Commit Graph

319 Commits

Author SHA1 Message Date
Tigercat2000
c562680098 Merge remote-tracking branch 'origin/master' into bay_examine
# Conflicts:
#	code/game/objects/structures/displaycase.dm
2015-09-15 14:08:36 -07:00
Markolie
bbfc8f5c5b Remove another obsolete icon_override 2015-09-15 04:27:09 +02:00
Markolie
be5653a25f Get rid of item_override 2015-09-15 04:20:46 +02:00
Markolie
90f722d752 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into intercom
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
	icons/mob/back.dmi
2015-09-15 04:18:27 +02:00
Tigercat2000
0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Markolie
2b74789b37 Burst fire tweaks 2015-09-14 04:39:39 +02:00
Markolie
591f2747ca Further gun updates 2015-09-14 04:36:41 +02:00
Markolie
f41f0a59fe Guns update 2015-09-14 04:05:20 +02:00
Markolie
8a3347523c Purge Fahrenheit 2015-09-13 23:07:29 +02:00
Markolie
2cf27f9255 Get rid of two obsolete overrides 2015-09-13 23:03:16 +02:00
Markolie
ca6c7d10ba In hand sprite overhaul 2015-09-13 22:44:18 +02:00
Markolie
aaeac981b9 Temperature gun update 2015-09-13 21:05:23 +02:00
Fox-McCloud
a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
DZD
0965789925 Fix merge conflicts 2015-08-21 18:38:42 -04:00
DZD
f3970fb304 Wizard touch attacks and fixes
- Flesh to Stone and Disintegrate are now actual touch attacks.
- Fixes issue with in-hands and back sprites missing for the staff of
animation.
- Fixes missing right-handed in-hand for the staff of healing.
2015-08-20 10:21:45 -04:00
Markolie
3c66f779ef Rename the head of security's energy gun 2015-08-18 21:52:05 +02:00
Fox-McCloud
255dd726c5 Plasma Cutter Rebalance 2015-08-15 17:28:30 -04:00
DZD
fbaa994378 Mining Fixes
- Adds fire delay to kinetic accelerator and energy crossbow to prevent
an exploit that allowed rapid firing. This doesn't happen on -tg-'s
code, and the kinetic accelerators and ebow code are identical, so I'm
going to assume our gun code is to blame.
- Few mapping fixes on the asteroid to make sure the conveyor near the
northern mining outpost is powered, and that said outpost is no longer
open on its left side.
2015-07-30 19:02:28 -04:00
DZD
51eca017ad Fixes based on feedback 2015-07-29 18:39:54 -04:00
DZD
d64568e309 Adds the can_charge var to energy guns
If set to 0, makes it so the gun cannot be charged in recharges. Set to
1 by default, only the nuclear (AKA advanced) egun and both plasma
cutters have it set to 0. (Nuclear egun was previously unable to be
charged, but used an istype check specific to it.)
2015-07-24 16:02:13 -04:00
DZD
3ed90434e0 Projectile, borg, and RnD fixes. 2015-07-10 21:36:23 -04:00
DZD
412443dbf1 Fix non-icon merge conflicts 2015-07-10 19:57:59 -04:00
DZD
d4cf433e7c Various fixes, changes, additions, and removal of old features.
More changes
2015-07-10 19:41:27 -04:00
DZD
916f9bf4bb Sort of compiles
Time to fix xenoarch, and then the map.
2015-07-09 15:55:36 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
0e8619a202 Destroy Pass III 2015-07-08 03:39:52 -04:00
Fox-McCloud
6e87b96501 Pass 3 2015-07-08 01:34:53 -04:00
Fox-McCloud
88dfaa51a4 Replaces Reamining Del()'s 2015-07-07 00:35:19 -04:00
Tigercat2000
3a45d52fe0 Fix remaining non-returning Destroys()
Plus a little refactor to mining flaps and spacepod doors- they now use
CanAtmosPass instead of manually setting the turf to no-atmos-passing
2015-07-06 09:20:39 -07:00
Tigercat2000
bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000
d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
93392f8e90 Explosion Rework 2015-06-20 04:13:55 -04:00
Fox-McCloud
e203a7d17f HoS Lasergun Fix 2015-06-13 03:53:07 -04:00
Fox-McCloud
07e1ef0e82 tweak 2015-06-07 00:54:59 -04:00
ZomgPonies
8bfc376886 Add pie cannons to HONKsquad 2015-05-28 17:44:56 -04:00
AnturK
568d289a67 Generic Action\Action Button System
This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Tigercat2000
4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00
Fox-McCloud
dec621eefd Revert "R&D Research Levels Unification" 2015-04-07 01:16:19 -04:00
ZomgPonies
4e9daf6aa8 Merge pull request #746 from jack-fractal/write-research-debug
R&D Research Levels Unification
2015-04-06 23:28:27 -04:00
jack-fractal
a0be969870 Unifying tech levels
Unifies tech levels between design and their products.
2015-04-06 22:07:44 -04:00
ZomgPonies
91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
Fox-McCloud
cedb71e8af Clarity 2015-03-22 20:18:01 -04:00
Fox-McCloud
d9a257c890 Teleporter Gun, Fixes, and Tweaks 2015-03-22 02:45:02 -04:00
Markolie
1cb3e38b65 Update saw-off code 2015-03-16 19:36:40 +01:00
Markolie
cacc2bf917 Fixes 2015-03-16 18:49:47 +01:00
Fox-McCloud
253563e211 Energy Tweaks 2015-03-03 16:00:07 -05:00
Fox-McCloud
c1a1f851cf Cyborg Rebalance 2015-03-02 22:54:09 -05:00
Markolie
607ebed0f0 Further turret fixes 2015-03-01 02:53:01 +01:00
Markolie
b28f791f8f (Porta) turret update, map area update 2015-03-01 02:10:32 +01:00