GinjaNinja32
bf3d3cf04a
Use absolute paths
2014-08-16 21:44:27 -04:00
GinjaNinja32
52b0de9928
Use \the macro
2014-08-16 21:44:10 -04:00
GinjaNinja32
0427641d89
Moved all shard code to one file. Fixed #5992
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Conflicts:
code/defines/obj/weapon.dm
code/game/objects/items/stacks/sheets/glass.dm
2014-08-16 21:43:38 -04:00
Atlantiscze
cda96551f1
Fixes #5974
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- Fixes possible disappearance bug for Laptops
2014-08-16 21:37:16 -04:00
Walter0o
ebbeaef854
fixes #5970 , prevents bugs in the future
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this is not an issue at the moment but will become one should maxHealth ever get changed.
2014-08-16 21:36:34 -04:00
Walter0o
0c02bd02dd
fixes #5964
2014-08-16 21:36:22 -04:00
mwerezak
ab0f0db923
airlock/arePowerSystemsOn() refactor
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airlock/arePowerSystemsOn() now checks if the airlock has power in
addition to the wires being intact.
Conflicts:
code/game/machinery/doors/airlock.dm
2014-08-16 21:34:30 -04:00
mwerezak
e44dbfcc4e
Fixes #5953
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Conflicts:
code/game/machinery/doors/airlock.dm
2014-08-16 21:30:47 -04:00
ZomgPonies
4567a6d607
WTF in world
2014-08-16 21:29:15 -04:00
Lancer411
72aac48662
Checks for SMES Z level at power_failure.dm
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Little fix which checks Z level of SMES before drying it up at grid_check event.
2014-08-16 21:27:35 -04:00
Lancer411
b2acb96393
Fixes for grid_check random event.
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There was an issue, when APC with removed cell in area was powered at power_restore() proc, making area allways powered despite APC was not working.
Removed part of code which unpowers area directly, bypassing the APC process code. This makes grid_check event less laggy and smooth. Downside is lights not being shut down immediatly.
AI SMES still not being affected after this fix.
Conflicts:
code/game/gamemodes/events/power_failure.dm
2014-08-16 21:27:26 -04:00
mwerezak
547fada4df
Fixes burn description saying it is salved when not
2014-08-16 21:23:56 -04:00
mwerezak
15a6b95112
Fixes infection fever causing burn damage
2014-08-16 21:23:47 -04:00
mwerezak
8d04e8b9c6
Fixes a few issues with get_wound_type()
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Fixes damage causing "healing" wound types that can't bleed.
Fixes flesh wounds not bleeding the instant they heal any damage.
2014-08-16 21:23:36 -04:00
mwerezak
df900e05cb
Adjusts train supply costs
2014-08-16 21:23:10 -04:00
ZomgPonies
8c965ec9c1
Compile fix
2014-08-16 21:22:21 -04:00
PsiOmega
6158805a68
Fixes #5946 and cuts down on duplicate code across Life() procs.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/mob.dm
2014-08-16 21:18:18 -04:00
Chinsky
ab1fdeae25
Added suggested new type of wounds for stumps
2014-08-16 21:13:12 -04:00
Chinsky
1f55a8c491
Made missing limbs not process.
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Moved code in processing so that ORGAN_DESTROYED limbs won't process wounds and chemicals. They still need to process once to actually fall off (too lazy to change that)
Made dropping limbs remove all wounds and germs. Instead, one big wound is spawned on parent organ. Damage depends on the organ.
Removed missing limbs bleeding on their own, since that's what that wound is for now.
They still would ache until surgically mended anyway.
Fixed possible issue with amputation not fixing the rotten limb.
Conflicts:
code/modules/organs/organ_external.dm
2014-08-16 21:13:00 -04:00
mwerezak
af0ab6fc5c
Fixes runtime in train/explode()
2014-08-16 21:10:23 -04:00
mwerezak
183c25167c
Fixes #5915
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Also allows checking remaining engine charge by examining, and removes
the verb.
Conflicts:
code/modules/vehicles/cargo_train.dm
2014-08-16 21:08:25 -04:00
mwerezak
4b647c1905
Fixes xbow tension not being rest when fired
2014-08-16 20:58:58 -04:00
ZomgPonies
b06eb66ca4
Fix for bloody hands yanking shit
2014-08-16 20:58:37 -04:00
Ccomp5950
3ca02d3c5b
Fixed the font tag on mouse traps description.
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Conflicts:
code/game/objects/items/weapons/storage/boxes.dm
2014-08-16 20:53:29 -04:00
ZomgPonies
2cfe8a8765
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-08-16 18:12:53 -04:00
ZomgPonies
bdb35c7b3a
MySQL fixes
2014-08-16 18:12:44 -04:00
ZomgPonies
24b78b69be
Use absolute paths next time
2014-08-16 18:11:49 -04:00
ZomgPonies
d28ed3f9a0
Merge pull request #388 from Bone-White/master
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Altered disarm knockdown …
2014-08-16 17:45:02 -04:00
Bone White
140db57ba4
Adds a sound when nations mode is announced
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Not tested because I can't force nations without server pop.
