Fully fixed compressed-matter implanter. Tested. (GitHub #526 )
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Conflicts:
code/game/objects/items/weapons/implants/implanter.dm
2014-02-28 19:06:39 -05:00
Aryn
5b2f811b71
Lighting system is too buggy to continue until I know wtf is going on
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Conflicts:
baystation12.dme
code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
ZomgPonies
1358b11e46
ZAS overhaul
2014-02-22 23:10:37 -05:00
ZomgPonies
1ab8df4b13
Garbage collection fixes
2014-02-19 20:24:31 -05:00
Lokiamis
544c39f7c2
salvage
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Conflicts:
code/game/jobs/access.dm
code/game/objects/items/weapons/cards_ids.dm
maps/tgstation.2.1.0.0.1.dmm
2014-02-16 10:38:52 -05:00
Incoming
917370a608
Jay Owen demands that this pull be merged.
...
Crush a can for Jay Owen.
He has leukemia, please crush a can for Jay Owen.
His only wish is to see a can crushed live in our game.
Sprites by Nienhaus
Conflicts:
code/game/objects/items/trash.dm
code/modules/reagents/reagent_containers/food/drinks.dm
icons/obj/janitor.dmi
2014-02-16 05:42:55 -05:00
Rob Nelson
71c07e208a
Improved creature AI and random mob spawning in caves.
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Also equipment lockers.
Conflicts:
code/game/objects/items/weapons/cards_ids.dm
code/modules/mining/materials.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/ores_coins.dm
code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
code/modules/projectiles/ammunition/bullets.dm
code/modules/projectiles/guns/energy/special.dm
compare_report_tg.txt
icons/obj/device.dmi
icons/obj/mining.dmi
icons/obj/vehicles.dmi
maps/tgstation.2.1.0.0.1.dmm
maps/vgstation1.0.0.dmm
2014-02-16 04:40:18 -05:00
Rob Nelson
6ad3ca77f1
New stuff for mining
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Conflicts:
code/game/mining_surprise.dm
code/game/objects/structures/wizmobile.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/minerals.dm
compare_report_tg.txt
icons/obj/mining.dmi
icons/turf/walls.dmi
2014-02-16 03:54:39 -05:00
ZomgPonies
60abc446db
Merge pull request #158 from SamCroswell/master
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/TG/ Card Port
2014-02-15 12:39:49 -05:00
ZomgPonies
7a54bb3b24
Merge pull request #159 from alex-gh/fireex_nerf
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Nerfed firing items from fire extinguishers, they now do double the dama...
2014-02-15 12:39:41 -05:00
alex-gh
9aaf0b8a5c
fixed unfinished merge
2014-02-14 14:22:39 +01:00
alex-gh
4776dfd94f
Telebaton now only stuns if it actually hits.
2014-02-14 14:13:03 +01:00
Zuhayr
85b59532fe
using a welder with already damaged eyes no longer causes you to go blind
...
Conflicts:
code/game/objects/items/weapons/tools.dm
2014-02-14 13:48:46 +01:00
alex-gh
0f57ef70ca
Nerfed firing items from fire extinguishers, they now do double the damage compared to throwing them normally
2014-02-14 13:22:34 +01:00
Ccomp5950
ca75160d6a
People in lobby won't see PDA messages.
2014-02-14 11:54:32 +01:00
SamCroswell
3634ff942b
/TG/ Cards Ported, new card deck added
2014-02-11 23:22:30 -05:00
Ccomp5950
4ae2cd974b
Ghosts can see PDA messages. (Redo: PR #4065 lost in merge)
2014-02-11 03:00:04 -05:00
SamCroswell
be3c95a9ff
Changes 'n shit
2014-02-07 18:43:48 -05:00
SamCroswell
bd26d1b0b7
Various Pulse Rifle Fixes
2014-02-06 23:10:02 -05:00
Rob Nelson
00f830cc2a
Remove radio debugging.
2014-02-05 22:51:03 -05:00
RKF45
c69ddf76ec
Reintroducing the dough-based cooking system.
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Conflicts:
code/modules/food/recipes_microwave.dm
code/modules/reagents/reagent_containers/food/snacks.dm
icons/obj/food.dmi
2014-02-01 19:22:22 -05:00
ZomgPonies
05149946d6
Remove borken RPD
2014-02-01 04:30:17 -05:00
ZomgPonies
7a99402138
Compile fix
2014-01-31 03:19:42 -05:00
Razharas
c72e625e53
Returned to the forces of light thanks to gia
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No more text paths, only normal paths
2014-01-31 02:56:40 -05:00
Razharas
5c8d9ede3b
Added chem handling and IED recipe
...
Uh oh
Conflicts:
code/game/atoms.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/structures/tables_racks.dm
2014-01-31 02:56:27 -05:00
Razharas
17151cd7b2
Some recipes and addable parts
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Indeed
2014-01-31 02:51:57 -05:00
Razharas
58cb6a147a
Return to the text paths
...
Yes byond doesnt let me use normal paths as association for numbers
2014-01-31 02:51:36 -05:00
ZomgPonies
88ee7313b5
Merge pull request #139 from SamCroswell/master
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Additional Select Equiptment Option, More Areas
2014-01-30 23:46:47 -08:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
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And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00
SamCroswell
12ffdb84bd
PDA icon fixes, various fixes to select equipt
2014-01-29 17:24:51 -05:00