Gave the RD his genetics access back.
Added Invisty's hyperspace tiles.
Added Icarus's map updates (Sec, gateway room, genetics/RD access) ((this is a
big overhaul to sec)).
Added Flashkirby99's SMES sprites.
Updated the changelog.
Revision: r3576
Author: petethegoat
- Took 'Evolve Greater Changeling' off the Evolution menu. It still exists, it's
just hidden until it's finished (i.e. gets a sprite)
Revision: r3575
Author: johnsonmt88
General purge of copypaste code
Framework for easier adding of new tape types
Now you only need two sprites of roll and sprites of tape length (H and V)
Define them in police_tape.dm
To show it off, engineering tape added, passable by engineers and atmos techs
Last but not least - ability to lift the tape, allowing passage for pretty much everything.
Done by those with access, attack by empty hand on help intent.
Shared Breakroom for Atmos, Engineering and Robotics. It's a proper den and has, to ENVY OF STATION, comfy chairs. And a recharger for borgbros.
Added updated armoury page.
Pete, read the comments, the contraband crate is supposed to be a random-
assortment-of-goodies pack, and will gradually add more contraband to it.
Revision: r3573
Author: polyxenitopalidou
with aegun and mateba (for list of possible guns).
Added Ausops gateway sprite.
Added placeholder structures so the people working on the map have something to
mark where the recieving gate will be.
And unfinished Behemoth code because the dme needed to be updated to include
Ausops stuff.
Revision: r3572
Author: kortgstation
Notes:
Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables.
Map changes. Some improvements/adjustments to code to work with the map changes.
Conflicts:
baystation12.dme
Wall mounted things are displayed correctly now
No more x-ray cameras
Bonus: You can reanme photos, and write things on it with pen
Signed-off-by: unknown <comma@nanotras-da0607.(none)>
There's like 1001 things to fix so some of this is somewhat crude for now.
new helper proc located in procs/helpers.dm
reject_bad_text(var/text)
just feed any text in and it will either return the original text or null (if it
contains odd characters such as \ / < > or characters reserved by BYOND. It also
rejects if there are no non-whitespace characters)
Revision: r3571
Author: elly1...@rocketmail.com