2014-08-16 22:09:49 +01:00
Bone White
d882485376
T-Ray scanner var improvement
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Allows tray scanner range and pulse duration to be controlled by vars.
Added three upgraded tray scanners, with increased range, increased
pulse duration, and both of these features.
2014-08-16 08:46:48 +01:00
Bone White
aea80f8200
Altered disarm knockdown
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now only occurs with a 30% chance if you already have an aggressive grab
(or better) on the target.
No more disarm > stun baton.
2014-08-16 06:21:31 +01:00
IndexLP
bb3c162718
Fixes for the berets so they dotn float above the players head when veiwed from behind, and minor chnages to the behind profile to make them look better in addition to not floating.
2014-08-15 01:46:48 -04:00
iamgoofball
4330a339cd
beep book goonfabs 4 i fucking hate git etc etc.
2014-08-14 12:27:15 -07:00
ZomgPonies
9919eac70d
Merge pull request #380 from Bone-White/master
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EVA slow alterations
2014-08-13 00:15:15 -04:00
Bone White
baa349c407
slightly increased syndicate rigs slow
2014-08-13 01:27:13 +01:00
Bone White
7136864763
EVA slow alterations
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Far less punishing to "better" rig types e.g. CE, syndicate, ERT,
deathsquad, wizard
2014-08-13 01:23:53 +01:00
ZomgPonies
6c25320a71
Merge pull request #378 from Bone-White/master
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New icon for pipe freezer
2014-08-11 21:09:41 -04:00
Bone White
69122ab55e
New icon for pipe freezer
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icon by pancakeflipper
2014-08-12 02:04:07 +01:00
MrStonedOne
95f30bc640
Fixes sql errors caused by odd and unexpected behavor in dbcon.Quote()
2014-08-11 20:56:31 -04:00
MrStonedOne
c0b8e02eee
SQL injection fix.
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Google sanitizing sql input. almost every single article explains why you should never attempt to roll your own function to do this.
2014-08-11 20:56:10 -04:00
ZomgPonies
e08fb5d1d0
Merge pull request #377 from Bone-White/master
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Further atmos changes
2014-08-11 20:38:52 -04:00
ZomgPonies
2feedafaae
Merge pull request #375 from VampyrBytes/master
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couple of fixes
2014-08-11 20:38:11 -04:00
ZomgPonies
bbcd97ba83
Merge pull request #372 from Artorp/window-construction-changes
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Window construction changes
2014-08-11 20:37:30 -04:00
ZomgPonies
65af681dad
Merge pull request #370 from Regory/tajaran-spawn-gloves
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Better Racial Item Spawns
2014-08-11 20:37:02 -04:00
Bone White
ea1feb41dd
Further atmos changes
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mixers and filters no longer have density = 1, so mobs can walk over
them.
new item: pipe freezer, can temporarily freeze pipes to allow
unwrenching when over the threshold internal pressure
note: has a temporary skin of hand labeler, needs a new sprite really.
2014-08-11 17:45:18 +01:00
W3bster
b66e875830
Map changes. Compile fix.
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-Fixed the compile error.
-Magistrate's office, linked with IAA's office.
-Clown's office.
-Mime's office.
-Central Command ERT quarters.
-Central DS Spawn Area.
-White gloves for the fancy NT rep.
-Fancy pen for the Fancy NT rep.
-Added cameras in surgery and recovery wards
-Fixed maintenance area missing
-Central Command can no longer be blown open
-Fixed Robotics maintenance pipes, cables, waste pipes missing.
-Added chair and swiper in NT rep.
-Added chair and swiper in blueshield.
-Added swiper in the bridge.
-Added chair and additional security at NT rec.
-More water tanks in maintenance for firefighting
-Light in the PDA server room near the AI.
-Fixed security's mulebot flaps
2014-08-11 01:51:34 -04:00
IcyV
f7e6f57a63
Allows for the antimov core to be created in research.
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Requires high and illegal research to reach, allows antimov modules to be created.
2014-08-10 19:44:18 -07:00
Artorp
d0447f061a
Fixes states of onedirectional windows
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Will only change the reinforced plasma window. You don't have to pry
them out of a frame before anchoring them anymore.
2014-08-11 01:51:10 +02:00
Artorp
048f5235c9
Plasma construction and full window fixes
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- Fixed plasma window construction
- Fixed full windows from stopping players and gasses from moving above
them even with density set to 1
2014-08-11 01:06:27 +02:00
Artorp
6c5b0f7987
Windows can now be disassembled
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- Using a wrench on a deanchored window will deconstruct it
2014-08-10 21:51:06 +02:00